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Post by darkshroud on Mar 14, 2017 19:13:08 GMT
unfortunately, PP wants more robots. at least, thats what i gather from powerup and tripling of wj pts. but luckly, they see that some people dont want to run them. so we get stuff like ghost fleet. i get some people dont want to keep throwing money at the faction to play it, i dont. but this now requires us to see what they do with the other themes. we technically havent seen all of mk3 yet, with most factions not having 3 themes yet. so im sure youll be pleasantly surprised. seeing how they did circle, im hopeful EDIT: may i ask what you think we lost that made us cryx? or was it just the lack of being able to mass infantry? I think we're suffering from Tyraniditis. Our fluff says we will throw bodies at them until they run out of bullets, but the thing is that shooting is so good that they never do run out of bullets! Our speed is our most precious stat, with our slowest jack being SPD 5, but with guns being so good this edition that DEF 13/12 is trivial, we can never reach them. carrion thralls are 10 pts, speed 7 with prowl and flight. so they can run up the field and hide behind stuff. then following turn just run to engage. or raiders at def 16 speed 7 engages at 16" we have gaspy2 that got his cloud wall back covens feat that helps get them there a couple casters have occultation blood witches have stealth. ghost fleet just returns the stuff they kill. hopefully not rfpd. may i also suggest, if you think you have enough terrain on the table, add one more piece.
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ware86
BattleBox Champ
Posts: 51
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Post by ware86 on Mar 14, 2017 19:14:36 GMT
unfortunately, PP wants more robots. at least, thats what i gather from powerup and tripling of wj pts. but luckly, they see that some people dont want to run them. so we get stuff like ghost fleet. i get some people dont want to keep throwing money at the faction to play it, i dont. but this now requires us to see what they do with the other themes. we technically havent seen all of mk3 yet, with most factions not having 3 themes yet. so im sure youll be pleasantly surprised. seeing how they did circle, im hopeful EDIT: may i ask what you think we lost that made us cryx? or was it just the lack of being able to mass infantry? I think we're suffering from Tyraniditis. Our fluff says we will throw bodies at them until they run out of bullets, but the thing is that shooting is so good that they never do run out of bullets! Our speed is our most precious stat, with our slowest jack being SPD 5, but with guns being so good this edition that DEF 13/12 is trivial, we can never reach them. well they have no bullet limit so there is a hole in the fluff to game transition that produces holes in our skull headed troops.
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Nyxu
Overseer
NaCl Elemental
Posts: 119
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Post by Nyxu on Mar 14, 2017 19:14:50 GMT
Thank all of you for the prompt course correction. I definitely count the way that this community holds itself together among the more compelling positive points
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Post by Cryptix on Mar 14, 2017 19:18:17 GMT
I understand that, no one's saying there are anything wrong with those, but other infantry exist outside of that :V. I know for certain I hate Raiders (not knocking on anyone who does, but I'm sick of sexy infantry), and love the aesthetic of thralls. But outside of a few combos, they'll be erased like that.
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Post by darkshroud on Mar 14, 2017 19:21:50 GMT
I understand that, no one's saying there are anything wrong with those, but other infantry exist outside of that :V. I know for certain I hate Raiders (not knocking on anyone who does, but I'm sick of sexy infantry), and love the aesthetic of thralls. But outside of a few combos, they'll be erased like that. yep, building every list with raiders is getting super boring. 100% agree maybe the bane CID will give knights shield wall and warriors stealth. or the theme gives them stealth. but something needs to change...
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ware86
BattleBox Champ
Posts: 51
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Post by ware86 on Mar 14, 2017 19:25:46 GMT
I think we're suffering from Tyraniditis. Our fluff says we will throw bodies at them until they run out of bullets, but the thing is that shooting is so good that they never do run out of bullets! Our speed is our most precious stat, with our slowest jack being SPD 5, but with guns being so good this edition that DEF 13/12 is trivial, we can never reach them. carrion thralls are 10 pts, speed 7 with prowl and flight. so they can run up the field and hide behind stuff. then following turn just run to engage. or raiders at def 16 speed 7 engages at 16" we have gaspy2 that got his cloud wall back covens feat that helps get them there a couple casters have occultation blood witches have stealth. ghost fleet just returns the stuff they kill. hopefully not rfpd. may i also suggest, if you think you have enough terrain on the table, add one more piece. Hate to be that "salty old gamer that wants MK2 back" or something but yea we all know that . Most of that tech is nearly useless and you answered for yourself why coven and Raiders are so popular. There are no new "MK3" tricks in what you just wrote (aside from Carrion thralls they flew to us with MK3) But you will rarely run to bind with Raiders they would be gone until our other spd 5 models are there ;-)
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Post by bfdhud on Mar 14, 2017 19:27:35 GMT
For me at least, it isn't that I want Mk2 Cryx back. It's that I chose cryx because they were the infantry faction. They are no longer the infantry faction. Factions generally speaking have a bit of flavor that makes players want to play them. What would Khador look like if Cygnar suddenly was able to out ARM Khador Jacks? Or Is skorne could out movement shenanigans Circle. How would menoth look if they lost Fire / Burning and all those magical weapons. What if trolls lost tough and started getting more small based infantry.. Getting slammed with the nerf bat is only half the problem, the other is we lost what made us Cryx. Staying positive involves hoping that at some point we are able to slim down on jacks taken and take more non-raider infantry and still be able to give a good game to the opponent. unfortunately, PP wants more robots. at least, thats what i gather from powerup and tripling of wj pts. but luckly, they see that some people dont want to run them. so we get stuff like ghost fleet. i get some people dont want to keep throwing money at the faction to play it, i dont. but this now requires us to see what they do with the other themes. we technically havent seen all of mk3 yet, with most factions not having 3 themes yet. so im sure youll be pleasantly surprised. seeing how they did circle, im hopeful EDIT: may i ask what you think we lost that made us cryx? or was it just the lack of being able to mass infantry? I'm hopeful too. I just priced Ghost Fleet at around 350.00 with me owning none of the models. Rumor is Banes may get looked at. So hopefully our other two themes do us some justice. I agree with your assessment that PP wants their big robot combat game to of course feature robots. But you had 1 faction that said "nah dawg, I got two bone jacks and 40 dudes" and I'd hoped they would allow us to keep that play style. I think Cryx lost some of its recursion abilities, and now Grymkin might actually do that better than us. We lost Abomination and Terror with immune undead. But I understand "psychology" wasn't in the cards for Mk.3 it was still something we could use to our benefit in Mk.2 I don't see as much Corrosion in mk3 as I did in mk2. That might just be a result of the corrosion units sucking in mk3 so no one plays them. It's hard to argue that we lost debuff with pdenny still being top caster and BWA having plenty of the same spells. But mostly yeah, I'm sad to see Cryx lists that have 6 jacks and 20 infantry.
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Post by darkshroud on Mar 14, 2017 19:29:58 GMT
i said earlier that someone made a good skarre1 list with blackbanes and wraith engines. that gets them across the board with no blast damage and +2 arm and recursion and incorporeal
but it seems like they arent your cup of tea either.
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Post by darkshroud on Mar 14, 2017 19:32:02 GMT
when you realize the tag line of mk3 is "play your way"
and you really cant...
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ware86
BattleBox Champ
Posts: 51
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Post by ware86 on Mar 14, 2017 19:35:50 GMT
Has undead as a rule any rules ? Have no idea why it is still printed on the cards.
Yea it is a little sad if the only thing you're looking forward to is a CID, i can find no confirmation for . But in the worst case we will get a Bane theme and a Jack theme or something. (not sure i would like jack themes feels like our "unique" jacks are the only ones i really want to play). Now the task will be to find a way to like themes. Maybe there is light at the end so i don't have to sell my stuff.
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Post by darkshroud on Mar 14, 2017 19:41:05 GMT
carrion thralls are 10 pts, speed 7 with prowl and flight. so they can run up the field and hide behind stuff. then following turn just run to engage. or raiders at def 16 speed 7 engages at 16" we have gaspy2 that got his cloud wall back covens feat that helps get them there a couple casters have occultation blood witches have stealth. ghost fleet just returns the stuff they kill. hopefully not rfpd. may i also suggest, if you think you have enough terrain on the table, add one more piece. Hate to be that "salty old gamer that wants MK2 back" or something but yea we all know that . Most of that tech is nearly useless and you answered for yourself why coven and Raiders are so popular. There are no new "MK3" tricks in what you just wrote (aside from Carrion thralls they flew to us with MK3) But you will rarely run to bind with Raiders they would be gone until our other spd 5 models are there ;-) What new tricks did other factions get in mk3? outside of shooting getting better, everyone got reshuffled i hear menoth isnt terribly happy. trolls are more bored than us. circle doesnt like their internal balance just as much as us. and we dont have any new tricks because we dont have our command book with 3 themes in them. but until we get more themes, thats really the extent of our arsenal vs shooting.
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Post by bfdhud on Mar 14, 2017 19:41:57 GMT
Has undead as a rule any rules ? Have no idea why it is still printed on the cards. Yea it is a little sad if the only thing you're looking forward to is a CID, i can find no confirmation for . But in the worst case we will get a Bane theme and a Jack theme or something. (not sure i would like jack themes feels like our "unique" jacks are the only ones i really want to play). Now the task will be to find a way to like themes. Maybe there is light at the end so i don't have to sell my stuff. I assume Undead is so rules that affect living models (snack, soul taker) don't proc on them. I agree, as far as jacks go. I take deathrippers and character jacks. the rest are meh.
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Post by darkshroud on Mar 14, 2017 19:42:50 GMT
Has undead as a rule any rules ? Have no idea why it is still printed on the cards. Yea it is a little sad if the only thing you're looking forward to is a CID, i can find no confirmation for . But in the worst case we will get a Bane theme and a Jack theme or something. (not sure i would like jack themes feels like our "unique" jacks are the only ones i really want to play). Now the task will be to find a way to like themes. Maybe there is light at the end so i don't have to sell my stuff. there are still abilities that feed off living models so its "technically" still a advantage
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ware86
BattleBox Champ
Posts: 51
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Post by ware86 on Mar 14, 2017 19:45:51 GMT
i said earlier that someone made a good skarre1 list with blackbanes and wraith engines. that gets them across the board with no blast damage and +2 arm and recursion and incorporeal but it seems like they arent your cup of tea either. I'am not at the top of the meta right now but i doubt you could play it into Menoth for example. There always had been many magical weapons in many great lists and in a normal tournament environment you can't dodge matchups. that list looks funny but I, like many others probably, don't own a WE and most of us don't want to buy new stuff with all those models we own being bad. As the "powergamer" i'am accused of, i just never wanted to spend 80$ on a model that was one of the worst in the game and not even liked from a visual standpoint. I just want to warn people, that want to buy that list because someone had success with it at a team tournament, please proxy it first!
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Post by darkshroud on Mar 14, 2017 19:48:26 GMT
unfortunately, PP wants more robots. at least, thats what i gather from powerup and tripling of wj pts. but luckly, they see that some people dont want to run them. so we get stuff like ghost fleet. i get some people dont want to keep throwing money at the faction to play it, i dont. but this now requires us to see what they do with the other themes. we technically havent seen all of mk3 yet, with most factions not having 3 themes yet. so im sure youll be pleasantly surprised. seeing how they did circle, im hopeful EDIT: may i ask what you think we lost that made us cryx? or was it just the lack of being able to mass infantry? I'm hopeful too. I just priced Ghost Fleet at around 350.00 with me owning none of the models. Rumor is Banes may get looked at. So hopefully our other two themes do us some justice. I agree with your assessment that PP wants their big robot combat game to of course feature robots. But you had 1 faction that said "nah dawg, I got two bone jacks and 40 dudes" and I'd hoped they would allow us to keep that play style. I think Cryx lost some of its recursion abilities, and now Grymkin might actually do that better than us. We lost Abomination and Terror with immune undead. But I understand "psychology" wasn't in the cards for Mk.3 it was still something we could use to our benefit in Mk.2 I don't see as much Corrosion in mk3 as I did in mk2. That might just be a result of the corrosion units sucking in mk3 so no one plays them. It's hard to argue that we lost debuff with pdenny still being top caster and BWA having plenty of the same spells. But mostly yeah, I'm sad to see Cryx lists that have 6 jacks and 20 infantry. cryx absolutely lost recursion. going from, put 3 dudes out and have them run/charge to, just walking 6" is a huge change. but ...ghost ship tried to fix it. you just have to watch out for RFP. yea, im not too happy with the direction they took grymkin i do wish they thought of other things that terror and abom did. like -1 to hit or -2 damage or something in the models melee range. but i guess there are already abilities that do that. and im sad venny lost the cont corr wont drop effect. i thought that was sweet...
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