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Post by scarecrow on Jun 21, 2018 1:37:40 GMT
Skorne appeared from across a desert that's the eastern edge of the known Iron Kingdoms, Grymkin essentially came through a portal from hell; I have a feeling they could fit Zu in if that's what they wanted.
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Post by scarecrow on Jun 19, 2018 17:21:29 GMT
There is so much speculation about what it could be, that anything is up in the air. To be honest, did anyone even consider Grymkin or Crucible Guard, like was there any reason for us to even have a clue it could happen? They might blindside us with something completely out of left field for all that we know. That's very true, I'm just wish-listing at this point. Of all the ideas I've seen people throw around, the possibilities for Zu are what make me the most excited to potentially buy into
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Post by scarecrow on Jun 19, 2018 15:53:22 GMT
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Post by scarecrow on Jun 19, 2018 15:21:09 GMT
How deep did NQ 71 get into it? If I'm wishlisting, I would love tribal-type infantry (something akin to Tharn) and jungle themed beasts like jaguars, more snakes, perhaps large apes, tigers etc. Some insects could be cool as well in moderation, I really like the aesthetic of the Blight Wasps for example. I don't know how much that treads onto Circle's territory though. Circle has a lot of Northern influence, wolves/goats/druids/etc, so I think a jungle theme would differentiate quite well. Maybe like an Aztec/Mayan theme would be pretty sweet. What would their shtick be though? Lots of terrain play, pathfinder, etc is more what I was thinking about the Circle territory. Grymkin have arcana, Crucible Guard have all their ammo types/flexibility. Would Zu lean more towards the spell side of things with the religion that NQ article mentioned?
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Post by scarecrow on Jun 19, 2018 14:49:31 GMT
How deep did NQ 71 get into it?
If I'm wishlisting, I would love tribal-type infantry (something akin to Tharn) and jungle themed beasts like jaguars, more snakes, perhaps large apes, tigers etc. Some insects could be cool as well in moderation, I really like the aesthetic of the Blight Wasps for example.
I don't know how much that treads onto Circle's territory though.
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Post by scarecrow on Jun 19, 2018 14:21:16 GMT
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Post by scarecrow on Jun 18, 2018 16:30:50 GMT
I'm still hoping it will be Zu. I don't know much about Zu from the fluff, but if that's the direction I'm hoping for more jungle beast themed than insect based like I've read others comment on. Maybe some plant-themed ideas with Mantraps or whatnot.
Is there a description of the flora/fauna that somebody could share?
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Post by scarecrow on Jun 12, 2018 19:24:58 GMT
The normal release model actually looks better than the NQ Prime version I think. Reminds me of the exclusive Kickstarter models for Jakes and Sturgis, the normal sculpts actually looked better
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Post by scarecrow on Jun 7, 2018 21:01:26 GMT
Where could I go to download the most current module? The one I have is apparently old.
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Post by scarecrow on Jun 1, 2018 20:37:21 GMT
It's a pre-teaser ha. I am generally excited though at the possibilities for the next limited release faction. I'm hoping for a Hordes faction that appeals to me enough that I would want to buy in (Zu jungle theme would totally do it).
First I've heard of new theme forces as well.
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Post by scarecrow on Apr 24, 2018 16:47:47 GMT
I agree that it's not very inspired, but I'd rather have a normal gun mage sculpt than what we got for the Voltaic Vixen. I don't understand the design choices made with that model at all.
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Post by scarecrow on Mar 7, 2018 18:10:39 GMT
My first hot take was the light jack with the Grievous Wounds spray seems ridiculously powerful. People thought the Trencher Express Team was good with boosted attack ranged Grievous, now it's on a light jack chassis with a spray of all things. You don't even need the Vulcan for mass Grievous
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Post by scarecrow on Mar 1, 2018 16:36:31 GMT
Long Gunners already went through CID, and they got changed, but just went sideways instead of getting any better.
I'll always remain baffled why PP decided Trencher Long Gunners needed to be just straight better, not only in their pure stats and abilities but with all the "trencher" synergies they get in Grave Diggers.
Stormguard need some love too, at the very least in a Storm Division theme benefit. The Armored Corps theme allows a huge amount of flexibility in its advance move benefit, but in Storm Division only Storm Blades get Advance Move, when Stormguard are clearly the defensive front line unit, with either Set Defense or Polarity Field. It makes no sense.
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Post by scarecrow on Feb 25, 2018 13:34:55 GMT
Regardless of whether it's a bad decision or not, now that we're here I do agree that PP should advertise the themes more in their imagery.
Both in the online model gallery and in things like NQ. Nothing is more disappointing than seeing a giant, diverse Cygnar army (or any other faction) arranged on some scenic terrain and realize that you could never play anything similar to that outside of Unbound.
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Post by scarecrow on Feb 6, 2018 1:46:06 GMT
War Room Army
Cygnar - Italian
Theme: Storm Division 1 / 1 Free Cards 75 / 75 Army
Commander Coleman Stryker - WJ: +30 - Squire - PC: 0 - Avenger - PC: 17 (Battlegroup Points Used: 17) - Ol’ Rowdy - PC: 18 (Battlegroup Points Used: 13) - Lancer - PC: 10
Journeyman Warcaster - PC: 4 - Charger - PC: 9 Captain Arlan Strangewayes - PC: 4 Rhupert Carvolo, Piper of Ord - PC: 4
Captain Sam MacHorne & the Devil Dogs - MacHorne & 9 Grunts: 18 Stormblade Infantry - Leader & 5 Grunts: 10 - Stormblade Infantry Officer & Standard - Officer & Standard: 5 - Stormblade Infantry Storm Gunner - PC: 2 - Stormblade Infantry Storm Gunner - PC: 2 - Stormblade Infantry Storm Gunner - PC: 2
THEME: Storm Division ---
GENERATED : 02/05/2018 20:43:27 BUILD ID : 2059.17-12-30
Since the feat won't really help Arm12 Devil Dogs, I say drop Murdoch and add Jr. Sniped assaulting Storm blades with plenty of knockdown access isn't bad at all. Arcane shield on Rowdy and the blades.
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