granor
Junior Strategist
Posts: 353
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Post by granor on Aug 27, 2018 15:53:52 GMT
It is hard to remember that there is an entire faction that hasn't gone through a solo CID yet (skorne) and there is still a faction with only 1 good theme (circle) I'm no skorne expert but it seems their redesign went sort of well. The derp turtle seems to be quite crutch-like. But I'm unfamiliar; how are the themes are holding up?
The redesign put us about even with the rest of the factions when mk3 launched.
The SA is crazy good and is holding up the faction right now. Though PP has said they are not looking to change it
We have winds and imperial war host themes that are really good mostly on the back of the SA. We have one that is very situational (masters of war) that has issues with armor though that may change with the SG as it is going to get into masters of war* (this was tested in CID) Disciples of agony (minion theme) feels pretty good when I have run it but something doesn't quite click though that could easily be my skill level or list building.
Skorne's first theme CID is upcoming (December is the rumor) and will be the exalted host theme (all the immortals) This is our first CID if you do not count the first in house faction redo at the launch of MK3 as some kind of proto-CID. Many Skorne players are hoping the titans get a strong boost though personally I am not sure what to look for there. The Bugs (2 heavy warbeasts and the scarab pack) will "probably" (baseless speculation time!) be in the CID as they seem best themed with the immortal desert feel(personal opinion here).
I don't think much of the rest of skorne infantry will be looked at so unless the SG can uplift masters of war by itself it will fall behind the new shiny exalted theme.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Aug 27, 2018 16:08:12 GMT
Legion don't deserve anymore, Primal Terrors is borderline to outright BS! I myself would trade all the Ogrun and the blightbringer to fix the massive list of casters and small-based infantry. But I know I'm an oddball. +1 It is starting to feel a little like 2014 with MMM again. Maelok Posse spam, Trollbloods Champions, new Man-O-Wars, Legion Ogrun/Chosen and who knows once Tharn CID drops?
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Post by beardmonk on Aug 27, 2018 16:17:12 GMT
I would be shocked if PP did not look to amend the SA. Having a faction where you are almost required to buy one or two huge based models at £75 at time is not a very good business model and i imagine would put people off the faction. Even though it is a fun faction to play. As you said, i image it will be rolled into one of the general Skorne CID's so double derp turtles will prob remain a thing for at least the rest of 2018
I dont know why i get a little annoyed when people use a Chain Attack host to justify or prove something. While i love and respect them they are not PP employees and do they represent the community as a whole.
So just because Jay says that a model doesn't need addressing or PP wont be looking into it, does not make it so
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Aug 27, 2018 16:25:33 GMT
But wasn't it Trevors fault they did a complete remake of Skorne in the first place??? Because he was so vocal about it at the time and made a seperate vodcast etc. etc.
jk ;P
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Post by beardmonk on Aug 27, 2018 16:27:19 GMT
But wasn't it Trevors fault they did a complete remake of Skorne in the first place??? Because he was so vocal about it at the time and made a seperate vodcast etc. etc. jk ;P Maybe they DO have the Power!!!!
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Post by ForEver_Blight on Aug 27, 2018 16:28:03 GMT
I myself would trade all the Ogrun and the blightbringer to fix the massive list of casters and small-based infantry. But I know I'm an oddball. +1 It is starting to feel a little like 2014 with MMM again. Maelok Posse spam, Trollbloods Champions, new Man-O-Wars, Legion Ogrun/Chosen and who knows once Tharn CID drops? hate to add fuel to the fire. Tharn ravagers are speculatively getting Rapid healing. High def low arm. But still RH and tough to bounce back.
I do not like the heavy infantry swing in this roller coaster.
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Post by elladan52 on Aug 27, 2018 16:34:35 GMT
I would be shocked if PP did not look to amend the SA. Having a faction where you are almost required to buy one or two huge based models at £75 at time is not a very good business model and i imagine would put people off the faction. Even though it is a fun faction to play. As you said, i image it will be rolled into one of the general Skorne CID's so double derp turtles will prob remain a thing for at least the rest of 2018 I dont know why i get a little annoyed when people use a Chain Attack host to justify or prove something. While i love and respect them they are not PP employees and do they represent the community as a whole. So just because Jay says that a model doesn't need addressing or PP wont be looking into it, does not make it so That was actually a direct quote from the dev talk at lock and load, so...
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Post by hocestbellum on Aug 27, 2018 16:40:32 GMT
Well, Mk3 seemed to really increase the number of effects that absolutely massacre single-wound infantry; Anatomical Precision, Razor Wall, Scather, etc. Since multi-wound infantry don't give much of a toss about the main anti-infantry effects, their stock has risen.
That said, I'm sure that the fact that they've pretty much all come out of CID really well is also playing a significant role.
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granor
Junior Strategist
Posts: 353
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Post by granor on Aug 27, 2018 16:40:51 GMT
I would be shocked if PP did not look to amend the SA. Having a faction where you are almost required to buy one or two huge based models at £75 at time is not a very good business model and i imagine would put people off the faction. Even though it is a fun faction to play. As you said, i image it will be rolled into one of the general Skorne CID's so double derp turtles will prob remain a thing for at least the rest of 2018 I dont know why i get a little annoyed when people use a Chain Attack host to justify or prove something. While i love and respect them they are not PP employees and do they represent the community as a whole. So just because Jay says that a model doesn't need addressing or PP wont be looking into it, does not make it so Yea I forgot to mention that twitter post is from Jay live tweeting a dev talk so unless he completely misunderstood PP this was their stance at the dev talk at Lock and Load.
Edit: Ninja'd sorry I am super slow
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zich
Junior Strategist
Posts: 690
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Post by zich on Aug 27, 2018 17:07:38 GMT
I'm no skorne expert but it seems their redesign went sort of well. The derp turtle seems to be quite crutch-like. But I'm unfamiliar; how are the themes are holding up? I wouldn't consider myself an expert either, but Skorne is my main faction and I have gotten in my fair share of games. The rework went very well. Didn't fix everything, but >50% of the faction was at least okay. However, the game has moved on. I wouldn't call it power creep, but there is certainly a power difference between pre-CID and post-CID themes. (The reason I wouldn't consider it power creep is that the post-CID themes are reasonably close to each other in power.)
Nowadays Skorne has a few terrible models (Incindiarii/Arcuarii and Keltarii come to mind) and a lot of slightly sub-par ones. We do have some good models (like Cats, Shamans, Krea, Reivers), but only one that is strong enough to carry the faction in a competitive context. That model also happens to be bonkers insane, warping matchups around itself. As for themes: Winds is great with only the weapon crews as bad models. IWH has great turtles and terrible heavies, also some issues with construction (mandatory Mist Speaker, no units aside from PGBH). Masters of War has a few bad models and the warbeast restriction is pretty frustrating, but aside from that it is very good. Exhalted is so close to good; we will see what comes of it very soon. DoA - well I am not sure. Model selection is great on the minion side, but bad on the Skorne side (mostly bad casters and terrible units).
There are so many things I wish would change in small ways. We'll see what happens soon enough. We've waited 2 years, we can wait ~3-4 months more.
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Post by Azuresun on Aug 29, 2018 9:48:27 GMT
hate to add fuel to the fire. Tharn ravagers are speculatively getting Rapid healing. High def low arm. But still RH and tough to bounce back.
I do not like the heavy infantry swing in this roller coaster.
Well, considering how terrible almost all heavy infantry were at the start of Mk3 after the Warder-induced box nerfing, I don't mind that too much. I just really wish it wasn't tied to theme CID's--it'd be nice to use the Ogrun Assault Corps some time this decade?
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Post by 36cygnar24guy36 on Aug 29, 2018 9:52:13 GMT
I agree that the game seems to be shifting towards Miserable Meat Mountain again, maybe I should roll out my factions Heavy Infantry...Bugger!
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Aug 29, 2018 20:56:18 GMT
In general the Skorne base is ok with getting the SA toned down, as long as our beasts come back into line. KD to crit KD, gun back down to 10", speed to 7"... That sort of thing.
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granor
Junior Strategist
Posts: 353
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Post by granor on Aug 29, 2018 21:05:33 GMT
In general the Skorne base is ok with getting the SA toned down, as long as our beasts come back into line. KD to crit KD, gun back down to 10", speed to 7"... That sort of thing. I hope you don’t mean all of thouse at once. I don’t want even more of my models forever on the shelf
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Aug 29, 2018 21:19:50 GMT
In general the Skorne base is ok with getting the SA toned down, as long as our beasts come back into line. KD to crit KD, gun back down to 10", speed to 7"... That sort of thing. I hope you don’t mean all of thouse at once. I don’t want even more of my models forever on the shelf Yes... I mean all of those at once. Reduce it's shooting threat from 23" to 20". Charge to 12" instead of 13". And straight KD on the tail is a little bonkers. I'd trade it for crit slam if that makes you feel better. None of those changes hurts the core of what makes the SA great but it definitely takes the edge off. I don't want to give up on being able to hurt it ourselves, or volume fire, or the janky spears before movement rule, or 1" mount or any of the other great parts of it. But yeah, I'll trade some raw stats to have more functional/better costed Titans and Aradi.
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