|
Post by Sarcastastic on Aug 24, 2017 19:49:30 GMT
Let's take a minute here to appreciate that we may have choir in mercs. Not only that, but with MacBain! Jackhammer and choir buffs? Yes please. Not sure what sorts of other unit choices are to be made in the list (speaking as a mostly Steelhead player, my options are a little limited at the moment)
What other thoughts do you fine folks have?
|
|
isotope
Junior Strategist
Posts: 634
|
Post by isotope on Aug 24, 2017 20:14:44 GMT
(Caine 3) Caine's Hellslingers [+20] - Mariner [14] - Mariner [14] - Mariner [14] - Mariner [14] - Mariner [14] - Mariner [14] Choir of Menoth [6] Taryn di la Rovissi, Llaelese Gun Mage [5]
When you go first you're enemy has about 1" to move out of deployment if they don't wanna eat 6 RAT 10 boosted POW 21s to the face.
|
|
|
Post by gobber on Aug 24, 2017 23:05:08 GMT
(Caine 3) Caine's Hellslingers [+20] - Mariner [14] x6 Choir of Menoth [6] Taryn di la Rovissi, Llaelese Gun Mage [5] When you go first you're enemy has about 1" to move out of deployment if they don't wanna eat 6 RAT 10 boosted POW 21s to the face. That max threat strikes me as being fairly difficult to pull off due to order of activations and lack of pathfinder. Any good anti-shooting tech, blast scattering, inconvenient terrain, or AD or speedbuffed jammers would make this thing crumple, but it seems like an interesting list to have in a pairing.
|
|
isotope
Junior Strategist
Posts: 634
|
Post by isotope on Aug 24, 2017 23:41:12 GMT
(Caine 3) Caine's Hellslingers [+20] - Mariner [14] x6 Choir of Menoth [6] Taryn di la Rovissi, Llaelese Gun Mage [5] When you go first you're enemy has about 1" to move out of deployment if they don't wanna eat 6 RAT 10 boosted POW 21s to the face. That max threat strikes me as being fairly difficult to pull off due to order of activations and lack of pathfinder. Any good anti-shooting tech, blast scattering, inconvenient terrain, or AD or speedbuffed jammers would make this thing crumple, but it seems like an interesting list to have in a pairing. With the changes to loader being 1" instead of b2b you just walk the choir past the mariners, sing battle then taryn goes and does shadow fire if theyre hiding ( she's also a sniper now) then caine goes, feat calamity and then mariners... Sure it's not a ture 20" but still if they advance a full 6" out of they're deployment and you get a full +3 for feat off caines unit and calamity you've got 6 RAT 10 POW 21 shots with 1 focus each... not a lot of casters stand a chance to survive that.
|
|
|
Post by gobber on Aug 25, 2017 0:36:54 GMT
That max threat strikes me as being fairly difficult to pull off due to order of activations and lack of pathfinder. Any good anti-shooting tech, blast scattering, inconvenient terrain, or AD or speedbuffed jammers would make this thing crumple, but it seems like an interesting list to have in a pairing. With the changes to loader being 1" instead of b2b you just walk the choir past the mariners, sing battle then taryn goes and does shadow fire if theyre hiding ( she's also a sniper now) 1: Easier said than done with 6 heavies and the lack of pathfinder. I feel like it's likely Ryan and Watts will be pressed into loading more often than they'd hope. Losing even one shot is a significant hit to your chances. 2: Ryan already has 2 shadowfires so whatever. Obstructions are still going to cause you fits. Cover/serious def skew will also be problematic as there's no way to boost all that. Then there are the Llaelese casters/Kolgrima/Gunnbjorn/Zerkova1/Oldwitch2s of the game who just say no to your whole plan. Again, I can see it as a good list to have in a pairing or especially a trio, but it's not hard to counter.
|
|
|
Post by gedditoffme on Aug 25, 2017 0:44:56 GMT
It's a bit odd to have a main theme benefit give sniper to gun mages, which consist of one niche unit and the occasional (One?) solo?
Unless I'm missing a way to take cygnar ATGM other than using our unit slot (which would be a good option, but a bit weak if it is the only way to benefit from a theme benefit).
|
|
isotope
Junior Strategist
Posts: 634
|
Post by isotope on Aug 25, 2017 0:53:14 GMT
It's a bit odd to have a main theme benefit give sniper to gun mages, which consist of one niche unit and the occasional (One?) solo? Unless I'm missing a way to take cygnar ATGM other than using our unit slot (which would be a good option, but a bit weak if it is the only way to benefit from a theme benefit). You can take one cygnar or protectorate unit and they become FF. You could do double thorn mages, ATGM amd Taryn with ashlynn and just kill a caster with 1000 papercuts on feat.
|
|
|
Post by chillychinaman on Aug 25, 2017 0:54:20 GMT
It's a bit odd to have a main theme benefit give sniper to gun mages, which consist of one niche unit and the occasional (One?) solo? Unless I'm missing a way to take cygnar ATGM other than using our unit slot (which would be a good option, but a bit weak if it is the only way to benefit from a theme benefit). You could always use Thorn Mages. They pump out the same number of attacks.
|
|
crow
Junior Strategist
Posts: 310
|
Post by crow on Aug 25, 2017 1:19:07 GMT
I feel like most the merc unit options for this theme are terrible... and the theme does nothing to help that. Also I'm afraid because I notice Connie, and the rest of the morrowan models in here... I REALLY hope this isn't their "also the morrowan theme" theme or I'm gonna be upset . Now that being said taking choir, or some other yet not obvious option, from other factions might be kinda cool. Though again... I'm not very excited on a whole.
|
|
isotope
Junior Strategist
Posts: 634
|
Post by isotope on Aug 25, 2017 1:45:27 GMT
I feel like most the merc unit options for this theme are terrible... and the theme does nothing to help that. Also I'm afraid because I notice Connie, and the rest of the morrowan models in here... I REALLY hope this isn't their "also the morrowan theme" theme or I'm gonna be upset . Now that being said taking choir, or some other yet not obvious option, from other factions might be kinda cool. Though again... I'm not very excited on a whole. Call me crazy but Connie actually seems decent in this.... Mercenary Army - 75 / 75 points (Blaize 1) Constance Blaize, Knight of the Prophet [+30] - Gallant [17] - Mangler [15] - Mangler [15] Choir of Menoth [6] Harlan Versh, Illuminated One [4] Precursor Knights (max) [15] - Precursor Knight Officer & Standard [0] Precursor Knights (max) [15] - Precursor Knight Officer & Standard [0] Thorn Gun Mages [9] Thorn Gun Mages [9] Gallant becomes a true monster with no spells/no non magic guns on the approach, he can get battle then charge in at POW 20 purgation using his focus to buy attacks and connies focus to boost... Thorn mages using black penny with them being snipers clears jam off precursor knights well... Manglers free charging pow 20 threshers... Probably not the best jank out there but seems decent.
|
|
Tucker
Junior Strategist
Posts: 103
|
Post by Tucker on Aug 25, 2017 1:57:10 GMT
21 Sniper shots a turn seems pretty nuts.
|
|
crow
Junior Strategist
Posts: 310
|
Post by crow on Aug 25, 2017 1:57:57 GMT
Call me crazy but Connie actually seems decent in this.... Mercenary Army - 75 / 75 points (Blaize 1) Constance Blaize, Knight of the Prophet [+30] - Gallant [17] - Mangler [15] - Mangler [15] Choir of Menoth [6] Harlan Versh, Illuminated One [4] Precursor Knights (max) [15] - Precursor Knight Officer & Standard [0] Precursor Knights (max) [15] - Precursor Knight Officer & Standard [0] Thorn Gun Mages [9] Thorn Gun Mages [9] Gallant becomes a true monster with no spells/no non magic guns on the approach, he can get battle then charge in at POW 20 purgation using his focus to buy attacks and connies focus to boost... Thorn mages using black penny with them being snipers clears jam off precursor knights well... Manglers free charging pow 20 threshers... Probably not the best jank out there but seems decent. Not bad... but precursors are still bad here... Easily dealt with as with shield wall up they are either too slow, or too low armor to survive incoming fire. They still only have .5 range, and even with connie's Crusader's call their threat is only 11.5 ... then they die like flies, which might be good under feat (if they haven't already been shot to pieces prior)... except that means that connie has moved up, and soul collecting is still an issue so she might have to get pretty far up (and she's tough but not that tough)... Also Thorn Gun Mages also want Gibs for reposition to help threat ranges. I do think the mangler / Gallant / Choir idea though is WONDERFUL!
|
|
Tucker
Junior Strategist
Posts: 103
|
Post by Tucker on Aug 25, 2017 2:52:47 GMT
I'm pretty sure Constance is just the worse. This pains me because I actually had some decent success with her back in MK II, winning some tournaments and the like, but she is just awful as a Mercenary in MK III due to the loss of Transference and the fact that her favorite unit, Steelhead Cavalry, is now utterly awful. I don't think VLR helps her enough to make her viable. Maybe if she made all units count as Morrowan?
|
|
|
Post by Aegis on Aug 25, 2017 3:48:54 GMT
While from power perspective I would like to see some Constance being played, her and Gallant supported by the Choir of Menoth is a fluff aberration.
|
|
Zeykk
Junior Strategist
Posts: 135
|
Post by Zeykk on Aug 25, 2017 4:09:28 GMT
Constance and precursors really need some help. I'll be getting some games in with her this weekend. Maybe I can make a case for her to gain something to help her.
Also., it would be nice if precursors were at least 1inch reach... .5 hurts so bad
|
|