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Post by allinontrolls on Jan 9, 2018 5:38:53 GMT
I will play gdnerd list next week at a team tournament. I will switch 1 bomber and play a bouncer,storm(until ice troll is released) and a goober chef.
The bouncer should help to contest zones and 1 shieldguard could never be a bad idea. A goober chef could contest a flag if necessary.
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sirez
Baby's First Wargame
Posts: 6
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Post by sirez on Jan 12, 2018 4:48:31 GMT
So I played my PoD kolgrima list a few times and I’m trying to learn a bit but I feel like PoD is terrible for scenarios. Some people say get rid of a beast and take minions but I’m not 100% sure what to do. Here is my list
War Room Army
Trollblood - Kolgrima tournament
Theme: The Power of Dhunia 3 / 3 Free Cards 75 / 75 Army
Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 0 - Dire Troll Brawler - PC: 16 (Battlegroup Points Used: 16) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 12) - Earthborn Dire Troll - PC: 14 - Mulg the Ancient - PC: 22 - Troll Axer - PC: 10
Northkin Shaman - PC: 4 Northkin Shaman - PC: 0 Troll Whelps - 5 Whelps: 0 Feralgeist - PC: 2
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Dhunian Knot - Leader & 2 Grunts: 6 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
THEME: The Power of Dhunia ---
GENERATED : 01/11/2018 23:41:08 BUILD ID : 2059.17-12-30
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Post by Big Fat Troll on Jan 12, 2018 13:24:03 GMT
I was one of the first to tinker with giving her or Grim a unit of Brigands in POD, mainly for scenario play, but I think that others have since done more with that. In either case, their kits don't care much if their one fighting unit is Minion.
It's just that a few of us insist on playing her in POD really because of Mulg. Having the option to arc spells helps her so much that it's very hard to pass up. I'm sure she can get by without that, but since she doesn't do anything for units specifically, and Owl's Wisdom is single-target, I don't see any compelling reason to play her in SOTN as opposed to... well, Madrak. Granted, such might be just one more reason to look to that pairing, but we're talking about Kolgrimma here.
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sirez
Baby's First Wargame
Posts: 6
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Post by sirez on Jan 12, 2018 13:44:05 GMT
I was one of the first to tinker with giving her or Grim a unit of Brigands in POD, mainly for scenario play, but I think that others have since done more with that. In either case, their kits don't care much if their one fighting unit is Minion. It's just that a few of us insist on playing her in POD really because of Mulg. Having the option to arc spells helps her so much that it's very hard to pass up. I'm sure she can get by without that, but since she doesn't do anything for units specifically, and Owl's Wisdom is single-target, I don't see any compelling reason to play her in SOTN as opposed to... well, Madrak. Granted, such might be just one more reason to look to that pairing, but we're talking about Kolgrimma here. do you have a list where you include brigands??
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Post by Big Fat Troll on Jan 12, 2018 13:57:48 GMT
sirez I don't remember exactly how I built it but I think it was something like this: conflictchamber.com/#c7201b_-0bj1jn9DiRjp0hjqfJfJfF0Nfl0l0mTrollbloods Army - 75 / 75 points [Theme] The Power of Dhunia (Kolgrima 1) Kolgrima Stonetruth, Winter Witch [+28] - Dire Troll Brawler [16] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Mulg the Ancient [22] - Troll Axer [10] - Trollkin Runebearer [0(5)] Northkin Shaman [0(4)] Northkin Shaman [0(4)] Swamp Gobber Chef [1] Farrow Brigands (min) [9] - Farrow Brigand Warlord [4] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3]
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Post by robbleyourworld on Jan 12, 2018 15:51:04 GMT
As BFT has said if you're playing in PoD with Gam Gam you're probably looking to take advantage of mulg as a channeler. Because you're spell slinging like a boss I can't recommend the dhunian knot enough as they turn her spell assassination up to 11. Also you probably want to toss some whelps in there. this is basically my Kold Grandma list with brigands instead of nyss. only problem has really been that I often wish I had a feral geist or gremlin swarm for scenario contesting. conflictchamber.com/#c7201b_-0bj10r9Djp0hjq6Rfp0Ofl0li-Trollbloods Army - 75 / 75 points [Theme] The Power of Dhunia (Kolgrima 1) Kolgrima Stonetruth, Winter Witch [+28] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Mulg the Ancient [22] - Troll Axer [10] - Trollkin Runebearer [0(5)] Troll Whelps [0(4)] Dhunian Knot [6] Farrow Brigands (max) [15] - Farrow Brigand Warlord [4] Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3]
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sirez
Baby's First Wargame
Posts: 6
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Post by sirez on Jan 12, 2018 21:13:19 GMT
As BFT has said if you're playing in PoD with Gam Gam you're probably looking to take advantage of mulg as a channeler. Because you're spell slinging like a boss I can't recommend the dhunian knot as they turn her spell assassination up to 11. Also you probably want to toss some whelps in there. this is basically my Kold Grandma list with brigands instead of nyss. only problem has really been that I often wish I had a feral geist or gremlin swarm for scenario contesting. conflictchamber.com/#c7201b_-0bj10r9Djp0hjq6Rfp0Ofl0li-Trollbloods Army - 75 / 75 points [Theme] The Power of Dhunia (Kolgrima 1) Kolgrima Stonetruth, Winter Witch [+28] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Mulg the Ancient [22] - Troll Axer [10] - Trollkin Runebearer [0(5)] Troll Whelps [0(4)] Dhunian Knot [6] Farrow Brigands (max) [15] - Farrow Brigand Warlord [4] Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3] Why bomber instead of a brawler and some other solo or something? Something that can contest?
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Post by robbleyourworld on Jan 12, 2018 21:40:09 GMT
To begin with the bomber is amazing. Recently in list construction I've been feeling that without a gun that makes your opponent nervous, something boostable pow 16's do, your opponent gets too much control in determining when engagements occur. If you've got a pow 16 boostable gun and a scenario presence most opponents can't afford for you to just shoot them as you advance on them behind a cloud wall. This gives you more control in how engagements go since they are going to have difficulty getting an effective charge off on you.
I used to run it with 2 ice trolls but decided the infantry clearing of the aoe was worth the extra point and loss of a body.
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Post by allinontrolls on Jan 13, 2018 21:31:09 GMT
What do you think are the main weaknesses of the pod kolgrima list. I would think Jack spams or bradigus could be too much armor to handle.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Jan 14, 2018 5:51:56 GMT
What do you think are the main weaknesses of the pod kolgrima list. I would think Jack spams or bradigus could be too much armor to handle. Depends - are you going double bomber poke/assassination or a more value oriented melee build (double Brawler or some other such mix)? Most extreme armor builds I'd put down my SotN Madrak list. It's faster than most other bricks and does a LOT of damage. In general though, I'd say scenario will be a big(ish) problem. I was already pushing the limits of holding scenario with Doom2 having 5 heavies and 10 whelps. My current Kolgrima build has 4 heavies and 5 whelps. I'm considering retooling the list to make it less vulnerable in that fashion.
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Post by robbleyourworld on Jan 14, 2018 6:02:17 GMT
What do you think are the main weaknesses of the pod kolgrima list. I would think Jack spams or bradigus could be too much armor to handle. I'm going to agree with gdnerd here in that it really depends on how you've built your PoD list. My build is a bit of an all comers list that can deal with armor while my pair (grim2) is a list that deals well with infantry but can also handle fair amounts of armor. This has come about partially because my meta doesn't have anyone running jack spam with high armor (no harkevich player in my area). While I've found my build to be reasonable into jack spam it doesn't want to see 6-8 khador heavies on the other side of the board. Hopefully in that situation the scenario is lively enough that I can utilize my minion unit to push hard on scenario and win that way but it isn't something I look forward to facing.
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Post by allinontrolls on Jan 14, 2018 6:57:31 GMT
That's why my kolgrina list switched the second bomber for bouncer,ice,gobber chef. I think this helps a lot in scenario play. I am thinking of playing madrak2 in sotn long riders under m2 destroy a lot.
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Post by deviantcad on Jan 14, 2018 10:38:26 GMT
I've been working on this:
Trollblood
Theme: The Power of Dhunia 3 / 3 Free Cards 75 / 75 Army
Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 0 - Mulg the Ancient - PC: 22 (Battlegroup Points Used: 22) - Troll Axer - PC: 10 (Battlegroup Points Used: 6) - Dire Troll Mauler - PC: 15 - Dire Troll Brawler - PC: 16 - Dire Troll Bomber - PC: 19
Northkin Shaman - PC: 0 Troll Whelps - 5 Whelps: 0 Swamp Gobber Chef - PC: 1
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Northkin Elder - PC: 3 Dhunian Knot - Leader & 2 Grunts: 6 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
THEME: The Power of Dhunia ---
Do you think it is better to skew either double bomber or no bomber? Or could a middle ground work?
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stibe
Light Addition
Posts: 62
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Post by stibe on Jan 14, 2018 17:43:52 GMT
Sorry to take away from all your PoD talk, but I've been playing this twice now, and I really like it as a list so far, just wanted to share. :3
Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army
Armory - Steamroller Objective
Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Troll Bouncer - PC: 9 (Battlegroup Points Used: 9)
Fell Caller Hero - PC: 0 Bog Trog Mist Speaker - PC: 4 Troll Whelps - 5 Whelps: 4
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Trollkin Long Riders - Leader & 4 Grunts: 20 Trollkin Long Riders - Leader & 4 Grunts: 20 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
Heavy armor skew might be a problem, but if they can be slammed/pushed it should be fine scenario wise.
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Post by ninjastars on Jan 14, 2018 18:27:33 GMT
I’ve played her a few times in POD and I wasn’t blown away, mostly for the reasons people have said: it’s tough on scenario and all your points are tied up in a few high value models. I agree being able to channel is a big deal for her, but I’m hoping she has enough game without it to still be good. I was thinking of running this:
War Room Army
Trollblood - Kolgrimma bears
Theme: Storm of the North 2 / 2 Free Cards 75 / 75 Army
Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 0 - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15) - Rök - PC: 19 (Battlegroup Points Used: 13)
Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder - PC: 3 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Croak Raiders - Leader & 5 Grunts: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10
I’m really in love with the idea of running the fire eaters and the bears 20 inches up the board turn 1 and putting them behind a cloud wall if I go first. The pressure that kind of positioning puts in your opponent seems like a lot of fun. One perk of usIng croak raiders to light the fire eaters is they can spread out more evenly across the board instead of clumping like they do with a pyre, which will let you get a lot of good charge angles off.
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