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Post by wolfchild on May 8, 2018 6:34:08 GMT
I’ve been looking around and can’t seem to find any advice on how to get good use out of our Bloodweavers. There’s a lot of players on here that love them and pre-themepocalypse I used to hear about double ‘weavers a lot, but I must be doing something wrong with mine.
My own experiences tell me this: There’s enough anti-stealth tech out there to straight shoot em or drift templates over them, if anything hits em they’re dead. Mat 6 needs gang against a lot of foes, but there’s often too few left to really help each other, or I roll well on the ones near the same target n it’s wasted elsewhere. Low (MAT and) P+S means novelty blood magic effects rarely come into play and then do very little for it (can’t remember bloodburst killing anything since early MkII) They’re normally too far from beasts to heal any, or beasts r still full while they’re busy dying. Grievous wounds I guess could be great vs trolls, Rupert or some mini feats, but they’re not in my local meta.... I could use it vs a beast that something of mine failed to but nearly killed? The Nightwitch ‘killing spree’ doesn’t go too well to help gang and I’ve rarely seen my unit kill more than 1 mini anyway. The only use I’ve been able to get from them is to run up to screen/jam up the enemy where they won’t just trample.
Don’t wanna sound so negative.... I love the minis and would love to give them more table time. At 8pts they’re a nice cheap unit too, but I’ve even prioritised the wolfrider champion over them for what she can do! (She rarely does anything, cos her threat is enough for folks to target her, but that keeps other things alive), the Bloodweavers aren’t really a threat in my experience.
Please help me make these ladies do their thing properly.
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Post by paradox on May 8, 2018 14:31:36 GMT
I have the hardest time delivering them. They seem to do OK, it's just getting them there.
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Post by Dev Null on May 8, 2018 15:36:46 GMT
...or I roll well on the ones near the same target n it’s wasted elsewhere. Try rolling luckier? No serious advice, I'm afraid. They're cheap, and worth every penny you paid for them? Grievous Wounds was always the selling point for me, and if you don't need it, count yourself lucky and move along.
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Post by macdaddy on May 8, 2018 15:43:47 GMT
Pretty much always take a knight witch with them because killing spree can be super relevant sometimes (even if it doesn't always work with gang -___-)
As already mentioned, you take them for Grevious wounds.
They should probably be screened by ravagers or something a bit tougher, as they will die to anything that breathes at them.
I like them in this baldur 1 list: [Theme] The Devourer's Host
(Baldur 1) Baldur the Stonecleaver [+31] - Ghetorix [21] - Megalith [20] Bloodweaver Night Witch [4] Bloodweaver Night Witch [4] Death Wolves [9] Tharn Bloodweavers [8] Tharn Bloodweavers [8] Tharn Ravagers (max) [16] - Tharn Ravager Chieftain [0(5)] Tharn Ravagers (max) [16] - Tharn Ravager Chieftain [0(5)]
Basically clump up, march a bunch of tough No KD, tharn in front, bloowdweavers follow close behind, immune to blast and stealth. Feat for +4 def and garantee alpha. Ravgers under Stone skin punch something and cripple, Bloowdweaves proc grevious/finish the target off, or you send them in first to remove tough and healing to make things easier for the ravagers.
Its clunky and very tightly packed, but It almost always gets where you need it to go.
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Post by streetpizza on May 8, 2018 15:59:42 GMT
Use them with Kreuger1 and put lightning tendrils on them to clear infantry even harder.
That's the only place I've really enjoyed them.
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Post by wolfchild on May 8, 2018 20:29:15 GMT
macdaddy thanks, I appreciate ur full answer, but I don’t have a Baldur and hoping to make them work without relying on a particular feat/warlock. No unit should only work under a particular warlock/caster. Currently I own: Krueger2 Kromac1 Kaya1 and I’ve proxied: Una1 as 2Una Wolfrider Champ as Kaya3 I can try running them behind my Ravagers, but without blast immunity or some other defensive tech I’m not sure how to get em in n do anything useful.
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Post by macdaddy on May 8, 2018 21:14:53 GMT
macdaddy thanks, I appreciate ur full answer, but I don’t have a Baldur and hoping to make them work without relying on a particular feat/warlock. No unit should only work under a particular warlock/caster. Currently I own: Krueger2 Kromac1 Kaya1 and I’ve proxied: Una1 as 2Una Wolfrider Champ as Kaya3 I can try running them behind my Ravagers, but without blast immunity or some other defensive tech I’m not sure how to get em in n do anything useful. Sadly IME the onyl people that really run lady tharn well are Krueger 1 and Baldur1. Una2 can run devo host pretty well. But I don't think she can deliver bloodweavers that well.
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Post by bloodhawk on May 8, 2018 21:26:43 GMT
macdaddy thanks, I appreciate ur full answer, but I don’t have a Baldur and hoping to make them work without relying on a particular feat/warlock. No unit should only work under a particular warlock/caster. Currently I own: Krueger2 Kromac1 Kaya1 and I’ve proxied: Una1 as 2Una Wolfrider Champ as Kaya3 I can try running them behind my Ravagers, but without blast immunity or some other defensive tech I’m not sure how to get em in n do anything useful. Sadly IME the onyl people that really run lady tharn well are Krueger 1 and Baldur1. Una2 can run devo host pretty well. But I don't think she can deliver bloodweavers that well. This is a microcosm to me as to why Circle struggles with its infantry. We have average to below average infantry with very little in faction infantry support. It's basically K1 and Baldur 1 who directly affect your infantry in a really positive way. Outside of them you have K2, Wurmwood, Morvhannas, Mohsar and Una2, but that seems to be about it. Those secondary casters I only list because they each have feats or spells which technically help infantry (curse of shadows, hand of fate, recursion), but none of them really protect your models AND improve their accuracy / damage. Both K1 and Baldur1 can both protect them and provide damage output, which to me is the mark of an average infantry caster. So to summarize, I wish we had better infantry support in faction xD.
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Post by wolfchild on May 8, 2018 21:27:49 GMT
I’ve been having plenty of success in Dev Host w Krueger2 but all male Tharn (except night witch, who’s killed precisely nothing so far, but has grabbed a couple of flags for me).
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Post by macdaddy on May 8, 2018 22:18:00 GMT
I’ve been having plenty of success in Dev Host w Krueger2 but all male Tharn (except night witch, who’s killed precisely nothing so far, but has grabbed a couple of flags for me). That’s because Krueger 2 is bananas strong but also because you are playing legion. Try it into warmachine, I’m sure you’ll see what we are talking about haha
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boozy
Junior Strategist
Posts: 429
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Post by boozy on May 9, 2018 1:06:11 GMT
Super valid question from Wolfchild. I love the models and concept behind Bloodweavers, and also noticed they don't deliver well.
Best I can find is Morvhana1. Regrowth is cute, since they can still advance and trigger Gang. Units are so small though; wiping them out isn't an issue.
A future warlock with Force Field would go a long way. An additional DEF skew helps too. WE+SJ are good assistance, but really expensive.
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