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Post by macdaddy on Sept 20, 2017 13:19:40 GMT
So I am mostly playing protectorate now, but until I finish painting everything I am gonna be fiddling around with my Circle in Wild hunt for funsies. I have the following lists I want to try that I think have some potential. I am building for assassination only. I don't think Wild hunt has any legs on attrition or scenario (lack on Sentry stones hurts a lot) The more I play SR2017 the more I see us struggling in attrition and scenario. It's hard to contest with our expensive fragile units and our tech to keep those units alive is ignored a lot in the meta (at least in my meta forests, rough terrain and stealth. is pretty much unreliable against a good number of lists. Outside of Wurmwood and Baldur 2 it's pretty hard to keep our non construct options alive and infantry dies in droves. Having said all that, I think building for assasination as THE game plan and duisgising the list as a gunline is the way to go now. Anywho my lists are: Mohsar 2 Purebloods 2 Wyrds Wild Argus Gorax Max Reeves with UA Max Wolves with UA 2 Gallows Groves I like this list a lot. Ambushing wolves really threat telebark and tracker has actually been pretty awesome on the Purebloods and Wyrds. Randomly charging a wyrd/pureblood through the forest can win you games. Plus it's mohsar, the coolest old man on the block and he is a blast to play! Kromac 1 Pureblood Stalker Wild ArgusGorx 2 Wyrds Max Wolves with UA Max Skinwalkers with UA Shifting Stones I want to like Kromac 1. I really like warpath, his personal assassination run on his feat turn and between wild aggression and bestial I feel like he has a really solid turn by turn output. I was hoping to play attrition, pushing kromac forward and waiting patiently for an opening to come to either pop feat and get the jump (hehe) on a caster or use the natural threat of stalkers and wyrds under warpath, wild aggression and tracker, to really push opponents to their limits. I feel like this list provides a truckload of pressure on an enemy caster (well most casters) and inviolable resolved skinwalkers are a very durable contesting unit. The wolves of orboros force m opponent into the middle of the board meaning I can spread out my BG a little more safely and project more threat angles. I have not played this yet but I wonder if any of you have better experience with Mac 1? I have also been playing around with some tanith lists but she lacks staying power especially in wild hunt and in SR2017 that really hurts. I have similar issues with other casters in Wild hunt. The devourers host seems to just be better as a dude spam list as it has more attrition and scenario power so I do not really want to run a bunch of incredibly wimpy infantry when I could just invest in tharn ravagers. What d you guys think? Share your experiences I plan to be posting battle reports here when I get some more games in and remember to take pictures Ill probably be playing with Mohsar mostly but I do want to try Kromac 1 some just because he seems incredibly fun to play.
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unded
Junior Strategist
Posts: 760
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Post by unded on Sept 20, 2017 14:13:27 GMT
I've just built the following in wild hunt, and am pretty keen to give it a whirl soon:
Morvahna2 Stalker Stalker Gallows Grove Max reeves plus UA Max reeves plus UA Max WoO plus UA Max Skinwalkers plus UA
You're getting three UAs from the theme, and everything in the list appreciates Fog of War.
By keeping the workhorses ranged, you have much better ability to make use of Morv's rerolls, and the feat can be a monster.
Lastly, you can hot-swap carnage off the skinnies on to a reeve unit in the event that a reeve unit gets jammed up.
Seems like fun, but I guarantee nothing.
-und_ed
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Post by macdaddy on Sept 20, 2017 14:47:15 GMT
I've just built the following in wild hunt, and am pretty keen to give it a whirl soon: Morvahna2 Stalker Stalker Gallows Grove Max reeves plus UA Max reeves plus UA Max WoO plus UA Max Skinwalkers plus UA You're getting three UAs from the theme, and everything in the list appreciates Fog of War. By keeping the workhorses ranged, you have much better ability to make use of Morv's rerolls, and the feat can be a monster. Lastly, you can hot-swap carnage off the skinnies on to a reeve unit in the event that a reeve unit gets jammed up. Seems like fun, but I guarantee nothing. -und_ed Interesting, Do you think Skin-walkers without an arm buff can hold the line long enough for the reeves to get some solid damage in?
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unded
Junior Strategist
Posts: 760
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Post by unded on Sept 20, 2017 15:05:55 GMT
It doesn't take reeves long to do real damage, and as long as you hold one skinny back your opponent has to chew through the unit twice, which is pretty intimidating.
I really wish skinnies posed more of a threat though. Their defensive statline isn't very meaningful once people realise they can safely ignore the unit.
-und_ed
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Post by macdaddy on Sept 20, 2017 15:51:41 GMT
It doesn't take reeves long to do real damage, and as long as you hold one skinny back your opponent has to chew through the unit twice, which is pretty intimidating. I really wish skinnies posed more of a threat though. Their defensive statline isn't very meaningful once people realise they can safely ignore the unit. -und_ed That is why I like them with baldur 1 so much, Pow 16 with gang is awesome. Part of me wishes Morv 2 had a damage buff of some sort, she is this big infantry caster with no real way to increase offensive power. This and the tharn theme could be potent if she had a way to increase unit damage. (Like last stand *shudders*)
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Post by Dave G on Sept 20, 2017 19:28:13 GMT
If you're 100% in on the assassination plan, I'd recommend finding some points and putting war wolves on the table. They open up especially with Reeve's. I like three but you'll want at least two.
It was pre-SR2017 but I've struggled with MK3 Kromac1. In order to be close enough to leverage bestial and his assassination he just got murdered. I also found his assassination (both personal and beast) to be very static, not particularly impressive threat ranges. Perhaps it'll work differently for you or maybe with the reanimation of Cryx, he'll be back in his wheelhouse.
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Post by macdaddy on Sept 21, 2017 15:53:45 GMT
If you're 100% in on the assassination plan, I'd recommend finding some points and putting war wolves on the table. They open up especially with Reeve's. I like three but you'll want at least two. It was pre-SR2017 but I've struggled with MK3 Kromac1. In order to be close enough to leverage bestial and his assassination he just got murdered. I also found his assassination (both personal and beast) to be very static, not particularly impressive threat ranges. Perhaps it'll work differently for you or maybe with the reanimation of Cryx, he'll be back in his wheelhouse. I have thought about adding them in the Mohsar list. Pow 15's (with curse and gang) on a def 5 caster can put them in the dirt for sure Especially with the threat angles the can throw around. Just not sure how to fit them in my mohsar list I really do want him to work. I think he has glaring issues in the current meta. But with the new terrain and way scenarios work I feel like there are match ups where he can shine. Right now our faction really struggles to play into the zones and not just lose on attrition. So I am hoping having assassination threats from multiple angles will keep an opponents caster back (and in turn keep their army back more than it normally would.) I will give him a shot, but I know it will be a struggle at times He just seems so fun to play haha
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Post by Nahualli on Sept 21, 2017 19:15:11 GMT
I have made a lot of experiments with Kromac1, I am also very stubborn on trying to make him work. My current list uses the Bones theme. I could talk about the reasons why I am doing this, but I rather post some battle reports. It will take some time, since I need a lot of practice with Una2 for my next tournaments.
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Post by rezfon on Sept 21, 2017 22:45:41 GMT
I want to play wild hunt with baldur 1, just waiting on some models. Here's what I'm thinking:
Theme: The Wild Hunt Baldur the Stonecleaver - Shadowhorn Satyr - Feral Warpwolf - Woldwyrd - Woldwyrd Wolf Lord Morraig Reeve Hunter War Wolf War Wolf Warpborn Skinwalkers - Leader & 4 Grunts - Warpborn Skinwalker Alpha Wolves of Orboros - Leader & 9 Grunts - Chieftain & Standard Reeves of Orboros - Leader & 9 Grunts
I think baldur 1s feat, + solid ground would be good. Plus you can make the skinwalkers +2 str and arm, so while engaged and have gang they are mat 9, p+s 16, arm 20, can't be knocked down and can't suffer blast damage.
Maybe swap reeve hunter for reeves ua.
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Post by macdaddy on Sept 22, 2017 1:41:47 GMT
I would actually add more emphasis to the BG. Feral seems uneeded. Perhaps a stalker or Megalith is better? No pathfinder means tracker does not really work on him. I feel like a big part of the theme is tracker.
I would defaniteley take Reeve UA instead of the hunter, bigger command and CRA into melee is really good.
Skinwalkers are amazing with him. I used them to great effect early in MK3. They can remove a Heavy on a charge with stone skin. (Average of 36 damage if you get them all in but more than likely you'll be getting 3 or 4)
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Post by Fudly on Sept 22, 2017 2:31:51 GMT
I want to play wild hunt with baldur 1, just waiting on some models. Here's what I'm thinking: Theme: The Wild Hunt Baldur the Stonecleaver - Shadowhorn Satyr - Feral Warpwolf - Woldwyrd - Woldwyrd Wolf Lord Morraig Reeve Hunter War Wolf War Wolf Warpborn Skinwalkers - Leader & 4 Grunts - Warpborn Skinwalker Alpha Wolves of Orboros - Leader & 9 Grunts - Chieftain & Standard Reeves of Orboros - Leader & 9 Grunts I think baldur 1s feat, + solid ground would be good. Plus you can make the skinwalkers +2 str and arm, so while engaged and have gang they are mat 9, p+s 16, arm 20, can't be knocked down and can't suffer blast damage. Maybe swap reeve hunter for reeves ua. That's a pretty interesting list. It might require too much fury. I also don't think max wolves are ever worth it. Good players won't let you get max charges off an ambush, and wolves are nearly worthless the turn after that. I don't really think you need Morraig either. Wolves are 8 mat on the turn they're useful. Skinwalkers are 8 mat with gang. I'm not sure on hunter vs ua. You do have solid ground, but the reeves aren't necessarily going to be near it. I'd probably go for UA. I'd try something like this: | Circle Army - 75 / 75 points [Theme] The Wild Hunt
(Baldur 1) Baldur the Stonecleaver [+31] |
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[/b] [*]Pureblood Warpwolf [17][*]Warpwolf Stalker [19][/ul]War Wolf [2]War Wolf [2]Reeves of Orboros ( max) [16][/font]][/b] [/ul]Shifting Stones [3]Shifting Stones [3]Warpborn Skinwalkers (max) [15][/font]][/b] [/ul]Wolves of Orboros ( min) [7][/b] [/ul][/td][/tr][/tbody][/table][/td][/tr][/tbody][/table]
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Post by rezfon on Sept 22, 2017 9:36:58 GMT
I think max wolves are worth it in SR 2017. If someone doesn't want to get charged by ambushing wolves then they are restricted to staying in the centre of the table toeing the zones. Certain scenarios like spread the net make this even better. I have a high opinion of forcing your opponent to go where you want, it's like having two more kill boxes but only for your opponent and it works for any high value target. If you can force your opponent to move his warlock/warcaster into a certain place, it makes assassination easier.
I'm not too sure about megalith in wolves theme with baldur yet.
One thing I definitely think is needed in wolves is a good source of magical ranged attacks. I don't know about everywhere else, but there's a lot of things in my area that need lots of ranged magical attacks to effectively deal with. I think Woldwyrds fit this slot completely. Normally Circle doesn't have this problem, but without staples such as sentry stones it's harder to deal with things like gremlin swarms especially when you don't have an objective on the board to give you magical. Since the arrival of grymkin, those swarms will always be in at least one of the lists.
I think tracker is a nice bonus, but definitely not the focus of the theme. Ambushing is definitely the main bonus, I'd say capitalise on that instead.
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Post by macdaddy on Sept 22, 2017 11:53:20 GMT
Ambushing is a pretty big part of the theme. I honestly just like the idea of having tracker as an available option on all my BG and with so many tables having forests in inconvenient places it has come up more than even I expected haha Megs is always a great choice with Baldur Pathfinder, great animus, Can lob out a magical pow 13 crit knockdown AOE, Very durable for a Heavy. What's not to love? He is not an auto take but he is certainly going to be a usefullchoice.
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Post by rezfon on Sept 22, 2017 12:44:41 GMT
If we want to make good use of tracker, we could make use of woldwatchers.
Baldur the Stonecleaver - Woldwyrd - Woldwyrd - Megalith - Woldwatcher - Woldwatcher War Wolf War Wolf Warpborn Skinwalkers Max - Warpborn Skinwalker Alpha Wolves of Orboros Max - Chieftain & Standard Bearer Reeves of Orboros Max - Chieftain & Standard
When CiD changes happen it can fit another war wolf in.
Use the woldwatchers to hunt single wound infantry or weak solos did spawn forests to protect the troops. Could be good if you can pull it off on feat turn on top of baldurs forest spawn.
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Post by macdaddy on Sept 22, 2017 13:11:27 GMT
If we want to make good use of tracker, we could make use of woldwatchers. Baldur the Stonecleaver - Woldwyrd - Woldwyrd - Megalith - Woldwatcher - Woldwatcher War Wolf War Wolf Warpborn Skinwalkers Max - Warpborn Skinwalker Alpha Wolves of Orboros Max - Chieftain & Standard Bearer Reeves of Orboros Max - Chieftain & Standard When CiD changes happen it can fit another war wolf in. Use the woldwatchers to hunt single wound infantry or weak solos did spawn forests to protect the troops. Could be good if you can pull it off on feat turn on top of baldurs forest spawn. I am kind of hoping watchers will gain some increase in ranged offensive output from CiD. As it stands their gun is just so unreliable rat 5 pow 12 us just garbage on a 2 fury beast :/ I like the idea though. I think Wyrds are an excellent way to leverage Tracker, gunfighter and speed 7 mean they can go deep when you commit for an assassination and nothing is sweeter than to surprise an opponent with a laser shrimp popping out of some tree's
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