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Post by ninjastars on Feb 16, 2018 20:17:46 GMT
I mean the classic is calandra with elemental lights. Obviously this worked in mk 2 because of the theme, but there are elements to calandra that make light spam good. Like horgle, she has a damage enhancement feat, which helps get those lights trade up with enemy heavies, and soothing song works better with lightspam than anything else.
Grim2 takes advantage of lights combined arms chassis as well, and mortality lets lights punch up on a turn by turn basis rather than depending on a one time feat.
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Post by ninjastars on Feb 14, 2018 17:31:49 GMT
I think calandra works fine with lights. I mean she works fine with everything. Soothing song is still as good as it was in mk 2, and her feat gives anything a big damage buff. It’s particularly good with slag trolls. I just have a bias towards heavies, but if you want to do the light spam thing she can make it work.
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Post by ninjastars on Feb 14, 2018 0:47:59 GMT
Here’s my Ragnar list right now
War Room Army
Trollblood - Ragnar mk
Theme: Band of Heroes 3 / 3 Free Cards 74 / 75 Army 40 / 40 Specialist
Ragnor Skysplitter, the Runemaster - WB: +30 - Trollkin Runebearer - PC: 0 - Mountain King - PC: 36 (Battlegroup Points Used: 30)
Fell Caller Hero - PC: 0 Gremlin Swarm - PC: 3
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Long Riders - Leader & 2 Grunts: 12 Trollkin Long Riders - Leader & 2 Grunts: 12 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Trollkin Champions - Leader & 4 Grunts: 16
SPECIALISTS Stone Scribe Chronicler - PC: 4 Trollkin Warders - Leader & 2 Grunts: 10 Kriel Warriors - Leader & 9 Grunts: 11 Trollkin Warders - Leader & 2 Grunts: 10 Lynus Wesselbaum & Edrea Lloryrr - Lynus & Edrea: 5
THEME: Band of Heroes ---
GENERATED : 02/13/2018 19:43:49 BUILD ID : 2055.17-11-21
The idea is the log riders alpha, or even just run, and you feat. They probably won’t be able to kill the long riders, then the champs and the mk kill everything and score zones next turn.
If I run into shooting I figure the six warders in the sideboard and the feat will be enough to weather it, if there’s no major shooting the second unit of champs are a better bet
If you don’t want to run the mk a mauler /brawler battlegroup would work too.
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Post by ninjastars on Feb 13, 2018 23:24:30 GMT
Fwiw, here was my idea for a calandra, if I ever actually get around to it:
War Room Army
Trollblood - Calandra
Theme: The Power of Dhunia 3 / 3 Free Cards 75 / 75 Army
Calandra Truthsayer, Oracle of the Glimmerwood - WB: +27 - Trollkin Runebearer - PC: 0 - Mulg the Ancient - PC: 22 (Battlegroup Points Used: 22) - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 5) - Dire Troll Bomber - PC: 19 - Dire Troll Mauler - PC: 15
Troll Whelps - 5 Whelps: 0 Janissa Stonetide - PC: 0 Feralgeist - PC: 2
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Croak Raiders - Leader & 9 Grunts: 16
The idea is pretty simple: channel befuddles through mulg to pull up heavies, then blow them up with the bombers, always keeping the feat/misfortune assassination threat in mind.
This is a totally different list than you were looking at, but I thought i’d mention it.
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Post by ninjastars on Feb 13, 2018 21:05:45 GMT
IM wondering if the axers might be better off as different lights. My thought is if you’re building a list dependent on rage to buff up the lights, they can’t get rush, and you can channel befuddles through mulg at things to get extra threat, so maybe you don’t need the axers. You could use more bashers or even slag trolls instead.
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Post by ninjastars on Feb 12, 2018 3:11:46 GMT
I’m not sure if bearka would work here actually. Both lists have a lot of ways to thresh through infantry, and they both have ways to ignore concealment and stealth. They’d have a harder time with borkas battlegroup, but I think both lists have ways to finish them in melee. Not saying it’s an impossible fight, but I don’t see bearka as a natural counter.
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Post by ninjastars on Feb 10, 2018 20:28:43 GMT
Thank you for the reports! Getting a glimpse into his level play is always so helpful. I had a few questions.
1. Pairing Madrak and Bearka seems strange to me, since both lists tend to be good at the same kind of things. When you put the pair together, what matchups were you expecting to cover with each list, and did they meet your expectations about what they covered?
2. Did you find your version of the Madrak list to be fun to play? The Madrak list seemed really effective, but also kind of static, even for a troll list. I was running your exact list for a while, but I switched the Kriel/warders to long riders Amd the battlegroup an mk, because I found they made the list more aggressive and dynamic, even though I’m pretty sure your version is better.
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Post by ninjastars on Feb 10, 2018 1:46:40 GMT
Trollock I like this list. I always thought taking melee infantry with horgle was a waste because his feat doesn’t do a lot for charge attacks, but since bears get 3 attacks it might actually make sense with them. It’s sort of interesting in this list that you actually want to hold the bears back for the feat and let the IR long riders be your first wave. It probably still makes sense to run horgle in KC , since he’s one of the few casters that can make the shooting theme work, but this looks fun too. Hopefully I’ll get a chance to give this a spin someday, after I get through all the other stuff I want to try.
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Post by ninjastars on Feb 9, 2018 17:25:46 GMT
Well now you’re just making Ragnor lists.
My theory is Ragnor is the curse of trolls, because he’s both our most boring and most versatile warlock.
Other warlocks are much better into certain situations, but Ragnor is good into the widest variety of situations, so any time you start thinking of counterfactuals, like “what if they have grievous wounds?!” You end up back at Ragnor.
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Post by ninjastars on Feb 8, 2018 18:05:25 GMT
I could see it being decent. I think the goal of any good donor list is to have an offensive feat turn, and having a front line of solid infantry is a good way to make that happen.
I’d run it slightly different than you though, I’d orobably go for northkin theme, because they have better skirmishers
War Room Army
Trollblood - Doomie 3 axers
Theme: Storm of the North 2 / 2 Free Cards 74 / 75 Army
Hoarluk Doomshaper, Dire Prophet & Scroll Bearers - WB: +26 - Hoarluk Doomshaper, Dire Prophet & Scroll Bearers (Cont.) - Trollkin Runebearer - PC: 0 - Troll Axer - PC: 10 (Battlegroup Points Used: 10) - Troll Axer - PC: 10 (Battlegroup Points Used: 10) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 6) - Troll Axer - PC: 10 - Dire Troll Mauler - PC: 15
Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder - PC: 0
One nice thing about this version is lighting the fire eaters is less important because of the scroll of molgur
Leaving mulg out is painful but on paper I think the points work better this way, and you can use a second mauler for the double animus scroll trick.
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Post by ninjastars on Feb 1, 2018 0:07:16 GMT
I think there's been some good options mentioned here. One guy that hasn't been mentioned is Madrak 2. Everyone's kind of shied away from him since he got hit with the nerf bat, but he's still an awesome caster and probably runs infantry spam better than anyone.
Trollbloods Army - 74 / 75 points [Theme] Band of Heroes
(Madrak 2) Madrak Ironhide, World Ender [+28] - Mountain King [36] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Kriel Warriors (max) [11] Kriel Warriors (max) [11] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] Trollkin Fennblades (max) [15] - Fennblade Officer and Drummer [0(5)] Trollkin Fennblades (max) [15] - Fennblade Officer and Drummer [5]
The synergy with the MK is less obvious with madrak 2, but he sort of likes his feat. The mk will sometimes end up surrounded by infantry, and he can use the feat to clear everything around him. This would work even better with the sea king, if you have one.
If you're also interested in a shooting list, running the MK with horgle in kriel company can be really fun. I ran this for a while before the cid changes and did alright, and it'll only be better with the new stone:
Trollbloods Army - 75 / 75 points [Theme] Kriel Company
(Horgle 2) Horgle, the Anvil [+29] - Mountain King [36] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] Northkin Fire Eaters [7] Northkin Fire Eaters [7] Pyg Burrowers (max) [13] Scattergunners (min) [8] - Scattergunner Officer & Standard [4] Thumper Crew [0(5)] Trollkin Sluggers (max) [10] Trollkin Sluggers (max) [10]
I know it looks a little weird, but the MK is so hard to kill under IR, and sluggers and burrowers can kill so many things under his feat. I liked it just because its one of the only ways I've found to use burrowers effectively. I've though about running this with Grim as well. You don't get the damage spikes, but the new feat will give you an extra turn to win with weight of fire, and his feat will let you position farther forward to keep the scenario pressure up, and the mk can assault spray and not worry about getting charged on the feat turn.
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Post by ninjastars on Jan 25, 2018 20:32:57 GMT
I feel if you want to play this into cygnar storm division, a pair of winters in the sideboard would be a good thing to bring. Two of them along with channeled sprays will clear a lot of troops.
Also forgive my ignorance but wouldn’t kolgrima be good into just about any gunline, since she shuts down shooting for a turn?
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Post by ninjastars on Jan 23, 2018 22:37:01 GMT
I was skeptical of this at first,because horgle’s feat doesn’t work well with infantry, but both champs and bears have multiple attacks, so I think you’d actually get enough leverage out if the feat with them. He also really likes the theme benefit. I like this list Amd I say for for it. I think the list would work well with a huge base too, but it’d be good either way.
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Post by ninjastars on Jan 14, 2018 21:12:39 GMT
Every time I see double bears, double fire eaters, I squee. Jarl can launch one unit much further, though, and upkeep Pathfinder on a fire eater unit. I'm thinking Kolgrimma can clear jam better, even though that is a specialty of his. I may have to try this list, though. Cool, glad you like the list! the thing is i don't know if you'd even want to move your units any farther up. If I'm mathing it correctly, bears and fire eaters can run 11 inches from your opponent's deployment zone top of turn 1. I don't think you'd want to get any closer. I do think Jarl would run that list well though. As would borka2.
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Post by ninjastars on Jan 14, 2018 18:27:33 GMT
I’ve played her a few times in POD and I wasn’t blown away, mostly for the reasons people have said: it’s tough on scenario and all your points are tied up in a few high value models. I agree being able to channel is a big deal for her, but I’m hoping she has enough game without it to still be good. I was thinking of running this:
War Room Army
Trollblood - Kolgrimma bears
Theme: Storm of the North 2 / 2 Free Cards 75 / 75 Army
Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 0 - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15) - Rök - PC: 19 (Battlegroup Points Used: 13)
Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder - PC: 3 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Croak Raiders - Leader & 5 Grunts: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10
I’m really in love with the idea of running the fire eaters and the bears 20 inches up the board turn 1 and putting them behind a cloud wall if I go first. The pressure that kind of positioning puts in your opponent seems like a lot of fun. One perk of usIng croak raiders to light the fire eaters is they can spread out more evenly across the board instead of clumping like they do with a pyre, which will let you get a lot of good charge angles off.
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