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Post by ninjastars on Jan 2, 2018 22:28:46 GMT
And there are some interesting lists in there. conflictchamber.com/?event=30It was nice to browse through and see what people are doing with the CID changes.
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Post by ninjastars on Dec 31, 2017 23:46:04 GMT
thanks guys! maybe this list its a better option? Theme: Storm of the North 2 / 2 Free Cards 75 / 75 Army Madrak Ironhide, Thornwood Chieftain - WB: +29 - Trollkin Runebearer - PC: 0 - Glacier King - PC: 35 (Battlegroup Points Used: 29) - Dire Troll Mauler - PC: 15 - Pyre Troll - PC: 8 Troll Whelps - 5 Whelps: 4 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Northkin Elder - PC: 3 THEME: Storm of the North I’d probably go for double champs instead of the mauler. You don’t really need rage for the gk when you have the champs hitting as pow 14 weapon masters.
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Post by ninjastars on Dec 31, 2017 2:20:02 GMT
I didn’t really like either sculpt. Maybe I’ll just use Madrak2 when I can get away with it.
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Post by ninjastars on Dec 31, 2017 0:28:08 GMT
Now that madrak1 is seeing the table more, an old problem has come back; he's one of the worst models in the faction. Does anyone have any conversion ideas?
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Post by ninjastars on Dec 30, 2017 23:21:38 GMT
I’ve run this for four or five games
War Room Army
Trollblood - Madrak1
Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army
Madrak Ironhide, Thornwood Chieftain - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15) - Dire Troll Brawler - PC: 16 (Battlegroup Points Used: 14)
Fell Caller Hero - PC: 0 Stone Scribe Chronicler - PC: 4 Trollkin Champion Hero - PC: 0
Trollkin Champions - Leader & 4 Grunts: 16 Sons of Bragg - Wrathar, Tor & Rhudd: 11 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 5 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Long Riders - Leader & 2 Grunts: 12
And it’s been working really well. The Cav and the sons escort the champs and help clear off jammers, and the chronicler lets you make a key unit def 16 vs shooting.
I’ve been thinking of giving this a shot:
War Room Army
Trollblood - Madrak1 warders
Theme: Band of Heroes 3 / 3 Free Cards 74 / 75 Army
Madrak Ironhide, Thornwood Chieftain - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15) - Dire Troll Brawler - PC: 16 (Battlegroup Points Used: 14)
Fell Caller Hero - PC: 0
Trollkin Champions - Leader & 4 Grunts: 16 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Trollkin Warders - Leader & 2 Grunts: 10 Trollkin Warders - Leader & 2 Grunts: 10 Sons of Bragg - Wrathar, Tor & Rhudd: 11
It would give the list a little more resistance to shooting at the cost of some attack volume.
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Post by ninjastars on Dec 20, 2017 23:04:44 GMT
I personally would bring an axer, but I could see the argument that kolgrima doesn’t need one. With her cloud walls, it’s possible for kolgrima to get her beasts within 9 inches of your opponent and prevent them from being charged. So if you really want to leave it at home, I think you could play around it.
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Post by ninjastars on Dec 20, 2017 19:27:14 GMT
Just a random comment on KC lists. One of the big problems KC lists have is the lack of a good melee heavy. Its good to keep in mind that wrongeye and snapjaw can now be used in the theme to plug that hole. It means losing out on that third solo, but I've found I don't necessarily miss the third solo in KC that much. I don't understand why Boomhowler isn't acceptable in this situation. He’s not the same thing? One is a melee heavy warbeast and the other is basic melee infantry. If you charge snapjaw at a warbeast, it will probably die, if you charge boomhowler and co at warbeast, it will not.
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Post by ninjastars on Dec 20, 2017 18:06:35 GMT
Just a random comment on KC lists. One of the big problems KC lists have is the lack of a good melee heavy. Its good to keep in mind that wrongeye and snapjaw can now be used in the theme to plug that hole. It means losing out on that third solo, but I've found I don't necessarily miss the third solo in KC that much.
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Post by ninjastars on Dec 20, 2017 4:30:07 GMT
I'm seeing alot of Axers in peoples list. What are people thoughts on replacing the Axer with something else in Kolgrima's beast heavy builds? I love the Axer, but I always feel like I'm looking for ways to throw off the "auto include" shackles. Idea being Hunters Mark would take over for Rush. Is this a pipe dream since the pathfinder part of Rush is just too good to pass on? It also helps Mulg get into place early game. Theoretically I like the idea of finding 4 additional points somewhere, and having 2 Bashers or Night Trolls in place of an Axer. No time to test since I've got a new kiddo at home. I'll have to live vicariously through the forums for a while. Also it can just be useful to maximize threat range. An 11 inch threat is good, but a 13 inch is getting into the rare zone, so I think it’s usually worth bringing the axer for that. On the other hand, kolgrima can deny charges with the cloud wall, which makes the long charges less necessary, so maybe you’ll be okay without him. I think I still want the axer in the end.
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Post by ninjastars on Dec 19, 2017 18:30:04 GMT
I was going to try this one today:
War Room Army
Trollblood - Kolgrima minions
Theme: The Power of Dhunia 2 / 2 Free Cards 75 / 75 Army 39 / 40 Specialist
Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 0 - Mulg the Ancient - PC: 22 (Battlegroup Points Used: 22) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 6) - Earthborn Dire Troll - PC: 14 - Troll Axer - PC: 10
Troll Whelps - 5 Whelps: 0 Dahlia Hallyr - Hallyr & Skarath: 17 - Skarath
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Croak Raiders - Leader & 9 Grunts: 16
THEME: The Power of Dhunia ---
I’ve always wanted to get more games in With dahlia, I think she’s a great model, and kolgrima is a good caster to try her with because she works well with minions and gives dahlia clouds to be stealthy in.
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Post by ninjastars on Dec 15, 2017 18:12:11 GMT
I played this for a while
War Room Army
Trollblood - Horgle mk
Theme: Kriel Company 2 / 2 Free Cards 74 / 75 Army
Horgle, the Anvil - WB: +29 - Trollkin Runebearer - PC: 0 - Mountain King - PC: 36 (Battlegroup Points Used: 29) - Pyre Troll - PC: 8
War Wagon - PC: 16
Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Trollkin Sluggers - Leader & 4 Grunts: 10 Trollkin Sluggers - Leader & 4 Grunts: 10 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Pummeler Crew - Gunner & 2 Grunts: 0
and it worked pretty well. IR on the war wagon and the MK made them hard to deal with, and of the feat turn even the sluggers can kill a battle group. This was before the stone change too, so it’d probably, be even better now.
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Post by ninjastars on Dec 14, 2017 18:05:47 GMT
Is rebuke really that much if a problem? I played into barny 2 last night, and rebuke wasn’t too much of an issue. I had four units of infantry, so when he rebuked one I just sent in the other three and held the rebuked unit in reserve. I mean, it put slightly over 1/5 of my army out of commission for the rest of the game. For one fury/turn that's pretty annoying. Also they’re not out of the game, in mine they still walked into combat and got stuff done. The rebuked unit becomes your second or third wave.
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Post by ninjastars on Dec 14, 2017 8:25:20 GMT
That's fair. Maybe I'll give it a whirl. I played my current iteration into Krueger wold gunline last night and hoo boy that matchup is obnoxious. Rebuke in general is no bueno, and removing upkeep hate seems to have been a mistake. I still was able to win by charge + jackhammering two of his woldwardens and a set of bears polished off his fulcrum. After failing to clear a lane for a low odds assassination he surrenders. I think a Northkin Shaman will be replaced by Eilish, unless I feel comfortable dropping Kolgrima into every rebuke pair. Is rebuke really that much if a problem? I played into barny 2 last night, and rebuke wasn’t too much of an issue. I had four units of infantry, so when he rebuked one I just sent in the other three and held the rebuked unit in reserve.
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Post by ninjastars on Dec 14, 2017 3:41:43 GMT
After playing with the new stone for a month or so, I've found that I almost always am able to max it out and keep it topped up by turn two. Granted, I've been lucky and have been going first a lot, but so far it seems like awaken the stone has gotten rid of the stone's fury crunch. I don't think that's what PP intended, but I'm not complaining.
I think there might be a potential unintended consequence for this though. The other day, I was short on fury starting my turn due to some arcane vortexes, and instead of cutting, I pulled off the stone and used awaken the stone to top it back up. This made me think the new rule might make a single Gargantuan battlegroup more viable. One of the big problems with it has always been if your king goes down, you're suddenly very fury strapped, but with awaken the stone you can now pull from the stone to keep yourself topped up if you lose your king. There's still the transfer problem, but that just requires some restraint.
I haven't actually tested it yet, but I'll give it a try in the next couple months and see how it goes.
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Post by ninjastars on Dec 13, 2017 2:43:25 GMT
I wanted to take a step back for a second and point out this is all good advice for how to play doomie1, but the OP was asking if he would make a good second caster after Ragnar , and I think the answer is no. Doomie 1 is actually pretty similar to Ragnar but probably isn’t as good.
If I were to go on to a second caster after Ragnar, I would go for grissel2. She plays differently than Ragnar or doomie, while also being just as good as Ragnar in her own way. She takes more finesse than Ragnar but probably not as much as doomie or calandra or a grim. I think she’s a good thing to move on to after Ragnar.
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