|
Post by welshhoppo on Mar 29, 2017 9:42:50 GMT
Don't forget that when you start rolling buckets of dice you get better chances to spike. Some times you mind roll 4 6's off a charging Risen and you'll cleanly remove a colossals arm.
|
|
|
Post by thebuoyancyofwater on Mar 29, 2017 11:32:11 GMT
I might of missed it, but I haven't seen anyone mention Ruin with Strakhov2.
Inviolable Resolve on a heavy warjack with sacred ward messes up a lot of enemy plans out there! No TK, Force Hammer, Krueger2 feat pushes, no Gallows, no drags, etc etc. I'm going to start off by playing Strakhov2 in Legion of Steel, but testing him with Ruin as an anti-control list is high on my list of things to try as well.
Cheers, Dave
|
|
|
Post by welshhoppo on Mar 29, 2017 12:43:44 GMT
I've come up with this. How is it?
Strakhov2 -Larry and Moe -Juggernaut -Destroyer
Markov Iron Fang Kovnik
IFP -Officer Black Dragons -Officer Great Bears Iron Fang Ulhans Battle Mechanics.
What do you all think?
|
|
|
Post by skathrex on Mar 29, 2017 13:04:19 GMT
Well thats pretty much the List that popped into everybods mind more or less at the beginning. Personally I exchanged the Jacks for 2 Kodiaks (since pathfinder is a thing) or against 2 Destroyers for Range support (and cut the Mechanics)
|
|
|
Post by welshhoppo on Apr 6, 2017 13:59:12 GMT
|
|
|
Post by Soul Samurai on May 1, 2017 10:35:44 GMT
I don't know if this has been posted anywhere, but I just noticed this on the PP site: privateerpress.com/warmachine/gallery/khador/warcasters/assault-kommander-strakhov-kommandosI'm... not a fan of Strakhov's sculpt. The guy on the left (our left) looks pretty good to me, but the guy on the right... OK, I appreciate the effort to try to sculpt someone in the IK actually aiming for the first time in history, but unfortunately they didn't quite pull it off; he seems to be sighting alongside the barrel, instead of using the sights on top (which is fair I suppose, since I don't think I've ever seen a PP firearm that actually has iron sights - some scopes, but never proper iron sights). And while gripping a longarm around the magazine is something I've seen done, it doesn't look right when it's a drum magazine.
|
|
|
Post by welshhoppo on May 1, 2017 12:36:48 GMT
He looks much better in the metal.
I mean, he looks a little better.
My biggest gripe is that all the models have 2 blades attached to their legs, but only Strakhov has 2 attacks.
|
|
fanguad
Junior Strategist
Posts: 210
|
Post by fanguad on May 1, 2017 16:39:31 GMT
Also interesting: the Kommando on the left is a woman (you can't see it in the image, but you can see it on the sculpt).
|
|
|
Post by sand20go on May 1, 2017 18:23:31 GMT
I might of missed it, but I haven't seen anyone mention Ruin with Strakhov2. Inviolable Resolve on a heavy warjack with sacred ward messes up a lot of enemy plans out there! No TK, Force Hammer, Krueger2 feat pushes, no Gallows, no drags, etc etc. I'm going to start off by playing Strakhov2 in Legion of Steel, but testing him with Ruin as an anti-control list is high on my list of things to try as well. Cheers, Dave Yes. I think this is VERY solid. It gives you an immediate play into both Circle and Convergence. For Circle, as you rightly point out, it really helps with dealing with the Krueger2 scenario play (though I also note that this is likely of MUCH less import in coming weeks as opposed to the current "race to 5 CPs"). You DO have to watch for Ruin getting eaten - since primaled things are likely to STILL crew through ARM 22. It limits dramatically loki's pull and eat threat extension. Regarding COC - it MASSIVELY hurts stupid Prime Axiom's ability to do stupid things to your jacks by pulling them in and eating them (god I hate those things). Of course IR does that for all of our jacks - just that Ruin hits hard and isn't a huge burden of points. I think the question then becomes is whether it is "worth" going out of theme. Here I am not sure and I am still very much in test mode (and probably will be for several months and as we digest SR 2017). Legion of steel is VERY powerful into LOTS of things. The arm skew AND the counter charging is just brutal for lots of lists. What I need to see is whether the arm skew (and the feat) allow it to get through Cygnar successfully - most notably Haley 2 and Nemo 3. I _BELIEVE_ it has enough Arm to get through Nemo but I need to sit down, proxy it out, and really see. Haley2 seems more of concern - though I believe to do the deed she HAS to send in ponies because even the big gun is going to struggle with IV+Feat+Fangs and you LOVE her spending 2 turns shooting Big Guns at those guys.
|
|
Growl
Junior Strategist
Posts: 496
|
Post by Growl on May 2, 2017 2:36:06 GMT
Last Stand works on impact attacks right? It is not a boost, just an add on die. It would be a shame that throw away an Uhlan or two, but could make a big difference in an "I need to destroy this thing badly" situation.
|
|
|
Post by auraco on May 2, 2017 14:05:48 GMT
The way I read the spell last stand does seem to work on impact hit.
|
|
|
Post by sand20go on May 2, 2017 15:56:52 GMT
Last Stand on Impacts:
Last Stand: "...gains an additional dice on melee attacks and melee damage rolls"
Impact attacks...."If a charging cavalry model contacts another model during its charge movement and has moved at least 3", in can stop and make impact attacks with its Mount( see 'Mount Attack' above) against all models in the mount's melee range."
Mount Attacks...."Mount Attacks are melee attacks with a 0.5" melee range."
Seems, as written, clearly that those attacks are boosted.
So yes, Last Stand Ulhans on the charge will get a boosted Pow 12 Impact attacks(s) and a 4 dice POW 16.
|
|
Definitely not Welshhoppo
Guest
|
Post by Definitely not Welshhoppo on May 2, 2017 16:08:34 GMT
I've only used LS once on Uhlans and I'm not sure if it was worth it. Maybe for last grasp assassinations on warnouns, but it has to be really worth it to kill a 4 point model with one attack.
|
|
|
Post by sand20go on May 2, 2017 16:30:49 GMT
I've only used LS once on Uhlans and I'm not sure if it was worth it. Maybe for last grasp assassinations on warnouns, but it has to be really worth it to kill a 4 point model with one attack. Sure it is. Lets look at some circumstances. 1) You will surely have a Fangnik with them. At least 1. 2) So lets go sally forth and charge Megalith (my last game at KingdomCon running him) 4 dice off 3....or 11 points of damage. 2 uhlans (8 points) just took out Mind and Spirit on average rolls cause of precision strike. 3) Should you ALSO pull off the impact attacks you are doing an additional 6 damage. He is almost guaranteed to be knocked down. Now yes. megalith is going to heal up d3 and get that Spirit back and 66% of the time his mind back as well. But if not, now you have created fury management AND order of activation issues for good on Megalith. And now you are also really set up to go wack him AGAIN and finish him off with the Fangnick/other 3 and those do NOT have to be under Last stand. And that is against an Arm 19, 35 box beatmonster. Go do it against something more squishy (Loki?) and it is a GREAT trade up. And against Warjacks even better because they have a much harder time getting healed up in a way that allows for shaking after you carve out the cortex. Absent the Fangnick I agree. It is a 4 point missile that could do nothing better than roll on column 2 or 6 and be somewhat meaningless. But with precision strike they become gods with critical knockdown and carving out cortexes/spirits.
|
|
Growl
Junior Strategist
Posts: 496
|
Post by Growl on May 2, 2017 16:50:20 GMT
Yeah, that's the way I was sort of thinking about it, like getting a bunch of high impact attacks on a charge from one and maybe killing something juicy for the investment of one or 2 Uhlans, or in the course of a crazy assassination run where models surviving until the next turn are a non issue.
|
|