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Post by Cryptix on Mar 13, 2017 17:49:27 GMT
Immovable Object - Non-character Warjacks, Battle Mechanics, Man-of-War units, Man-o-War solos, Man-o-War Battle Engines only. - For every 20 points of Man-o-War models, get a free medium-based solo/unit attachment or a minimum unit of Battle Mechanics - Man-o-War Kovniks become FA:U - Man-o-War units gain Immovable Object
Unstoppable Force - Non-character Warjacks, Iron Fang units, Iron Fang solos. - For every 20 points of Iron Fang units, gain a free Iron Fang solo or unit attachment - Iron Fang units gain Tough - Weapons with the Lance rule lose it.
How does this look? I think it might make some of the more questionably competitive units worth it again.
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Post by chrisbatson on Mar 13, 2017 17:59:47 GMT
I think that 3 free Drakhuns is probably OP. I'd cut the free to infantry or keep it at med base.
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Post by Cryptix on Mar 13, 2017 18:04:48 GMT
I think that 3 free Drakhuns is probably OP. I'd cut the free to infantry or keep it at med base. I didn't even think about that, I was thinking of the new large-based solo rumored in the theme book.
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studderingdave
Junior Strategist
May the Gods have mercy on your soul.
Posts: 114
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Post by studderingdave on Mar 13, 2017 18:13:18 GMT
I'm hoping the MOW theme is more dynamic:
All warcasters
All MOW units and MOW solos
All non character warjacks
Mechanic units
MOW units gain relentless charge
For every twenty points of units add a command attachment or not cavalry solo free of cost.
Warjacks gain Roadblock
MOW units gain +2 SPD for the first round of the game.
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Post by zerfius on Mar 13, 2017 19:08:46 GMT
Why are non-character warjacks almost always excluded from theme lists?
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wendan
Junior Strategist
Posts: 785
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Post by wendan on Mar 13, 2017 19:11:35 GMT
So that the casters are restricted a little. Theme forces would be even rougher if people could take Torch, Ruin, Behemoth and Beast!
Luckily, casters can take their jacks. So Butcher can take Ruin in any theme so far.
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Post by Cryptix on Mar 13, 2017 19:14:42 GMT
I still think the Irusk should get access to Behemoth - even if it isn't his, he's still commander-in-chief.
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wendan
Junior Strategist
Posts: 785
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Post by wendan on Mar 13, 2017 19:16:18 GMT
I mean, Irusk and Karchev have both had him in theme in the past.
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Post by Cryptix on Mar 13, 2017 19:22:50 GMT
I knew Irusk, but Karchev?
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wendan
Junior Strategist
Posts: 785
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Post by wendan on Mar 13, 2017 19:27:26 GMT
Yeah, his old Warjack theme.
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Post by chrisbatson on Mar 13, 2017 19:39:56 GMT
I think there was some "blurb/leak" that mentioned something about MoW being able to ignore movement penalites/debuffs.
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Post by smoothcriminal on Mar 13, 2017 23:34:13 GMT
At this point I don't care about bonuses. Just give me 1 full shockie boat per 20pts and 4 full fang units with uas and kovniks under 75pts.
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Post by Tekanan on Mar 14, 2017 1:28:47 GMT
Immovable Object - Non-character Warjacks, Battle Mechanics, Man-of-War units, Man-o-War solos, Man-o-War Battle Engines only. - For every 20 points of Man-o-War models, get a free medium-based solo/unit attachment or a minimum unit of Battle Mechanics - Man-o-War Kovniks become FA:U - Man-o-War units gain Immovable Object How does this look? I think it might make some of the more questionably competitive units worth it again. I actually really like Mk.II's Steam & Steel! You got it right in terms the feel of a MoW theme. For Mk.III, I'd do the following: Steam & Steel- Non-character Warjacks, Battle Mechaniks, Man-of-War units, Man-o-War solos, Man-o-War Battle Engines only. - For every 20 points of Man-o-War models, get a free minimum unit of Battle Mechaniks - For every Man-o-War Kovnik solo, a Man-o-War unit gain Advance Move. - Man-o-War Solos can be redeployed at the start of the game before the first turn is taken. - Man-o-War Warrior Models and Man-o-War Battle Engines gain Girded. I really like the idea of free Battle Mechaniks. MoW armour isn't the most reliable with a tendency to cook its pilot inside sometimes. Battle Mechaniks are required on the battlefield to ensure this does not happen! It's either Advance Move or Relentless Charge. However, I feel Advance Move fits the fluff better since the Mk.II version has already set the precedence. I added Girded because I think an army-wide Immovable Object is kinda OP. Girded fits it fluff-wise in a sense that you have hulking mass of armoured steel walking through as the bombardment smokes clear up.
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Post by AdeptusB on Mar 14, 2017 15:43:53 GMT
I would love it if the MoW Theme Force allowed you to take the Battle Mechanik Officer as a Solo rather than an Attachment.
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Post by enimaz on Mar 14, 2017 15:55:49 GMT
Whatever it is, I just hope it makes the Bombardiers playable. My favorite looking infantry is nothing but a dust magnet atm.
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