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Post by Blargaliscious on Jul 16, 2017 17:00:43 GMT
Back in Mk2 the theme army for Doomshaper2 was a Dire Troll only theme army that could have Champions, Scouts, Skinners, a Runebearer, and a giant pile of Whelps. You could take extra Whelps for each Dire Troll in the army at Tier 1, you got a +1 to the starting roll at Tier 2 if you had 2 units, heavy warbeasts got +2 SPD on turn 1 if you had 10+ (2+ packs) whelps for Tier 3, and all of the heavy warbeasts went down in cost by a point if you had Mulg the Ancient in Tier 4.
You can't *exactly* recreate this theme army with PoD in Mk3, but it would be a pretty decent replacement I guess. (The Trollkin dudes would have to weigh in on that.)
I wouldn't be surprised if the Northkin theme army would be restricted to Northkin beasts only, but they did say that several of the warbeasts would be getting the "Northkin" tag tacked onto them, notably the Glacier King.
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Jul 16, 2017 17:30:03 GMT
Back in Mk2 the theme army for Doomshaper2 was a Dire Troll only theme army that could have Champions, Scouts, Skinners, a Runebearer, and a giant pile of Whelps. You could take extra Whelps for each Dire Troll in the army at Tier 1, you got a +1 to the starting roll at Tier 2 if you had 2 units, heavy warbeasts got +2 SPD on turn 1 if you had 10+ (2+ packs) whelps for Tier 3, and all of the heavy warbeasts went down in cost by a point if you had Mulg the Ancient in Tier 4. You can't *exactly* recreate this theme army with PoD in Mk3, but it would be a pretty decent replacement I guess. (The Trollkin dudes would have to weigh in on that.) I wouldn't be surprised if the Northkin theme army would be restricted to Northkin beasts only, but they did say that several of the warbeasts would be getting the "Northkin" tag tacked onto them, notably the Glacier King. Plus borka2 makes anything in his battlegroup northkin.
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Post by Stormsmith Dropout on Jul 16, 2017 17:38:25 GMT
They won't be restricting Northkin to northkin beasts. They would only have winter, ice, Rok, and Glacier then. That would be silly. Instead, there are several bonuses that only affect Northkin beasts (free upkeeps, new stone abilities).
And I don't understand the idea that Heavy Metal should only have melee beatstick jacks. Heavy Metal is not described as a pure melee force. It's the Cygnar Warjack theme with some Sword Knights attached (because their role is fighting alongside jacks).
Power of Dhunia is not just a Dire Troll theme. It's a Troll beast theme with some magicky stuff added in.
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wishing
Junior Strategist
Posts: 353
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Post by wishing on Jul 16, 2017 19:24:53 GMT
Rage of Dhunia doesn't exist? I have no idea. Someone wrote earlier that Circle get bonuses for taking a bunch of warpwolves but Trolls don't get bonuses for taking a bunch of dire trolls. Nobody contradicted him so I assumed this was true. If not, then just replace with something else. Like Skorne and Aradus beasts or something. The point is just that I don't think that PP will make a theme for everything we can possibly imagine.
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Post by pangurban on Jul 16, 2017 19:46:18 GMT
Rage of Dhunia doesn't exist? I have no idea. Someone wrote earlier that Circle get bonuses for taking a bunch of warpwolves but Trolls don't get bonuses for taking a bunch of dire trolls. Nobody contradicted him so I assumed this was true. If not, then just replace with something else. Like Skorne and Aradus beasts or something. The point is just that I don't think that PP will make a theme for everything we can possibly imagine. Dire trolls = heavies. I'm not sure that really counts as thematic enough to be separate from a troll warbeast theme. Warpwolves are specific, Shyeel is specific, flying beasts is specific. "Heavies" is not, when you already can take nothing but heavies in an existing beast theme and get benefits for doing so. And while obviously PP can't make a theme for everything we can dream up (or even wants to) they clearly can make more themes than they have so far. That's the first limit. In theory they can make a theme for any one thing we imagine, or even several things. Even in theory they can't make an unlimited number of themes.
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Post by oncomingstorm on Jul 16, 2017 19:48:41 GMT
Rage of Dhunia doesn't exist? I have no idea. Someone wrote earlier that Circle get bonuses for taking a bunch of warpwolves but Trolls don't get bonuses for taking a bunch of dire trolls. Nobody contradicted him so I assumed this was true. If not, then just replace with something else. Like Skorne and Aradus beasts or something. The point is just that I don't think that PP will make a theme for everything we can possibly imagine. Actually, the reverse is true. PoD gives bonuses for Warbeasts, Circle doesn't have a theme that gives benefits for living warbeasts.
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Post by Blargaliscious on Jul 16, 2017 20:32:27 GMT
I have no idea. Someone wrote earlier that Circle get bonuses for taking a bunch of warpwolves but Trolls don't get bonuses for taking a bunch of dire trolls. Nobody contradicted him so I assumed this was true. If not, then just replace with something else. Like Skorne and Aradus beasts or something. The point is just that I don't think that PP will make a theme for everything we can possibly imagine. Actually, the reverse is true. PoD gives bonuses for Warbeasts, Circle doesn't have a theme that gives benefits for living warbeasts. Which is true, and rather surprising to be honest. From a marketing standpoint I'm rather surprised that there isn't a "werewolf" theme army already out. Warpwolves, Warpborn Skinwalkers, Reeves of Orboros, Wolves of Orboros, maybe some druids, appropriate solos. I'm not sure how effective it would be, but it would certainly help steer new players who are looking to buy into a Circle army.
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Post by Blargaliscious on Jul 16, 2017 20:44:29 GMT
And I don't understand the idea that Heavy Metal should only have melee beatstick jacks. Heavy Metal is not described as a pure melee force. It's the Cygnar Warjack theme with some Sword Knights attached (because their role is fighting alongside jacks). True, it doesn't have to be. But it's obviously a re-tread of Darius' Tier army from Mk2, and he had (and still has) the spell Full Throttle which is all about the melee beatsticks. When I dust off my Darius Tier4 army from Mk2 with its 24x Sword Knights, 2x Centurions, 2x Hammersmiths, Ironclad, and other attendant fun I'll be looking at the Heavy Metal theme army. Now, when I dust off my Stryker2 Tier4 army from Mk2, I don't think I'll be looking at putting it in terms of the Heavy Metal theme army. What do you think, should I take a look at the Storm Division theme army?
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Post by Stormsmith Dropout on Jul 16, 2017 21:00:02 GMT
And I don't understand the idea that Heavy Metal should only have melee beatstick jacks. Heavy Metal is not described as a pure melee force. It's the Cygnar Warjack theme with some Sword Knights attached (because their role is fighting alongside jacks). True, it doesn't have to be. But it's obviously a re-tread of Darius' Tier army from Mk2, and he had (and still has) the spell Full Throttle which is all about the melee beatsticks. When I dust off my Darius Tier4 army from Mk2 with its 24x Sword Knights, 2x Centurions, 2x Hammersmiths, Ironclad, and other attendant fun I'll be looking at the Heavy Metal theme army. Now, when I dust off my Stryker2 Tier4 army from Mk2, I don't think I'll be looking at putting it in terms of the Heavy Metal theme army. What do you think, should I take a look at the Storm Division theme army? Stryker2 can work well in Heavy Metal, Gravediggers, and Storm Division. He's a solid caster who likes infantry. I actually like him in Heavy Metal with 2 units of Sword Knights. But he'll run Storm Division really well. Under him Storm Lances can be Arm 22 against Shooting. The Stormblades like Arm 17-20 and Positive Charge. Keep in mind he has no way to get Pathfinder in Storm Division (unless the new merc inclusion allows Rhupert). So his personal threat can be harder to leverage.
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Miafan
Junior Strategist
Eater of Brains
Posts: 130
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Post by Miafan on Jul 16, 2017 23:12:15 GMT
Sorry, not sure if this is a correct thread, but do not want to create a new one if its nothing.
On several different resourses, I stumbled upon the following quote (supposedly from Pagani, can't be sure) from the recent LnL:
Just what the heck should that mean?
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Post by Rowdy Dragon on Jul 16, 2017 23:15:29 GMT
Sorry, not sure if this is a correct thread, but do not want to create a new one if its nothing. On several different resourses, I stumbled upon the following quote (supposedly from Pagani, can't be sure) from the recent LnL: Just what the heck should that mean? It means a Rebalancing of Mercs. At the moment some factions don't benefit at all from Mercs in theme, others do massively. Its widening who gets them and who doesn't.
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Post by pangurban on Jul 16, 2017 23:16:26 GMT
Sorry, not sure if this is a correct thread, but do not want to create a new one if its nothing. On several different resourses, I stumbled upon the following quote (supposedly from Pagani, can't be sure) from the recent LnL: Just what the heck should that mean? That mercs and minions will, when applicable, get updated so they're allowed in new factions (Grymkin) and subfactions (Crucible). Right now they only indicate which already existing factions they'll work for.
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Post by pangurban on Jul 16, 2017 23:20:36 GMT
Sorry, not sure if this is a correct thread, but do not want to create a new one if its nothing. On several different resourses, I stumbled upon the following quote (supposedly from Pagani, can't be sure) from the recent LnL: Just what the heck should that mean? It means a Rebalancing of Mercs. At the moment some factions don't benefit at all from Mercs in theme, others do massively. Its widening who gets them and who doesn't. Doubtful. I don't see them changing mercs to now also work for existing factions they wouldn't get caught dead with before. Plus, I've seen indications the current CID suggestion to allow any model that works or a faction to be allowed in all themes will get limitations, as in only a select number of models will have theme access. That seems both more in line with the fluff and easier to balance.
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Post by Aegis on Jul 17, 2017 0:44:53 GMT
During a L&L video, the Wills confirmed that some details about theme forces were shared during the event.
They also mentioned Llael team force and Khador Greylord theme force.
Other than that, they said that they have changed plans, and they plan to share all team forces that are already ready by the end of the year, even if a team force hasn't many models inside (before they wanted to release all models of a team force into 3 months from sharing it, now they'll just share team forces and add models later).
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