sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 15, 2020 14:51:14 GMT
One caveat with bulkhead is also that you cannot makie slam power attacks AND take both barrels shots in the same turn, you you will functionally never use the POW 20 if you can just slam, follow up, dual attack for two shots.
Also you cant desperate pace nor vlad feat him, so he will always be stuck at a 10" walk and shoot range. At least if you slam you can benefit from Boundless charge or Strakhov1's feat.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jul 15, 2020 15:05:42 GMT
Jup, you need to charge something successfully or your activation ends. You dont have to shoot your inital target at all tough, so that's the benefit against assault (and assault only allows one shot).Your oponent at least has to respect his weird angles into his backline!
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Post by michael on Jul 15, 2020 16:55:12 GMT
One caveat with bulkhead is also that you cannot makie slam power attacks AND take both barrels shots in the same turn, you you will functionally never use the POW 20 if you can just slam, follow up, dual attack for two shots. Also you cant desperate pace nor vlad feat him, so he will always be stuck at a 10" walk and shoot range. At least if you slam you can benefit from Boundless charge or Strakhov1's feat. Boundless Charge only affects charges. It does not affect slams. Strakhov1’s feat works, but...uh... that is about it in terms of feats and spells that will work. Desperate Pace doesn’t even work because it specifies “unit.” Edit: oh yeah, Quicken from Strakhov2, Dash from Vlad3, and Koslov’s feat. That should be the sum total, though...
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Post by sand20go on Jul 15, 2020 16:58:09 GMT
I think Bulkhead's favorite pilot will be Irusk2. Avoid the Altanas tax. FFE will be golden (I would say hotswamped to the Bomber. Then Shocks galore using Artifice for maximum irritation for Rough Terrain. I think something like this......(Strike tanker subbing for Blockhead. You can't drop (I don't think) into the scenarios that go "wide" but could into those that bunch up in the middle. Choose Victor for more FFE options. March up the board with the 2 units of Shock ideally screening victor. Probably loses hard on Scenario but would be fun. Distinct advantage if the LOS in the middle is a forest. conflictchamber.com/?c3201b_-1P79f8l5l4l3l3867Ml07Qgd7QgdKhador [Theme] Armored Korps [Irusk 2] Supreme Kommandant Irusk [+27] - Victor [34] Man-O-War Kovnik [4] Man-O-War Strike Tanker [0(5)] Man-O-War Suppression Tanker [0(6)] Man-O-War Suppression Tanker [0(6)] Battle Mechaniks (min) [3] Man-O-War Bombardiers (max) [16] - Man-O-War Bombardier Officer [5] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4]
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 15, 2020 17:02:34 GMT
One caveat with bulkhead is also that you cannot makie slam power attacks AND take both barrels shots in the same turn, you you will functionally never use the POW 20 if you can just slam, follow up, dual attack for two shots. Also you cant desperate pace nor vlad feat him, so he will always be stuck at a 10" walk and shoot range. At least if you slam you can benefit from Boundless charge or Strakhov1's feat. Boundless Charge only affects charges. It does not affect slams. Strakhov1’s feat works, but...uh... that is about it in terms of feats and spells that will work. Desperate Pace doesn’t even work because it specifies “unit.” Edit: oh yeah, Quicken from Strakhov2, and Koslov’s feat. That should be the sum total, though... Oh damn, that fact about BC is really sad. So yeah extending his slam and shoot threat range is already really difficult and it's basically impossible to increase his walk and shoot range. Unless Strakhov2 or Kozlov AK is your kind of list. Then again, Kryssa is getting CID'd so maybe Kozlov will get a similar treatment in the future.
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Post by michael on Jul 15, 2020 18:15:48 GMT
Kozlov is a solid B+ caster. His only flaw is that there are S+ casters and themes in the game.
To be very fair, Legion has the least effective starter box this time around. I won’t begrudge Krissa a little bump in power.
I do not foresee it for Kozlov, though.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Jul 15, 2020 22:34:45 GMT
Kozlov is a solid B+ caster. His only flaw is that there are S+ casters and themes in the game. To be very fair, Legion has the least effective starter box this time around. I won’t begrudge Krissa a little bump in power. I do not foresee it for Kozlov, though. That's something that always made me a bit sad. I know it's part of the business model, but I wish PP tried to make the power level of all models roughly equivalent rather than cranking it up with every new release. Every time they "correct" a set of models there's something else completely left in the dust.
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Post by auraco on Jul 16, 2020 11:21:41 GMT
Saying Kozlov is a solid B+ is a bold statement, he's more of a meh C to me, not having a reliable (like more than one turn) way to speed up jacks and the armor part on his feat being kind of a joke, Fury's nice, and the +2 spd part of the feat is nice, but that doesn't put him in B+ state.
That being said, about the riot quest models, I always come back to OW2 to run a list featuring bulkhead, blind gun, scourge and curse of shadow all work well with him, she also has boundless charge and can cast it for free, sure it won't help him slam, but it does gives him more threat range. Now if only the 2019 scenario package wasn't so bad for armored corps maybe that theme would still be reliable in a pairing, because it's still a great theme, but some scenario in the 2019 scenario package are just too wide for the compact style it wants to run.
As for Yuri, well he's a new auto include for me in warrior of the old faith, he threats a lot of ground with his bow the turn he gets in play, and a rat 7 hunter pow 14 gun is nothing to sneeze at, the free trap if he kills something is also nice, but more like icing on the cake at this point. Absolutely nothing to complain about him. I'll wait for more info about Ol Grim and Underboss Viskoya before commenting on Jaws of the wolf.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 16, 2020 12:19:18 GMT
True Yuri is gonna be in woof, now i gotta think about what i'm gonna throw out for him.
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Post by michael on Jul 16, 2020 15:02:00 GMT
Saying Kozlov is a solid B+ is a bold statement, he's more of a meh C to me, not having a reliable (like more than one turn) way to speed up jacks and the armor part on his feat being kind of a joke, Fury's nice, and the +2 spd part of the feat is nice, but that doesn't put him in B+ state. .... I have played something like 200 - 300 games with Kozlov, across every imaginable point level, including Unbound. His kit is pretty useful. Fury is tremendous and Chosen Ground is golden. (I admit, the reworked Jaws theme benefits lessen this slightly, but no Knockdown is good.) He is missing something, but I couldn’t tell you what. He could use the tiniest nudge somewhere, and honestly maybe it’s not him; it could be the limitation of several other parts of the faction. Experience-based observations: 1) He plays better out of theme than in theme. (I feel this is a limitation of the MK III theme design. The bulk of Khador’s infantry was originally designed to play together. Winter Guard with Doom Reavers and Iron Fangs, oh my!) 2) I paused for over 2 hours while writing this and lost my train of thought.
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Post by Soul Samurai on Jul 16, 2020 15:54:53 GMT
2) I paused for over 2 hours while writing this and lost my train of thought. That's an excellent point, I'd never considered that before. Really makes me see Kozlov in a new light.
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Post by Havock on Jul 16, 2020 17:17:11 GMT
Kozlov starts out as a B+ Battlebox caster but slides down as the points go up.
He is legit one of the better casters in low point games: decent stats, chosen ground is neat and he can do a little work himself, which is pretty important when there is less on the table. I just find he plays like a cheap knockoff Vlad2 on higher points, with the feat mostly used to catapult stuff forward.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 17, 2020 22:56:50 GMT
Ol' Grim is pretty neato. Gets Swift Hunter from the Marksman and with apparition thats some good movement shenanigance. And a RAT 8, Range 14, POW 12, ROF 2 gun is very good, even if he never gets souls.
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Post by Havock on Jul 18, 2020 4:23:29 GMT
Yeah, he is pretty damn good.
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Post by Soul Samurai on Jul 18, 2020 4:26:39 GMT
I assume he has the Sniper rule, but not Stealth?
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