Post by macdaddy on Oct 27, 2017 13:48:08 GMT
Turn 2:
Circle:
Ok so this is a very important turn for me. I need to inflict a large amount of damage and jam him up so he has to either back off and put me up on scenario, or commit forward and fight after taking a big hit. My list will lose on attrition if I try to play fair, so I need to play dirty. Like any good circle player We start off by upkeeping our spells and ambushing the wolves of orboros on the left flank. I ambush the wolves on that table side because there is a rattler in charge range and I think I can use power swell to remove him. Making the wolves be a thorn in the side and jamming him up on that flank very well. I use a woldwyrd to kill a hollowmen, trigger warpath on the stalker moving him up and closer to kromac. I stay outside of wanderers control to avoid proccing Labyrinth. Kromac then goes, puts wild aggression on the stalker and camps 2 on the hill in the stone triangle. The stalker charges in, warps berserk, kills a hollowmen and 2 piggybacks, and I forget to sprint...DOH.....I use warptah to move the grey based wyrd behind the house. The blue based wyrd shoots some stuff, kills another hollowmen and I use warpath to move the pureblood up. My pureblood moves up toeing from behind the house and sprays down some hollowmen. I warpath the gorax up because why not and I warpath the argus forward as well. The gorax just waddles around making gorilla noises. Args charges some hallowmen behind a wall and kills 2 of them. Skiwnalkers run and pop their minifeat catching 2 piggybacks one being the leader, some hollowen, and all but one stays in the zone. Shifting stones port Kromac to base the flag. Wolves of Orboso get about 6 dudes on the rattler and thanks to power swell and powerful charge, manage to kill him eve under star crossed. (Mat 8 is great) 3 other wolves kill a couple hollowmen and I use re-position to jam and be obnoxious.
Grymkin:
Hallowmen apparate away. Wanderer up-keeps fog of war and ports to a road marker near the wolves of orboros. Twilight sisters Revive 2 piggies. On the right flank the lantern man and witch wood use their abilities to move skinwalkers away and free up the piggy leader. Hollowmen CRA a skinwalker leaving him on 3 boxes. Piggies charge and only kill one skinwalker outright damaging a couple others...he had some ad dice, only hitting 3 out of 5 attacks needing 6's and not rolling well for damage. The rattler positions for next turn. Longellow, a glimp, and 3 crabits manage to kill the argus. On the left flank the twilight sisters bring back 2 piggies and the pigs and hallowmen kill a couple wolves of orboros. He uses a piggy and a crabit to jam my stalker. Wander pops star crossed hides behind some stuff and puts down markers.
Score: Circle:1 Grymkin:0
Turn 3:
Circle:
It is time to go for the throat. I have successfully jammed him up and he was unable to retaliate effectively thanks to the amount of damage I was able to do on my alpha turn. I upkeep all 3 of my spells and leave both wyrds on full fury as I will not need them this turn. The Skinwalkers receive the press forward order and kill all the piggybacks in the zone thanks to gang and volume of attacks. They kill 3 piggies. The wild aggression stalker proceeds to go ham and kill the piggyback, the crabit warpath into the middle of a bunch of models and kill all but 1 hallowmen all but 1 piggyback and another crabit even under star crossed missing 0 attacks and only needing to buy 1 thanks to tough. I use sprint to move deeper and threaten wanderer while standing on top of a road marker allowing him to move away. Holy cow I had some hot dice here! I use warpath during that murder fest to move the pureblood and both wyrds and gorax. My opponent pops trigger labyrinth during the murder fest as well. Gorax primals the weird and ooks some monkey obscenities. Both wyrds shoot to no avail thanks to fog of war and star crossed. My wolves of orboros kill the last piggyback and miss thier charges on the glimp and the older lady witch. Kromac shifts wild aggression to the pureblood and stays on the flag. Pureblood kills the last rattler and the last 2 crabits as well as a hollowmen thanks to wild aggression and primal. Shifting stones port into the left zone and I score 3 points.
Score: Circle: 4 Grymkin:0
My opponent cannot feasibly assassinate me or contest my flag with anything Kromac cannot just straight murder. and he concedes.
Ill give the summary of the report in a bit
IMG_3214.JPG (194.81 KB)IMG_3215.JPG (187.56 KB)IMG_3216.JPG (191.35 KB)
Circle:
Ok so this is a very important turn for me. I need to inflict a large amount of damage and jam him up so he has to either back off and put me up on scenario, or commit forward and fight after taking a big hit. My list will lose on attrition if I try to play fair, so I need to play dirty. Like any good circle player We start off by upkeeping our spells and ambushing the wolves of orboros on the left flank. I ambush the wolves on that table side because there is a rattler in charge range and I think I can use power swell to remove him. Making the wolves be a thorn in the side and jamming him up on that flank very well. I use a woldwyrd to kill a hollowmen, trigger warpath on the stalker moving him up and closer to kromac. I stay outside of wanderers control to avoid proccing Labyrinth. Kromac then goes, puts wild aggression on the stalker and camps 2 on the hill in the stone triangle. The stalker charges in, warps berserk, kills a hollowmen and 2 piggybacks, and I forget to sprint...DOH.....I use warptah to move the grey based wyrd behind the house. The blue based wyrd shoots some stuff, kills another hollowmen and I use warpath to move the pureblood up. My pureblood moves up toeing from behind the house and sprays down some hollowmen. I warpath the gorax up because why not and I warpath the argus forward as well. The gorax just waddles around making gorilla noises. Args charges some hallowmen behind a wall and kills 2 of them. Skiwnalkers run and pop their minifeat catching 2 piggybacks one being the leader, some hollowen, and all but one stays in the zone. Shifting stones port Kromac to base the flag. Wolves of Orboso get about 6 dudes on the rattler and thanks to power swell and powerful charge, manage to kill him eve under star crossed. (Mat 8 is great) 3 other wolves kill a couple hollowmen and I use re-position to jam and be obnoxious.
Grymkin:
Hallowmen apparate away. Wanderer up-keeps fog of war and ports to a road marker near the wolves of orboros. Twilight sisters Revive 2 piggies. On the right flank the lantern man and witch wood use their abilities to move skinwalkers away and free up the piggy leader. Hollowmen CRA a skinwalker leaving him on 3 boxes. Piggies charge and only kill one skinwalker outright damaging a couple others...he had some ad dice, only hitting 3 out of 5 attacks needing 6's and not rolling well for damage. The rattler positions for next turn. Longellow, a glimp, and 3 crabits manage to kill the argus. On the left flank the twilight sisters bring back 2 piggies and the pigs and hallowmen kill a couple wolves of orboros. He uses a piggy and a crabit to jam my stalker. Wander pops star crossed hides behind some stuff and puts down markers.
Score: Circle:1 Grymkin:0
Turn 3:
Circle:
It is time to go for the throat. I have successfully jammed him up and he was unable to retaliate effectively thanks to the amount of damage I was able to do on my alpha turn. I upkeep all 3 of my spells and leave both wyrds on full fury as I will not need them this turn. The Skinwalkers receive the press forward order and kill all the piggybacks in the zone thanks to gang and volume of attacks. They kill 3 piggies. The wild aggression stalker proceeds to go ham and kill the piggyback, the crabit warpath into the middle of a bunch of models and kill all but 1 hallowmen all but 1 piggyback and another crabit even under star crossed missing 0 attacks and only needing to buy 1 thanks to tough. I use sprint to move deeper and threaten wanderer while standing on top of a road marker allowing him to move away. Holy cow I had some hot dice here! I use warpath during that murder fest to move the pureblood and both wyrds and gorax. My opponent pops trigger labyrinth during the murder fest as well. Gorax primals the weird and ooks some monkey obscenities. Both wyrds shoot to no avail thanks to fog of war and star crossed. My wolves of orboros kill the last piggyback and miss thier charges on the glimp and the older lady witch. Kromac shifts wild aggression to the pureblood and stays on the flag. Pureblood kills the last rattler and the last 2 crabits as well as a hollowmen thanks to wild aggression and primal. Shifting stones port into the left zone and I score 3 points.
Score: Circle: 4 Grymkin:0
My opponent cannot feasibly assassinate me or contest my flag with anything Kromac cannot just straight murder. and he concedes.
Ill give the summary of the report in a bit
IMG_3214.JPG (194.81 KB)IMG_3215.JPG (187.56 KB)IMG_3216.JPG (191.35 KB)