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Post by rezfon on Sept 22, 2017 13:18:06 GMT
I think Wyrds are an excellent way to leverage Tracker, gunfighter and speed 7 mean they can go deep when you commit for an assassination and nothing is sweeter than to surprise an opponent with a laser shrimp popping out of some tree's Laser shrimp are definitely the one thing my local group hates , it's like "oh, guess i can't use my upkeeps anymore"
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Post by macdaddy on Sept 22, 2017 13:20:04 GMT
Thats why I almost always bring 2. Just enough points invested that my opponent does not want to upkeep spells, but not enough that if they choose not to I am hurting on DPS
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Post by Forsaken on Sept 24, 2017 22:21:25 GMT
I've recently, and unexpectedly, gained Goatvanna and don't really know what to do with her. I know she wants infantry to carnivore and resurrect, but her lack of damage, defensive or movement buffs seems to leave her lacking. It feels, despite the absence of tharn, like the Wild Hunt could suite her. Suggestions?
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Post by macdaddy on Oct 3, 2017 17:43:00 GMT
I've recently, and unexpectedly, gained Goatvanna and don't really know what to do with her. I know she wants infantry to carnivore and resurrect, but her lack of damage, defensive or movement buffs seems to leave her lacking. It feels, despite the absence of tharn, like the Wild Hunt could suite her. Suggestions? Sorry just saw this. I think running her in the Devourers Host is the way to go. Re-spawning ravagers or wolf riders on feat turn is pretty grand for attrition and scales of fate synergizes very well with the lady tharn. (re-roll WM for spikes yes puh-lease) I am thinking if you wanna run her in Wild hunt you could run something like this: GoatVahna -Stalker -Stalker Bokur Morraig -2 Max Skinwalkers with UA Max Wolves with UA 2 shifting Stones The stones and Bokur should keep her healthy and safe from the odd gunshot through healing and shield guard. The Skinwalkers coming back on feat turn with 8 boxes (and porbably engaged) is gonna be a nightmare to chew through and stalkers can do the heavy lifting and sprint out. The issue (as always with our casters that lack a damage buff or arm debuff) is that the list is horribly pillowfisted. The lady tharn at least have WM to compensate for that but wolf sworn do not. I think a Morv 1 actually runs Wild Hunt better, if you can get regrowth on the unit of wolves that ambushes you are gonna have a good time.
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Post by aznable on Oct 3, 2017 21:13:46 GMT
I've recently, and unexpectedly, gained Goatvanna and don't really know what to do with her. I know she wants infantry to carnivore and resurrect, but her lack of damage, defensive or movement buffs seems to leave her lacking. It feels, despite the absence of tharn, like the Wild Hunt could suite her. Suggestions? See my leylines discussion thread. I played Morv2 for about 2 or 3 months as a trial and started to like the list.
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Post by Fudly on Oct 3, 2017 22:08:21 GMT
I've recently, and unexpectedly, gained Goatvanna and don't really know what to do with her. I know she wants infantry to carnivore and resurrect, but her lack of damage, defensive or movement buffs seems to leave her lacking. It feels, despite the absence of tharn, like the Wild Hunt could suite her. Suggestions? See my leylines discussion thread. I played Morv2 for about 2 or 3 months as a trial and started to like the list. That sounds like stockholm syndrome.
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 4, 2017 9:00:38 GMT
Morv2 is fun.
I wouldn't say she's terrible - Fog of War is great in circle, and the recursion is loads of fun to work with.
She suffers from a couple of dead spells (RiP purification) and her list now wants more range since the rerolls have a crippled range. Her biggest problem imo is the poor choices of troops. Skinnies are as tanky as advertised (read: "moderately", no more), but suffer from "and now what?" syndrome. (ie you deliver them, and then realise they don't mulch infantry, they don't kill heavies, so they get there and then shrug 'and now what?'). Ravagers are a bit too easy to kill as well for my tastes, so what does Morv bring?
All that being said, she's been a lot of fun on game nights, but I wouldn't rush to bring her out for a steamroller.
-und_ed
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Post by macdaddy on Oct 4, 2017 12:42:45 GMT
Morv2 is fun. I wouldn't say she's terrible - Fog of War is great in circle, and the recursion is loads of fun to work with. She suffers from a couple of dead spells (RiP purification) and her list now wants more range since the rerolls have a crippled range. Her biggest problem imo is the poor choices of troops. Skinnies are as tanky as advertised (read: "moderately", no more), but suffer from "and now what?" syndrome. (ie you deliver them, and then realise they don't mulch infantry, they don't kill heavies, so they get there and then shrug 'and now what?'). Ravagers are a bit too easy to kill as well for my tastes, so what does Morv bring? All that being said, she's been a lot of fun on game nights, but I wouldn't rush to bring her out for a steamroller. -und_ed Not to derail this to much from wild hunt but what about wolf riders with her? They love FoW and her feat, and the re-rolls.
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Post by jisidro on Oct 4, 2017 13:10:14 GMT
Morv2 is fun. I wouldn't say she's terrible - Fog of War is great in circle, and the recursion is loads of fun to work with. She suffers from a couple of dead spells (RiP purification) and her list now wants more range since the rerolls have a crippled range. Her biggest problem imo is the poor choices of troops. Skinnies are as tanky as advertised (read: "moderately", no more), but suffer from "and now what?" syndrome. (ie you deliver them, and then realise they don't mulch infantry, they don't kill heavies, so they get there and then shrug 'and now what?'). Ravagers are a bit too easy to kill as well for my tastes, so what does Morv bring? All that being said, she's been a lot of fun on game nights, but I wouldn't rush to bring her out for a steamroller. -und_ed Not to derail this to much from wild hunt but what about wolf riders with her? They love FoW and her feat, and the re-rolls.
It's a now what but on large bases... POW9 WM won't solve hard issues and MAT/RAT 6 won't mulch infantry either...
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 4, 2017 13:19:07 GMT
I'd reach for bloodtrackers before wolf riders, since the higher damage output will imo be more effective than the better feat-love.
What would be fantastic would be a reworked blood pack unit. They have a reasonable shooting output, multiple wounds, and unfortunately just a poor total package. They have the makings of the perfect Morv2 unit, but just need a bit of a push.
-und_ed
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Post by macdaddy on Oct 4, 2017 13:29:10 GMT
I'd reach for bloodtrackers before wolf riders, since the higher damage output will imo be more effective than the better feat-love. What would be fantastic would be a reworked blood pack unit. They have a reasonable shooting output, multiple wounds, and unfortunately just a poor total package. They have the makings of the perfect Morv2 unit, but just need a bit of a push. -und_ed They have the potential to be a great unit for anyone honestly if they get some sort of buff. the preposed changes to bombardiers have me hoping they do a similar re-work with blood pack in a future CiD. If they had prey or some rule that gave them a flat conditional increase to mat/rat an pow/strength (both not one or the other) (like prey) they would be worth 18 points. If they could get to 15 on the bows and 13 on the weapons and me rat8 mat9 on their own they would be great at hunting infantry and light/medium jacks/beasts. Wolf riders should have prey. Makes no sense that they don't and bloodtrackers do. Anyone, back to wild hunt, I think we have established it does not hit hard enough under morv 1, but what about another caster? Can it be teched to crack arm?
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 4, 2017 14:00:18 GMT
Anyone, back to wild hunt, I think we have established it does not hit hard enough under morv 1, but what about another caster? Can it be teched to crack arm? Oh hell yes. My current Tanith list is a wild hunt list, and it's great into armour: Tanith Feral Stalker Scarsfell x 2 Min WoO + CA Max Reeves + CA x 2 War Wolves x 3 Shifting Stones If you want you can do a straight trade of the stalker for Loki, but with all the Reeve shooting around I prefer having the stalker. Only strong argument for Loki is shield guard, but I'm pretty comfortable using terrain plus the ranged threats to keep Tanith safe. Primalled griffons with scything touch are a great way to kill moderate heavies, while buffed heavies can be dealt with by either the warpwolves or by 42 affliction pings. Speaking of puppies, between 22 Reeve xbows and an ambushing unit of weaponmaster WoO, it's almost trivially easy to deliver the war wolves (one of whom should be carrying Scything Touch) to whatever you want to kill. Fun fact, most heavies will die to a unit of reeves plus 3 war wolf charges. -und_ed
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Post by macdaddy on Oct 27, 2017 3:53:27 GMT
Played a game with kromac 1 today and remembered to take pictures! Battle report Incoming!
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Post by macdaddy on Oct 27, 2017 13:04:59 GMT
OK everyone Battle report COMIN ATCHA!!! Yesterday I got some more testing done with Kromac 1 in Wild hunt. My List: His List:Kromac 1: Wild Hunt Wanderer: Bump In the Night-Stalker -2 Rattlers-Pureblood -4 Crabbits-Wild Argus 2 Max Hollowmen with UA-Gorax 2 Max Piggybacks-2 Wyrds Twilight SistersMax Skinwalkers with UA 2 Glimmer Imps Max Wolves of orboros with UA Longfellowshifting stones Whitchwood
My opponent chose the Labarynth and Pandemonium Arcana. As well as the wanderers Trump Arcana: Divergent Path.
Scenario and DeploymentScenario was Outlast We had a lot of terrain that was mostly irrelevant except for a house in the middle of the table. He chose table sides and I got first turn. I deployed skewed to the right planning to hide behind the house and put the stalker way out on the left flank to take advantage of the forest cover. Turn 1 Circle:Things mostly run. Kromac puts up warpath and Inviolable resolve on the Skinwalkers and waddles up. I am trying to position very aggressive while staying out of hollowmen threat ranges. I have very little cover on the approach and need to play very aggressively on scenario. I am trying to push for the right zone with the skinwalkers but speed 5 is a thing. I expect to lose a couple of them on the approach.
Grymkin He mostly positions as well. Staying out of my base threat ranges with everything but not the warpath threat ranges. Wander casts Fog of war and Star Crossed. Crabits position to make fort wanderer because woldwyrds are a thing. Most of his solos hide behind the infantry.
*to be continued for pictures sake. Only allowed 3 attachments per post* IMG_3211.JPG (194.38 KB) IMG_3213.JPG (189.66 KB) IMG_3212.JPG (190.41 KB)
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 27, 2017 13:33:17 GMT
I want more!
I already have questions:
1) What Arcana did he pick? 2) Did he say why he had no battle engine to help out his double piggybacks? 3) If a skinwalker dies in a forest with nobody to harvest the remains, is it really dead?
-und_ed
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