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Post by Trollock on Mar 12, 2018 13:25:43 GMT
I want to see something similar combined arms themes Menoth have. As in you gains free stuff from units but get theme-benefit for beasts or vice-versa. Or another beast theme, that gives bonus to light beasts only. An elemental beast theme that allowed only elemental trolls (including EBDTs) would be really cool. No idea how to make that viable on the table though... I think the "combined" theme would be hard to work well in trolls. In menoth (and cryx and Khador) you can have 60 points of units and still have 4 heavies. We basically get 2 heavies and POSSIBLY a light in the same situation. That makes bonuses for beasts in an infantry based theme less attractive. I like the idea, but dont really see it working. You COULD do something like that in KC though. If you give our paltry ranged beasts something extreme like Flank: warrior you could allow KC to function with no access to a Mauler. That would also allow you to play the thematic beasts like the Blitzer (and D&S who should obviously be allowed in KC)... I really want that guy to be good. The concept is so cool!
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Post by deviantcad on Mar 12, 2018 13:57:03 GMT
I'd love to seen an elemental / lights theme. In part because when it s made the lights would go through CID.
Flank for beast in KC also seemed like an eloquent solution. Still wouldn't be an armor cracking list, but at least it gives you hope of not losing if they have 2-3 heavies.
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Mar 12, 2018 14:11:26 GMT
hmmm Slag troll vs a construct = +2D6 damage yes love that one But most of our lights can do serious work with this rule A revival of the EE theme Or any caster that can do it better now
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Post by deathbymelancholy on Mar 12, 2018 14:59:42 GMT
I still feel that giving some kind of bonus to non-theme list is the best way to balance it all out. Keep the themes interesting with synergies and bonuses, SotN and BoH, but also encourage originality outside them with plus 2 inches and free solos at 20 pts infantry (or something along those lines). For everybody, not just Trolls. If they are just vehemently opposed to non-theme lists then I guess I just want to see more tweaking with what is here. They could all be good with some minor modifications, some melee to KC for instance. I would also like to see solos freed up across themes more. You should not have to play X theme and only X theme to play solo Y, imo.
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Post by blackpenny on Mar 12, 2018 15:00:17 GMT
I agree that if themes are going to be this restrictive, then there needs to be a lot more of them. I'd like to see a southern theme next, something with the Thornwood maybe. Personally I've been building a lot of lists out of theme. I'm eager to play Grim1 with Mulg, throw Mantrap deep into units that are not ready for it.
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Post by cayterpius on Mar 12, 2018 15:10:55 GMT
I can't see too much wrong with an open generic theme where you can mix and match whatever you like but you don't get any theme bonuses, only the free points.
For example, 25 points of beasts and/or 20 points of infantry nets you a free solo, attachment, whatever. But that's it, no snowdrifts, no +1 to roll, none of that stuff.
The only way that would work though is if theme benefits were really good and you then had to choose between a specific theme with benefits or generic mix and match without.
Otherwise everyone would probably play generic.
Outside of that I'm also hoping for more themes (Thornwood, elemental, jungle or whatever the new lands are that Madrak has taken us to - whatever happened to that storyline anyway???), more solos, letting us play something from another faction would be super cool, and anything that reworks some of our lights and of course the Blitzer. Love that beast but it needs ... something.
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Mar 12, 2018 15:11:54 GMT
I just wish we had more combined arms lists.
That's one of the best parts of the Northkin theme.
Give me Scatter Gunners and melee infantry Give me Highwaymen, Warders, Scouts and Runeshapers in a list
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Mar 12, 2018 15:51:29 GMT
A shamanistic theme, with magic users. New models of course, including a non-character arc node option and an in-faction solo source for magic weapons. Also including up to 2x Dhunian Knot as free option (Infernal Machines precedent for 7 pt models for free). Yes PoD has Runeshapers/DK/Janissa, but beasts' points are the focus and generators of free models. If Carapace is going to continue to be a thing that is included (see CG faction and of course Dark Industries), TBs need to step up their magical game! Bombers (Carapace) and -1d6 Slags (immunity) ain't gonna be doing the job against opposing models they once were at range. And our unit-based shooting is neutered unless given a Feat-level (Horgle2) of damage buff. Just a plug for a 13 point Blitzer. Because A)it provides a point difference, B)might be taken at 13 instead of an EBDT, C)KC really needs all the help it can get! D)still doesn't provide that certain cost/abilities that seems to attract the collective us to spam it. Would KC be a successful thing if it granted 2x units with Burst Fire somehow? We'll know that PP 'jumped the shark' when we get a Pyg Theme
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Post by blackpenny on Mar 12, 2018 16:15:28 GMT
I like what's been said, give me the option to build my own army and make my own mistakes or successes, just don't make it where I can't compete. While we're on the subject of new models, an we get a character light? Or better yet a Full-blood troll warlock? My justification; the lore has shown us that the fullbloods can hold down a conversation, it's a magical world I don't feel it's that much of a stretch, Karchev, and I want it so gimme.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Mar 12, 2018 17:27:49 GMT
I just wish we had more combined arms lists. That's one of the best parts of the Northkin theme. Give me Scatter Gunners and melee infantry Give me Highwaymen, Warders, Scouts and Runeshapers in a list I think THAT is the advantage of SotN - the combined arms, not necessarily the theme benefit (though free models of course). Therefore it sets itself apart from the other themes as a choice. KC unfortunately sets itself apart, as being the theme that cannot handle armor, nor predictably compete in scenario, and thus must largely build to assassinate. Imagine KC with global non-warlock warrior models with Burst Fire. I'd postulate that even our Weapons Crews would not be 'broken' by that. Side note: My Cygnar Sons of the Tempest list got Falk (+2 ranged damage buff when APPLIED to enemy model(s), and Pistoleer (melee damage buff) and it is still significantly weak against the type of ARM I see in venue.
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Post by blackpenny on Mar 13, 2018 0:22:11 GMT
I just wish we had more combined arms lists. That's one of the best parts of the Northkin theme. Give me Scatter Gunners and melee infantry Give me Highwaymen, Warders, Scouts and Runeshapers in a list I think THAT is the advantage of SotN - the combined arms, not necessarily the theme benefit (though free models of course). Therefore it sets itself apart from the other themes as a choice. KC unfortunately sets itself apart, as being the theme that cannot handle armor, nor predictably compete in scenario, and thus must largely build to assassinate. Imagine KC with global non-warlock warrior models with Burst Fire. I'd postulate that even our Weapons Crews would not be 'broken' by that. Side note: My Cygnar Sons of the Tempest list got Falk (+2 ranged damage buff when APPLIED to enemy model(s), and Pistoleer (melee damage buff) and it is still significantly weak against the type of ARM I see in venue. Honestly I think that above all else makes SOTN the best theme. The only saving grace is that at least Highwaymen have gunfighter, still no replacement for fennblades though.
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Post by Trollock on Mar 13, 2018 11:47:56 GMT
Giving flank to beasts might have been a bit brash, but i just threw stuff at the wall hehe.
To be honest, i would also accept MORE restrictions on the beasts allowed in KC to make it more thematic, assuming you gave something (like flank or gang or wot not to the beasts) to compensate. KC, thematically should be the "civilized" beasts, right? Allow for Bomber, Blitzer, Dozer, Axer, Bouncer, Impaler. Those are the ones that belong there thematically. Then you have Rush (great even in a ranged list) and Earths Blessing and a Shield Guard available. Punching power is not available, but giving the beasts gang with infantry or each other would fix that. That would make for a more thematic theme, and that is at least part of the reason to have theme forces. Fire Eaters and Pyre Trolls and the HHH have no place in KC imo. They just make the list a different flavor of SotN, possibly with a WW or some SLuggers to make it look un-thematic. Really bad idea imo...
I realize that the kriel stone does not fit the theme either... The problem there is that the faction simply does not work with no stone. WAY too much work to try and get around that one... Same for the Fell Caller...
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Mar 13, 2018 12:20:34 GMT
Giving flank to beasts might have been a bit brash, but i just threw stuff at the wall hehe. To be honest, i would also accept MORE restrictions on the beasts allowed in KC to make it more thematic, assuming you gave something (like flank or gang or wot not to the beasts) to compensate. KC, thematically should be the "civilized" beasts, right? Allow for Bomber, Blitzer, Dozer, Axer, Bouncer, Impaler. Those are the ones that belong there thematically. Then you have Rush (great even in a ranged list) and Earths Blessing and a Shield Guard available. Punching power is not available, but giving the beasts gang with infantry or each other would fix that. That would make for a more thematic theme, and that is at least part of the reason to have theme forces. Fire Eaters and Pyre Trolls and the HHH have no place in KC imo. They just make the list a different flavor of SotN, possibly with a WW or some SLuggers to make it look un-thematic. Really bad idea imo... I realize that the kriel stone does not fit the theme either... The problem there is that the faction simply does not work with no stone. WAY too much work to try and get around that one... Same for the Fell Caller... I have to agree here. I would rather the theme was more restrictive and thus flavourful with better benefits.
What in the world do Highwaymen or Northkin Raiders have to do with the Kriel Company?
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Post by Trollock on Mar 13, 2018 12:36:07 GMT
I have to agree here. I would rather the theme was more restrictive and thus flavourful with better benefits.
What in the world do Highwaymen or Northkin Raiders have to do with the Kriel Company?
Id have to let HWM in to KC i think. They at least have guns, and they sure do not fit in any of the other themes
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Mar 13, 2018 13:39:16 GMT
I have to agree here. I would rather the theme was more restrictive and thus flavourful with better benefits.
What in the world do Highwaymen or Northkin Raiders have to do with the Kriel Company?
Id have to let HWM in to KC i think. They at least have guns, and they sure do not fit in any of the other themes I mean, in my mind, there is a clear Thornwood theme there. Jarl, Madrak, Grissel HWM, Kriel Warriors, HWM, Longriders, Horthol, Fennblades, Fell callers,
Where as Power of Dhunia should have Warders along with Runeshapers, Elemental trolls, Stone Scribe Chroniclers and represents casters like Horluk, Calandra, Horgle and Ragnor
We have Northkin which is now represented as Borka and Kolgrima, but is also the thematic home of champions.
As you said the Cygnar army influenced Trolls are led by Gunnbjorn and feature Pygs, weapon wielding warbeasts, Scatter gunners, Sluggers and Boomhowler.
Who does that leave?
Grim: Obviously thematically linked to Scouts and skinner. Swamp troll? Not much there at the moment.
Obviously you could separate Jarl and HWM from the Thornwood and make an outlaw theme, but these are the themes I see running through Trolls at the moment.
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