whydak
Junior Strategist
Posts: 288
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Post by whydak on Feb 5, 2018 20:34:30 GMT
What's up with Legion having so many FA:C CAs? I'd be a lot less upset if their abilities were Elite Cadre rather than Granted/Tactics. No one's running Legionnaires currently, but did anyone ever run a 2nd unit of Hex Hunters in Mk3? In general for units with more than FA1, I think having character CA's is stupid. to my knowledge every unit in the game wants or needs its CA to work properly. Warmongers are an example of this. The ca literally completes them. But you can only take one of it because..fluff? IMO there should be no character CA's for units with an FA greater than 1. Otherwise, there literally 0 point in having a larger FA. I agree. Thinking about whole faction I can find 1 unit which has usable CA but can work fine without it: Swordsmen I think it's the perfect design goal for units. Fine without CA, cooler with it.
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Lanz
Junior Strategist
Posts: 685
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Cid
Feb 5, 2018 21:12:39 GMT
Post by Lanz on Feb 5, 2018 21:12:39 GMT
In general for units with more than FA1, I think having character CA's is stupid. to my knowledge every unit in the game wants or needs its CA to work properly. Warmongers are an example of this. The ca literally completes them. But you can only take one of it because..fluff? IMO there should be no character CA's for units with an FA greater than 1. Otherwise, there literally 0 point in having a larger FA. I agree. Thinking about whole faction I can find 1 unit which has usable CA but can work fine without it: Swordsmen I think it's the perfect design goal for units. Fine without CA, cooler with it. People almost never take two units of swordmen, though. The only one that ever really got taken twice was warspears, and that's not likely to happen much anymore either after PT.
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Cid
Feb 5, 2018 21:23:32 GMT
Post by gobber on Feb 5, 2018 21:23:32 GMT
What's up with Legion having so many FA:C CAs? I'd be a lot less upset if their abilities were Elite Cadre rather than Granted/Tactics. No one's running Legionnaires currently, but did anyone ever run a 2nd unit of Hex Hunters in Mk3? In general for units with more than FA1, I think having character CA's is stupid. to my knowledge every unit in the game wants or needs its CA to work properly. Warmongers are an example of this. The ca literally completes them. But you can only take one of it because..fluff? IMO there should be no character CA's for units with an FA greater than 1. Otherwise, there literally 0 point in having a larger FA. Or they could release more alternative CA's and WA's like they hinted at towards the beginning of mk3 There's plenty of stuff like Trenchers/Champs/Doomreavers that work fine without CA; some units like kriel warriors, karax, sword knights and regular long gunners should actively avoid their CA at all costs
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danx
Junior Strategist
Posts: 120
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Cid
Feb 6, 2018 9:38:49 GMT
Post by danx on Feb 6, 2018 9:38:49 GMT
I think they do take double units of things when they get free points for them.
I've ran double Striders and Grots in Ravens. I think I may run double warspears, Rotwings in PT.
Also the striders work fine with out their UA (but the UA is cheap and good value), the warspears also work fine with out their UA.
I think if there was a theme that gave free points from points of Nyss, double archers and swordsmen with their UAs would be more common.
I thought they might add a Warmonger weapon attachment. Or a medium base incubi style creature. I think Incubi are why Legion don't get weapon attachments for their warriors.
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unded
Junior Strategist
Posts: 760
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Cid
Feb 6, 2018 16:03:59 GMT
Post by unded on Feb 6, 2018 16:03:59 GMT
. to my knowledge every unit in the game wants or needs its CA to work properly. I see your claim and I raise you a unit of Shifting stones. Hex hunters used to be another good example of a unit that doesn't care for its CA, but now they don't care for table-time either. When was the last time you fielded Nuala, btw? -und_ed
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danx
Junior Strategist
Posts: 120
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Cid
Feb 6, 2018 16:28:11 GMT
Post by danx on Feb 6, 2018 16:28:11 GMT
Hex Hunters see a lot of play for may of us. In Oracles they are very strong - +2 spd if you want it is very good. They are less good in children I think, but I've seen them in other people's lists. They always want Bayal though I think, which means a second unit is very unappealing.
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Cid
Feb 6, 2018 16:35:07 GMT
Post by macdaddy on Feb 6, 2018 16:35:07 GMT
. to my knowledge every unit in the game wants or needs its CA to work properly. I see your claim and I raise you a unit of Shifting stones. Hex hunters used to be another good example of a unit that doesn't care for its CA, but now they don't care for table-time either. When was the last time you fielded Nuala, btw? -und_ed Shifting stones don't count, they aren't even people Counter-point: when was the last time you fielded blood trackers
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Cid
Feb 6, 2018 18:10:49 GMT
Post by ForEver_Blight on Feb 6, 2018 18:10:49 GMT
. to my knowledge every unit in the game wants or needs its CA to work properly. I see your claim and I raise you a unit of Shifting stones. Hex hunters used to be another good example of a unit that doesn't care for its CA, but now they don't care for table-time either. When was the last time you fielded Nuala, btw? -und_ed I feel obligated... Hex Hunters are great. Why do you think they are shelf warmers?
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unded
Junior Strategist
Posts: 760
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Cid
Feb 6, 2018 18:42:51 GMT
Post by unded on Feb 6, 2018 18:42:51 GMT
I see your claim and I raise you a unit of Shifting stones. Hex hunters used to be another good example of a unit that doesn't care for its CA, but now they don't care for table-time either. When was the last time you fielded Nuala, btw? -und_ed Shifting stones don't count, they aren't even people Counter-point: when was the last time you fielded blood trackers Quite a while ago. Definitely not since I painted my second Reeve unit, that's for sure. Shifties do so count!. considering rocks are all circle players seem to run nowadays, rcoks are not only people, they're OUR people. -und_ed
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unded
Junior Strategist
Posts: 760
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Cid
Feb 6, 2018 18:45:15 GMT
Post by unded on Feb 6, 2018 18:45:15 GMT
I see your claim and I raise you a unit of Shifting stones. Hex hunters used to be another good example of a unit that doesn't care for its CA, but now they don't care for table-time either. When was the last time you fielded Nuala, btw? -und_ed I feel obligated... Hex Hunters are great. Why do you think they are shelf warmers? Lack of delivery tools is a serious problem. As above, it's hard enough to deliver bloodtrackers who have native stealth - trying to deliver hexies is an exercise in futility with how much easy anti-infantry is around in MKIII. -und_ed
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Cid
Feb 6, 2018 19:06:07 GMT
Post by ForEver_Blight on Feb 6, 2018 19:06:07 GMT
I feel obligated... Hex Hunters are great. Why do you think they are shelf warmers? Lack of delivery tools is a serious problem. As above, it's hard enough to deliver bloodtrackers who have native stealth - trying to deliver hexies is an exercise in futility with how much easy anti-infantry is around in MKIII. -und_ed In Legion of Everblight, you do not deliver Hex Hunters. Hex Hunters deliver you. Solid point though, only a few casters can give them anything to get to where they want to go.
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unded
Junior Strategist
Posts: 760
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Cid
Feb 6, 2018 19:40:35 GMT
Post by unded on Feb 6, 2018 19:40:35 GMT
If I could play other infantry with hexies in Oracles I'd try make something work with the blightbringer who can give them concealment, but that's not really an option.
Tempting to put them in my Thags1 CotD list, but I only have space for 2 infantry units and they get edged out very quickly by raptors and swordsmen.
-und_ed
P.S. If I did put them in, I still wouldn't bother with Bayal
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Cid
Feb 6, 2018 20:57:48 GMT
Post by copperflame on Feb 6, 2018 20:57:48 GMT
I do like Hexies with Thag1 in OoA - (free Bayl, apparition and can start with buff to rush up uber quickly under Fog of War). Their purpose is to cut down as much infantry as they can while the beast brick (Typhon, Carnivean x2, etc.) Not that it is a good list - probably outdated tech. But outside of that... I usually struggle picking them versus anything else. I wonder if Hexies + Reposition would allow you to double alpha with Shadowbind? You still miss out on stealth to get them there though
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Post by jediguru on Feb 6, 2018 21:33:35 GMT
Only reason Hex Hunters see play is because they are the only 10 man unit allowed in Oracles. Before themes these guys were never taken and are most of the time not worth their 15 pt price tag when you could have just taken swordsmen instead.
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Cid
Feb 6, 2018 22:21:55 GMT
Post by davycannonhound on Feb 6, 2018 22:21:55 GMT
I do like Hexies with Thag1 in OoA - (free Bayl, apparition and can start with buff to rush up uber quickly under Fog of War). Their purpose is to cut down as much infantry as they can while the beast brick (Typhon, Carnivean x2, etc.) Not that it is a good list - probably outdated tech. But outside of that... I usually struggle picking them versus anything else. I wonder if Hexies + Reposition would allow you to double alpha with Shadowbind? You still miss out on stealth to get them there though Kryssa can achieve the fog of war effect with them thanks to cloak of ash... Same thing with Bethayne. Never tried them with either, though. Or, at all, really.
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