|
Post by P'tit Nico on Aug 25, 2020 14:58:03 GMT
I might try something like that :
I have no idea what to put in the sideboard though.
|
|
|
Post by sand20go on Aug 25, 2020 19:11:20 GMT
Strakov2 in this format will be great with Shocktroppers. ARm a MILLION. Then deliver him with last stand and try to kill the caster before you die.
|
|
shmeep
Junior Strategist
Posts: 742
|
Post by shmeep on Aug 25, 2020 19:31:30 GMT
do casual people trying to play non competitive list care if they lose? -snippety snip- Nobody enjoys getting stomped. Even if you're 100% casual and only play for the social aspect of it, it's just not enjoyable to get into a game knowing you're not going to be able to do anything meaningful. I play in card game tournaments sometimes with relatively low tier decks, and the games I enjoy are those in which I face off against decks that are either close to mine on the power curve. It's not fun to watch someone shuffle their cards for half an hour and know that's all you're gonna do in that time frame. I Have to imagine it's even worse with WMH, you spend hours prepping, go to the local shop, unpack, see the other guy's packing DH/FiTD/Exalt/double trident, and you know that's your cue to either pack right back up or sit on your hands for the next two hours. I don't think Brawlmachine becoming competitive is an issue. WMH is, by design, competitive. If you want to play casually (or competitively) you need to find people with a similar taste, no one has a duty to accommodate your preference. Of course if you make it clear you're a casual player and people roll up to games with S tier killer lists with only the newest and most expensive toys it's time to politely but clearly tell them that's not what you're about. Plus, it's not like the second a competitive player hears about Brawlmachine it suddenly becomes impossible to play it casually.
|
|
|
Post by Soul Samurai on Aug 26, 2020 9:52:51 GMT
Nobody enjoys getting stomped. Right, exactly, even casual players. Even if you're 100% casual and only play for the social aspect of it, it's just not enjoyable to get into a game knowing you're not going to be able to do anything meaningful. Exactly. WMH is, by design, competitive. What do you base that statement on? Personally I love that WMH has a fairly balanced rule set, I love that it has a lot of depth and different mechanics to balance, I love that there's a lot of combos and jank to be explored, I love that every turn is a puzzle to be solved, I love that even when you're losing on attrition and scenario the game is still live because there's always a chance of pulling out some crazy hail-mary assassination. But I'm not a competitive player at all; I build half my lists based on some silly criteria like "how far can I get a Mad Dog to trample and overrun before it explodes?". So I think the game is interesting, complex, and fairly well balanced (or at least has the ability to be well balanced while still supported varied playstyles), and I think that makes it a good choice for competitive play, but I don't think that inherently makes it a competitive game. Of course if you make it clear you're a casual player and people roll up to games with S tier killer lists with only the newest and most expensive toys it's time to politely but clearly tell them that's not what you're about. In order to do that you kind of already need the experience to understand the difference between casual and competitive play in this game. It takes a while to get to that point, none of this is that obvious for new players - at least it wasn't for me when I was new to this, which led to a great deal of frustration on my part as I got casually dismantled by armies that just felt crazy overpowered to me at the time. One of my early games was against the Press Ganger who got me into the game in the first place, and pretty much my entire army got erased by a single unit of Banes and Tartarus. His warjacks and other units basically just stood back and didn't even bother to do anything. I was not feeling happy about my decision to invest in this game after that. Or after facing the Prime Axiom. Or after facing Legion. Or Skorne. Which in my opinion proves that even experience players don't necessarily realise that their opponent might not have the same expectations of the game that they do. Hence my concern about the assumption of competitiveness. Like you said, it's important to make it clear before the game begins. Of course there's nothing wrong with playing any game mode, including BM, competitively if both players know what they're getting in to. Some players might assume, as I did when I heard about BM, that it's intended for more casual play, so I suggest at least making sure your opponents know that you're not playing it that way before you start. Although I still think it wouldn't hurt to dial it back a bit and try a more casual playstyle, which was my original suggestion. But of course it's just a suggestion.
|
|
|
Post by steeltitan on Aug 26, 2020 10:07:47 GMT
I might try something like that : I have no idea what to put in the sideboard though. I like it. The feat still allows for additional ARM cracking, in case you lose Ruin, and there is always B1 himself. I hope ST are difficult enough to remove so they have a big impact on the game bc there arent many attacks in the list, especially if you dont want to open up the Dev. Ive been thinking that Beast09 might be a strong pick in this format too. Great ARM cracking and anti infantry, all in one package. I think the flexibility is strong in the format bc you can rlly shelve out too many points for different jacks for different purposes. Maybe S0 with a Jack is a good sideboard pick? Work on the threat ranges a little? How would some Tankers work for the sideboard? Get some utility and ranged threat in there.
|
|
shmeep
Junior Strategist
Posts: 742
|
Post by shmeep on Aug 26, 2020 10:28:39 GMT
WMH is, by design, competitive. What do you base that statement on? Personally I love that WMH has a fairly balanced rule set, I love that it has a lot of depth and different mechanics to balance, I love that there's a lot of combos and jank to be explored, I love that every turn is a puzzle to be solved, I love that even when you're losing on attrition and scenario the game is still live because there's always a chance of pulling out some crazy hail-mary assassination. But I'm not a competitive player at all; I build half my lists based on some silly criteria like "how far can I get a Mad Dog to trample and overrun before it explodes?". So I think the game is interesting, complex, and fairly well balanced (or at least has the ability to be well balanced while still supported varied playstyles), and I think that makes it a good choice for competitive play, but I don't think that inherently makes it a competitive game. Could've worded it more accurately. What I meant is that WMH is much more skill based than some other games on the market (primarily everything GW), so by it's nature it will attract competitively oriented players and isn't as good as a beer & pretzels game. Of course you can play to different degrees of competitiveness, and you're free to play around with any list you like, but the game still requires a lot of input, you can't really play the game on full autopilot.
|
|
|
Post by Soul Samurai on Aug 26, 2020 15:47:02 GMT
Could've worded it more accurately. What I meant is that WMH is much more skill based than some other games on the market (primarily everything GW), so by it's nature it will attract competitively oriented players and isn't as good as a beer & pretzels game. Of course you can play to different degrees of competitiveness, and you're free to play around with any list you like, but the game still requires a lot of input, you can't really play the game on full autopilot. Ah, OK, that makes sense.
|
|
|
Post by steeltitan on Sept 10, 2020 14:30:38 GMT
Here is what I came up with: Vladimir Tzepesci, The Dark Prince - WJ: +28 - Juggernaut - PC: 13 (Battlegroup Points Used: 13) - Marauder - PC: 11 (Battlegroup Points Used: 11) - Destroyer - PC: 14 (Battlegroup Points Used: 4) Winter Guard Artillery Kapitan - PC: 3 Kovnik Jozef Grigorovich - PC: 0 Winter Guard Infantry - Leader & 5 Grunts: 6 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 SPECIALISTS Berserker - PC: 8 Widget, Tinker Extraordinaire - PC: 3 Greylord Adjunct - PC: 4 THEME: Winter Guard Kommand --- Not sure about the sideboard! Maybe a weapon crew? Maybe kayazy? Maybe not the jack? And adjunct soley against setath feels bad! I think Jaws also has a lot of potential! Kayazy again, kossite should perform well (pain to remove!). I think i like this better: War Room Army Khador - V1 - WGK - BM Theme: Winter Guard Kommand 25 / 25 Army 0 / 10 Specialist Vladimir Tzepesci, The Dark Prince - WJ: +28 - Juggernaut - PC: 13 (Battlegroup Points Used: 13) - Kodiak - PC: 13 (Battlegroup Points Used: 13) - Berserker - PC: 8 (Battlegroup Points Used: 2) Alexia, Mistress of the Witchfire - PC: 7 - Thrall Warrior Winter Guard Infantry - Leader & 5 Grunts: 6 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Infantry Officer & Standard - Officer & Standard: 0 THEME: Winter Guard Kommand --- GENERATED : 09/10/2020 16:21:15 BUILD ID : 2099.20-03-03 I think Alexia2 is amazing in BM. She gives you solos that are fast and free, to be launched into zones and unto flags. She can score herself and is pretty hard to just insta-gib. The infantry UA is worth it too i think. Repo 3 helps the rockets get another round of shooting in (I hope) and their sprays add to the versatility of the package which is very nice in BM. I think it adds more than Joe. Maybe Joe can go into the sideboard.
|
|
|
Post by samuraijaques on Sept 13, 2020 23:31:33 GMT
Hey guys, I wanna try this list out but am looking for some input. especially in regards to the sideboard. Any input on this list's weaknesses would be awesome. conflictchamber.com/?c3200p_-1Pk_kVkZl386l67PgdKhador [Theme] Armored Korps [Sorscha 3] Kommandant Sorscha Kratikoff [+28] - Beast 09 [18] - Rager [10] Man-O-War Suppression Tanker [0(6)] Battle Mechaniks (min) [3] Man-O-War Demolition Corps (min) [8] Man-O-War Shocktroopers (min) [10] - Man-O-War Shocktrooper Officer [4] Armored korps is my favorite theme and I love man-o-war models (they're what made me pick khador in the first place) so getting to play a list that has this many of our lovely armored bois as possible makes me happy. I think beast 09 is going to be really good in brawl but obviously the price tag is a little high. The demo corps benefits from sorcha3 a lot due to her ability to hand out stationary. Overall I'm really happy with this but would love feedback. What are some weaknesses of this list? What models could I put in my sideboard to counteract that? Thanks in advance!
|
|
|
Post by hocestbellum on Sept 14, 2020 8:02:17 GMT
I think the Kodiak would be an excellent choice instead of the Rager + Battle Mechanics. It's a very good choice for Sorscha3 as she removes its main weakness (slightly low hitting power) via Flank, and having pathfinder, multiple attacks, an anti-infantry ability and a small speed boost when running.
You already have Shield Guard from Beast 09 if you need it.
Sideboards are tricksy beasts; you'll generally be wanting some solos or small units to cover your weaknesses. I would say having something with magic attacks, preferably ranged, would be the way to go. But squeezing them in is tricky. You could take Harlowe Holdemhigh, or Alexia3, but at 5 points you haven't got an easy drop for them. The Thamarite Archon could be a good one with its high power, accurate magical shooting, but you'd have to drop the whole unit of Demo Corps to fit it in. The Adjunct is a handy addition, but dropping to three MoW or losing the Suppression Tanker might not be too much fun for you.
But I would say that having some magic attacks is a good one to aim for.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 14, 2020 13:03:21 GMT
Theme: Wolves of Winter
Lord Kozlov, Viscount of Skarsgrad (-28) - Rager (10) - Berserker (8) - Destroyer or Binkistator (14)
Greylord Forgeseer (4) Greylord Koldun Lord (4) Fenris (8) Orsus the Chained (0) Kayazy Eliminators (5)
25 points, 10 miniatures.
|
|
|
Post by samuraijaques on Sept 14, 2020 21:08:49 GMT
I think the Kodiak would be an excellent choice instead of the Rager + Battle Mechanics. It's a very good choice for Sorscha3 as she removes its main weakness (slightly low hitting power) via Flank, and having pathfinder, multiple attacks, an anti-infantry ability and a small speed boost when running. You already have Shield Guard from Beast 09 if you need it. Sideboards are tricksy beasts; you'll generally be wanting some solos or small units to cover your weaknesses. I would say having something with magic attacks, preferably ranged, would be the way to go. But squeezing them in is tricky. You could take Harlowe Holdemhigh, or Alexia3, but at 5 points you haven't got an easy drop for them. The Thamarite Archon could be a good one with its high power, accurate magical shooting, but you'd have to drop the whole unit of Demo Corps to fit it in. The Adjunct is a handy addition, but dropping to three MoW or losing the Suppression Tanker might not be too much fun for you. But I would say that having some magic attacks is a good one to aim for. Thanks for the input. My reasoning behind the rager was actually the three initials. With sorcha granting flank the rager out performs the kodiak against most enemies right? The kodiak does get pathfinder and the heavy boiler but is that worth losing out on the damage? Also mechaniks seem pretty good in this list as they can be screened by literally every other model and can repair anyone. Also they are a cheap unit to hold a flag or zone. I might try it both ways and see which I like more. I'm a sucker for both jacks . The adjunct seems like a great sideboard piece and I was already thinking about an archon. Thanks again!
|
|
|
Post by Havock on Sept 15, 2020 14:25:00 GMT
Don't forget the Kodiak has Chain Attack.
|
|
|
Post by hocestbellum on Sept 15, 2020 14:48:14 GMT
Yeah, as Havock points out you've got a Chain Attack. With Flank almost ensuring hits you're looking at P+S of 16, 16 and 12 for the Kodiak versus 15, 15, 13 for the Rager.
The other advantage being that you can give the Kodiak focus if you need to hit something extra hard, and it won't just explode. The Kodiak is an excellent jack, and the Rager is a Shield Guard that pretends to be a jack.
|
|
|
Post by samuraijaques on Sept 15, 2020 20:55:58 GMT
Got it, that makes sense. I do love kodiaks.
|
|