sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 18, 2020 9:34:40 GMT
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Post by Soul Samurai on Jul 18, 2020 9:39:07 GMT
Oh wow. OK, Soul Taker and Wraith Shot look interesting. This guy could be a LOT of fun. Combo with the Marksman and throw on Sentry from Strak1 for large quantities of silliness
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 18, 2020 9:42:55 GMT
Oh wow. OK, Soul Taker and Wraith Shot look interesting. This guy could be a LOT of fun. Combo with the Marksman and throw on Sentry from Strak1 for large quantities of silliness Yeah, or give him extra die with butcher1 or vlad1. Its too bad soul protection is everywhere these days, but his gun is still good enough to let him trade back i wager.
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Post by Havock on Jul 18, 2020 14:38:30 GMT
Also, theoretically Swift Hunter from the WMM?
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Post by Soul Samurai on Jul 18, 2020 15:45:04 GMT
Apparition + Swift Hunter (WMM) = apparate from behind a building, aim, shoot twice, apparate back behind a building.
Apparition + Swift Hunter (WMM) + Sentry (Strak) = apparate from behind a building, shoot, aim, shoot twice, apparate behind a building.
I mean, this combo means the guy can get three shots, pick up three souls, and move 14" (through walls and stuff) across 5 moves, all in one turn. I don't know if that's particularly strong, but it amuses me.
Also Strak can just give him Stealth.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 21, 2020 17:05:43 GMT
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Post by Soul Samurai on Jul 21, 2020 17:22:19 GMT
Pull AND Reel In? Interesting. I guess he's a specialised character-hunter. I suppose not needing to actually do damage to pull makes him dangerous to warcasters?
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 21, 2020 17:51:33 GMT
Pull AND Reel In? Interesting. I guess he's a specialised character-hunter. I suppose not needing to actually do damage to pull makes him dangerous to warcasters? yeah he can get to any warcaster with in 17" that he can draw LOS to by charging and shooting, then either pullling them in or reeling behind them. Provided that he hits with his boosted RAT 6 shot, which can get hairy on higher DEF casters.
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Post by Soul Samurai on Jul 21, 2020 18:46:38 GMT
Even if his actual chances of pulling off a drag on a warcaster aren't great, it's still a threat they can't afford to ignore?
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Post by Havock on Jul 22, 2020 1:54:20 GMT
Yeah, he's gonna be a fleet-in-being model. He doesn't have the RAT to reliably hit casters by himself but to thse on the lower end of the DEF spectrum it's not something they can ignore.
Hell, I'd only really start taking the chance at effective DEF17+, 16-17% chance for a hit vs 16 is still effectively a "on a one you are screwed"-situation.
Likewise, if the caster isnt too interesting to go after, his reel/pull allows for some scenario play as well.
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Post by P'tit Nico on Jul 22, 2020 7:39:17 GMT
Yeah, he's gonna be a fleet-in-being model. He doesn't have the RAT to reliably hit casters by himself but to thse on the lower end of the DEF spectrum it's not something they can ignore. Hell, I'd only really start taking the chance at effective DEF17+, 16-17% chance for a hit vs 16 is still effectively a "on a one you are screwed"-situation. Likewise, if the caster isnt too interesting to go after, his reel/pull allows for some scenario play as well. You seem to forget Fortune Hunter: his ranged attack rolls are boosted! Even at DEF 17 he still has a 50% chance to hit.
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Post by Soul Samurai on Jul 22, 2020 10:18:53 GMT
I find rules that target characters to be kind of weird. Like, between FA limits, Vlad2's feat, and a couple of solos getting boosted rolls rolls against them, being a character is just a straight-up bad thing. I assume the idea is that characters are generally supposed to be good value, and I guess there's some that are powerful enough that giving them super-soldier serum would be a bit broken, but... I dunno, getting boosted rolls against them is just strange. The game has several paper-rock-scissors system already, what with ARM/DEF, immunities, living/undead/construct/souls/corpses etc, and I'm fine with that, just this one just feels weird to me.
I mean, the whole model feels a bit weird; he's a fairly portly looking stealthy tough fellow who creeps around and also swings about on a harpoon gun and hits people with a crowbar that stops them from casting spells and also has crit stagger? There's just so many rules that don't always feel thematically connected - especially not to his "bearded Russian mobster" look and "Underboss" moniker. BTW why did they give him Creeper instead of Acrobatics? I dunno, I think he'll be effective, he just feels a bit of a mess to me.
So... I'm thinking of sculpting a bat-cowl on his face (merging into his cape), like he's wearing a bad cosplay, "Gotham City Imposters" style; the whole "reel in" harpoon gun thing just reminds me of the original Batman movie.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 22, 2020 12:32:47 GMT
I mean, the whole model feels a bit weird; he's a fairly portly looking stealthy tough fellow who creeps around and also swings about on a harpoon gun and hits people with a crowbar that stops them from casting spells and also has crit stagger? There's just so many rules that don't always feel thematically connected - especially not to his "bearded Russian mobster" look and "Underboss" moniker. BTW why did they give him Creeper instead of Acrobatics? I dunno, I think he'll be effective, he just feels a bit of a mess to me. I mean a crowbar and rope gun are just very practical tools for heists. The brain damage and stagger just come from the fact that hitting people over the head with a solid metal rod generally don't do wonders for staying focused, which is the main requirement for casting spells. And being tough and stealthy reflect the fact that he sneaks around but also can take a beating after being exposed. I will say though i think he should ahve some form of leadership ability. He's still an UnderBOSS.
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Post by michael on Jul 22, 2020 16:23:53 GMT
I find rules that target characters to be kind of weird. Like, between FA limits, Vlad2's feat, and a couple of solos getting boosted rolls rolls against them, being a character is just a straight-up bad thing. I assume the idea is that characters are generally supposed to be good value, and I guess there's some that are powerful enough that giving them super-soldier serum would be a bit broken, but... I dunno, getting boosted rolls against them is just strange. The game has several paper-rock-scissors system already, what with ARM/DEF, immunities, living/undead/construct/souls/corpses etc, and I'm fine with that, just this one just feels weird to me. I mean, the whole model feels a bit weird; he's a fairly portly looking stealthy tough fellow who creeps around and also swings about on a harpoon gun and hits people with a crowbar that stops them from casting spells and also has crit stagger? There's just so many rules that don't always feel thematically connected - especially not to his "bearded Russian mobster" look and "Underboss" moniker. BTW why did they give him Creeper instead of Acrobatics? I dunno, I think he'll be effective, he just feels a bit of a mess to me. So... I'm thinking of sculpting a bat-cowl on his face (merging into his cape), like he's wearing a bad cosplay, "Gotham City Imposters" style; the whole "reel in" harpoon gun thing just reminds me of the original Batman movie. Never ever complain about getting something nice or more than what you unexpected in Khador. Otherwise we’ll be lucky if this guy has weapons once they’re through.
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Post by Soul Samurai on Jul 22, 2020 17:06:02 GMT
Lol. Funny thing is I love the River Raiders, the idea of those little dudes zipping over to their targets and stabbing them in the ankles cracks me up. I guess the model is just not doing anything for me is all.
Conversely, I haven't been the biggest fan of the MOW or Widowmaker aesthetics, but I knew I HAD to have Bulkhead and Ol' Grim the moment I saw them, rules be damned. So... I dunno.
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