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Post by wolfchild on Nov 19, 2017 0:16:50 GMT
Are you saying you won against Ghost Fleet with Kaya3? Yes, but not without a few cock ups on both our parts. - I forgot that both Fog of War and Synergy were ‘Self’ and upkept them both simultaneously (in both games). The Fog didn’t really impact when I was making use of synergy anyway so hopefully not a major issue. - Also my oppo told me that when I took out ‘move’ on his jacks’ damage grid that they became auto hit in melee. (I now realise I could still miss on snake eyes as it just drops their DEF, but I didn’t roll after his words). - One occasion (didn’t check) I might have had a beast repo or gain +2DEF while in Druid CMD but not Kaya control. I’d misread the actual benefit of the Druid bubble, thinking of it simply as a control extension, but apparently it isn’t quite the same. Rookie error. I was posting out of surprise and perhaps a little boast, since I’ve readd how nasty Ghost fleet can be, esp with only 1 pureblood and few other reliable magical attacks. Also a pleasant wonder at how forgiving repo3 and Kaya3 in general can be considering I’d never played her before and forget her abilities, (the FoW DEF benefits etc) several times in both games. I forgot to finish her activation in both games yet somehow managed the fury outlay and still got results.
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Post by wolfchild on Nov 15, 2017 20:40:28 GMT
Before I got any success I watched a LOT of battle reports on YouTube. I also played a bunch of battle group only games and a journeyman. It can be frustrating, but small games can teach u to get more out of ur current models. It also means ur experienced meta group, that are used to 75pt games have to adjust back down too. ... if can level the field a little and let u focus on a few models at a time. ... work on smaller synergies
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Post by wolfchild on Nov 12, 2017 23:20:44 GMT
Played 2 games today into Cryx, 1st Ghost Fleet and 2nd Black Industries.
Despite my random mix of beasts it was such a forgiving list. I’d have lost to the clock if we were running one, but as both were rusty n trying new lists we just just played the scenarios. 1st game was 8:3 on Scenario 2nd went 7:2 but he barely had anything left either.
Played much better into jack heavy than troop heavy. I’ll probably keep the same list til I can run it to a clock.
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Post by wolfchild on Nov 12, 2017 1:55:20 GMT
PS last time I played this guy he ran Ghost fleet and has hinted he might proxy Agrimony to try her out today, so Im guessing ghosts again.
This is what I remember in his last list
Deneghra2 Kraken Defiler Shrike Rip jaw Rengrave Pistol wraith Ghost raiders Revenant cannon Revenant crew x2 Revenant riflemen x3
Frankly there were too many of them and I was running DevHost under PKromac.
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Post by wolfchild on Nov 12, 2017 1:46:06 GMT
So, 1st time running Kaya3 after near exclusive play w Kromac1 for ~4yrs of inconsistent gaming.
Here’s what I’m planning to try into Cryx soon:
Kaya3 (Call of the Wild) Druid wilder Stalker Pureblood Feral Wild Argus Gnarlhorn Scarsfell Razorwing Blackclad Blackclad Gallows grove LotF Shifting stones + ua Shifting stones
I don’t have multiples of much and already proxying Kaya (Tharn wolfrider champ), so don’t wanna take the p!ss.
Hoping to get some use out of the birds with Synergy and maybe just use the Gnarlhorn defensively. Argus is something I’m just taking to see if I can actually get off that doppler (never managed yet in mk3) and cos I hate it only slightly less than the Gorax in appearance. Warpwolves obviously the workhorses, w Pureblood for anti-incorporeal and ranged threat/spray. I know LotF is shocking, but I don’t have many solos I can take in Call and as a 6pt freebie I’m thinking just try him.
Id consider another beast instead, but all I have left is another WArgus, Gorax, Ghetorix(n/a). I don’t do Wolds.
Please critique and advise
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Post by wolfchild on Nov 12, 2017 1:30:28 GMT
demonic I think u over simplify Skorne’s potential. If they were that weak, no one would play them. It’s not that simple to take out their support without exposing vitals and they only move 4” if ur basing ur list on titans. But there’s so much access to layered buffs and aggressive debuffs that they can do some surprising work. Circle has a lot of tricks but we pay thru the nose for it all making trades uneven and all resources more vital than you’d expect
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Post by wolfchild on Nov 9, 2017 11:16:35 GMT
Hey guys, this is an old one that came back to haunt me the other day:
Warpwolf Stalker can warp for Berserk - when destroys one or more models w a melee attack during combat action, must immediately make an additional melee attack against another model in melee range. [paraphrased in case of legal issues, pls check the WarRoom entry]
Key question: Do the berserk attacks have the ability to trigger further berserk attacks?
Normally rules like this would specify if they can’t, but I don’t see it so assuming the berserk rage means the new melee attack (if it destroys another model) is still a “melee attack” and thus triggers an immediate extra melee attack .... ongoing.
We’d never found a ruling on it in Mk2 so had rolled for it, but for one we’d forgotten what we’d agreed on and two, there must be an official stance on this.
I’d basically warped Berserk, (with Kromac1’s Wild Aggression up) charged into a unit, killed about 5 dudes, then Warpath’d 3” into the rest and mulched another 5. I’d not used it in over a year so he was both surprised and upset. (Warpath is an immediate trigger too, so assuming as the active player I get to determine which immediate triggers 1st. The result being Stalker charged for free (Wild Aggro), killed 10 models and could force a free Lightning Strike under CoW Theme, to Sprint away 6” after.
Am I doing it right?
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Post by wolfchild on Nov 9, 2017 1:00:57 GMT
If it’s the old metal Feral u could just remove the spikes and change the fur colour slightly, maybe a grey if u went brown on ur Feral?
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Post by wolfchild on Nov 8, 2017 10:06:47 GMT
Activating Laris after being teleported means he can’t do anything unless already in melee with something; you can’t advance after being teleported, (unless that changed in Mk3, or an errata somewhere?)
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Post by wolfchild on Nov 7, 2017 19:18:14 GMT
Warpwolves although expensive are always a great tool, just for the warp abilities to adapt a little to the problems that arise, sometimes that can mean u still have a spell free to do something else rather than buffing ur beast, or u can stack bonuses on top to make sure they do what u need them to. I confess, tho, I love Wolves a lil too much and get frustrated with almost any other beast.
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Post by wolfchild on Nov 7, 2017 19:00:34 GMT
The biggest problem is relying on MAT 6 to work for your (non charge) attacks when u trample charge. Wolf riders really miss having Prey. Now they have weapon master on both ranged and combat attacks, but they keep missing and then are such a soft target to mop up on low armour. No longer having Hunter and DEF 14 means they can’t hide as well as they did either. Lightning tendrils gives them more opportunities to kill stuff, but still doesn’t increase reliability. Remember cavalry only boosts the charge attack roll, impact attacks remain unboosted.
Still a fun gimmick to try for a game to catch someone out then, never bother again for a few months.
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Post by wolfchild on Nov 7, 2017 17:30:46 GMT
I hope she’s not ‘like Grayle’, but has her own flavour/style. As has been said above, with no ranged weapon we have to assume Bloodweavers background, so combat orientation which is very dangerous for an almost no armour lil lady. Expect blood ritual magic, like a much better Night Witch that can still do magic.... maybe similar to Morghoul with parry etc? She’ll need some defensive tech.
Thoughts for cool spells?: Blood rain - target enemy model/unit suffers -2 DEF, -2 MAT, -2 RAT. Ranged version of bloodweaver’s Blood burst too.
She kinda reminds me of Lord of the Feast w that large sword ......?!
With the Tharn background, she’s certainly not going to give us any new Anti-jack/armour tech. ..... unless she could provide a unit an additional damage dice? .....
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Post by wolfchild on Nov 6, 2017 20:31:17 GMT
What they said above and consider travelling further to try a new meta.
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Post by wolfchild on Nov 3, 2017 13:13:06 GMT
Please don’t turn from the game. It’s very frustrating, but still so much better than most of the other major systems out there. Eg. There are still massive holes in GW’s 2 flagship systems. WM/H is still a far more immersive game, that actually challenges a player’s brain in every game. There’s a lot to be said for that.
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Post by wolfchild on Nov 3, 2017 0:02:20 GMT
Just noted that there’s no Hordes equivalent of a Jack Marshall! Why not?!
When u take out a lesser warcaster, his Warmachine still function fine, just no focus. Its only the jack marshalled jacks go inert, but they can still be picked up by a caster. However if a (lesser) warlock is killed, the beast goes wild can do nothing but run?! Surely that should be the case if they were ‘beast marshalled’, but if the beast(s) was run by a lesser warlock, then they just should be able to be forced? .... until another warlock picks them up.
What am I missing?
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