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Post by Forsaken on Sept 20, 2018 18:29:05 GMT
So what exactly do winter Argus get from Kaya 3? Synergy only works on melee attacks so those sprays do nothing,no assault shot or gunfighter so can't even get the sprays in melee right? How does it play? I mean 5 wild Argus can wreck face with the combo bite. I just don't see what frostwolves add to the list With the feat you can walk through models and be immune to feee strikes. You can spray things from behind, or spray the back lines. Combo strike is pretty bad with synergy tbh. You do 3 more damage at best. Better to have more attacks often enough. I'm inclined to disagree. I find the wild argus is good for starting the synergy chain. Against many targets he's nearly auto hitting and combo-bite lets you get some damage on higher armor without the damage buff.
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Post by Forsaken on Sept 19, 2018 0:47:31 GMT
I don't know if I saw correctly. Did you guys get 2nd at WTC? If so congratulations.
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Post by Forsaken on Sept 19, 2018 0:31:42 GMT
Thanks for the recap. Will you be doing any battle reports for these or no because of the lack of pictures?
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Post by Forsaken on Sept 19, 2018 0:25:27 GMT
Look, just don't bother. It doesn't work and isn't worth the effort of trying to make it work.
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Post by Forsaken on Sept 19, 2018 0:23:21 GMT
Ok. CID is over. Now where do the fuzzies fit if the last changes go through? Pathfinder is available to almost the entire faction now. 3 beasts gained increased melee damage, our 10inch spray gained a point of rat. Brennos has different (probably better?) support options now. Raptor, I don't know. Ghetorix is beefier. Most are cheaper so can get more into their lists.
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Post by Forsaken on Sept 18, 2018 2:50:18 GMT
I feel like a few of the models could have used another week. Some are great, many are good, some are just shy of good/great and somethings will likely be a little different after the internal play testing. Pathfinder in Circle! Yes!!
Stormraptor and the Well both need a clever hand for internal testing. The legacy Tharn mostly seemed good (with the possible exception of Bloodweaver attack options and granted vengeance). The new models are fairly interesting and will see sales (Iona could maybe use some tweaks). The living beasts are all better then they were, even the ones that could still use a change (I'm looking at you satyrs). The theme benefits are different then they were but mostly equivalent. Morvahnna's...I don't know. Overall, I will continue largely the way I have always gone.
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Post by Forsaken on Sept 11, 2018 5:26:34 GMT
Jaden did you split from LoS I am not seeing any of your battle reports on there. Oops, didn't post here, I'm doing a redesign of the site, everything should be back up in the next couple days Got me worried there for a sec.
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Post by Forsaken on Sept 9, 2018 13:16:42 GMT
Thanks for the replies everyone good to know what people are interested in reading. I've got 3 ish battle reports coming this weekend, so stay tuned for those. Also, this is what I'm taking to Attack X next weekend unless I chicken out to Grymkin. Prepare to be amazed... Kaya 3 - Stalker - Feral - Pureblood - Winter Argus - Winter Argus - Winter Argus - Winter Argus - Winter Argus - Argus Moonhound Gobber Chef Blackclad Wayfarer Blackclad Wayfarer Shifting Stones Shifting Stones Yeah I might be crazy..but....should be fun right? Interesting. I look forward to seeing this crazy puppy list in Kamloops. Did you have 5 painted winter argus or are you aquiring?
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Post by Forsaken on Sept 5, 2018 0:39:04 GMT
I'm fairly pessimistic about Warpwolves. I feel pretty strongly that they will see minimal play unless they see some significant revisions to their concept, but...I'm also fairly convinced (given that literally nothing changed for living beasts between lock and load spoilers and CID release date) that this is a Khador warjack situation, where the Devs have given us their hotfix for the beasts, and the models are 'ostensibly' in CID, but they're not REALLY up for significant discussion or revision. Then again, I also think that the bigger issue with Warpwolves is their dogganm theme list, and the fact that they're statted like beasts that have access to significant external support (which they kind of did in Mk2, with things like Bounding and Lightning Strike) and Caster support (which they also kinda did in Mk2, at least comparative to other casters, before PP started giving out escort/mobility/stupidly powerful field marshals like candy in Mk3) when they've really got neither at this point. CotW could actually see some very simple changes to help it out. Main drawback is the lack of durable solos for controlling flags and units for zones which creates horrible scenario play. In my mind this can be overcome with a couple of additions and a fix to the lord of the feast. - Fix druids and throw them in CotW - Allow the death wolves in CotW (with a starting corpse on each member) - Complete the fixes to the LotF such that he's usable outside of devHost - Make the Well of Oboros do more for living warbeasts and cut its connection to wolds - Change prowl on the stone keeper back to stealth - Upgrade shifting stones teleport to 10" - Reduce free point thresh hold to 25pts of beasts (or allow structures to add to free points) - Allow gallows groves to be taken in pairs for free Any other fixes will require new models to be released and I don't see that happening any time soon. Okay so I typed all that out and then realized its not so simple. There's a ton of drawbacks there that need to be addressed. Much of this is outside of the scope of this CID and I don't think we can expect direct changes to CotW. That is a shame because if we don't get the changes we need now it will definitely be years before we get another chance. However, as much as CotW needs a bit of work Wildhunt and Secret Masters need it more (especially SM) so they should get CIDs before CotW. That said we can however hopefully get the satyrs, warpwolves, stormraptor, LotF and Well into a good spot which will go a long ways to making CotW work. The changes we've seen so far are a step in the right direction we just need to be able to take them further. I'm personally not looking for buffs I just want them to be be where it seems these models are meant to be and for some sort of cohesion within this faction. Circle needs to get a clearer identity and our beasts should be a big part of that identity.
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Post by Forsaken on Sept 5, 2018 0:03:29 GMT
It is worth noting we have a dedicated lesser/full warlock for birds though. Who still can't make SR remotely worth its points! Not even in her 2 version! Not yet, what I'm saying is that it's an advantage we have for when we can get the zap chicken into a reasonable place. I also do think though that there is some perplexing abilities on the Una's, especially Una1.
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Post by Forsaken on Sept 4, 2018 23:58:29 GMT
The color scheme on these models really pop. I almost always enjoy alternate colors on Circle.
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Post by Forsaken on Sept 4, 2018 23:44:42 GMT
I do find the groves to be pretty vulnerable without prowl and often too slow to contribute to such a mobile list. Any warbeasts that Kaya2 brings can get the benefit of shadowpack. I do like a wilder with her though, it offers fury management and a slightly larger control area if she spreads out.
I also feel LotF can't do enough without corpses here. Kaya2 also wants the gnarlhorns animus because no knockdown/stationary can save her ass.
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Post by Forsaken on Sept 4, 2018 1:43:38 GMT
There is nothing wrong with Ionna’s Feat affecting allFF warrior models. Cyrenia for the exact same change and it broke nothing it just gave PoM a really deep caster with a butload of List diversity which is good for the game. I would even argue she is better in GotT than any of the flameguard casters outside of maybe Thyra. Right now, Iona would open up Wild Hunt. It supports her playstyle of mixed BG. As well as gives her more diversity in list selection. Limiting a caster to one theme limits list diversity and creativity. I would even say keep Iona's feat as is but make just the rerolls apply to any infantry. Just something. Maybe we won't be favorable to play her in other themes but at lest it's an option. As is we have casters with heavy restrictions or that are outright forbidden in certain themes. Una2 (and Una1) can't realistically play Bones, Bradigus straight up can't play CotW or DH, no non blackclads in Secret Masters (that's 5 warlocks now). On the other hand when a model is missing a small component in a theme they can still see some play. The Kaya's and Kromac's, Grayle and Balder's all have components that are negated in some themes but never their entire feat and I think can be nearly as good as usual for fun games.
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Post by Forsaken on Sept 4, 2018 0:50:34 GMT
To OP: I'm a big fan of the Kaya's as well. Also one of the reasons I chose Circle.
Kaya1 is broken and in desperate need of a complete overhaul and has been since half way through mark II. She has 2 decent things on her cards and a whole lotta wtf.
Kaya2 is I think somewhat viable though. CotW is mostly where she wants to be but she can do pretty well in any of our living beast themes, especially with living beasts gaining native pathfinder and the beast point drops in CID. Shadowpack is very good for dealing with guns and forced evo is one of the best beast spells in the game. She is abysmally low on battlegroup points but that is essentially paying for Laris (who is pretty sweet). Try running her with 1-2 warpwolves and a bunch of lights/mediums then get into your opponent as quick as possible. A feral with forced evo can afford to warp speed and with hunter's mark or a channeled dogpile threatens a 14 inch alpha (16 if you manage both) which can then potentially teleport back or at def16 ignore some hits. Shadowhorns threat 12in with a leap or charge on hunter's mark target and can animus for free in CotW. Wild argus under forced evo is 3-5 pow 14s (16s with primal) or his combo bite is pow 18-20. Laris is also a decent forced evo target because at def17 he's a tricky target. Kaya's list is a super mobile, super aggressive glass canon that wants to cripple your opponent and then ask what he will do about it. Also, try this trick: run Laris hard at flank, spirit shift Kaya to him and feat, bring multiple heavies with her (after they do whatever they like in their activation).
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Post by Forsaken on Sept 3, 2018 23:56:41 GMT
It is worth noting we have a dedicated lesser/full warlock for birds though.
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