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Post by ninjastars on Jul 29, 2017 22:37:18 GMT
Ragnar would be solid. With pulverizer you don't necessarily need a mauler, and then with mulg in POD that's two models that don't need rage.
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Post by ninjastars on Jul 29, 2017 17:03:18 GMT
When The Sea King was 42 points, I never bothered to even look at it or consider it for a list. I would never pay that many points for a gargantuan.
But at the same cost as an MK, I now have to consider when to bring one vs the other.
This is a little trickier than the MK vs GK, because the sea king seems like he fills a pretty similar role to the Mountain king.
What do you all think? Now that the sea king isn't prohibitively expensive, what would make you take one over the mountain king?
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Post by ninjastars on Jul 25, 2017 23:47:57 GMT
What does this do in MK vs Mulg debate? MK was avoided in MK2 precisely because Mulg was a better choice, it seems this change creeps Mulg up to MK again. Reach, Pow 19. Yes, MK has one more Fury and one more high POW initial, but combined with Mulgs price and these sweet rules, is MK in danger of not being used again? No, because the mk is better than it was in mk2 and has a role it didn't have before. It not not only has better melee and shooting capabilities, it also supports the melee and shooting if the rest of your army. It's possible mulg will be so good it could happen again, but the improvements to the mk give it a good chance of remaining relevant.
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Post by ninjastars on Jul 25, 2017 5:02:22 GMT
Btw if I'm reading things right, mulg being in POD isn't a cid thing. You can put him in POD lists starting today. It's not in warroom yet, but you can add him out of theme and then activate the theme to include him in lists.
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Post by ninjastars on Jul 18, 2017 17:15:08 GMT
I think this beast fills a valuable niche. It's going to be really useful as a heavy armor remover. The fact it's pow 17 means it won't need rage when you use one of our rare damage buffs, like pulverizer, and with reach it has an increased chance of engaging and killing two heavies at once if the opportunity presents itself. The mauler will always be our first heavy, but this guy will compete well with the earthborn as our second heavy.
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Post by ninjastars on Jul 16, 2017 1:31:49 GMT
Thinking of trying this:
Horgle Runebearer (Free) MK Blitzer War Wagon Fire eatersx2 Min stone and elder Burrowers Thumper (Free)
Alpha with the fire eaters, pin them down with an IR war wagon, feat and finish them off. Burrowers would stay back, maybe even burrow, and come in on the feat, when they might be worth something. I could see using sluggers instead, but I don't own any.
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Post by ninjastars on Jul 13, 2017 2:14:50 GMT
Its good to keep in mind just generally that models have tended to get weaker over the CID cycle, so its possible some of the things we are really excited about, like the bears, might get toned down a bit
On the other hand, the War wagon kept crushing weight, which I'm still having a hard time believing, so it is possible all the new stuff will stay this awesome, just keep in mind as we go forward this month what we're looking at now might not be what we end up with.
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Post by ninjastars on Jul 11, 2017 14:49:21 GMT
Correct me if I'm wrong, but I believe borka 2 can knock things down with his mount when countercharging. There's nothing in the cavalry or impact attack rules that say mount attacks or their effects are only during activation. Obviously this will make him a lot, lot better. A guaranteed knockdown against a charging beast is huge.
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Post by ninjastars on Jul 10, 2017 18:19:46 GMT
KRIELSTONE MAKES FURY KRIELSTONE MAKES FURY AHHHHH!
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Post by ninjastars on Jul 6, 2017 16:33:33 GMT
My theory is that with the mk, the point is to get him into melee as quickly as possible, which Horgle supports with IR. With the gk, the point is to keep him back as long as possible and shoot, am dthen use him as a late game finisher, which is more like something calandra or the grims support. I mean both are fine of course, and we're probably just splitting hairs.
I see the synergy with his feat, but the issue for me, and for using his feat to back shooting more generally, is that you need to get him so far up the board to take advantage of it there's a good chance he'll get assassinated the next turn.
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Post by ninjastars on Jul 5, 2017 17:22:07 GMT
First we should all admit this isn't getting changed and we're just shooting the shit here. The grissel we have is all the grissel we're getting.
Now that that's out of the way, MY brilliant idea is that instead of her feat letting her do all her fell calls at once, it let's her do one of her fell calls on everyone in her control, and that cacophony goes back to its mk2 function.
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Post by ninjastars on Jul 5, 2017 7:01:18 GMT
Seems decent. I dont think a pyre is necessary with horgle. He has other ways to light fire eaters and I find I can spread the fire around enough with them and his spells for the feat. I'd also combine the minion solos into some whelps.
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Post by ninjastars on Jul 4, 2017 15:32:43 GMT
Man I had no idea ee mk3 was viable. The prospect of dusting off all those old lights has got me excited. I wonder if it'd work with grim2...
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Post by ninjastars on Jul 3, 2017 18:25:48 GMT
Its sort of hard to define the difference generally, the factions are very similar. Trolls definitely do have a better range game, mostly just because bombers are so good, but to make up for it the basilisk krea and the aradus beasts make skorne more resistant to shooting than trolls. The rest of the beasts are roughly equivalent, i mean there are a lot of differences in the details and how they operate but in general skorne and troll beasts but out similar damage for similar points when given similar buffs. Skorne's character heavies are better overall though, tiberion is the tank monster we with mulg still was, and molik karn is like they dropped a jacked up warpwolf stalker into a faction with rush and good damage buffs, it opens up a lot of options trolls just don't have.
Skorne also has the big advantage of not being tied down to the stone, which frees up both points and fury. Skorne have an equivalent in the agonozer and the basilisk krea, the former reduces melee damage and the latter shooting damage, and it gives them a more modular set of defensive options that don't take fury from your caster. In general, skorne is more dependent on their casters for buffs, and they have buffs that are focused on a single model/unit. Trolls have the stone which gives an armor buff and a small strength buff when its charged up, skorne just have defenders ward. Skorne feats tend to be more direct as well. Troll feats fudge dice and have weird control effects, skorne feats are a lot of armor and strength buffs. Some troll and skorne casters are even mirrors of each other. Makeda2 is sort of Grissel2s evil twin, as are Ragnar and Rasheth.
The big difference is skorne's superior infantry, especially their single wound models. Troll players basically try to avoid using their infantry as much as possible, but every one of skorne's units does the job its supposed to do very well for a really good point cost.
I'm just going to come out and say I think skorne is the more competitive faction right now. They have a wider range of options and playstyles, better support options, and really powerful casters. Skorne doesn't have a good theme force right now, which is the only thing holding them back, but once they do they're going to be a terror. If they just gave madrak1 Makeda1's card I would jump for joy. I played my skorne army for a while after the errata and loved what they had to offer. I came back to trolls because of aesthetics, i ultimately just dont like how the skorne models look. but if you can look at skorne models and think they look cool, then your better off with them. I'm really hoping the new CID and theme forces will give trolls better options, but until those drop and we know for sure skorne do something similar to what trolls do, but are just a little better at it.
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Post by ninjastars on Jul 3, 2017 17:42:19 GMT
So I'm still trying to get a good band of heroes list to pair with our more popular theme force. I've been running madrak2 for a while, which has gone decently, but i was thinking the other day and came up with this.
Calandra Bomberx2 Fenns with Ua Champs with skaldi max Champs Fell Caller Chronicler Champ Hero
So you have a great alpha stricking jamming unit protected by star crossed, with def 14 champs following behind. A champ actually does more damage on average under calandra's feat than it does with blood fury, and you have the ever present threat of a bomber assassination that is almost as good as Grissel2's
I haven't run it yet because I'm nit sure if i want to buy another unit of champs, but it looks like it could be good. Anyone ever run anything like this?
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