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Post by Forsaken on Jun 29, 2018 20:13:26 GMT
I would imagine the rationale behind the change in animus from Mk2 to Mk3, is that they felt that 'Earths Blessing' was something all Circle Warlocks needed/should to have access to. If they had just left it on the Woldwatcher, then themes that only allow living warbeasts would never be able to access Earths Blessing. This implies that MK3 was designed with themes in mind... Does anyone think so? I do think themes were intended, in some form, from the onset. They probably went through some changes though. I also think some work as intended better then others too.
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Post by Forsaken on Jun 29, 2018 19:58:04 GMT
I'm also looking to delve into Wurmie in Bones (imagine, that it's almost like there is some sort of recent format change that encourages him) so I will be watching this thread closesly.
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Post by Forsaken on Jun 29, 2018 19:44:44 GMT
I think getting an Alpha and either evade or kill enough for retaliation to be weak is "the circle thing", on paper at least. Everyone plays Bones just to not deal with this playstile and it might become much better once the wolves are down 2 points and get pathfinder (the spoilers strongly hint towards this). For Trolls, I think: What is better than "taking the enemy Alpha then retaliating back"? Getting the Alpha yourself, then still having the staying power that defines the faction. I think people need to figure out how Circle MKIII really works in the hit&run/Alpha Strike style, after they changed much of the mobility. If you do not use this and try to trade head on, then you should probably not play circle or just stick to bones... (I'm not trying to insult anyone, or their playstile. It could be that playing Circle in this Hit&Run fashion doesn't even work in MKIII - so please don't be offended! ) I think that's the issue though, Even in bones you have to cheat trades into more spammy lists. Casters Like Krueger and Wurmwood and so popular because they enable the trade cheating play-style. But in Devo host, the list plays super Blunt, and in Wild hunt and Secret masters, you struggle to trade in the first place, let alone cheat at it Part of the issue as well is the devs have handed out PF like candy to all the other factions, so our terrain generation just does not work the way it should. Pathfinder has become more and more prevalent recently, even living Circle beasts are getting it now. Just in time.
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Post by Forsaken on Jun 29, 2018 19:29:37 GMT
This is a topic I've always being interested in since I was one of those players playing outside of Krueger/Brad/Morv and I suffered a lot from this change, so I gave a lot of thoughts about possible answers. I agree that, with where the game is sitting now, a return of a straight +2" threat would probably be too much, expecially if the supposed CiD changes are going throught. My proposal would be a different animus providing +2" spd and +2 mat for trample and slam attacks. This way we can keep the goat fluff (even more goatish if you ask me! ^^) AND get a situational threat extender. Considering the loss of initials I am sure it would be totally viable and not a game breaker while still retaining the option of a conditional extender. Also, it would situationally fix mat, another issue we have with several beasts. (it could also last one round, so having a minor sinergy with the rare counterslam) My2cents- It's funny you bring this up. I've been thinking about this very thing for the last 2 days. I do however like the Earth's Blessing on a living beast, it makes a big difference for many of our def reliant warlocks. Somebody mentioned this animus would be better for the Razorwing and I agree.
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Post by Forsaken on Jun 29, 2018 18:56:01 GMT
On a side note: What do you guys think about the gnarlhorn picking up bulldoze to improve his counter slam? Either just when he counter slams, whenever he slams, or always in effect?
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Post by Forsaken on Jun 27, 2018 18:31:12 GMT
I really don't think they would fix the theme. It is compelling enough with just the cheaper beasts with all native PF. If anything it needs some more depth in its solo options. Sentry Stones make more sense in Secret masters than Call of the wild anyway. Lack of Solo depth is kinda of a Circle issue...Perhaps a hordes issue? Sentry Stones would be good in any theme... prettu sure it's a reason to either change or not put it everywhere. If we are not about raw threat then I'd like to see a unit added, a screen of some sort that casters could buff and use... or, repeating myself, a Blackclad liason (aka ranking officer). I actually think there is a high probability that we will get some sort of ranking officer for the Secret Masters CID. But that is probably a loooonnng way off.
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Post by Forsaken on May 9, 2018 6:32:16 GMT
Anybody looking for games could use the facebook group War Machine-Hordes Vancouver.
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Post by Forsaken on May 9, 2018 6:24:17 GMT
I've done well in some scenarios with reeves, a war wolf, a wild argus and a reeve hunter as commander.
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Post by Forsaken on May 9, 2018 1:53:35 GMT
Something to consider: lately PP has been handing out character UAs/support solos so I expect that is what the bloopack will get.
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Post by Forsaken on Mar 22, 2018 3:58:26 GMT
I thought this too. Then I actually played it and was sad Ambushing Wolves of Orboros are good. What else does the theme do? Oh right, free 2 point solos.
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Post by Forsaken on Mar 11, 2018 2:25:17 GMT
I so badly want the gnarlhorn to be awesome. I love the (old) model and often put him in lists, usually inspite of my experiences with him. And then he fails to accomplish much. I'm becoming resigned to the fact that he is a 12 point slam-bot who I bring so my high def caster can't be knocked down or made stationary. But it sucks. Has anybody else noticed that Hunter's mark doesn't do anything for his slams? In fact because of how slams work he threatens half an inch less then he does on his regular charge. He's a spd 5, def 12 beast without pathfinder in a faction supposedly known for being fast and agile so what's his tradeoff? At def 12 arm 18 with 26 boxes he's pretty fragile. Cygnar has light jacks that cost 2/3 what he does that are more survivable, Trollbloods have lightbeasts that are as well. Even Circle pretty much does with the Woldwatcher (who also brings his animus). His threat output is just good enough to be decent with a buff. He can sometimes kill fast things with a mat buff or sometimes kill hard things with a damage buff. Counterslam is extremely frustrating because it's almost impossible to use, except occasionally with admonition, hence nobody else has it. I so badly want him to be awesome, but he's not, he's kinda ok.
Rant over.
Shadowhorns, Riphorns and Brennos are kinda cool though. I do think the best way to get value out of all 4 satyr is through Kaya3.
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Post by Forsaken on Mar 11, 2018 1:11:48 GMT
Love them or hate them I just don't understand MA 6 on the oldest, and supposedly one of the most powerful, groups of mages on Caen. Why do druids get the magic shaft? Even a bunch of our warlocks have lowish fury stats. Your going to tell me that a random swamp witch or dudes with a cold fetish are more powerful then guys born with a primordial connection to the life force of the whole planet and have been trained by the oldest magic order since they were infants? The Circle Orboros has literally been active for centaries longer then other humans have had access to magic.
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Post by Forsaken on Mar 3, 2018 11:59:02 GMT
Guys what do ya Think about nyss hunters? There pretty good at a lot of things but not usually great enough at anything to warrant their cost and being non-faction. Also, the models are dated and frustrating.
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Post by Forsaken on Mar 1, 2018 13:57:44 GMT
Kaya2 likes Call of the Wild and does alright in Dhost (with a largish battle group) but if your looking to be competative she may be a little behind the curve, especially since our living beasts are pricey. DHost is a strong theme with several other casters as well and will likely have it's existing problems address when our CID comes up (maybe living beasts too hopefully). Not knowing your Bones list or if your using Balder2 or Krueger2 it is a bit hard to say but both can be strong casters. Try building Balder2 in DHost see how he pairs to Krueger in your Bones (Baulder can bring Megalith to DHost remember).
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Post by Forsaken on Mar 1, 2018 13:41:54 GMT
So for those of you following the CID and the preposed next ADR list I have a theory. Morvanah1 seems like an odd choice and we know we have a CID coming for the Tharn/Devourer's Host in the nearish future that includes a lady Tharn warlock. Are they actually putting our new Tharn caster into the ADR and just using Morvanah1 as a place holder? DHost is one of our themes and all the other themes that have gone through CID recently seem to be present in both theme and the new caster. That being said Morvanah1 is possibly going to be looked at in the DHost CID too. Also, based on the schedule we know any Tharn releases may not be available at the time of the ADR release. They may just cycle the new warlock in at the first rotation. What do you guys think?
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