chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 25, 2018 17:19:43 GMT
Let's not pretend that anyone actually plays sorscha1 lmbo
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Post by sand20go on Jun 25, 2018 17:29:15 GMT
That's not exactly a threatening list. They top out at P14, and those jack hunters are RNG4. If you have any sort of accuracy boost that arm11 is going to tell. I'd cheerfully play either of my current lists into it. AC is probably too tough to crack, and Sorscha1 sitting at def20 to their attacks and nullifying their defence would be pretty simple too Zerkova and OW2 for anti shooting, any vlad for accuracy boosting... Plenty of options there +1. I think Syvestro runs the rockets better (or at least one unit of them). Transumtation gets them up to the irritating Def of 18 and S&P on the feat puts a decent dent in the jacks. A great hot swap from the Assault troopers (on the charge) to the rocket men (for the tarpitting jam).
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Post by sand20go on Jun 25, 2018 17:37:25 GMT
Let's not pretend that anyone actually plays sorscha1 lmbo +1 though I honestly keep trying to figure out how to best run her in a world of shake so that if they DO drop they jack/beast list you don't feel neutered because there have been plenty of times over the past 6 months where she would have been an AMAZING drop (like into Seige2 as I force out a defensive use of the cloud wall...or into double cats or double chosen). Feels like if we had ONE more source of disruption we would be golden. And that said, if I could figure out how to ensure that PIkes got delivered (maybe DEF 14 is actually enough) with precision strike she can be a god as well.
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Post by smoothcriminal on Jun 25, 2018 17:41:15 GMT
The real threat for Khador is going to be gearhart with 3 units of rocketmen with UA and 3x WAs. Full units of def 16, blast immune, with 9 pow 14 (16 under feat) jack hunter guns mixed in. And that's without the dragon's breath rockets and the vindicators... Gearhart -Vindicator -Vindicator Rocketmen -Ua -WAx3 Rocketmen -Ua -WAx3 Rocketmen -Ua -WAx3 Dragon's Breath Rocket Dragon's Breath Rocket Seems solid.
I see 2 big weaknesses: killing UA will remove the def bonus and their guns don't hurt mows as much as they hurt jacks. AK with tankers should do some work here.
Ironically Victor was waiting for matchup like this all his life.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 25, 2018 17:47:41 GMT
Let's not pretend that anyone actually plays sorscha1 lmbo +1 though I honestly keep trying to figure out how to best run her in a world of shake so that if they DO drop they jack/beast list you don't feel neutered because there have been plenty of times over the past 6 months where she would have been an AMAZING drop (like into Seige2 as I force out a defensive use of the cloud wall...or into double cats or double chosen). Feels like if we had ONE more source of disruption we would be golden. And that said, if I could figure out how to ensure that PIkes got delivered (maybe DEF 14 is actually enough) with precision strike she can be a god as well. The best place to drop her is into massed stealth/dig-in infantry. Since she draws LoS through them all, she'll freeze the whole shebang. Stationary as a whole is obviously also very useful into medium/large bases.I played sorscha3 into Primal Terrors yesterday and stationary was a really big deal in that matchup (freezer on Beast09 makes ogres pretty god damn sad). Sorscha1 can do a similar thing on a larger scale (don't forget freezing grip!). I also want to imagine a fantasy world where our stupid greylord adjunct had +2" to control range like the squire/runebearer...
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 25, 2018 17:49:14 GMT
The real threat for Khador is going to be gearhart with 3 units of rocketmen with UA and 3x WAs. Full units of def 16, blast immune, with 9 pow 14 (16 under feat) jack hunter guns mixed in. And that's without the dragon's breath rockets and the vindicators... Gearhart -Vindicator -Vindicator Rocketmen -Ua -WAx3 Rocketmen -Ua -WAx3 Rocketmen -Ua -WAx3 Dragon's Breath Rocket Dragon's Breath Rocket Seems solid.
I see 2 big weaknesses: killing UA will remove the def bonus and their guns don't hurt mows as much as they hurt jacks. AK with tankers should do some work here.
Ironically Victor was waiting for matchup like this all his life.
Victor would help, but I'd never bet on killing the UA. The rest of the unit/terrain would screen for him pretty easily.
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Post by welshhoppo on Jun 25, 2018 17:56:55 GMT
Seems solid.
I see 2 big weaknesses: killing UA will remove the def bonus and their guns don't hurt mows as much as they hurt jacks. AK with tankers should do some work here.
Ironically Victor was waiting for matchup like this all his life.
Victor would help, but I'd never bet on killing the UA. The rest of the unit/terrain would screen for him pretty easily. For Victor to not have line of sight due to the unit, they'd have to be within an inch of the UA. By all means, bunch them up together. Victor will be waiting.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 25, 2018 18:12:56 GMT
Victor doesn't ignore terrain, though. With CMD 9, that gives them plenty of flexibility. He's also almost certainly not going to directly hit, so even if you get a line to the guy you're going off of a coin toss.
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Post by auraco on Jun 25, 2018 18:29:24 GMT
Victor doesn't ignore terrain, though. With CMD 9, that gives them plenty of flexibility. He's also almost certainly not going to directly hit, so even if you get a line to the guy you're going off of a coin toss. Well boosted secondary guns should hit Rocketmen on average rolls, that's one of the rares occasions where you actually get to use the flak rules on victor's secondary guns.
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Post by sand20go on Jun 25, 2018 18:42:41 GMT
+1 though I honestly keep trying to figure out how to best run her in a world of shake so that if they DO drop they jack/beast list you don't feel neutered because there have been plenty of times over the past 6 months where she would have been an AMAZING drop (like into Seige2 as I force out a defensive use of the cloud wall...or into double cats or double chosen). Feels like if we had ONE more source of disruption we would be golden. And that said, if I could figure out how to ensure that PIkes got delivered (maybe DEF 14 is actually enough) with precision strike she can be a god as well. The best place to drop her is into massed stealth/dig-in infantry. Since she draws LoS through them all, she'll freeze the whole shebang. Stationary as a whole is obviously also very useful into medium/large bases.I played sorscha3 into Primal Terrors yesterday and stationary was a really big deal in that matchup (freezer on Beast09 makes ogres pretty god damn sad). Sorscha1 can do a similar thing on a larger scale (don't forget freezing grip!). I also want to imagine a fantasy world where our stupid greylord adjunct had +2" to control range like the squire/runebearer...S Sure ("..best place to drop her is into massed stealth/dig-in infantry...") but unless your opponent is a masochist they know that as well... To me the issue with her build is two fold..... A) How do you build the off list so that you try to present a "dammed if you do, dammed if you don't" choice to your opponent while NOT getting yourself ridiculously list chickened B) how do you build her so that if you DO get a more jack/beast drop (because they know that mass infantry is "bad") you can at least have a 40/60 match up. C) How do you build both lists so you cover the cold immune stuff? This is largely a question of how do you cover right not Northkin/Trolls since you CANT really drop her in there. Part of the reason that Sorscha TWO was so strong in MK2 is that she provided that tool box - providing both crowd control (Freezing grip) _AND_ armor cracking (her feat). To pull SLIGHTLY back to Cruciable...I think we can agree that She is brutally strong into almost all their infantry builds. Near as I can tell Gearhart provides the only "OK" answer to this - his battle plan which is a 9 inch tactician bubble and a way of getting the rat up high so he MIGHT be able to hit her. (MIGHT) . But otherwise it isn't really a "spread out" faction and it usually will be somewhat low model count so freezing and killing is solid. But then you HAVE to have an answer to Locke/Mackay unless what you say is that if they are in the 2 pair you are not dropping Sorscha (and if you do that your offlist HAS to cover everything they can throw at you.)
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Jun 25, 2018 20:02:42 GMT
Locke is cute, who cares. To be fair I'm not seeing what's so gunline-y about them. They can do -2 arm on any target, cool, but their weapons pay the pow or range tax for it. All I see are pow 14-15 unboosted guns and massed pow 13 CRAs at long range. That will do something with a -2 arm debuff, but hardly something unseen before. It's like AK bombardier gunline with S&P or rocketless WGK, are you scared of that? Am I missing something here? What particular models supposed to be exceptionally good at shooting? Run+jackhammer is a bad play in terms of focus efficiency. It's only an assassination gotcha. Don't overvalue debuffs from support models. Khador can do -4 arm, -2 def with mercs, but that obviously isn't how we play, don't we? I like their big dudes, but since we got AK fix I can't be envious about them. Boy....you sure are in for a big suprise the first time you play against it. Anyone here who is dismissing Locke & Vulcan as anything less than a serious power play is in for a rude awakening.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 25, 2018 20:03:39 GMT
I think with sorscha3 as the off-list you can still double dip into stationary while having a wildly different core game plan (jaws or armored corps). I haven't run into cold immune with S3 yet, so I'm not 100% on whether she really needs her stationary aoe to make a go of it, though I strongly suspect she does. I don't know if Mackay's guns put out enough damage outside her feat turn to chew through a huge pile of armor and boxes.
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Post by mcdermott on Jun 25, 2018 20:45:30 GMT
Let's not pretend that anyone actually plays sorscha1 lmbo I hear only scrubs alter the things they play to adapt to a changing meta.
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Post by sand20go on Jun 25, 2018 21:19:04 GMT
I think with sorscha3 as the off-list you can still double dip into stationary while having a wildly different core game plan (jaws or armored corps). I haven't run into cold immune with S3 yet, so I'm not 100% on whether she really needs her stationary aoe to make a go of it, though I strongly suspect she does. I don't know if Mackay's guns put out enough damage outside her feat turn to chew through a huge pile of armor and boxes. I played S3 into it Northkin Double Champs and Madrak2. It was tough. The Champs absolutely hit hard enough and of course Madrak is fully capable of eating entire armies. Now that said, I think with better positioning I could have done it. I think that match up got me really thinking about Vlad2 with Bombers for the HoF swap - which went a LOT better. Still pretty brutal to chew through those boxes with the damage spread around. That match up got be really thinking that ultimately Vlad2 is going to be our strongest AK drop - or at least pretty darn good because of how he just tunes infantry armies up to 11.
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Post by Azuresun on Jun 25, 2018 23:49:25 GMT
The arc node burns out 1/3 of the time (Roll D6; damage on a 1 and a 2). Models base to base simply Scream for the other range tricks and set up the sprays nicely. Or Freeze them 3 shots = 1 sentry; 1+ reload. All will be pow 16. 2 will be boosted They have a POW 16 Weaponmaster Shoot (Assuming it shoots after Rust is applied, otherwise 14 Weaponmaster) from the Vindicator. The rocket specifically cannot shoot outside of Combat Action. You did read the card before you starting dooming, right? Even if it could, the Sentry attack happens before the Vulcan moves.
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