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Post by wolfchild on Apr 7, 2018 10:16:51 GMT
For question 2, if u get 1st turn, then a turn 2 feat is almost always best with Krueger2. Especially after a few geomancied TK’s and shooting to push their threat waaaaaay back, meaning u can often clinch victory turn 3 or 4 almost automatically by scenario presence. I agree w others tho. Krueger2 loves access to more geomancy and u’d need to drop Woldwrath to get that. Woldwrath would do far better in ur Baldur list instead.
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Post by wolfchild on Apr 6, 2018 19:07:41 GMT
This still hasn’t had an infernal ruling and still is open to interpretation. Even though, if you’re in a forest (concealment) which allows u to prowl (gaining stealth), of course the forest doesn’t cease to exist, but if someone has the ability to ignore the cover (from view) provided by the forest, then you’d have nothing to hide behind or in that would have allowed you to gain stealth.
There needs to be a clarification, as although MkII argued for one version, the wording is still ambiguous and as we shifted from MkII to MkIII so too might the intention behind the subtle wording changes have shifted.
If they can’t get a clear wording without listing specific examples, then they need to write the specifics in the rule.
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Post by wolfchild on Apr 5, 2018 22:56:04 GMT
I generally keep my Wayfarer behind, then on feat turn if he ended last turn in a shifting stone area, port him behind enemy lines, pop hunters mark...and KIIIIILLL...then my dice act like they are having an affair with my opponent If ur wayfarer uses his magic ability to port 12” away, then he can’t also Hunters Mark or spray. U need to pick one. Shifting stones 8” port is hardly likely to put him behind enemy lines, in fact if u got that close, normally at least 1 of those stones has been killed. In Call of the Wild the stones are usually more for fury management with port being a bonus threat ... rarely used.
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Post by wolfchild on Apr 4, 2018 18:29:50 GMT
Blood pack cant boost shots with hearts. :/ Heart eater is melee-only. Awwwwh poo. I thought they could only harvest hearts in melee, but still use em shooting, Doh! Just read it. Well, maybe that’s another thing they could consider in CID, tho to make it worthwhile it relies on theme and ideally DH giving ALL hearteaters 1 token each ...... which marginalises lady Tharn I still think AP or shot choices would help. Folks have poo pooed the idea, but I think they’re getting hung up on live boosting the arrows, whereas I’m thinking they’re ritually blessed arrow types in the quiver (pre battle) and like hawk-eye or mockingjay, the blood pack guys pull out the arrow type they need. Or maybe just different arrowheads; like bodkins (for piercing armour), barbed, fire arrows, etc.... That and increased to 1” on bowblade.
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Post by wolfchild on Apr 4, 2018 18:18:48 GMT
Are the Gorax still just there as Primal batteries? It’s always irked me taking a 7 point beast almost purely for its animus. I know it ‘can’ do work, but realistically it walks up behind and casts Primal With a Hunters Mark I see a 12” treat on those Argii. Do u find enough of them get thru with no defensive tech? Also if HM misses then if u were relying on that last 2” ur Feat turn could be pretty lame. I’m guessing it requires some good positioning/terrain/luck to make it work? Have to say tho, Stalkers LOVE Call of the Wild. Free Sprint is awesome!
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Post by wolfchild on Apr 4, 2018 18:04:21 GMT
Just posted a report on Bloodpack use here, but the post disappeared when I hit “post quick reply”, gutted I ran an unconventional Krueger2 in DH against a battlegroup heavy Thagrosh2 in Primal Terrors on Spread the Net. Krueger the Stormlord - WB: +27 - Warpwolf Stalker - PC: 19 (Battlegroup Points Used: 19) - Scarsfell Griffon - PC: 8 (Battlegroup Points Used: 8) Bloodweaver Night Witch - PC: 4 Tharn Ravager Shaman - PC: 0 Tharn Ravager White Mane - PC: 0 Gallows Grove - PC: 2 Shifting Stones - Leader & 2 Grunts: 3 Tharn Blood Pack - Leader & 3 Grunts: 12 Tharn Ravagers - Leader & 5 Grunts: 16 - Tharn Ravager Chieftain - PC: 0 Tharn Wolf Riders - Leader & 4 Grunts: 18 Tharn Bloodtrackers - Leader & 9 Grunts: 16 - Nuala the Huntress - PC: 4 He had Thaggy2 Scythean Seraph Carnivean Typhon Naga 3 x Shredder 2 x Hellmouth Turn 1 I ran wolves and ravagers, trackers and krueger advanced n plinked off tentacles, rebuke on Rhand Hellmouth, Bloodpack advanced to sit on a hill n threat for 2. Beasts moved up in support. Wary of threats and wanting to buff w animi he advanced cautiously, tentacles respawned, advanced but all missed. Seraph had 1 shot n killed a tracker. Turn 2 A lone Ravager charged n finished of the R hand Hellmouth freeing up my R flank the rest ran to threat his beasts n block path to his flag. Bloodpack assaulted 2 remaining tentacles (both were engaging Wolf or tracker) whiffed their shots but killed in melee, the leader had a heart and used it to boost his shot into the last Hellmouth for 4 damage! Wolves rode up, shot one shredder dead n halved the next, then repo’d back. Krueger pushed up to feat and drop wind storm and to behind a forest. Trackers advanced to fill the circle plinked a couple points off the Seraph and making way for the Stalker to walk up n finish off the L hand hellmouth, largely whiffing his dice and only just killing it using all 4 fury! Those things take way too many resources to kill. The Scarsfell goes Elusive for no apparent reason and flies to take my rectangular zone. Nightwitch grabs my flag n Shaman tells Ravagers to stay on their feet while moving toward his flag. All but his naga got pushed back and with -2 SPD and -5” off ranged attacks he can barely reach any of my stuff with spray or charges, so he lets Seraph shoot a couple trackers killing 1 and the rest of his BG bunkers in his zone, leaving me my own flag, circle and rectangular zones. 3-1 Circle. We don’t even play turn 3 as I can make it 7-1 without rolling dice. I dunno why he made some of his choices ... mostly over protecting Thagrosh2 I think and plain forgetting scenario was a thing? The Bloodpack did more than expected, and if u can afford to pop a heart or two on them to make a heavier hit count then they can make the difference. In this case they tipped the balance rather than doing much work on their own. Their threat was largely greater than their impact, but sometimes that’s enough. Krueger can RAT fix with a TK and maybe a gallows sometimes to bring a high def beast closer and present it’s arse for an effective +4 swing, so he helps and then POW 13 can do some real damage to flying Legion stuff or light beast/jacks, esp with 1 or 2 hearts boosting to average 23.5 on 3 dice. It’s all situational of course and with so few shots, they really need to hit AND to count. Assault gave me some really useful utility when my 10” range alone wasn’t enough, making sure I could back up my shot w a more reliable hit if needed. They definitely have a place in my list now for posing a different longer threat than just 2 ravager boats. I found in the past that if my opponent had tech vs the Ravagers then the whole list could falter. Having something different that can still have some of the ravager impact but asks different questions is kinda handy. The list I used added up working in waves, 2nd wave here, freed up the 1st wave so they could threat/contest further upfield, keeping Krueger safer and holding enemy back for better board control. I’m sure this list would flail and die vs any armour skew (as standard for DH theme) and start throwing AOEs at it would make it cry too, but at least a well timed K2 feat can limit some of the ranged threats and let it jam up for scenario. I’d like to put a lil more punch in this list as I don’t have much to tackle any amount of armour, but gonna stick with it for a while.
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Post by wolfchild on Mar 25, 2018 9:57:20 GMT
Wouldn't mind seeing them gain weapons master or maybe some sort of snare effect. name the ability "Arrow to the Knee". halves the movement of a model damaged by the attack. Or poisoned arrows, models hit by the attack lose D3 health at their upkeep, then poison wears off. Giving them a way to damage without having to damage. That’s more tech vs living, but “poison” isn’t gonna do anything into jacks/constructs/undead With regards to blood pack being able to take down a heavy.... well, the unit currently costs 18pts, so taking out a heavy is a fair trade since most warjack heavies cost much less. Maybe Blood pack should be heavy infantry/beast/jack hunters. Try pow 7 with AP, or as suggested before give them access to shot types: KD/d3 slam, additional Dam Dice, magical/grievous. They should keep treewalker for seeing thru woods.
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Post by wolfchild on Mar 25, 2018 9:53:52 GMT
I doubt we’ll get bounding back due to stacking speed buffs w hunters mark. It’s a shame tho, cos that kinda tech was all the buzz for us back in early MkII.
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Post by wolfchild on Mar 22, 2018 13:42:44 GMT
So after looking at satyrs what if they has a way of boosting defense or armor? so the riphorn could gain rage gnarlhorn could gain spiny growth shadowhorn dodge or boundless charge keeping the models at the same points cost but swapping out those animus. would that make them more worth taking than other heavies? Warpwolves or Wolds Shadowhorn already has Set defence for that DEF boost, but needs a better animus. Jacks of similar DEF all have better ARM than our Satyrs and much higher POW weapons It kinda fits that all the Satyrs could have set defence alongside other abilities. Goats are butt happy with those heads
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Post by wolfchild on Mar 21, 2018 11:03:26 GMT
Sorry for my ignorance; what’s “S&Gs”?
As for out of theme (OOT), I really don’t find there’s any strong compelling reasons to go OOT in a competitive setting. PP are actively driving some events toward theme only (I’ve read somewhere), and the benefits of the good themes seem to massively outweigh the options that OOT provides, that not even including the free models. The only trend that’s going against Total Theme seems to be that players aren’t trying to maximise those free models as much, dropping 1 or 2 free slots in favour of trying to get a little more balance within theme.
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Post by wolfchild on Mar 21, 2018 10:55:31 GMT
Hope ur keeping a record of all this to throw at CID when it comes around .... they’d probably claim it’s inadmissable tho Been a few occasions (eg Immunities, and models impacted) where a very relevant criticism / observation has simply be thrown out without consideration. I know they wanna keep focus, but if they keep selectively ignoring relevant material then what’s the point of a CID cycle or asking for feedback. Love that ur still trying to make use of Bloodpack tho paradox. I recently bought some n want to get them painted or just on the table to try em .. really wanna make em work. ..... but my local community is collapsing; folk pulling out of games, others ditching WarmaHordes altogether. For some CID is very exciting, for others it’s driving folk out of the hobby. Keep on playing
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Post by wolfchild on Mar 21, 2018 10:46:35 GMT
Not just good for beginners, but just not likely to be the ‘on-meta’ champion we might like him to be. Those positions are more reserved for the warlocks/casters that benefit from the ripples of a meta. As PP’s CID cycles around, the meta is shifting faster than ever before and although a couple top level casters seem unmoving, their supporting cast keeps changing dramatically and as PP aren’t afraid to drop a nerf bomb now n then, it’s likely those top casters will get nudged out in favour of others too. Warlocks like B1 are just under the surface, so u can ride out the storm and enjoy familiarity while other players empty their wallets n wrack their brains trying to stay on meta and constantly adapt. For anyone who’s not getting regular frequent games B1 becomes ever more attractive as your go to. Let the super competitive tournament types flap around in the wind in whichever way it blows next.
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Post by wolfchild on Mar 21, 2018 10:38:10 GMT
Are u ever tempted to run more living beast lists, or are Bones just too compelling? Bones certainly seems to have answers to more problems and asks a few questions too. I feel that living beast circle lists - outside of spamming griffons (which can be predictable for opponents to find an answer for) - seem to be lacking somehow. Maybe it’s just the lack of decent batreps showing their skills.? Thanks again tho for the great write ups and pictures, it’s def the best batrep stream I’ve found anywhere. Really appreciate the explanations of why u do certain moves n what ur thinking when an opponent drops a certain manoeuvre on u. Cheers
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Post by wolfchild on Mar 19, 2018 13:13:39 GMT
Gamingdevil I’m not too fussed about looking into new/limited factions, rather just the overall trend that new stuff is distinctly above curve on power maybe to weather time/attrition from future power creeps/meta). Although there’s been a few nerfs, mostly things have seen a boost (as u say, they’re focusing on bringing the under used forward), but often a step further than necessary, to shift the meta and drive sales perhaps, rather than just to find balance. It’s definitely a factor that if u bring one thing forward, (to make it shine again), knowing that ur gonna bring other things forward (for the same purpose), that the power creep is going to be present and unignorable. It’s great that PP is devoting so much energy into this system, but I imagine it’s largely due to an ever shifting meta driving sales rather than that much balance. CID however more balanced than previously still suffers from a bias of company sales and player bias wanting that bit more out of their own things than their opponents. I’m not sure how to encourage or achieve more balance in the evidence provided by reporting players as Gamingdevil has evidenced, we’re more likely to both try out and report on the new stuff if it’s our own faction. Less so if we just played against it.
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Post by wolfchild on Mar 18, 2018 9:30:32 GMT
Looking at a lot of the things coming through CID, albeit a few nerfs, most of what’s coming through is enjoying a power creep. Ive also spotted that a LOT of the feedback especially in terms of battle reports is written by players using the new/edited stuff, rather than an even mix of players going against them.
Any survey where documented review is seen majoratively from one side is a clear bias. The general trend is that players don’t appreciate quite how good the things they’re using actually is, especially at the early stages where they’re less familiar with them and their nuanced synergies, and so unless really obviously OP, they’re more likely to report UP details and request greater potential from their models. Opponents to the new things are going to be unfamiliar and more critical to things that appear to them OP, far less likely to request a boost in power.
PP has already demonstrated in MkII and now in MkIII that they test play far less than they’d like us to believe, hence the addition of the CID cycles. So the perception bias toward powering up new/edited models is a real concern (it will also drive sales of the new stuff as it becomes stronger in the meta and often ‘must haves’ in the next tournaments).
What do u guys think? Im just worried that PP is buying a bit too much out of GWs power creep stable and using CID to cover their backs saying the player base chose it.
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