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Post by Sarcastastic on Oct 30, 2017 17:56:14 GMT
I'm really trying to hammer out a good Grissel2 list in BoH. I'm thinking I've got it to my liking, but maybe I'm missing something you wise trolls can help me with. Not entirely sure on the battlegroup, but happy I got all my duders in. Considered switching Runebearer for the Chronicler.
Trollbloods Army - 75 / 75 points [Theme] Band of Heroes
(Grissel 2) Grissel Bloodsong, Marshal of the Kriels [+27] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] Long Riders (max) [20] Trollkin Champions (max) [16] - Skaldi Bonehammer [0(5)] Trollkin Fennblades (max) [15] - Fennblade Officer and Drummer [5]
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Post by Sarcastastic on Oct 30, 2017 17:54:24 GMT
I'm loving these ideas. There's so much room to explore in the "really big and scary trolls" before you jump to kings.
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Post by Sarcastastic on Oct 29, 2017 7:05:21 GMT
Rolling for ROF is one of the worst mechanics in the game. He has no guaranteed ranged output, whereas for a few points more, you get a guaranteed two stronger aoe shots. Then when you look at the fact it has dual-attack to increase its output when it gets stuck in, you could instead just take a Mauler and do better with the higher fury and the better animus. Basically, anything the Blitzer wants to do, we don't need him for. I hear you. Do you think he would be worth considering if his ROF went to 2-3 instead of the random d3? That would start fixing his problems, but I'm not entirely sure if it'd make him worth it. I'm liking some of the other suggestions in thread. Though in talking to someone earlier about it, he mentioned how the d3 ROF isn't as intrinsically crippling as it is on say, the Mammoth. At least the Blitzer can do more if he rolls low thanks to dual attack. But I'm rambling now. I think he's just kinda pulled in too many directions to be great.
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Post by Sarcastastic on Oct 29, 2017 0:11:09 GMT
Rolling for ROF is one of the worst mechanics in the game. He has no guaranteed ranged output, whereas for a few points more, you get a guaranteed two stronger aoe shots. Then when you look at the fact it has dual-attack to increase its output when it gets stuck in, you could instead just take a Mauler and do better with the higher fury and the better animus. Basically, anything the Blitzer wants to do, we don't need him for.
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Post by Sarcastastic on Oct 28, 2017 21:36:08 GMT
We already have a better version of it on the swamp troll. It's literally the exact same wording except ignores immunity to fire. Though I agree, castigator attack was another idea for it. Eh... true, I guess what I really want is for us to have more animi that aren't RNG SELF. HEAR HEAR!
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Post by Sarcastastic on Oct 28, 2017 21:31:35 GMT
Speaking of elemental heavies, a dire pyre has to be a thing. I mean, come on! Give it a spray, maybe a burning log/torch. Animus stolen from the new wicker dude in Circle. Would go really nicely with the Fire Eaters with that animus. I'd rather have Ashen Veil as an animus, but the wicker man's animus would be fun. Or a *attack combustion like the castigator has. We already have a better version of it on the swamp troll. It's literally the exact same wording except ignores immunity to fire. Though I agree, castigator attack was another idea for it.
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Post by Sarcastastic on Oct 28, 2017 21:07:41 GMT
Speaking of elemental heavies, a dire pyre has to be a thing. I mean, come on! Give it a spray, maybe a burning log/torch. Animus stolen from the new wicker dude in Circle. Would go really nicely with the Fire Eaters with that animus.
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Post by Sarcastastic on Oct 28, 2017 16:44:17 GMT
I also thought of something in the same design space as the Clamjacks, a big ol' stone troll or something with bulky rocks on it that can curl up and roll, so give it something like +x" when running, but it just holds position when it gets there. There's lots of space to explore.
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Post by Sarcastastic on Oct 28, 2017 13:37:03 GMT
I hold hope that Harlan will be a useful choice. His extra dice on spells might not, but his RoF and extra shots against spell users might.
Sgt. Nick might also be kinda fun with a bunch of Steelheads, though I am unsure how CMA is going to translate into COI, so maybe not, though having that many dudes for that cheap is awesome.
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Post by Sarcastastic on Oct 24, 2017 15:33:24 GMT
The Northkin Raiders unit that is coming out soon would probably fit nicely with their firebombs. I think a min unit is 9 pts exactly.
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Post by Sarcastastic on Oct 23, 2017 17:10:41 GMT
If you need to clear a Juggernaut out of a charge lane to get the assassination, but your beast can't kill him by himself without significant resource sink, then toss him out of the way. Need to clear a zone, chuck that sucker out of there. Want to knock something dodgy down? Toss a heavy at it.
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Post by Sarcastastic on Oct 13, 2017 0:14:46 GMT
I want to just commend the term "rubble bubble" hahaha I love it. I dig a lot of your points though, especially the heavy screening idea. I might have to proxy them and try it out on a casual night, as I've never really given them a fair shake.
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Post by Sarcastastic on Oct 4, 2017 20:35:54 GMT
That proposed way of doing theme lists seems way more in tune with the first few that were released, specifically I am thinking of Kingmaker. When It first dropped, the obvious choice was taking Stannis free to benefit the Steelhead boat, or Kell/Orin because they're amazing. It was limited in scale, had cool options, and I will never shut up about how Kingmaker is the perfect mk3 theme list. If it was worded like Chewie/Snarlyow are proposing, I imagine it'd be something like "get Stannis/Kell for free + the other benefits". It wasn't the free points that were making it appealing, it was the not having to make room for Stannis that made it appealing. Same goes for Power of Dhunia when it dropped. No one made room for Northkin Shamans until they realized "hey if I take two of those as my FREE solos, I can make a cloud wall kinda." Maybe I'm rambling now and off topic as all hell.
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Post by Sarcastastic on Oct 2, 2017 16:21:44 GMT
You're right, my bad. I do think Highwaymen have lots of potential. They could do two massive death CRA lasers, but as you said, getting all of them in on it is a Herculean task, especially in a faction devoid of tactician in mk3, as well as PP thinking a solo that grants them backstab is support.
But on the topic of Cygnar, rng 14 helps on that front, but as was said elsewhere, they're too static and do what others do better. If I'm bringing a bunch of guns I'm wanting to put snipe on anyway, I'll just use Trencher Infantry. Vastly different output and roles, I know, but Trenchers I actually get use out of.
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Post by Sarcastastic on Oct 2, 2017 14:17:43 GMT
I'd considered Exemplar Knights and Errants, but you don't get their solos, and also I don't want to buy them, whereas I already play Cygnar.
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