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Post by benjamini on Aug 23, 2017 13:16:12 GMT
Even older players from MK I or MK II can be wrong . Especially as a newer player don't be afraid to correct them if need be, or at least ask another player in the store if what someone is telling you doesn't make sense. (Sounds like you're doing that mind you, so great!) That being said, Zich has the correct answer as far as I am aware.
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Post by benjamini on Aug 23, 2017 13:13:01 GMT
I'd love to see some of the NQ stuff consolidated into an anthology book for ease of use or something like that. It can get tedious to track down all the goodies they've added over the years.
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Post by benjamini on Aug 23, 2017 13:11:01 GMT
I kinda thought that the 12 factions of Christmas dealy was updates of older models, rather than new releases. I have been wrong before mind you.
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Post by benjamini on Aug 23, 2017 13:07:46 GMT
Monday Night I played a game using two destroyer on two forge seers, one of the destroyers kept getting knocked down. So I can kind of see what you mean in terms of not being able to deal with shakeable effects.
The experiment seemed to go pretty well though, it was a really bad matchup into Kara Sloan... but eventually my devastator was able to slam a light into her and some kayazy eliminators shanked her a bunch. Was definitely not playing a list that felt optimal to me, but I enjoyed the experience. If anyone is curious, here is what I have been messing around with.
Khador Army - 75 / 75 points [Theme] Jaws of the Wolf
(Butcher 2) Kommander Orsus Zoktavir [+28] - Devastator [14] - Marauder [10] - Ruin [17] Greylord Forge Seer [0(4)] - Destroyer [14] Greylord Forge Seer [0(4)] - Destroyer [14] Yuri the Axe [6] Battle Mechaniks (min) [3] Kayazy Eliminators [5] Kayazy Eliminators [5] Kossite Woodsmen (min) [7] Widowmaker Scouts [8]
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Post by benjamini on Aug 23, 2017 12:57:58 GMT
If I remember correctly the tournament was last weekend.
How did it go? Hope you had fun (and maybe brought some glory to the Motherland whilst at it)!
Edit: wait, nevermind. You said it's on the 26th Ooops, can't read.
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Post by benjamini on Aug 22, 2017 15:55:56 GMT
We definitely need some benefit that allows MOW to cross the table and have meaningful scenario presence. Ambushing AKs would be a way of dealing with that like some have proposed (though I'm not sure it fits their fluff). Speed bonuses or thinks like advance deploy are another route. Whatever the case, hopefully PP gives us one of the options.
I would suspect though that any advance deploy or advance move we get is going to be conditional (maybe on taking solos or something). A flat deployment zone increase is also a way they may go.
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Post by benjamini on Aug 22, 2017 15:46:01 GMT
I think putting 2 on them is incredibly greedy, so I would never do that. I think it depends a lot on the rest of your list and your Warcaster. For example with Irusk2 you can put Behemoth on Irusk, then Fire For Effect on the marshalled Destroyer, and have the Forge Seer use Empower on the Behemoth so that it gets 2 Focus for free, while the Destroyer also runs for "free" on FFE. Otherwise I would probably only put a Destroyer on the Forge Seer, unless you had 2 spare Forge Seers for Behemoth every turn (in say, JotW?) to reliably give him 2 focus. Even then that model has an enormous target on his head. Even then it's almost as many points as 2 Destroyers tied to one 10/16 model. Not a huge fan of the idea. I may have miscommunicated - I was intending to compare two Forge Seers, two destroyers, to two Forge Seers, one Behemoth
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Post by benjamini on Aug 22, 2017 15:32:16 GMT
I've finally started messing around with forge seers and I figure it's Time to return yet again to the age old question, Behemoth or two Destroyers.
So far I've been leaning towards destroyers, because more bodies and to be able to commit one to melee while maintaining my shooting if I so desire or split up my marshal abilities if I need to (ie one gets +2 accuracy, the other aims and gets +2 damage based on targets). Unfortunately that sweet sweet powerful attack is singing it's siren song!
What do you guys think, which ones comes out ahead, and why?
Thanks!
Edit: I may have miscommunicated what I was looking for, the comparison here is between two forge seers, one behemoth / two forge seers, two destroyers. (Would likely only do that in Jaws of the Wolf if that is a factor)
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Post by benjamini on Aug 22, 2017 15:12:49 GMT
Interesting, I hadn't thought to try her in Legion of Steel (that being said, I don't play legion of steel all that much anyway due to only owning 1 unit of Pikes and 1 unit of Uhlans)
How did you find she was able to deal with armor with that list? I always feel a little pillowfisted if I don't have at least a juggy around with her.
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Post by benjamini on Aug 22, 2017 14:50:21 GMT
I love Khador and I just get frustrated when I see the overall game moving in a ranged dominant direction and we have horribly inconsistent ranged weapons. And then here comes a mechanic unit that just happpens to be better or equal to all of our ranged stuff outside of the Widowmakers. It would be a bit different if we had snipe or other range modifiers. I know it's cornercase and not optimal, but the mechanics are pretty equivalent if not a touch better than our Widowmakers. The Widowmakers have a point advantage in RAT but the Mechanics get 3 more DEF while dug in along with tough. So it seems that the Mechanics have good odds of coming out on top in a duel. That just seems so wrong that our premier shooting unit is roughly equivalent to a support unit that has ranged capabilities along with Dig in and Tough. Don't despair fellow patriot! In a vacuum I can see why you might find this frustrating. But Widowmakers can do things that trenchers will never be able to... like have RNG 14, finish off columns on jacks, or peg high armored infantry and reliably kill them. I'd take my surly snipers before some lousy southern mechaniks any day. (I know you acknowledged it in your post, but it's still worth mentioning) You have other pieces better suited to dealing with the mechaniks! (also, if they're dug in they are probably not repairing)
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Post by benjamini on Aug 22, 2017 14:40:04 GMT
I'm just envisioning fighting a regenerating dire troll... ugh...
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Post by benjamini on Aug 22, 2017 14:35:54 GMT
I am kind of hoping post CID we end up in a good place with these units (Demo Corps, Bombardiers and maybe AKs). Having to pay out the nose for attachments to fix them isn't exactly ideal (though a UA that adds to them once they are in a happier place would be great!). Stuff gets expensive fast even with free models.
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Post by benjamini on Aug 22, 2017 13:07:18 GMT
It's less a hope for the theme itself, but my biggest MOW related wish right now is that one of the Large Based MOW gain an ability like creeping barrage or covering fire. Could go a long way to keeping weapon master infantry (who are more likely to get the alpha usually) off the other MOW.
As for the theme itself, the redeploy ability from Steam and Steel back in MK II might be nice to have.
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Post by benjamini on Aug 18, 2017 13:09:32 GMT
Lookin' good! (Still putting in my recommendation for Saxon though, but Sylys is no slouch either)
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Post by benjamini on Aug 17, 2017 20:34:55 GMT
Let me know how it works out!
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