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Post by wolfchild on May 17, 2018 21:46:12 GMT
I believe you, I just really don’t like Bones. I started Circle to play goats and werewolves, not the rejects from the neverending story. Same reason I don’t play ghost fleet (but at least Cryx’s other themes are solid) I’m with you, I know the Bones rules are ‘rockin’ it currently, but other than maybe Megalith I really don’t like the minis. My collection is pretty much all living beasts and Tharn. The only wolfsworn unit I have is warpborn Skinwalkers cos even tho they’re pants in game, the minis are (a lil static) but sweet.
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Post by wolfchild on May 8, 2018 21:27:49 GMT
I’ve been having plenty of success in Dev Host w Krueger2 but all male Tharn (except night witch, who’s killed precisely nothing so far, but has grabbed a couple of flags for me).
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Post by wolfchild on May 8, 2018 20:29:15 GMT
macdaddy thanks, I appreciate ur full answer, but I don’t have a Baldur and hoping to make them work without relying on a particular feat/warlock. No unit should only work under a particular warlock/caster. Currently I own: Krueger2 Kromac1 Kaya1 and I’ve proxied: Una1 as 2Una Wolfrider Champ as Kaya3 I can try running them behind my Ravagers, but without blast immunity or some other defensive tech I’m not sure how to get em in n do anything useful.
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Post by wolfchild on May 8, 2018 13:47:39 GMT
Maybe Brutal damage Bloodpack bows, still at pow 13? Armor piercing is sorta rare in the game. Though I guess if you do shoot an arrow fast enough it pierces armor... I really wish they could get a similar function to the old Assault and Battery. That was just fun to use. But they had to remove unique rules and normalize as much as they could. What if they let heart eater boost ranged damage? Yes, yes, I know blood pack suck at getting heart tokens. But if they give a new misery cage sort of thing maybe it could be viable. I’d rather see our own Tharn ‘Boilmaster’ than a Misery cage. Bloodpack will always cost too much due to the Hearteater rule, unless there’s a way to reap hearts via their ranged attacks. They’re paying for a pretty sweet combat ability while trying to be good at shooting = their gonna be poor at both.
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Post by wolfchild on May 8, 2018 6:55:58 GMT
Ravagers die fairly easily. If they don’t have the threat of that mini fear, it can be difficult to get meaningful work out of them, esp at their current points. If u were to take away overtake then I’m not sure they have as strong a place in lists. So much of their effectiveness is all about Vengeance and overtake.... again the UA is more or less compulsory. We need the themes to buy them for free.
I like the idea of Bloodpack as heavy hunters tho. They have HUGE 6/7’ bows that should KD/kill almost anything they hit other than big jack/beasts (well, if they were proper bows n not made of antlers, doh!). AP on those bows would be a nice way to do it, but obviously drop the POW. I find I often need them to sit in/behind a forest and aim to hit, but it’d be nice to have something like bushwhack or repo to do an Alten Ashley on folk.
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Post by wolfchild on May 8, 2018 6:34:08 GMT
I’ve been looking around and can’t seem to find any advice on how to get good use out of our Bloodweavers. There’s a lot of players on here that love them and pre-themepocalypse I used to hear about double ‘weavers a lot, but I must be doing something wrong with mine.
My own experiences tell me this: There’s enough anti-stealth tech out there to straight shoot em or drift templates over them, if anything hits em they’re dead. Mat 6 needs gang against a lot of foes, but there’s often too few left to really help each other, or I roll well on the ones near the same target n it’s wasted elsewhere. Low (MAT and) P+S means novelty blood magic effects rarely come into play and then do very little for it (can’t remember bloodburst killing anything since early MkII) They’re normally too far from beasts to heal any, or beasts r still full while they’re busy dying. Grievous wounds I guess could be great vs trolls, Rupert or some mini feats, but they’re not in my local meta.... I could use it vs a beast that something of mine failed to but nearly killed? The Nightwitch ‘killing spree’ doesn’t go too well to help gang and I’ve rarely seen my unit kill more than 1 mini anyway. The only use I’ve been able to get from them is to run up to screen/jam up the enemy where they won’t just trample.
Don’t wanna sound so negative.... I love the minis and would love to give them more table time. At 8pts they’re a nice cheap unit too, but I’ve even prioritised the wolfrider champion over them for what she can do! (She rarely does anything, cos her threat is enough for folks to target her, but that keeps other things alive), the Bloodweavers aren’t really a threat in my experience.
Please help me make these ladies do their thing properly.
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Post by wolfchild on May 7, 2018 5:59:13 GMT
Maybe she should have weaponmaster on the sword but some other ability on the claw? A native boost to Tharn within CTRL. Parry, Stealth and Sprint would be pretty sweet, but I doubt we’ll see acrobatics n I don’t wanna have to pay extra points on our trackers/weavers to get it either.
Pretty sure WolfRiders have WM on ranged AND melee attacks, (blood trackers just on ranged) Always feels wrong charging wolfriders into melee -esp as they miss so often- despite the 4 damage dice on the charge attack and now that they’re relatively safer in melee (DEF15 vs 14) than at range. Not sure what they need to be worth their points tho. Any realistic option at MAT/RAT fixing would be good, tho WolfRider champ is really not good at this. If she moves 1st she gets in the way, if she goes 2nd she out of range to buff their attack rolls.
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Post by wolfchild on May 5, 2018 6:01:38 GMT
Can vassal games be played on a tablet, or does it really need to be on a computer (mouse accuracy etc)? I’d love to get more games that way, but can’t afford to invest in a computer to do it .... that’d be more toys instead.
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Post by wolfchild on May 5, 2018 5:37:49 GMT
She’s a lot more muscly than other lady Tharn, unless these are ‘fat’ images. Definitely looks like she wants to get forward and mix it with the enemy, but in such an unarmoured frame her defensive tech is going to need to be awesome. Definitely no more than 16 boxes I’m guessing either.
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Post by wolfchild on May 4, 2018 22:35:37 GMT
In relation to to your list, a source of primal maybe as there's no damage buff? Either way I would love some more details on how this list actually works cos I have this theory craft list for gravediggers and other shooting infantry lists but would like some practical tips from people who have played it/similar War Room Army Circle Orboros - Krueger FGD Theme: The Devourer's Host 2 / 2 Free Cards 75 / 75 Army Krueger the Stormwrath - WB: +28 - Feral Warpwolf - PC: 18 (Battlegroup Points Used: 18) - Ghetorix - PC: 21 (Battlegroup Points Used: 10) Bloodweaver Night Witch - PC: 4 Bloodweaver Night Witch - PC: 4 Tharn Ravager Shaman - PC: 0 Tharn Ravager Shaman - PC: 0 Death Wolves - Skoll, Tala & Caleb: 9 Tharn Bloodweavers - Leader & 5 Grunts: 8 Tharn Bloodweavers - Leader & 5 Grunts: 8 Tharn Bloodweavers - Leader & 5 Grunts: 8 Tharn Bloodtrackers - Leader & 9 Grunts: 16 - Nuala the Huntress - PC: 4 Shifting Stones - Leader & 2 Grunts: 3 THEME: The Devourer's Host --- (7 corpse tokens) GENERATED : 05/02/2018 10:40:28 BUILD ID : 2061.18-02-21 Tbh I would have no idea how to run your list effectively as I’ve never gotten work out of bloodweavers, yet so many people love them. The best I’ve ever managed is annoying jamming pieces or running to claim flags in SR2016. Im guessing all ur hearts go on Death Wolves, maybe one on a Shaman? Are the Shaman just there for lightning/magical attacks .... since no use for hunters grave? As for how I use them: I generally use Bloodtrackers to screen and jam in depth. Their weaponmaster javelins are more of a threat than some would realise and jamming in 2 / 3 lines means most shooters can’t get the 2nd row due to stealth. I’ve near enough killed a Carnivean turn 1 with just 4 Bloodtrackers recently. Awesome spikes, but they can’t be ignored Ravagers can threat a broad area especially out of a forest for DEF15 and 11” bubble... 14” w Vengeance which makes players think 2x before attacking them, often hanging back or overcommitting.... both can be advantageous w a Shaman granting hunters grace, to mean the sods just won’t lay down n die. The Bloodpack often sits on the opposite side to my Ravagers. They threat 19” with assault and although that’s only RAT6, at POW13 and with a TK to show an enemies butt, they can do more than you’d expect. A lot of this comes down to potential of units to spoil your opponents’ day. If ur dice are hot, just a few guys can make a real mess of their plans. 1st turn I usually run them up into the back of, or behind a forest. Use that Treewalker LOS rule to keep em safe while threatening the other side. Makes folk think twice about entering what looked like a clear zone. The wolfriders sweep a flank, often a 2ndary fast ranged/assault threat w the Bloodpack. They don’t hit too easily again, but when they do again weaponmaster allows the possibility of some cheeky spikes. Tramples/Impact hits can clear chaff, and then u have 2 more weaponmaster attacks. The stones mostly allow potential for janky moves from Krueger2 or to put the Stalker where I need him without paying to charge. It’s very rare this list needs serenity, so other than teleportation, it’s a small unit that can claim a zone or block a path while the others are busy trying to kill stuff. The Stalker is mostly for POW18 when all the POW13 just doesn’t cut it and because I need a heavy to survive n b fairly points efficient. The Scarsfel again is points efficient but rarely does anything. They both hang back, threat very little n provide Krueger2 fury, although they are a serious consideration for anything trying to punch thru ur frontline. That’s a big sword waiting in retaliation. Hope this helps?
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Post by wolfchild on May 4, 2018 22:09:44 GMT
My gut says Krueger 1 is better at this. But windstorm protects the Lady Tharn from blasts (kind of) What were the legion lists you played it into? Mostly Oracles and Primal Terrors, but casters have been: Abby2, Thagrosh2, Lylyth1, Fyanna2, Kryssa1
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Post by wolfchild on May 4, 2018 22:06:39 GMT
Don’t own any yet, but definitely considered buying some, I’m just not sure what I’d drop for them, or how much extra game I’d get from them.
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Post by wolfchild on May 4, 2018 22:04:16 GMT
Had about 6 games w this list now and I’m 6:0 into 5 Legion lists and a Lt Crosse Llaelese Mercs list. It could struggle vs too much armour, but so far only 1 game has gone to turn 4! Theme: The Devourer's Host 3 / 3 Free Cards 75 / 75 Army Krueger the Stormlord - WB: +27 - Warpwolf Stalker - PC: 19 (Battlegroup Points Used: 19) - Scarsfell Griffon - PC: 8 (Battlegroup Points Used: 8) Bloodweaver Night Witch - PC: 4 Tharn Ravager Shaman - PC: 0 Tharn Ravager White Mane - PC: 0 Gallows Grove - PC: 2 Shifting Stones - Leader & 2 Grunts: 3 Tharn Blood Pack - Leader & 3 Grunts: 12 Tharn Ravagers - Leader & 5 Grunts: 16 - Tharn Ravager Chieftain - PC: 0 Tharn Wolf Riders - Leader & 4 Grunts: 18 Tharn Bloodtrackers - Leader & 9 Grunts: 16 - Nuala the Huntress - PC: 4 THEME: The Devourer's Host --- (8 Heart tokens) GENERATED : 05/02/2018 Please comment and critique. Wondering how I could make it better.... if at all? Where do you currently put heart tokens? Usually two Heart tokens on the Whitemane and one each across the Ravagers n Chieftain (one or 2 go without), but they’re the vengeance bait.
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Post by wolfchild on May 1, 2018 23:12:27 GMT
Had about 6 games w this list now and I’m 6:0 into 5 Legion lists and a Lt Crosse Llaelese Mercs list.
It could struggle vs too much armour, but so far only 1 game has gone to turn 4!
Theme: The Devourer's Host 3 / 3 Free Cards 75 / 75 Army
Krueger the Stormlord - WB: +27 - Warpwolf Stalker - PC: 19 (Battlegroup Points Used: 19) - Scarsfell Griffon - PC: 8 (Battlegroup Points Used: 8)
Bloodweaver Night Witch - PC: 4 Tharn Ravager Shaman - PC: 0 Tharn Ravager White Mane - PC: 0 Gallows Grove - PC: 2
Shifting Stones - Leader & 2 Grunts: 3 Tharn Blood Pack - Leader & 3 Grunts: 12 Tharn Ravagers - Leader & 5 Grunts: 16 - Tharn Ravager Chieftain - PC: 0 Tharn Wolf Riders - Leader & 4 Grunts: 18 Tharn Bloodtrackers - Leader & 9 Grunts: 16 - Nuala the Huntress - PC: 4
THEME: The Devourer's Host --- (8 Heart tokens) GENERATED : 05/02/2018
Please comment and critique.
Wondering how I could make it better.... if at all?
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Post by wolfchild on Apr 14, 2018 20:17:18 GMT
Berserking overtaking stalker? Yes please! I know, right? I was playing a game last night, if that were a thing I'd have won the game...especially when my dice were hot...then they decided to cheat on me with my opponent Tell ur oppo to use there own damnable dice. I like to think my dice and I are in a closed relationship. Flirting only.
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