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Post by oncomingstorm on Jan 24, 2018 1:35:53 GMT
I have noticed 2 posters in particular who really do campaign hard to take away other people's toys (surprisingly Cygnarguy isn't one of them, although lightning stuff does need to die in a fire). It really is a bit revolting to see. The same two pulled similar stunts during the Cryx CiD. -und_ed Alternatively, some Legion players (and Cryx players, and Cygnar players, and Minions players) have truly absurd expectations as to how powerful their models should be. There is a subset of the playerbase that seems to think that the best response to OP crap in other factions is to have OP crap of their own, rather than bringing the OP crap down to a reasonable power level across the board. 'Chosen need to be buffed to survive Nemo3' is not an argument that I (or anyone) should be sympathetic to. Nor is 'the Blightbringer should be literally unassailable by anything short of a stacked Heavy'. There is currently a substantial list of models across...most...factions which should see measured nerfs for the health of game. At a glance, my list would look something like this: Definitely Nerf: Nemo3 (or just Electro-leaps), Storm Strider, TEP, Wraith Engine, Vlad1/Rockets combo, Derp Turtle, Ferox/Makeda combo, Dark Host (either the theme benefits or Bane Riders), Gun Bunnies, Hellmouths, Skin & Moans, Sacrifice Arcana. Potentially Nerf: Haley3, Magnus2 (b/c of unyielding change), AFG, Woldwyrd/Charger/Harpy/Grenadier (same problem with all of them - high output, cheap, and efficient ranged jacks/beasts that put out an amount of hurt disproportionate to their cost). If those models took (measured) nerfs, the game would be much better, and we'd hopefully stop seeing the cries for factions to get over-the-top models every. single. CID. ' because we need them to compeeeeete.'
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Post by mydnight on Jan 24, 2018 1:47:36 GMT
I think the second someone appeals to the current top and most likely OP meta-models as a justification for buffs their credibility really flies out the window.
Having said that I'm not sure why Trolls are referenced for this. They came out the CiD pretty good and bears were rightfully nerfed. They are still one of the best pieces in SoTN.
What CiD seems to miss is when certain models don't get playtested enough (e.g. pyg lookouts) and PP interprets this as 'they're fine'.
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Post by mcdermott on Jan 24, 2018 7:13:15 GMT
Seriously, PP has come right out and said they have posters whose feedback they're more prone to listen to. The screeching of the ones they don't doesn't matter except to annoy other readers of the forum.
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Post by cainuslupus on Jan 24, 2018 11:37:08 GMT
I think the second someone appeals to the current top and most likely OP meta-models as a justification for buffs their credibility really flies out the window. Having said that I'm not sure why Trolls are referenced for this. They came out the CiD pretty good and bears were rightfully nerfed. They are still one of the best pieces in SoTN. What CiD seems to miss is when certain models don't get playtested enough (e.g. pyg lookouts) and PP interprets this as 'they're fine'. Not really absurd, not at all. You invest money in new theme to be competitive, not - to be rolfstomped by usual suspects. If new stuff is unneded most won't buy it. It must be competitive, not broken.
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Post by jisidro on Jan 24, 2018 12:13:40 GMT
I have noticed 2 posters in particular who really do campaign hard to take away other people's toys (surprisingly Cygnarguy isn't one of them, although lightning stuff does need to die in a fire). It really is a bit revolting to see. The same two pulled similar stunts during the Cryx CiD. -und_ed Since people must play together and it is usually in a competitive setting it's everyone's toys.
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Post by neutralyze on Jan 24, 2018 13:25:14 GMT
I am also annoyed at the whining from other factions in the Legion CID. There are things that are overly powerful and other that are not good enough. The Chosen at armor 17 were fine. The healing portion of their card is a reactionary effect that can be shut down. This unit is finally an ok answer to low pow or mid pow guns which legion doesn’t have.
The blight bringers animus is not good for the game and his point cost was lowered significantly. I can see the animus changing time overall balanced and his point cost going back up.
Octavius from the forum got into a discussion with me on Facebook skorne memes about the chosen and how OP they are. Then again, he was upset that a 12 pt heavy without buffs couldn’t stand up well to double buffed chose. Who would of thought that an ironclad gets charged by heavy cav..........
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Post by jisidro on Jan 24, 2018 14:00:32 GMT
... Potentially Nerf: Haley3, Magnus2 (b/c of unyielding change), AFG, Woldwyrd/Charger/Harpy/Grenadier (same problem with all of them - high output, cheap, and efficient ranged jacks/beasts that put out an amount of hurt disproportionate to their cost). ... Not saying agree with the rest of the list but I definitely don't agree with the output evaluation of the Woldwyrd or the Harpy. The Woldwyrd is has 3 shots which is great but only 2 boosts for it, it's main selling point is that if he sniffs an upkeep/animus he goes balistic. Fixing that would be fixing the purgation ability. The Harpy has 3 boosts for it's two shots which I feel is ok... perhaps the rest of the light chassis is a bit more luxury that it could be but for me it's too soon for me to call. The Charger has 4 possible boosts for 1 focus from an outside source, MAT/RAT 6 and POW 13 and it's either in need of a swift kick in the nuts or become the light standard and the Grenadier has been getting buffs and is now pretty amazing with POW 15 on the charge, 3 shots with the "quality of life" amazing upgrade and the number of trenchers available, 14/15 statline, AD. It is a focus hungry warjack and perhaps that will keep him in line. IMO the Woldwyrd/Harpy are *not* in the same category as the charger/grenadier.
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Post by ForEver_Blight on Jan 24, 2018 14:28:48 GMT
Absolutely and it's getting on my nerves something fierce. I've tried to deal/counter with the "git gud" comments many of them are making. While I'm just straight up flagging all the passive aggressive BS. Like "You can have [blah] when we get 10 point super heavies".
It's beyond obnoxious and we've already seen that knee-jerk reactions can harm a model. Chosen at arm 16 are a joke. Might as well run warmongers instead and get more bodies with unyielding and vengeance.
Yes a lot of it has suddenly sprung up as Cygnar apologetics. Someone made the mistake of mentioning "Cygnar" and "balance" in a negative light. I know on the CiD board I said the best thing to do was ignore them and move on; test against other faction guns. But holy f'ing hell do they piss me off. We literally cannot even mention something concerning to us without them raising pitchforks and torches. Rallying behind how their jacks loose stats because of junior. Or lightning leaps are completely fair and balanced. And on and on with the most insane reasoning - "Your faction can only get nice things if Cygnar gets nicer things"
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Post by 36cygnar24guy36 on Jan 24, 2018 14:34:56 GMT
I have noticed 2 posters in particular who really do campaign hard to take away other people's toys (surprisingly Cygnarguy isn't one of them, although lightning stuff does need to die in a fire). It really is a bit revolting to see. The same two pulled similar stunts during the Cryx CiD. -und_ed Potentially Nerf: Haley3, Magnus2 (b/c of unyielding change), AFG, Woldwyrd/Charger/Harpy/Grenadier (same problem with all of them - high output, cheap, and efficient ranged jacks/beasts that put out an amount of hurt disproportionate to their cost). As someone who owns 9 painted Chargers, I cannot get on-board with this suggestion...
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Post by copperflame on Jan 24, 2018 15:12:52 GMT
Ha! I am no where near knowledgeable enough to know what needs to be nerfed or toned-down in other factions. While I think I have a decent mind around game balance or am reasonable enough to listen to those smarter than I am (note, that's a fair chunk of people so I try to do a lot of listening),... I wouldn't want to rattle off too much on the overall or other faction specifics.
Point is - the CID doesn't cover anything out of faction. It doesn't cover some points in our faction that could be considered worthy of analysis. Providing feed back that there are out of faction issues or that we should limit the CID changes in favor of waiting until other faction changes happens... doesn't seem like it gets Legion anywhere. That mindset would damage any effective progress (business, game, or otherwise).
Are there issues? Yes. Should we match against the worse offenders? No
But again, I applaud all of you who have provided feedback, especially constructive and well-thought-out feedback. Keep up the good work.
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Post by ForEver_Blight on Jan 24, 2018 15:21:09 GMT
Definitely Nerf: Nemo3 (or just Electro-leaps), Storm Strider, TEP, Wraith Engine, Vlad1/Rockets combo, Derp Turtle, Ferox/Makeda combo, Dark Host (either the theme benefits or Bane Riders), Gun Bunnies, Hellmouths, Skin & Moans, Sacrifice Arcana. Potentially Nerf: Haley3, Magnus2 (b/c of unyielding change), AFG, Woldwyrd/Charger/Harpy/Grenadier (same problem with all of them - high output, cheap, and efficient ranged jacks/beasts that put out an amount of hurt disproportionate to their cost). If those models took (measured) nerfs, the game would be much better, and we'd hopefully stop seeing the cries for factions to get over-the-top models every. single. CID. ' because we need them to compeeeeete.' 1) that's a terribly long list. 2) that's an entirely different list from 6-8 months ago. Is it just going to be a never ending cycle of waiting for current top dogs to get nerfed? <- rhetorical Seriously though, I understand the answer to Over powered models should not be more over powered models. But what is the game to do? Are we expected to sit and twiddle our thumbs as everything in our faction is preyed upon by a certain game mechanic that is currently very powerful (shooting that is). If things go a little better for the infantry models in CiD, we will have a game into low pow and mid range ranged damage. It's the prevalence of really high quality ranged damage that still just clears of off the board. But that's not just a Legion issue. It's also not just Cygnar doing the shooting. As you stated, Vlad1 rockets. Ossrum and that Cricket battle engine. Etc, etc... I'm not saying that Legion needs arm 20 carapace chosen to withstand shooting. I'm not even advocating anything like that on the CiD forums. This is strictly a moral dilemma I want to see the answers people have. Do we wait for the power models to get taken down a notch. Or do we advocate for models/tech to deal with them? Shooting became pretty powerful and Ret got a release pack with quite a lot of shield guards. Farrow Valkries just came out as well. It seems PP is willing to hand out the anti-shooting tech. I'm in the group that we should just be given the options to deal with the problem. Whether we want to utilize it is our choice.
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Post by cainuslupus on Jan 24, 2018 17:40:46 GMT
I am also annoyed at the whining from other factions in the Legion CID. There are things that are overly powerful and other that are not good enough. The Chosen at armor 17 were fine. The healing portion of their card is a reactionary effect that can be shut down. This unit is finally an ok answer to low pow or mid pow guns which legion doesn’t have. The blight bringers animus is not good for the game and his point cost was lowered significantly. I can see the animus changing time overall balanced and his point cost going back up. Octavius from the forum got into a discussion with me on Facebook skorne memes about the chosen and how OP they are. Then again, he was upset that a 12 pt heavy without buffs couldn’t stand up well to double buffed chose. Who would of thought that an ironclad gets charged by heavy cav.......... Well, his arguments are pretty hilarious and guy is so blatant it hurts. I also believe Chosen were ok at 12/17 stats. Hope PP sorts it out. Since your voice is far more impportant than average Joes (which is only fair) I'm little hopeful.
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Post by oncomingstorm on Jan 24, 2018 19:04:55 GMT
Definitely Nerf: Nemo3 (or just Electro-leaps), Storm Strider, TEP, Wraith Engine, Vlad1/Rockets combo, Derp Turtle, Ferox/Makeda combo, Dark Host (either the theme benefits or Bane Riders), Gun Bunnies, Hellmouths, Skin & Moans, Sacrifice Arcana. Potentially Nerf: Haley3, Magnus2 (b/c of unyielding change), AFG, Woldwyrd/Charger/Harpy/Grenadier (same problem with all of them - high output, cheap, and efficient ranged jacks/beasts that put out an amount of hurt disproportionate to their cost). If those models took (measured) nerfs, the game would be much better, and we'd hopefully stop seeing the cries for factions to get over-the-top models every. single. CID. ' because we need them to compeeeeete.' 1) that's a terribly long list. 2) that's an entirely different list from 6-8 months ago. Is it just going to be a never ending cycle of waiting for current top dogs to get nerfed? <- rhetorical Seriously though, I understand the answer to Over powered models should not be more over powered models. But what is the game to do? Are we expected to sit and twiddle our thumbs as everything in our faction is preyed upon by a certain game mechanic that is currently very powerful (shooting that is). If things go a little better for the infantry models in CiD, we will have a game into low pow and mid range ranged damage. It's the prevalence of really high quality ranged damage that still just clears of off the board. But that's not just a Legion issue. It's also not just Cygnar doing the shooting. As you stated, Vlad1 rockets. Ossrum and that Cricket battle engine. Etc, etc... I'm not saying that Legion needs arm 20 carapace chosen to withstand shooting. I'm not even advocating anything like that on the CiD forums. This is strictly a moral dilemma I want to see the answers people have. Do we wait for the power models to get taken down a notch. Or do we advocate for models/tech to deal with them? Shooting became pretty powerful and Ret got a release pack with quite a lot of shield guards. Farrow Valkries just came out as well. It seems PP is willing to hand out the anti-shooting tech. I'm in the group that we should just be given the options to deal with the problem. Whether we want to utilize it is our choice. It's....really not a long list. It's like...0.1% of all of the models in the game, even if you include the 'maybe nerf' models. As for these models not being a problem a year ago...that's true for some of them - the Battle Engines hadn't gotten buffed at that point, nor had Dark Host, and Harpies weren't released, etc. However, many of the other models were definitely on my radar before that. Nemo3 has been an issue since the beginning of Mk3, he's just swapped from Stormlances to Storm Striders (and the list is probably better for it). Haley3 has been a very strong caster since Mk2. Vlad Rockets has been a thing forever...etc. Pretty much all of the models that are on this list WERE in fact on my list of problem models last year, though they were lower down - because PP has been doing a decent job of nerfing the worst offenders. jisidro - I definitely think that the Wyrd is overhyped, and that it's currently suffering more from 'being the only really threatening thing in Circle' than truly being overpowered. I think it could stand to go to 10 points, though. 36cygnar24guy36 - the fact that you have 9 chargers in a faction with as deep a roster as cygnar should serve as an indication that they may be overpowered. It's one thing to spam, say, scarsfell griffons, because the other options are legitimately not good, it's another to run 9 of a jack in a faction overflowing with good lights. Personally, I think that all 4 of the jacks/beasts I listed have a negative impact on the health of game, because the amount of firepower they put out (and the difficulty of removing them) is just oppressive for their costs, and takes certain lists out of the game. If pressed, I'd rank them as Charger > Grenadier > Woldwyrd > Harpy, largely based on the level of efficiency they are able to leverage. As to how I'd change them... Charger - ROF 2 > Reload (1). potentially reduce cost to 8. Lets it continue to be threatening, but also require most caster input before it starts taking massive chunks out of heavies and assassinating casters. Grenadier - DEF 13, Arm 16, Pow 11. Make it a focused anti-infantry warjack, AND make it possible to remove with normal anti-warjack tools. Def 14 is fine for a dodgy close range jack like the minuteman, less so for a ranged jack like the Grenadier. Woldwyrd - Cost 10. Make it just a little harder to spam, takes the fulcrum + wyrds combo from 'expensive' to 'do I really need this?' Harpy - POW 12...maybe some other small buff. Currently it's just a little too effective at taking out hard targets, especially given the amount of focus efficiency in Ret. It can still control hard targets with push/KD, it's fine for it not to be able to kill them singlehandedly. FTR, I play Ret and Circle. While I have my biases, I am capable of recognizing when a model in my faction is above the curve and may deserve a nerf. I do wish that some players (and it does seem to by Cygnar and Cryx players moreso than other factions) could do the same.
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Post by oncomingstorm on Jan 24, 2018 19:08:36 GMT
I am also annoyed at the whining from other factions in the Legion CID. There are things that are overly powerful and other that are not good enough. The Chosen at armor 17 were fine. The healing portion of their card is a reactionary effect that can be shut down. This unit is finally an ok answer to low pow or mid pow guns which legion doesn’t have. The blight bringers animus is not good for the game and his point cost was lowered significantly. I can see the animus changing time overall balanced and his point cost going back up. Octavius from the forum got into a discussion with me on Facebook skorne memes about the chosen and how OP they are. Then again, he was upset that a 12 pt heavy without buffs couldn’t stand up well to double buffed chose. Who would of thought that an ironclad gets charged by heavy cav.......... Well, his arguments are pretty hilarious and guy is so blatant it hurts. I also believe Chosen were ok at 12/17 stats. Hope PP sorts it out. Since your voice is far more impportant than average Joes (which is only fair) I'm little hopeful. Octavius is either a Troll, or has the worst case of faction bias I've ever seen. I still remember him defending Stormlances...then Haley2...and now Nemo3.
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Post by neutralyze on Jan 24, 2018 20:22:13 GMT
I am also annoyed at the whining from other factions in the Legion CID. There are things that are overly powerful and other that are not good enough. The Chosen at armor 17 were fine. The healing portion of their card is a reactionary effect that can be shut down. This unit is finally an ok answer to low pow or mid pow guns which legion doesn’t have. The blight bringers animus is not good for the game and his point cost was lowered significantly. I can see the animus changing time overall balanced and his point cost going back up. Octavius from the forum got into a discussion with me on Facebook skorne memes about the chosen and how OP they are. Then again, he was upset that a 12 pt heavy without buffs couldn’t stand up well to double buffed chose. Who would of thought that an ironclad gets charged by heavy cav.......... Well, his arguments are pretty hilarious and guy is so blatant it hurts. I also believe Chosen were ok at 12/17 stats. Hope PP sorts it out. Since your voice is far more impportant than average Joes (which is only fair) I'm little hopeful. My voice is only a voice. It carries no more weight than anyone else’s. All the matters is that we work together to give good constructive feedback.
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