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Post by wolf9416 on May 8, 2017 20:17:33 GMT
Games from the Southern Ontario open. Rnd 1: Mak2 vs Lylyth3, win on assasination Rnd 2: Hexy1 vs Skarre1, cleared almost all of the cryx army and finished the game on assassination Rnd 3: Hexy1 vs Skarre1, winning on attrition but Hexy was on no fury after needing to kill a wraith engine. Opponent can't get anything to Hexy except Skarre who is able to walk to the middle of the table and double boosted hellfires kill Hexy Rnd 4: Mak2 vs Malakov, jammed with kitties and win on scenario. Looks like Hexy1 saw decent play. You play into Ghost Fleet? How did he treat you and are you going to stick with him? Both opponents that I played against had Ghost fleet in their pairing but chose not to drop it in favor of pSkarre out of theme. I felt that Hexy was the best list in my pairing for dealing with Ghost fleet, which is why I went with it both times. The list was: Winds of Death: (Hexeris 1) Lord Tyrant Hexeris [+28] - Cyclops Raider [9] - Cyclops Shaman [8] - Razor Worm [7] - Titan Cannoneer [17] Siege Animantarax [17] Extoller Soulward [3] Mortitheurge Willbreaker [4] Paingiver Beast Handlers (min) [5] Venator Catapult Crew [0] *Free from theme Venator Reivers (max) [15] - Venator Reiver Officer & Standard [4] Venator Slingers (max) [13] Which I have only played one other time, also against Cryx. I felt that the list performed well, but its a small sample size at the moment. First game, opponent had a Kraken cankerworm and arc node, Raiders + UA, Aiakos with two stalkers and some support stuff in the back. I was able to take out Aiakos with a shot from the Cannoneer top of 2 (after getting eyeless from the soulward) and take out the Satyxis Raider UA with the Shaman. I think both of those gave me a big advantage in the matchup, making what was left easier to handle. Got parasite on the Kraken and the SA went into it while Skarre's feat was up, but managed to do some decent damage (only dice -3 with parasite). Kraken took the SA off the board but then the rest of my guns were able to finish off the Kraken, and then it was just clean up at that point. Second game the opponent had double inflictor, arc node, double wraith engine, black banes and support (could have easily been a ghost fleet list, not sure why it wasn't). Turns out black banes have magical weapons, which means they are great at killing each other and my feat helped with clearing them out much more than I would have been able to otherwise due to volume of shots with magical. One wraith engine took no damage because it was incorp all game, but that also means it didn't do much more than run around and contest things. The one wraith engine that did go corporeal did it to kill the SA under Skarre's feat, and the only thing that I really had on that side to deal with it was Hexy himself. Parasite + his full stack in boosted damage attacks, plus a couple shots and a bite from the razor worm killed the WE, but left Hexy exposed. Was my mistake as I could have likely camped one or two and finished it off with more shots from the other side of the table, but I was a bit greedy and wanted to shoot other things (as well as thinking Hexy was safe, because he had no ranged other than Skarre and nothing in charge range). Skarre was forced to walk up in front of my army (easily in charge/shoot range of multiple things had it failed) and spend her full stack to cast two double boosted hellfires. Rolled 6-6-4 for damage on the first one and the second easily finished off Hexy. Overall, I really enjoyed him and I think that parasite is an awesome spell for the gun lines. I tried running a similar list with Hexy2 but found that I couldn't reliably handle any higher armor levels. He clears infantry very well but if that infantry is backed by a couple heavies or a colossal I find he struggles.
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Post by sardonicartery on May 8, 2017 21:18:15 GMT
Looks like Hexy1 saw decent play. You play into Ghost Fleet? How did he treat you and are you going to stick with him? Overall, I really enjoyed him and I think that parasite is an awesome spell for the gun lines. I tried running a similar list with Hexy2 but found that I couldn't reliably handle any higher armor levels. He clears infantry very well but if that infantry is backed by a couple heavies or a colossal I find he struggles. Thanks for sharing. I have a Hexy2 fart theme list with a mammoth. I like it into Ghost Fleet for RFP and banishing ward is a glorious spell. I also like that your list will get stronger if the battle engine remains as is: (Hexeris 1) Lord Tyrant Hexeris [+28] - Cyclops Raider [9] - Cyclops Shaman [8] - Razor Worm [7] - Titan Cannoneer [17] Extoller Soulward [3] Mortitheurge Willbreaker [0(4)] Venator Dakar [4] Paingiver Beast Handlers (min) [5] Venator Catapult Crew [0(5)] Venator Reivers (max) [15] - Venator Reiver Officer & Standard [4] Venator Slingers (max) [13] Siege Animantarax (CID) [18]
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Post by sardonicartery on May 8, 2017 22:18:41 GMT
We actually had a discussion about smashing up Harkevich that still isn't completely settled, but it might give you a few clues. The huge issue with his jack spam is that you just can't go pound for pound without leaving an opening so I put a list of the most useful casters and units to play into a Khador heavy list without support so you can play a wide formation and still be effective. lormahordes.freeforums.net/thread/850/skorne-cracks-armor-harkevichThanks. Will have to spend some time in that thread.
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Post by fragpalm on May 9, 2017 15:49:17 GMT
Hexeris1: 4-5 Hexeris2: 26-12 Makeda1: 36-23 Makeda2: 19-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Naaresh1: 28-13 Rasheth1: 33-25 Xekaar1: 9-7 Xerxis1: 39-21 Xerxis2: 10-12 Zaadesh2: 16-12 Zaal1 & Kovaas: 12-7 Zaal2: 21-16
8-4 is my overall result from the competitive events at the SOO (3-2 Iron Gauntlet, 2-2 Masters, 3-0 Team tourney). Pairing was Zaadesh/Mak1/X1. I'd write up full battle reports, but I honestly forget the ins and outs of some of the matches. I can tabulate which casters were up against what though.
Losses:
Makeda1 lost to a Rasheth gunline featuring 3 max units of Reivers. Brutal skew.
Zaadesh lost to Makeda2, being prevented from even touching the scenario with my large battlegroup against immortal Ferox.
Makeda1 lost to Gaspy3. Had a good assasination lined up with Molik on a trample, but a counter-charging Seether hit him in the 5, doing just enough damage to shut down his Spirit.
Xerxis1 lost to Fyanna in a tight game.
Wins:
Zaadesh won against Nemo1, brutalizing his heavies after losing a Bronzeback to his ranged attacks.
Xerxis1 won against Maddox, taking advantage of a few mistakes to have a hugely productive feat turn on a Stormwall.
Makeda1 won against Fyanna, waiting out her feat and decimating Legion heavies with Ferox under Carnage. Close game due to scenario, but a fresh Hydra on his zone stopped that scoring quick.
Xerxis1 won against Fyanna in a 2am game (team tourney started at 11pm) that slips my mind.
Xerxis1 won against Gorten. Opponent played perfectly, bullying Incursion on his feat, except for Tiberion. He had forgotten about Lurch, and Gorten paid the price.
Xerxis1 won against Iron Mother. I abandoned learning what all the little spheres did and just went to town with my Ferox. One hero cat kept my opponent from scoring, while Tiberion got his chance on the Axiom. Scored 5.
Xerxis1 won against Fyanna in an early game I can't remember.
Makeda1 won against Elara, also early in the weekend.
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Post by sardonicartery on May 9, 2017 16:58:05 GMT
Makeda1 lost to a Rasheth gunline featuring 3 max units of Reivers. Brutal skew. Wut. Add one dakar and that list gets stronger with another free solo. That list seems insane.
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Post by fragpalm on May 9, 2017 17:45:49 GMT
The only defense my Makeda1 list had against shooting was Sandstorm. It's usually pretty good, considering the threat ranges in her army are ridiculous, but with the Reivers shooting 22" on their mini feat, there was no way around them opening fire on all the things I love. On Rasheth's feat the Hydra melted easily to Blood Mark and just two of the Reivers units. He had a Gladiator and Canoneer in the list as well, but I avoided them easily enough thanks to a central forest.
I did the best I could by ramming Ferox into the Reivers at the earliest chance, but a mischievous Soulward and potent combines mixed with Breath of Corruptions (Marketh helped here) took the cats off the board. He used a min unit of Slingers mostly as arc nodes.
It was a super effective army, one I would like to copy if it weren't for having to paint two more Reiver units...
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Post by sun_tzu on May 9, 2017 18:25:01 GMT
I'm really interested und your Xerxis1 - BUILD, because i see a lot of potential in the actual meta but don't know what Xerxis2 really needs!?!
Tiberion Gladiator Ferox
Seem like set in stone, but then..!?!?
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Post by fragpalm on May 9, 2017 18:54:46 GMT
My Xerxis1 list is as follows:
Xerxis1 Krea Gladiator Tiberion
Rhadeim Willbreaker Gobber Chef
Ferox (max) Ferox (max) Handlers (min)
It's my comfort list. If I have any doubts about a match up, he is always solid. Dodge is very good on Defender's Warded Ferox, so Rhadeim is nice. Also nice is an armour-piercing p+s14 (Stir the Blood) with weaponmaster on feat. Angelius eat your heart out.
That said, I find the second unit of Ferox without Defender's Ward get smashed pretty easily, so I'm considering the CID Animantarax instead.
He does another thing I quite enjoy that isn't obvious: he forces my opponent's hand during list selection. Defender's Ward and the feat, nevermind Tiberion, makes them drop their armour cracking list. Knowing that, I select the list in my pairing that handles their specific tech for cracking armour.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 10, 2017 1:17:17 GMT
that's what I like about the Zaal2 exhalted list. The moment people see it they are forced to choose a list that can bust 17 arm infantry that can go up another 5 ^-^ Talk about people cussing, it's the reason why the foreign players have been doing Mak2 kitty combined with Zaal2 exhalted; the majority of lists that counter Zaal2 are countered by Mak2.
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Post by Salmanilla on May 14, 2017 13:55:00 GMT
Added Morghoul3 to the list Hexeris1: 4-5 Hexeris2: 26-12 Makeda1: 36-23 Makeda2: 19-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Morghoul3: 1-1Naaresh1: 28-13 Rasheth1: 33-25 Xekaar1: 9-7 Xerxis1: 39-21 Xerxis2: 10-12 Zaadesh2: 17-12Zaal1 & Kovaas: 12-7 Zaal2: 21-16 Took Morghoul3 and Zaadesh2 to a 13 man 2016 SR event that ended early at 3 rounds because we're all old men and got tired. Morghoul3 -Marketh -Cannoneer x2 Dakar BRMT x2 Soulward Bloodrunners x2 Nihilators, max Slingers, min Handlers, min Armory Zaadesh2 -Tiberion -Sentry -Soldier -Gladiator -Archidon Soulward Orin Handlers, min Efaarit scouts x2 Game 1: Dropped Zaadesh2 into Helynna with Hyperion in forges of war theme on Entrenched. His other list was Rahn also in forges theme with Helios, and didn't think Morghoul3 could deal with either list. Turn 1 everything runs and IR goes onto Tiberion with all the shooting he has (3 manticores, phoenix, hyperion). Top of 2 he gets HoD onto Tiberion and rolls max shots on everything and gets Tiberion down to 14 boxes. I backed Tiberion up, healed him a bit and put out a cloud wall with my Soldier/Sentry closing off the wall on the left side and gladiator near my stockpile objective. He puts all of his shots into the objective and I deflect them to the Gladiator, once he knocked out the spirit I let the remaining shots go into it but he brought Hyperion over to finish it off. Helynna feated and RoW'd into his zone. Ret 2-0 Skorne scenario. On my turn I feat and get Hyperion with the Soldier and Sentry, and leave his objective on 5 boxes with the Archidon. He retaliates and kills my Soldier and gladiator, Helynna chose not to go anywhere so as to not trigger a counter charge and passes it over to me. Archidon moves to Helynna and boosts a hit, no crit, second attack also boost and get the crit, tossing her into the objective, leaving her on two boxes and my Efaarit scout finishes her off. Game 2, Morghoul3 vs Irusk2 in theme with 3 units of pikeman and UAs, other list was Sorscha with Behemoth and a lot of shooting infantry. Believe the scenario was Take and Hold (two flags). I won the roll and chose side without a house so that it could muck up his infantry spam army moving up the board. Run things, mirage on slingers, occultation on Nihilators. Blast immunity on his whole army plus no knock down and tough made it tough (no pun intended) to pick apart the army with cannoneers. I end up getting blind onto both of his flanking pikeman, and corrosion on pretty much all of his middle unit. Only three of the pikeman die, four corrosions go out, and the rest tough. He charges the Uhlans forward and puts three b2b in the back to be a wall, remaining pikeman in the middle unit charge foward as well, blinded pikeman position. Marketh activates and blinds the Uhlans, morghoul3 then activates and feats charging the back three uhlans, getting counter charged by a sneaky Kovnik which did 13 damage that Morghoul took because fury was needed and didn't want to knock out a cannoneer aspect. Kill the Uhlans in the way, then boost a Night's reflection into Irusk, then repo's out of the way. Activate the rest of my army to clear what I can before my cannoneers need to get done, and the last slinger hits Irusk with a flare and spikes damage doing 5 after it was reduced by 5 with his only focus. Cannoneers activate, fire strike, and boost to hit and boost damage and finishes him off. Game 3, Morghoul3 vs Krueger1 and all of the Tharns on Recon, the other list was Kaya3 I think and I probably should have dropped Zaadesh2 regardless. I made a bunch of mistakes in this game as it is a list I haven't seen before and models I'm not familiar with in circle. I gave him vengeance on both the medium base tharns, and didn't see the threat I left open on scenario and he scored 3 on bottom of two, and there wasn't much I could do to come back from that, trying to put what I could in the zone, but he cleared it all again and won 5-0 on scenario. Ended 2-1 on the day, taking 4th because I can't score scenario points ;D with Circle getting 1st, Skorne 2nd, and Cygnar 3rd. I enjoyed Morghoul3 very much, will need to tweak the list a bit as I think the slingers are not necessary and could be the Legends instead. With the shift going back to infantry focused themes and the upcoming 2017 SR rules, I feel like Morghoul3 will have a good presence on the table by being able to blind two units a turn if needed or other high value targets. Acrobatics/parry/overtake on feat for all of the infantry models activating in his control is incredibly nice, and if you build an army around models that can reposition or make side step movements, you can have a lot of board control with the overtake movement followed by the 3" reposition. As for Zaadesh2, the list was fun and is an okay answer to shooting lists, but those extreme heavy shooting lists will out threat the list I brought as most of those gunline lists are shooting from 12" out or more and the maximum threat I have is 11" so my list is getting shot multiple turns before it gets to where it can get anything done. This combined with the upcoming packet, scenario is less of an issue and gunline lists won't have to worry about getting too far behind on scenario as you will have to win by 6 points more than your opponent. Initial thoughts are to find a list that can be built around the Hydra but the worry is that dedicated gunlines with blessed weapons can still shoot the Hydra off the board. One of the lists in my meta is caine3 with 8 chargers, ace and a hunter, and on his feat turn it's 76.1% chance to kill the hydra full to dead, under krea aura with shots from Watt, Ryan, and double boosted shots from 6 chargers. Hydra seems cool, but with incredibly dedicated gunlines, the Hydra crumples like a tin can
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 14, 2017 20:09:02 GMT
thanks for getting us some Morg3 data and as for the hydra, you should have him and a shaman both using his animus to counter gunlines. Keep him behind your engagement unit and push him into the center directly after the majority of their range can no longer fire freely. When their units are hindered is when he's at his best. Basically, unlike a mammoth that can be the first unit to charge in and rampage, the hydra is more like a cleansing unit that takes out whatever gets through your original charge. Any ambushes, flanks, or surprise attacks are what you should be using the hydra for. He's also great at contesting zones after something else has already charged to the other side.
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on May 22, 2017 3:23:01 GMT
Hexeris1: 4-5 Hexeris2: 26-12 Makeda1: 36-24Makeda2: 19-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Morghoul3: 1-1 Naaresh1: 28-13 Rasheth1: 34-27Xekaar1: 9-7 Xerxis1: 39-21 Xerxis2: 10-12 Zaadesh2: 17-12 Zaal1 & Kovaas: 12-7 Zaal2: 21-16 Adding an update for my poor performance at the Guangzhou Team Tournament. My lists were: Madeda1 - Adadus Soldier - Molik - Gladiator Ferox Cetrati + Vorkesh Willbreaker Beast Handlers Gobber Chef Rasheth - Gladiator x2 - Sentry x2 - BRONZEBACK - Agonizer x2 Karax (min) Beast handlers (min) Chef The plan was to run Makeda1 every game and use Rasheth as a scare tactic, as I am not as practiced with him. In actuality, I had to run Rasheth 3 out of 4 games! Oops. Game 1) Rasheth v. Grim Double Mountain King - He went for an Assault + Kill Shot assassination Top of 2 and failed (barely). Mountain Kings melted to Titan Spam. GG. Game 2) Rasheth v. Butcher1 ARM skew Butcher - Juggernaut x2 - Ruin Yuri Manhunter x2 Shocktroopers + UA Man-o-war solo Drakun Something else maybe? I was baited into feating early as I tried to take a Juggernaut and Ruin. I opted to eat the Counter-Charge by Drakun on a Sentry and lost my Mind... then proceeded to roll 3 1's on my Attack rolls. Both jacks lived. Butcher1 then counter-feated into my feat, and did much more damage than I anticipated. In the end, both of us had crazy dice, everything was either 1-1-2-2 or 5-5-6-6, but no averages. I was ground out. Game 3) Rasheth v. Magnus2 Mangler spam This was a really close game, in that I had 4 heavies on the board to his Renegade, he had 4 CP's and could gain no more, and I clocked out. BOO!! This is probably the first game in a year that I actually clocked out. I made a huge mistake Top of 2 in pulling Rasheth backwards, and spend too long Top of 3 determining how to feat since my opponent likewise held everything back. I ended up not feating (the right call), but burned too much time because of it. I also realized after the game that I could have simply ran Rasheth into the zone and tapped the clock, putting pressure on him to contest my zone instead. Time becomes much less of an issue, but you don't think of such things with 3 minutes left.... Game 4) Makeda1 v. Harbinger This was a grind. I lost because: - 1 turn of preventing models from dying doesn't beat every turn of preventing models from dying - 4 dice on charging Flamebringers is likely to hit the Critical Grievous Wounds - The sceneario was Outlast, so no Killbox Overall good times. Bronzeback was definitely awesome in Titan Spam. Fury management is great, and kills other heavies with ease. I even was able to use Beatback to punch his way into the zone to contest. And on to experiment with Hexxy1.
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Post by drillbossd on May 24, 2017 16:34:15 GMT
Hexeris1: 4-5 Hexeris2: 26-15 Makeda1: 36-24 Makeda2: 20-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Morghoul3: 1-1 Naaresh1: 28-13 Rasheth1: 34-27 Xekaar1: 9-7 Xerxis1: 39-21 Xerxis2: 10-12 Zaadesh2: 17-12 Zaal1 & Kovaas: 12-7 Zaal2: 21-16
Small SR at a Game Kastle Santa Clara. I just got Chiron and wanted to try him, and I also knew there would be some Thexus players.
My lists were
Cats: A Netlist Supreme Archdomina Makeda [+27] - Basilisk Krea [7] - Despoiler [19] Mortitheurge Willbreaker [4] Mortitheurge Willbreaker [4] Orin Midwinter, Rogue Inquisitor [5] Tyrant Rhadeim [9] Legends of Halaak [8] Paingiver Beast Handlers (min) [5] Praetorian Ferox (max) [20] Praetorian Ferox (max) [20]
Lizards: Not a Netlist Lord Arbiter Hexeris [+27] - Aradus Soldier [16] - Basilisk Drake [8] - Basilisk Drake [8] - Basilisk Drake [8] - Basilisk Krea [7] - Chiron [19] - Cyclops Brute [8] - Titan Gladiator [15] Hutchuck, Ogrun Bounty Hunter [6] Paingiver Beast Handlers (max) [7]
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I wound up going 1-3, with Hexy2 losing 3 games and Mak2 winning 1 (on deathclock, vs Garryth). However, I had a match in every game with Hexy and managed to lose due to a severe misplay (vs Kromac2), just being slightly outplayed (vs Thexus), and finally due to horrible, horrible dice (vs Morghoul2).
Some quick reports:
Hexy2 vs Kromac2 on Linebreaker
[Theme] The Devourer's Host Kromac, Champion of the Wurm [+28] - Ghetorix [21] - Gnarlhorn Satyr [12] - Gorax Rager [7] - Scarsfell Griffon [8] - Scarsfell Griffon [8] - Warpwolf Stalker [19] - Wild Argus [7] Tharn Ravager White Mane [0(5)] Tharn Ravagers (max) [16] - Tharn Ravager Chieftain [5]
I was going second. Hindsight being 20/20, I could have played the threat ranges on the basilisks to force a defensive feat, then gotten up on attrition before the lines crashed. Instead I let the two griffons alpha my Soldier and let Gheto charge a Cloak of Ashed Brute. Never again. It was all downhill from there, but Hutchuk made a name for himself by scoring some scenario points and occupying the Gnarlhorn for the entire game. Ended with me trying a very, very long odds melee assassination with Hexy on Kromac and dying in reprisal.
Attrition/caster kill loss.
Makeda2 vs Garryth on Extraction
Garryth, the Blade of Retribution [+29] - Banshee [18] - Manticore [14] Arcanist Mechanik [2] Arcanist Mechanik [2] Arcanist Mechanik [2] Dahlia Hallyr [17] Elara, Tyro of the Third Chamber [4] - Discordia [18] Mage Hunter Assassin [4] Mage Hunter Assassin [4] Nayl [3] Arcantrik Force Generator [16]
A pretty cool "Garryth's Heroes" list. I bricked up for fear of many guns. The sprays were a massive pain, but my tough rolls were good... until I took a free strike on Nayl and realized that Willbreaker effects are spells. Whoops. Still got up to a big attrition advantage when my opponent committed Skarath and the Manticore only to have them die under my feat without killing anything. As my opponent got low on clock but hadn't feated, I asked him to read through Garryth's feat again for my own awareness. It prevents spending Fury, which we both suddenly realized would prevent Stay Death (and cause frenzy problems since my beasts had 6 among them). So... that happened. Garryth came back on attrition and it could have been either of our game, but ultimately my opponent clocked.
Clock win
Hexy2 vs Exulon on Entrenched
Exulon Thexus [+29] - Wrecker [14] - Wrecker [14] Cephalyx Agitator [3] Cephalyx Agitator [3] Cephalyx Mind Bender & Drudges (max) [11] Cephalyx Mind Bender & Drudges (max) [11] Cephalyx Mind Bender & Drudges (max) [11] Cephalyx Mind Slaver & Drudges (max) [12] Cephalyx Mind Slaver & Drudges (max) [12] Cephalyx Mind Slaver & Drudges (max) [12] Cephalyx Overlords [0(8)] Cephalyx Overlords [0(8)]
This was the list and player I had in mind when I built my Hexy2. Still, my opponent has a ton of experience playing Thexus and this was my 4th game with Hexy2 in MkIII--I was scared. At least his drudges are gorgeous (six units in six colors of the rainbow). Black Spot did a ton of work. Chiron took out a bunch of models + leader in one unit, only to be killed by a Wrecker which I then killed with the Soldier, managing to not lose the Soldier. Again Hutchuk was a boss, killing a Mind Bender and facetanking Overlords and a bunch of drudges for several turns and buying me lots of attrition time. All told I killed both wreckers and 50-odd drudges and was left with my Gladiator, Hexeris, and a few handlers. Vampiric Harvest did a *ton* of healing this game. In the end, I fell behind on scenario and both clocks were low, but I had a chance at a long odds assassination if a very hurt Drake could break free from a single engaging drudge and run for arcing. The drake died and I killed what I could just to make a point.
Scenario loss
Hexy2 vs Morghoul2 on Outlast
Lord Assassin Morghoul [+29] - Archidon [10] - Bronzeback Titan [18] - Molik Karn [19] - Titan Gladiator [15] - Aptimus Marketh [5] Venator Dakar [4] Paingiver Beast Handlers (min) [5] Paingiver Bloodrunners [9] Venator Reivers (max) [15] - Venator Reiver Officer & Standard [4]
After the Thexus game I was burned out. I didn't want to play Makeda2 into Morghoul. I did a weird thing and feated bottom of 1 to remove half his Venators, which actually was a huge help in letting me set the terms of engagement. He killed my Brute (who had arced for feat) and stuck an Archidon in my way with Molik threatening. Morghoul was slightly undercamped and I saw that if I could clear the Archidon I could put Chiron on Morghoul. It took the Soldier, the Gladiator, and a Drake spray to kill the Archidon (so many missed boosted 8s) and then I realized I just gave Morg loads of Transfers. Woops. Chiron committed to Molik and broke him but didn't kill. Also, Hutchuk again came in like a box and KD'd the bronzeback, who was out of Morghoul's control and couldn't shake.
There was a lot of back and forth and I was in on attition until my Soldier rolled 3s to hit 3 times in a row on his Gladiator. Morghoul killed the Soldier and his Gladiator killed my Gladiator. To close the game, my Krea needed to stick a 12 to hit on Morghoul, after which point Hexeris could charge Morghoul with 6 fury loaded (he needed one to shake Blind). Morghoul was only camping one. The Krea missed, and Hexy subsequently missed 2 boosted 9s, then hit an unboosted 9, rolled snakes for damage, and missed 2 other unboosted 9s. Sad.
Attrition loss
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Jun 15, 2017 2:39:07 GMT
Hexeris1: 4-5 Hexeris2: 26-15 Makeda1: 38-24 Makeda2: 20-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Morghoul3: 1-1 Naaresh1: 28-13 Rasheth1: 34-27 Xekaar1: 9-7 Xerxis1: 39-21 Xerxis2: 10-12 Zaadesh2: 17-12 Zaal1 & Kovaas: 13-7 Zaal2: 21-16
Scored 1st place in a local 3-round tournament, using:
Makeda1 - Molik - Gladiator
R&B WE&SJ Ferox (max) Beast Handlers (min) Willbreaker Rhadeim
Supreme Aptimus Zaal - WB: +26 - Kovaas - Mammoth - PC: 38 (Battlegroup Points Used: 26) Hakaar the Destroyer - PC: 7 Ancestral Guardian - PC: 5 Ancestral Guardian - PC: 5 Mortitheurge Willbreaker - PC: 4 Swamp Gobber Chef - PC: 1 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Immortals - Leader & 9 Grunts: 15 - Extoller Advocate - PC: 4 Praetorian Swordsmen - Leader & 9 Grunts: 13 - Praetorian Swordsman Officer & Standard - Officer & Standard: 4
Round 1: Makeda1 v Vindictus: Assassination victory His other drop was High Reclaimer, and Zaal scared him away from dropping it. But I did not have confidence in Zaal's ability to beat Vindictus, so... His list was the new Exemplar Theme, 2 units of KE, Vengers, Gravus, Templar, Crusader, and some other stuff.
He won the roll to go first and didn't push too hard, forward, as he wanted to stay out of my threat range. Fair enough. I ran everything forward, formed a wall with the Cats (12" of "you shall not pass") and feated. He bounced harmlessly off of my guys, and I even KD the KE Seneschal with the Retaliatory Strike! Gravus was too far.
He decided to put Vindictus up to the flag and Admonition onto the Templar when he feated. He didn't realize that Molik could walk 10" or more if I wanted through his feat. Dead Vindictus.
This win felt even better because he had beaten me at the Guangzhou Team Tournament last month.
Round 2: Zaal1 v Sevvy2: Assassination victory His other caster was Harbinger. I chose Zaal because Last Stand helps chew through everything. Sevvy2 was in the Warjack theme. I recall Dervish x2, Blessing, Guardian, Reckoner x2, Crusader, Choir x2, Vassal x2, Rhoven, and some others.
Not too much to say about this one. The first 3 turns were grinding me down with Ashes to Ashes and his feat. Retaliation was difficult because of Oracular Vision and Rebuke. Unfortunately for him, the turn I would have been able to hit hard, taking away: Dervish, Guardian, Reckoner, Blessing, giving myself the attrition lead with Mammoth bullying the table, was the turn he moved Sevvy2 too close and my last 3 Immortals went Incorporeal for the kill. Oops.
Round 3: Makeda1 v Saeryn & Rhyas: Scenario victory (Close Quarters) His other list was Thagrosh Armor Skew. I chose Makeda because I thought Wrong-Eye and Star Crossed would be beneficial there, and he dropped his Defense Skew list instead. I honestly don't remember much of his list: Warlocks, Sareph, Zuriel, Protector, Annyssa, 2 arc nodes, 2 Death Stalkers, 2 Gargoyle Assassins, and some other stuff.
He went first and pushed hard up the table. I made a very conservative advance, thinking he might be able to kill a cat or two (with Tough!) but that was it. In reality, he killed 3 Ferox! Bloodrain and Annyssa got some serious work done! Being very aware of the threat range of Molik and Brine, he pulled his warlocks and heavies back so that I couldn't alpha him. As we noticed shortly after my turn began, that means 1) he killboxed himself, and 2) he left nothing contesting his own flag. So I moved up to Dominate my own flag with Molik Controlling his flag and went to 4 points, and feated camping 4.
It was academic at that point.
The most hilarious part of the game was Rhyas using Flashing Blade under Star-Crossed against Snapjaw and 2 Ferox under Marked for Death. She hit the Ferox every time, but only hit Snapjaw 1 out of 5 attacks! Star-Crossed is so cool!
Overall, I'm liking the Madeda1 list. I was thinking to drop W&S because they are much slower than the list, but I'm 5 games in and undefeated at this point. Weird.
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Post by sardonicartery on Jun 15, 2017 20:35:49 GMT
Hexeris1: 4-5 Hexeris2: 26-15 Makeda1: 39-25 Makeda2: 21-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Morghoul3: 1-1 Naaresh1: 28-13 Rasheth1: 34-27 Xekaar1: 9-7 Xerxis1: 39-21 Xerxis2: 10-12 Zaadesh2: 17-12 Zaal1 & Kovaas: 13-7 Zaal2: 21-16 Figured I'd try some Makeda 1/2 action: Round 1: Makeda2 vs. Tanith: Just kept cats alive until my opponent clocked. Round 2: Makeda1 vs. Abby2: Comedy of errors and dice flubs. My opponent made the last error -- a jackhammered gladiator finished it off. Round 3: Makeda1 vs. Lylyth3: My opponent has fire dice; mine crap out. The kind of game that makes you drop and check out of the game for a week. Inspired this article: bit.ly/2rBk6SS
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