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Post by dirtyharrypotter on Feb 15, 2018 8:34:40 GMT
I feel we've gotten a really interesting piece in Golab though. We still have our pieces to control/influence positioning across the board and lightening strike is a godsent for any meleecaster that wants to jump in carve stuff up. It hits decently and for once the rulesbloat didn't completely bumb the pointcost.
Really think they hit a homerun with this un. Angelius seems expensive now in comparison, but I also think golab increased his worth. Terrible way to balance a model but such is life.
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Post by slaughtersun on Feb 15, 2018 9:10:11 GMT
I *want to believe* that there will be some changes to Legion that haven't gone through CiD...
I' ll just crawl back to my illusion land now
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eauc
Junior Strategist
Posts: 209
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Post by eauc on Feb 15, 2018 9:11:40 GMT
Not so much Angelius, for me Azrael seems overcosted by 4pts, now that Golab is out. And Zuriel just seems to be 17pts overcosted
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Hjard
Junior Strategist
Posts: 123
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Post by Hjard on Feb 15, 2018 9:19:35 GMT
I wonder if maybe the internet wishlisting and theorycrafting had something to do with that? there was so much speculation, particularly surrounding the nephilim, that maybe I fell into the trap of thinking that it was all going to be better. I think it's 50% the ridiculous and completely baseless wishlisting in the weeks beforehand. Seriously there was so much stuff talked about that looked SUPER exiting, but at the same time anyone with half a brain could tell you that none of that was going to happen. Especially all the "i hope this thing (half the faction) that has nothing to do with Ogrun / Primal Terrors get's completely reworked in the Ogrun / Primal Terrors release CID" threads and posts. The other 50% though might come from the fact that, while Primal Terrors got new stuff, all of it is really straight forward. The Ogrun are really good at what they are doing, but it still boils down to "run at you screaming and punch your face in really hard". They are not meant to do anything different, so being good at that coming out of the CID is exactly the result that was intended. But of course that's not particularly exiting for anyone who looks for a more sophisticated playstyle, which unfortunately are lots of Legion players as that was / is the playstyle of most of the rest of the faction.
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eauc
Junior Strategist
Posts: 209
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Post by eauc on Feb 15, 2018 9:54:30 GMT
In mk2, ogruns were much more fun to play than what they are after the CID. We got lessers from pots, funny animus like massacre or lurker to apply on ogruns models... with pKallus' feat generating a bunch of great solos you had some very insteresting activations/combinations in later turns.
Now we're left with Golab, but if you're playing ogruns it's hard not to also take a Blightbringer. Then you're not left with a lot of ogruns models. And while Golab is fun by himself, he doesn't really make the ogruns funnier or trickier to play...
It's also hard to still play Kallus when you see what Anamag does to ogruns, stats wise, but she's so much more boring to play.
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eauc
Junior Strategist
Posts: 209
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Post by eauc on Feb 15, 2018 10:20:28 GMT
What's kinda fun, when I look back at the end of mk2, and right now, in my country the number and activity of blight players really kindled. The faction is in limbo. If we must wait one more year to see a Nyss-CID that reworks stuff like pVayl, themes etc... and if I extrapolate the state of the players by then... Who will still be there, alive to enjoy it ?
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Post by ForEver_Blight on Feb 15, 2018 13:16:01 GMT
Croc pot arrived and assembled. Theory machine activate!
Basically going to try and make Zerg lists. Thaagrosh 2, Fyanna 2, and Kryssa all seem like the most fun. Yes I know Abby2 and 25 shredders "works"
Croc pot 5 2x Spawning vessel (min) 10
15 point investment to generate 8 points a turn. Worth? I mean it's legitimately has payed for itself turn 2. The croc pot can still hand out puppet master. Thagrosh 2 (pre and post) loves lessers. Fyanna can turn them into Def 16 dodge, add in harriers for Def 17. Kryssa can make the entire army of shredders pow 13 WMs.
CotD gets me access to beast mistress but we all know the stupid backwards mechanic there. Wait... OoA can take free BMs. Glory to the Blight Father! I might actually get to build something IN theme and it be what I actually want.
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Hjard
Junior Strategist
Posts: 123
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Post by Hjard on Feb 15, 2018 13:43:35 GMT
Croc pot 5 2x Spawning vessel (min) 10 15 point investment to generate 8 points a turn. Worth? I mean it's legitimately has payed for itself turn 2. The croc pot can still hand out puppet master. How do you completely fuel 2 Spawning Vessels (multiple turns in a row according to your calculation) with d3 corpses generated per turn?
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Post by ForEver_Blight on Feb 15, 2018 13:48:13 GMT
Croc pot 5 2x Spawning vessel (min) 10 15 point investment to generate 8 points a turn. Worth? I mean it's legitimately has payed for itself turn 2. The croc pot can still hand out puppet master. How do you completely fuel 2 Spawning Vessels (multiple turns in a row according to your calculation) with d3 corpses generated per turn? killing pot ladies. Move up turn 1. Turn 2 activate the croc pot. Average is 2. Hand out one to each vessel. Two ladies need to die. ta-da 2 shredder. Turn 3 same thing. So in two turns 16 points of shredders.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Feb 15, 2018 14:33:36 GMT
Croc pot arrived and assembled. Theory machine activate! Basically going to try and make Zerg lists. Thaagrosh 2, Fyanna 2, and Kryssa all seem like the most fun. Yes I know Abby2 and 25 shredders "works" Croc pot 5 2x Spawning vessel (min) 10 15 point investment to generate 8 points a turn. Worth? I mean it's legitimately has payed for itself turn 2. The croc pot can still hand out puppet master. Thagrosh 2 (pre and post) loves lessers. Fyanna can turn them into Def 16 dodge, add in harriers for Def 17. Kryssa can make the entire army of shredders pow 13 WMs. CotD gets me access to beast mistress but we all know the stupid backwards mechanic there. Wait... OoA can take free BMs. Glory to the Blight Father! I might actually get to build something IN theme and it be what I actually want. I'm considering it for thag2 but it's in competition for those points with my neraph. And the free sorc that neraph pays for.
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Post by ForEver_Blight on Feb 15, 2018 16:10:35 GMT
Just to clarify, what I mentioned about killing the lunch ladies to feed the pot is the worst case scenario. As in your opponent doesn't engage or just not in range, and none of your models (infantry or lessers) die on approach.
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Post by albertairish on Feb 15, 2018 17:05:22 GMT
The Khador CID is pretty similar. If you're really into Man-O-Wars, then there's a new list for you that looks pretty good. If you were hoping for things to fundamentally change Khador, you get a few point changes here and there. But I would argue that Khador was in a better place going into the CID, so maybe the rest of Khador didn't really need much. I feel that Legion did/does, and it didn't really happen.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Feb 15, 2018 23:52:55 GMT
The Khador CID is pretty similar. If you're really into Man-O-Wars, then there's a new list for you that looks pretty good. If you were hoping for things to fundamentally change Khador, you get a few point changes here and there. But I would argue that Khador was in a better place going into the CID, so maybe the rest of Khador didn't really need much. I feel that Legion did/does, and it didn't really happen. Except ogrun have been a thematic backwater in legion since mk1. Khador, however, has always been defined thematically by their heavy infantry and warjacks. Those are what new players see and go "wow, I want to play that faction!'. I'm pretty sure if pp gave legion players the choice of any of our other persistent themes, (especially dragonspawn) ogrun would have been the bottom of the list.
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Post by zotz204 on Feb 15, 2018 23:54:54 GMT
The Khador CID is pretty similar. If you're really into Man-O-Wars, then there's a new list for you that looks pretty good. If you were hoping for things to fundamentally change Khador, you get a few point changes here and there. But I would argue that Khador was in a better place going into the CID, so maybe the rest of Khador didn't really need much. I feel that Legion did/does, and it didn't really happen. Made an account so I could express my thoughts. I really agree with what you are saying here: I feel that MoW was the major problem area in Khador, and it is being resolved. Black Fleet took the major problem remaining in Cryx and resolved it. The problem with Everblight is that the Ogrun were one of many major problem areas. So basically, if you don’t care about the Ogrun, there is very little to be excited about. Even the Carni chassis changes only actually affect 2 themes. I dabble in several factions, so I don’t think this is a “grass is greener” situation for me. I feel that far more of my non-legion pieces are playable compared to my legion ones, and have grown bored with playing the same couple of things that DO work.
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Post by maximumhippo on Feb 16, 2018 4:35:59 GMT
The Khador CID is pretty similar. If you're really into Man-O-Wars, then there's a new list for you that looks pretty good. If you were hoping for things to fundamentally change Khador, you get a few point changes here and there. But I would argue that Khador was in a better place going into the CID, so maybe the rest of Khador didn't really need much. I feel that Legion did/does, and it didn't really happen. Except ogrun have been a thematic backwater in legion since mk1. Khador, however, has always been defined thematically by their heavy infantry and warjacks. Those are what new players see and go "wow, I want to play that faction!'. I'm pretty sure if pp gave legion players the choice of any of our other persistent themes, (especially dragonspawn) ogrun would have been the bottom of the list. It was on Chain Attack, where they had Aaron Wale on Talking about Cancon. I forget which one of them, but they made the point that this CID, the Man-o-War theme will make Khador into what it was always advertised as. High armor, high power faction of super elite military. In mkII I was super disappointed in Khador because the MoWs sucked, and i got to play with Winter guard. I eventually came to like it but it wasn't what drew me in. Now, the models that originally inspired me to pick up the game in the first place are getting that spotlight and it's awesome. I picked up Legion with the intent of playing beast heavy with huge powerful stompy monsters. Well, Primal Terrors CID fixed some of that by making the carni chassis cheaper, but there's still a lot of problems with running battlegroup heavy in general.
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