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Post by wolfchild on Mar 16, 2018 18:15:10 GMT
They need to be something other than just mid statted, mid cost heavies, otherwise we’ll always have a cheaper cooler option in scarsfell or instead the more costly powerful warpwolves. The abilities they have to make them different need to work with the buffs and other options we have available in faction. As someone said above, we can’t use hunters mark to effectively extend threat for their key abilities and there’s already plenty of other options that are as fast but with native pathfinder, or quicker AND able to utilise Hunters Mark effectively. Although I’d love to see native pathfinder on them all, I doubt thT alone would be enough.
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Post by wolfchild on Mar 16, 2018 0:05:08 GMT
A unit that needs a major overhaul but won’t get it till they CID for secret masters and with new immunity rules will see even less (if any) table time until then. MkII-III transition really did a number on a few of our options... other meta shifts inc themapocalypse made sure that several beasts never see the table either (other than when someone is trying to make a point of using the ‘useless’ options). I wonder if the other factions all have essentially ‘dead’ units/solos/beasts/warlocks.
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Post by wolfchild on Mar 15, 2018 10:54:41 GMT
badnappy Baldur1 is designed just as u described him; a solid all-rounder, greater for starter players to have a good toolbox to get going. As such he doesn’t really fit the tournament scene that WarmaHordes seems structured around. Bones of Orboros theme gave him a massive boost, but when players realised they could be more dynamic with others (like Krueger2) in a pairing that handles the obvious holes then he got dropped again. Circle often relies on janky moves rather than a straight up fight that you’d get from Khador. Baldur1 can’t provide that. He’s also suffered in popularity since Tanith came on board. From a different angle she provides a very good toolbox of abilities. They’re both great “B” casters. Unfortunately because of that, they’ll both see lots of ‘friendly’ table time, but as most players that are serious delve into competitive play, then they’re busy filming and practicing with our “A” casters. The best thing about B casters tho is that they’ll always be a reliable fallback option, less impacted by fluctuations in meta. A casters (warlocks) however are inevitably buffeted by meta changes and so their own meta will shift, dropping in and out of popularity. Remember when all u ever saw was Wurmwood? Now it’s mostly Krueger2 and Una2, after a CID or two and SR2018 comes out it’ll likely shift again.
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Post by wolfchild on Mar 15, 2018 10:06:31 GMT
Bloodtrackers really ought to be hit n run, with native repo. It fits the stealthy fight plan, dart out throw n dart back into cover/ stealth range. Some of Nuala’s tech needs to shift to the unit, but repo instead of swift hunter. Nuala should give something else, she’s basically a Tharn queen, so why not vet leader or something. Quick work is still good so she adds something extra to their toolbox.
Bloodpack essentially carry longbows; a long bow can punch a rider off a horse and penetrate armour, so they should be heavy hitters at range. A long bow also doubles as a 6” staff, so lower POW than an axe, still at least 1” melee range, but maybe better ARM in melee from unyielding? They can’t have proper native ARM than Ravagers or as good as Skinwalkers cos all they’re wearing are cloaks n a loin cloth. They’re still on a Ravagers body, so we’ll still end up paying for Heart Eater, they should still be able to handle themselves in melee.... but yeah, realistically they’re gonna need some defensive tech as with bows they shouldn’t be charging in.... just be harder to shift at range than lady Tharn bodies.
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Post by wolfchild on Mar 12, 2018 22:45:42 GMT
Do u find it helps much having 2+ forests on the board? I find that unless I get a restricted selection of terrain out to choose from, my opponents will manage to select as few forests as possible but I note all ur reports have 2 or 3 forests. I’m still loving the janky tactics u can achieve with Geomancy. Wish we could still do a fair amount of janky manoeuvres with our living beasts. Great reports as usual. Keep em coming thanks
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Post by wolfchild on Mar 4, 2018 17:10:37 GMT
The Whitemane could have Elite cadre to give ALL Tharn Ravagers/Bloodpack +1MAT and perhaps a no knockdown ability just within his CMD?
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Post by wolfchild on Mar 4, 2018 17:08:43 GMT
Maybe we could have the Shaman be able to buff Tharn attacks, give a unit +2 POW for a turn (eg on bows or axes). Trying to buff Bloodpack mostly here.
Other ideas: Give Bloodpack weapon-master bows? Additional Damage dice or POW boost or 2nd shot if they aim. (I know they don’t really wanna aim as they’re a conflicted unit that also wants to fight) Make bowblade 2” since the bow is huge. Ability to gain hearts from ranged attacks via magic imbued in their bows. Give Bloodpack different arrows to fire (akla Hawkeye, or magical shots of gun mages etc) extra POW / RAT / Push w crit knockdown.
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Post by wolfchild on Mar 4, 2018 11:54:34 GMT
Getting off Rebuke and use of Undergrowth seemed like massive importance here, (tho his cav had almost no souls to go after).
I don’t know what u rolled but, playing K2 I find if I miss a couple key roles then it can quickly crumble (you know the ones where you’ve already tried to stack odds in your favour, or you just need to make that natural 7 or 8. Your list seems to have lots of overlapping redundancy to support when parts have “flubbed”, so maybe that’s what Im missing.
What would you say are this list’s biggest weak spots? It seems to have most angles covered, (beyond maybe very few specific casters in their ideal theme). Do u tend to run this against everything unless a ‘bogey’ opponent crops up?
PS. Despite “rushed” report, still great to see how u make it all work. Beyond a video report these are the best batreps I’ve read anywhere, so very much a pleasure to see. Still better and more helpful than most video batreps tbf. Thank you
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Post by wolfchild on Feb 24, 2018 10:16:57 GMT
oncomingstorm - It was around start of MkIII on the old PP forum another PP Dev (poss Hungerford?) said that Pagani always factored in Primal to Warpwolf performance when choosing their abilities/value... assuming u would always use it for the big Alpha. Granted it was that guy’s opinion, not a direct quote, so he may have been wrong, however in Circle lists at that time a Gorax was almost ever-present as a fury battery/Primal bot which backs up the assumption. Now that the Feral also has Primal, its even more the case that the Gorax is just there for cheaper access to Primal (if u can’t afford a Warpwolf, or it doesn’t fit ur theme)... he’s a back up beast but really a soft target that generally does nothing but dish out Primal with a very weak threat. I orally agree, we shouldn’t have to rely on Primal as our only native buff and while ever we do, if it goes on a big beast we better expect to say goodbye to that big fella as it’s lost for a turn and likely dead b4 we get to use it again. Rush has no such problems.
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Post by wolfchild on Feb 24, 2018 9:25:26 GMT
Units def need to function well on their own as others above have said. We don’t want our units to fall into the same trap as our living beasts - the Primal crutch, why Pagani thinks we must always use Primal to get the intended use out of our beasts, when so many other factions have access to stacking abilities AND function well on their own.
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Post by wolfchild on Feb 21, 2018 9:18:17 GMT
I agree, I think the only reason that Brennos is in the Dev Host theme is Morv’s obvious fluff ties to Tharn. Brennos definitely fits better w the Secret Masters them tho.... shame his caster doesn’t... meanwhile Tanith is better suited to Wild Hunt.... but Loki would be great in CoW. Brennos is in Call and not Dev Host though? Doh!
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Post by wolfchild on Feb 20, 2018 17:29:00 GMT
I highly doubt this will happen. He might get added to Wild hunt, but I don’t think the devs want him in call. If he gets added to Wild hunt the only theme missing a character beast would be SM. Now if I am wrong and they do add him to Call, well...let’s just say I’ll be a very happy Druid. I love my Loki Model. I think Loki is a better fit than Brennos in Call of The Wild...Brennos should be in Secret Masters, and then Wild Hunt (which should be more infantry based) should have Morraig as a free solo regardless of points spent, kinda like "hey, play this guy in the theme plzthnxlvu, BUY THE MODEL NAOW!" I agree, I think the only reason that Brennos is in the Dev Host theme is Morv’s obvious fluff ties to Tharn. Brennos definitely fits better w the Secret Masters them tho.... shame his caster doesn’t... meanwhile Tanith is better suited to Wild Hunt.... but Loki would be great in CoW.
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Post by wolfchild on Feb 11, 2018 0:26:45 GMT
My issue here is although I have Kromac1, I’ve used him almost exclusively since the start of MkII. I was running the Tharn theme under him before there was one. Kromac1 and the Stalker are a heavenly match tho......
Loads of folk seemed to be super excited about Kreuger2 in both Bones and DH, but I’ve only read folk advocating Kromac1 in Bones until now. Is that just down to my available models? Certainly Kreuger2 loves Geomancy in Bones.
I’m even tempted to try using my Una1 as 2 and proxy my Argii as Scarsfells, but I’d still only have 4 griffons, which I don’t think is enough.
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Post by wolfchild on Feb 11, 2018 0:19:35 GMT
I’ve played loads of games with him and just not used the feat, as the threat of it can really manipulate ur opponent’s positioning, but really u never want to have to use it other than as Nahualli said, a defensive move or if u have to get extra inches to a flag/zone. Although he can be a beast, try to avoid going their due to the restriction on ur fantastic support spells. Remember, he does NOT crack armour, even in beast mode, that’s what heavies are for. Keeping his upkeep’s going is his big thing: Hot switching Wild Aggression to eek out 2 very efficient charges (great on stalkers). Warpath does wonderful things for Stalkers, it’s not just a threat extender (see the Wilding Way link on their Tactica) Bestial is simply awesome for shutting down magic esp in ‘those themes’ and vs Cryx (arc nodes). It can make that bit safer to push Kro1 forward to threat bigger next turn. Rift rarely pays off as a spell, but I’ve of heard some that spam it on his feat turn to plot thru chaff and annoy w rough terrain. Probably better off via Geomancy tho as it’s expensive at Cost 3.
Hope that helps
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Post by wolfchild on Feb 10, 2018 11:20:56 GMT
Wow, that was epic! Games like this really demonstrate a player’s ability to get the most out of their forces ‘when the chips are down’. Using minis in sub-optimal ways to gain best result on scenario, denial, threat etc. It’s a real shift away from list beats list and back to player v player. Well done. Great to see the utility ur list has to draw on different tools.
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