Ganso
Junior Strategist
Posts: 932
|
Post by Ganso on Aug 8, 2017 17:16:27 GMT
|
|
|
Post by welshhoppo on Aug 8, 2017 17:20:09 GMT
Seems okay.
Now, can doomies start the game with an upkeep spell on them?
Not too fussed on this theme, we need more greylord and doom reaver models.
|
|
|
Post by benjamini on Aug 8, 2017 17:24:10 GMT
I was hoping they would show us the Man-o-War theme, but what is here seems neat I suppose.
|
|
Ganso
Junior Strategist
Posts: 932
|
Post by Ganso on Aug 8, 2017 17:25:00 GMT
Seems okay. Now, can doomies start the game with an upkeep spell on them? Not too fussed on this theme, we need more greylord and doom reaver models. I don't think they can since in the past they still have to be legal targets. I gotta say, starting the game with upkeeps active is pretty cool for a real aggressive first turn I also means that Zerkova_2 can start with an Arc Node more than 6 inches away from her. I wonder if Strakhov_1 can brake this thing?
|
|
|
Post by jonnyboy on Aug 8, 2017 17:32:21 GMT
To me this sounds like we can give our doom reavers iron flesh and fury! As they are not being targeted by a spell. B1 feat turn with fury... 5d6 power 15 attacks. Or doomies with immunity to blast damage. Or irusk 1, 5d6 on the charge through battle lust!?
|
|
|
Post by welshhoppo on Aug 8, 2017 17:34:21 GMT
I don't think Strakhov would be that good in it. And his upkeeps cost his full stack and that should not be an issue turn 1.
I think Irusk2 would like it.
And Vlad2. Doomies and Outriders used to be legit back in the day.
|
|
|
Post by Rowdy Dragon on Aug 8, 2017 17:37:27 GMT
Hmmmm, ok but kinda fiddly. Not really sure I get anything out of it. And this is assuming doom reavers become legal targets. Sadly id say doom reavers and greylords go together like water and oil. One cant really affect the other.
|
|
|
Post by welshhoppo on Aug 8, 2017 17:39:51 GMT
Water and oil make a good emulsion.
What would make this theme much better would be if Doom Reavers lost spell ward and gained sacred ward.
|
|
|
Post by Rowdy Dragon on Aug 8, 2017 17:44:50 GMT
Water and oil make a good emulsion. What would make this theme much better would be if Doom Reavers lost spell ward and gained sacred ward. Pretty much my idea exactly. Like I said, the greylords cant target them with any if their effects, so its not a great idea to take one with the other. Sacred ward would be the solution.
|
|
Ganso
Junior Strategist
Posts: 932
|
Post by Ganso on Aug 8, 2017 17:46:58 GMT
I don't think Strakhov would be that good in it. And his upkeeps cost his full stack and that should not be an issue turn 1. I think Irusk2 would like it. And Vlad2. Doomies and Outriders used to be legit back in the day. I dunno, he could speed up a unit of Doomies by 6 on Feat Turn, plus the Theme gives him access to Forge Seers for Overrun shenanigans.
|
|
|
Post by benjamini on Aug 8, 2017 17:50:52 GMT
The way the insider is written, it seems kind of like either they somehow missed Doomies having Spell Ward, or it's intentional and they will be losing it in the theme. Fingers crossed I guess!
|
|
|
Post by welshhoppo on Aug 8, 2017 17:52:35 GMT
I don't think Strakhov would be that good in it. And his upkeeps cost his full stack and that should not be an issue turn 1. I think Irusk2 would like it. And Vlad2. Doomies and Outriders used to be legit back in the day. I dunno, he could speed up a unit of Doomies by 6 on Feat Turn, plus the Theme gives him access to Forge Seers for Overrun shenanigans. Well (this is wee off topic) Strakhov generally isn't fast enough to keep up with Doom Reavers. They have AD and the enemy they want to charge has to be within Strakhovs control. And he is normally 6 inches behind them. And he cant normally catch up by the time they want to engage.
|
|
|
Post by welshhoppo on Aug 8, 2017 17:57:22 GMT
The way the insider is written, it seems kind of like either they somehow missed Doomies having Spell Ward, or it's intentional and they will be losing it in the theme. Fingers crossed I guess! Or they forgot, it isn't the first time after all.
|
|
|
Post by Rowdy Dragon on Aug 8, 2017 18:00:19 GMT
The way the insider is written, it seems kind of like either they somehow missed Doomies having Spell Ward, or it's intentional and they will be losing it in the theme. Fingers crossed I guess! Or they forgot, it isn't the first time after all. Well at least they can get extra moves under butcher 2s feat! Thats something.
|
|
|
Post by sand20go on Aug 8, 2017 18:01:43 GMT
LOL. T
T Mark goes on Outriders for "free" Apparition on outrider units. Now at the 12 inch line. Outriders run 18. Now at the 30 inch line. Zerkova Goes. She moves 6. She should be FINE to keep everything in control. If need be because of "issues" we could have HER apparition (how cool is THAT!!)
She feats She Casts OW for free Ponies spray stuff hitting with three dice She Casts 1 Spectral Fire boosting Damage (and rolling 3 dice to hit) She casts 2 Spectral Fires without boosting (and rolling 3 dice to hit)
Spectral Fire 1 inch off. Sprays 3 inches off deployment.
Oh yeah - and there are also a bunch of doomreavers close behind.
BTW - there are also good things you can do with Sorscha 1. You can get out Fog of War AND still windrush and cast a boosted Freezing Grip on bottom of 1. USUALLY isn't in play but it is always nice to have if they try to do a serious jam and put something up. And OW can get out all FOUR upkeeps (though isn't clear that we need weld secrets but could be nice to have on a jack for pathfinder) Malakov becomes interesting because now you can leverage Veil of Mists + Sneak a bit better. All of those casters like doomreavers.
|
|