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Post by scarecrow on Dec 7, 2018 3:04:36 GMT
The Infernal heavy warbeast confuses me (at least I assume it's infernal? not Legion?). It's basically CoC heavy chassis that changed metal for flesh. That's not the Infernal, that's a MonPoc monster from some subterranean themed destroyer faction.
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Post by scarecrow on Dec 4, 2018 21:49:19 GMT
What do the Fireflys do for you in that list?
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Post by scarecrow on Dec 3, 2018 19:05:29 GMT
Will Shick also stated on Twitter that he are leaving without a new job. (Like pagani) My bet would be that they are scaling down cost and specially related to warmahordes. The future is focus on new games and the new yearly faction. Shick is the director of business development for PP. Trying to read the cards over his departure seems like a wild hare chase. He didn't just work on Warmachine and Hordes, so what you're proposing seems off base at best.
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Post by scarecrow on Dec 3, 2018 13:30:49 GMT
One of my frustrations with the Storm Division theme is exactly that. We have 4 Storm Knight units and multiple Stormsmith models, and only the Stormblades get Advance Move. I think it should be a flexible choice like Armored Corps, it would be much better. The electrical immunity benefit is also 99% useless, but that's another discussion.
Tournament is next weekend, but played a game yesterday against Grayle in Devourer's Host. Ended very quickly when Stryker3 got killed single-handedly by Lord of the Feast. B2B with Rowdy camping 4 focus and got slaughtered. Storm Rager and full corpses, with Divine Inspiration. It wasn't pretty.
So hardly anything else in my army got to see action since Stryker died so quickly, but the Stormguard were set to get killed a lot by Wolf Riders. If nothing is within 10", they can't do anything but run again and try not to die, which is pretty hard for them to manage. Granted on the counter attack it would have only taken 1 per wolf rider with the feat, so who knows how it might have played out long term.
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Post by scarecrow on Nov 28, 2018 14:03:07 GMT
I was tired of not being able to deal with armor, so I've been taking more lists that can crack armor. Even if I lose, at least I don't feel helpless across the table. Black Industries is the prime suspect of this, but Bones of Orboros, Primal Terrors, The Exalted, etc all present problems to our light infantry shredding armies.
So my pair for an upcoming tournament is Siege1 and Stryker3. I would prefer Stryker in Gravediggers, but I don't have my commandos painted, so it's in Storm Division.
Stryker3 Ironclad Rowdy Squire
Storm Strider
Laddermore Rhupert Savio Acosta Stormblade Captain Silverline Stormguard (max) Stormguard (max) Storm Lances (min)
They might die like flies, but whoever makes it will at least kill whatever they get to.
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Post by scarecrow on Nov 14, 2018 16:24:52 GMT
Does this mean we are not going to get an actual CID with new models and an actual look at the theme force? Well, no, but they told us that months ago. This is essentially a portion of the Christmas CID. The Adjunct is Khador's new model, and they threw in some other changes as well.
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Post by scarecrow on Oct 29, 2018 18:40:53 GMT
Siege2 and Stryker3 both have Fury, if melee output is what you're asking about. Stryker3's feat is also all about melee damage output, but requires a charge.
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Post by scarecrow on Oct 29, 2018 18:38:35 GMT
Most makerspaces, particularly with expensive equipment like (some) 3d printers, CNC machines, laser cutters, etc have mandatory training and the like before you're even allowed to sign up and use it.
There are lots of programs available that create file types that laser cutters will run, your makerspace might have a particular file type that they want to use, usually that will be dependent on the program types available on the computer that the laser cutter is hooked up to.
I would check on those things first, since any advice you get here may not be applicable at all to your unique situation.
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Post by scarecrow on Sept 20, 2018 20:01:46 GMT
New huge base as in something other than the Supreme Guardian? I'm pretty sure it is the supreme guardian. Edit: Wait is this thing already released? Yes, I even played across the table from it last night. The accompanying rules revisions to other legacy models (pZaal's soul transfer ability) will come out at some point in an errata, from what I understand, but the model itself it out for sale and in WarRoom.
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Post by scarecrow on Sept 20, 2018 16:11:21 GMT
It I am not mistaken it was stated in the Developer Hangout for week 3, Skorne was next. To elaborate, I've heard that they're gonna focus on their Exalted constructs with a with a new huge base. New huge base as in something other than the Supreme Guardian?
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Post by scarecrow on Sept 17, 2018 21:03:41 GMT
You get five heavies, still with some Centurion board control/table presence, and the commandos take care of single wound infantry of all kinds. Plus the scattergunners, with the Mission Objective minifeat and veteran leader can apply the feat very accurately with their sprays. The downside is no damage buff, but the idea is quantity over quality. If you slam enough stuff or knock it down and reposition away, you might not always have to outright kill to be up in the trade anyways. I have tried this idea, but it's pretty easy to counter by opponents that know how to out-position it, as they can always put multiple models close to the heavies you want to knock down so that you can't reposition without taking free strikes, and a lot of times, even if you are knocking things down and moving back 5, you're still within 5 inches of the rest of the stuff in their front line, and now they're going to charge you and remove that piece. It only works well into obscenely low model count lists, and even then, it's super fragile and focus strapped, unlike Gaspy3 slayer spam that has carapace, 9 heavies, and a feat turn with massive amounts of souls. The thought was that a Hammersmith can slam something, not follow up, and still Repo 5" backward. Or slam at a neat angle, follow up, and Repo to be in an awkward spot. If they can't charge and are already spending focus to shake knockdown, that's a lot less damage you're taking. I plan on trying it out and seeing how I like it. Even if it's not the perfect list creation, it sure looks fun.
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Post by scarecrow on Sept 5, 2018 20:30:10 GMT
I'm still working to get all the models to actually put it on the table, but I've had this idea for quite some time:
Kraye Sylys Centurion x2 Hammersmith x2 Ironclad
Finn Commandos (min) Officer Scattergunner x2
Trencher Combat Engineers Lynus + Edrea
You get five heavies, still with some Centurion board control/table presence, and the commandos take care of single wound infantry of all kinds. Plus the scattergunners, with the Mission Objective minifeat and veteran leader can apply the feat very accurately with their sprays.
The downside is no damage buff, but the idea is quantity over quality. If you slam enough stuff or knock it down and reposition away, you might not always have to outright kill to be up in the trade anyways.
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Post by scarecrow on Aug 24, 2018 17:25:28 GMT
Since the Ironclad chassis is the only "left-handed" warjack type that I know of, I have to look at the model all the time to remind myself that the left arm is (usually) the important one.
I'm curious how you glued it on backwards though. Doesn't the arm-notch in Triumph's shield only make sense on the right arm?
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Post by scarecrow on Jul 9, 2018 16:57:29 GMT
I would use cards again if PP ever got a Print on Demand service up and running.
I haven't taken the time to go to an actual print shop to get the cards printed on anything more than standard office paper. And I worry about using something thicker like card stock unless I can do double sided printing, since the cards would be so much thicker if I actually folded it over like the system is set up for.
And then I still feel the need to tape the edges together, which is even more labor.
I've defaulted to WarRoom since the CID stuff and card versions started happening, but it wasn't my first choice. I haven't had any problems with the program itself, but I prefer glancing quickly at a card and not worrying about my battery at a tournament.
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Post by scarecrow on Jul 6, 2018 16:55:34 GMT
I agree with the previous comment on taking down the Thrones first. Carniveans and Typhon can't boost everything, and needing 8's to hit are pretty good odds for you, plus the tough on top. The best remedy would probably be to play the same game again. You'll probably see that it isn't nearly as bad as you thought the first go around with a little more knowledge on how to approach that particular game.
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