Post by wolfchild on Nov 2, 2017 23:57:42 GMT
To be fair our light beast are all pretty lame and situational at best.
Eg. Compare Rotterhorn/Razorwing Griffon with Cryx Shrike. Ours cost a point more and are just so much worse.
All the argii are one trick ponies and slower than before with VERY low MAT/RAT.
Our beasts used to rely on higher DEF to force opponents to boost to hit or risk a miss, now so many jacks have MAT7 or even 8 on character jacks and ways to buff/debuf their way to easy hits. We just don’t have the ARM or boxes to weather the damage output of their more powerful efficient attacks.
Units too rely largely on higher defence to survive, but there’s so many multi stackable buffs for other factions that a combo of cheap unit+ca/ua+solo means they can hit anything we have with weapons that are usually far higher POW (trading against their low RAT, which really isn’t due to combos).
The Shrike is a perfect example of warjack efficiency. We need to spend 2 fury to get a trample with boosted attack rolls. The Shrike gets that free and at MAT7 so more reliable too. It has a free power up focus and can use 2 more for extra attacks/boosts. After our 2 for trample and animus we only have 1 left.
The ability to heal a beast just doesn’t cover the discrepancy, esp when the bird has to stay within control to be forced, meaning exposing you warlock. Even more insulting when u consider our threat 10.5” griffons are lesser warlocked by an 8” control area in Una1 (who will curl up n die if u look at her), these attacks frequently end up being a suicide run, so we lose Griffon AND lesser lock. Cos don’t forget we lost Long leash on our one semi ok bird.
Meanwhile u can gear up a Shrike/other jack with max focus, send it off from the limits of ur control area to its max threat beyond that on its suicide run! Almost as good as having long leash anyway.
Basically Im really pissed off with Circle having to work so much harder to do basics and relying on assassination from janky manoeuvres etc to get our wins unless someone makes rookie mistakes.
Most of this could be resolved by some minor stat boosts or point reductions and a little more synergy in ua and solo buffs to units.
Eg. Compare Rotterhorn/Razorwing Griffon with Cryx Shrike. Ours cost a point more and are just so much worse.
All the argii are one trick ponies and slower than before with VERY low MAT/RAT.
Our beasts used to rely on higher DEF to force opponents to boost to hit or risk a miss, now so many jacks have MAT7 or even 8 on character jacks and ways to buff/debuf their way to easy hits. We just don’t have the ARM or boxes to weather the damage output of their more powerful efficient attacks.
Units too rely largely on higher defence to survive, but there’s so many multi stackable buffs for other factions that a combo of cheap unit+ca/ua+solo means they can hit anything we have with weapons that are usually far higher POW (trading against their low RAT, which really isn’t due to combos).
The Shrike is a perfect example of warjack efficiency. We need to spend 2 fury to get a trample with boosted attack rolls. The Shrike gets that free and at MAT7 so more reliable too. It has a free power up focus and can use 2 more for extra attacks/boosts. After our 2 for trample and animus we only have 1 left.
The ability to heal a beast just doesn’t cover the discrepancy, esp when the bird has to stay within control to be forced, meaning exposing you warlock. Even more insulting when u consider our threat 10.5” griffons are lesser warlocked by an 8” control area in Una1 (who will curl up n die if u look at her), these attacks frequently end up being a suicide run, so we lose Griffon AND lesser lock. Cos don’t forget we lost Long leash on our one semi ok bird.
Meanwhile u can gear up a Shrike/other jack with max focus, send it off from the limits of ur control area to its max threat beyond that on its suicide run! Almost as good as having long leash anyway.
Basically Im really pissed off with Circle having to work so much harder to do basics and relying on assassination from janky manoeuvres etc to get our wins unless someone makes rookie mistakes.
Most of this could be resolved by some minor stat boosts or point reductions and a little more synergy in ua and solo buffs to units.