regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Apr 17, 2017 5:19:54 GMT
Post by Salmanilla on Apr 9, 2017 at 10:18pm Hexeris1: 3-4 Hexeris2: 23-12 Makeda1: 33-20Makeda2: 17-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 15-15 Morghoul2: 5-6 Naaresh1: 28-13 Rasheth1: 33-25 Xekaar1: 9-7 Xerxis1: 33-19 Xerxis2: 10-11 Zaadesh2: 15-11 Zaal1 & Kovaas: 11-6Zaal2: 21-16 Local tournament with Makeda1 and Zaal1. 3 rounds, took 3rd. Should have been 4 rounds with 2 undefeated, but we had timing issues and called it there. I still think I would have ended as 3rd. - Makeda1 v. Helynna, Outlast, Scenario Win: My jamming is better than his jamming, and I didn't unnecessarily trigger Vengeance. Molik and Gladiator literally did NOTHING the entire game but wait - Zaal1 v. Wurmwood, Extraction, Assassination W: My opponent had not faced Skorne before and about clocked himself anyway. His Loki had up "Dodge" and was blocking LOS between Last Stand Kovaas and Wurmwood. I tricked him into dodging away, giving LOS and ending the game. - Zaal1 v. Harkevich, Scenario 8 (forgot the name), Scenario L: between lucky scatters on Behemoth wiping out Swordsmen and not measuring threat range of his jacks, I was tabled.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 17, 2017 6:41:10 GMT
in national tournaments and the like, mak2 is played a lot more than it's showing on this. It seems like there are a lot of local steamroller games being added since the 2017 nationals are over (can't wait to see how my buddies do in the world tourney!). I think some local meta should amp up the stakes a bit and see which lists get played; when it's a 100 dollar entry, winner 70/ second 20/ store owner 10 with something like a free battle engine for victory people tend to ONLY bring their best lists.
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Apr 17, 2017 6:47:57 GMT
...people tend to ONLY bring their best lists. I'm sorry, just because the European Meta is rocking out with Makeda2 doesn't mean it's the best choice for everybody all the time. MK3 is still fresh and things are still moving.
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Post by sardonicartery on Apr 17, 2017 17:28:01 GMT
I am also surprised at the lack of Makeda2. I plan on playing her once she gets painted up (should have her back by the end of the month, I'm guessing). Not doing double cats, because A) don't own a second unit and don't want to own them only for her; and B) I want to try a build with the cetrati boat for a steady-tough-spellwarded bunker.
Personally, I'm finding it hard to build a pairing that handles all the current boogeymen (even if I usually place in a decently competitive meta).
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 20, 2017 2:41:51 GMT
I'm from the US x.x; my regular meta is in Florida. It's true that a lot of Euro players have found success in Mak2 double kitty lists, but it's also true that the US team is still shuddering more over Zaal2 Exhalted than Mak2 double kitty. On the other hand, AoEs with an auto continuous corruption will rip apart Zaal2's lists, but Mak2 double lists tend to be much more flexible.
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Post by sardonicartery on Apr 20, 2017 20:27:18 GMT
I'm from the US x.x; my regular meta is in Florida. It's true that a lot of Euro players have found success in Mak2 double kitty lists, but it's also true that the US team is still shuddering more over Zaal2 Exhalted than Mak2 double kitty. On the other hand, AoEs with an auto continuous corruption will rip apart Zaal2's lists, but Mak2 double lists tend to be much more flexible. Got a jack-heavy meta myself. An army that caps out at P+S 13 doesn't cut it.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 20, 2017 23:16:29 GMT
x.x; does P+S 15 or 17 cut it? What if those 30 P+S 13 models with 2 inch reach could turn incorporeal and run past the jacks like they were walking puppets. Trust in me, Hakaar and ancestral guardians as well as damage focus beasts will be the "support" for Zaal2 Exhalted. Skorne has never been a 1 trick pony ever since they nerfed the crap out of slams.
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Post by sardonicartery on Apr 21, 2017 18:22:31 GMT
Most of the beasts I see for Zaal2 are lights without much higher P+S. The highest is typically Zaal2 himself. If the beasts hit harder, they get more expensive, and you start losing immortals.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 21, 2017 22:08:00 GMT
and thus the debate over 20 or 30 immortals x.x; ever since MK3 it's been a continuous test of if having 20 and some heavy hitters or 30 and the cheapest heavy hitters we can find.
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Post by Salmanilla on Apr 22, 2017 23:55:23 GMT
Hexeris1: 3-4 Hexeris2: 23-12 Makeda1: 33-20 Makeda2: 17-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Naaresh1: 28-13 Rasheth1: 33-25 Xekaar1: 9-7 Xerxis1: 33-19 Xerxis2: 10-11 Zaadesh2: 15-11 Zaal1 & Kovaas: 12-7 Zaal2: 21-16
Took 3rd in a 22 person SR event last weekend taking Morghoul1 and Zaal1 with me, going 3-1 on the day.
Morghoul1 -Marketh -Bronzeback -Sentry x2 -Gladiator -Archidon x2 PGMT Orin Soulward Handlers, min
Zaal1 -Sentinel x2 -Agonizer Hakaar AG x2 Soulward Slingers, max Karax, max Immortals + UA, max
Game 1: Zaal1 vs pThags on Recon (pairing was Abby2) I believe this one was a list chicken pairing, but the weapon master swordsmen and the precision strike solo was in both lists, so I didn't want to drop Morg1, but was also worried about all the infantry into Abby2, fortunately, Thags was picked. I ended up forgetting to feat on the turn I needed it, but I had done a lot of damage to my opponent's list over the course of the match and was able to win on scenario with 16 seconds left on clock.
Game 2: Morghoul1 vs Vindictus on Extraction (pairing was Amon jack spam) I dropped Morghoul expecting Amon and all his parry jacks, but got Vindictus infantry spam. This turned out to be a short-sweet game where Vindictus moved up into a bunker on top of two and forgot to feat, and the errants ran/charged forward proc'ing counter charge and admonition on my bronzeback, which got it within 12" of Vindictus. After dealing with order of activiations and trying to clear lanes, I had to trample my Bronzeback to Vindictus after the Archidon put about 8 damage into him, and was able to get the assassination on the first boosted attack from the Bronzeback.
Game 3: Morghoul1 vs Rask on Incursion (pairing was Barnabas) I was planning on Morghoul1 into both lists as I can wait out Rask's feat, and my battlegroup is mostly steady into Barnabas, so not as much of an issue for his feat. I was able to score early on scenario, but should've had two points on the bottom of two, but my PGMT missed a brigand rolling a 3 instead of the needed 4, and after that, it turned into attrition for piece trading, and Rask moved foward to be near WE, but put himself in charge range of my bronzeback, who was able to charge to him for free, and boosted for gauntlet attacks to get the chain attack headbutt knocking him down, and finishing him off.
Game 4: Zaal1 vs Nemo3 on The Pit (pairing I think was Haley2) The terrain was awful for this board with a wide open killing field across the center, so I chose to go second so I could have a house to hide Zaal behind. I ran all of my infantry forward on bottom of one expecting them all to die regardless of where I put them with 8d3 electroleaps, and the lancers potential 10 eleaps, and the main take away is that eleaps do not trigger Vengeance (sad day for me), and ended up losing about half of my slingers, karax, immortals, Hakaar, a Sentinel and the agonizer on his feat turn, but he burned about 25 minutes of his clock to plan it all out. My dice then promptly failed me for the rest of the game, never rolling above average, and I ended up losing on scenario, with my opponent having 19 seconds left on his clock.
Cygnar ended up going 1st and 2nd on the day at that event, with myself taking 3rd and a fellow Skorne player taking 4th, edging him out by 1 on SoS even with me taking the pair down in game 3.
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Post by fragpalm on Apr 24, 2017 14:51:31 GMT
Hexeris1: 3-4 Hexeris2: 23-12 Makeda1: 34-21 Makeda2: 17-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Naaresh1: 28-13 Rasheth1: 33-25 Xekaar1: 9-7 Xerxis1: 34-20 Xerxis2: 10-11 Zaadesh2: 15-11 Zaal1 & Kovaas: 12-7 Zaal2: 21-16
Went 2-2 at a local Steamroller with Xerxis1 and Makeda1, each winning and losing one game.
Game 1 was Xerxis1 (double cats, Tiberion, Glad) against Harkevich (9 heavies). I tried to squeeze him out of the scenario, but with so many slams, throws and vent steams, the Ferox could only do so much. Attrition is not an option against Harkevich. Ended up gaining 1 control point and losing.
Game 2 was Xerxis1 against Cryx (Denny3, WESJ, Barathrum, Nightmare, cutthroats, Raiders). Bullied him out of zones with the Ferox, kept Dodging out despite Mortality, and sent Rhadeim onto a no-camp Wrong Eye to remove that early. Defender's Warded, feated (Krea b2b) Tiberion held the opponent's zone with impunity. Won on 5 control points.
Game 3 was Makeda1 (Ferox, Glad, Molik, Hydra) against Cryx again (Coven, crows, Raiders, 2 Stalkers, Inflictor, and I believe Barathrum). I went hard against the Stalkers with Molik and the Hydra to make my feat work more reliably, dismantling systems but killing neither (damn high def), and then sent in the Ferox as jam under feat. Nothing died on his turn, just a lot of damage done. Seeing his clock plummet, Makeda snackhammered multiple Satyxis with the Hydra, had it force to heal, then it did more snacking under Carnage to bring it back to almost full health from low health; he exhausted his clock trying to remove models again. Won with 0 control points.
Game 4, I was set to claim 3rd place but then saw that I was up against Khador again... I dropped Xerxis1 against Sorscha2 (6 heavies featuring Behemoth). Got a nice start by removing Widowmakers before they could do too much damage. Considering it took literally 5 heavies under Harkevich to take down Tiberion with Defender's Ward and under feat (armour 25), I was mistakenly convinced he could tank Behemoth under Sorscha2's feat (decap). Blessed, armour piercing and feat let Behemoth strike for 25 damage solely on the charge. I was chagrined. Gained 1 control and lost.
Despite not placing, I'm pretty happy with the pairing and potency of the lists. I might try a Mak1/Mak2 pairing for a while, but I'm sure I'll miss Xerxis1 too much.
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Post by wolf9416 on May 7, 2017 17:00:27 GMT
Hexeris1: 4-5 Hexeris2: 23-12 Makeda1: 34-21 Makeda2: 19-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Naaresh1: 28-13 Rasheth1: 33-25 Xekaar1: 9-7 Xerxis1: 34-20 Xerxis2: 10-11 Zaadesh2: 15-11 Zaal1 & Kovaas: 12-7 Zaal2: 21-16
Games from the Southern Ontario open.
Rnd 1: Mak2 vs Lylyth3, win on assasination Rnd 2: Hexy1 vs Skarre1, cleared almost all of the cryx army and finished the game on assassination Rnd 3: Hexy1 vs Skarre1, winning on attrition but Hexy was on no fury after needing to kill a wraith engine. Opponent can't get anything to Hexy except Skarre who is able to walk to the middle of the table and double boosted hellfires kill Hexy Rnd 4: Mak2 vs Malakov, jammed with kitties and win on scenario.
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Post by sardonicartery on May 8, 2017 16:46:17 GMT
Games from the Southern Ontario open. Rnd 1: Mak2 vs Lylyth3, win on assasination Rnd 2: Hexy1 vs Skarre1, cleared almost all of the cryx army and finished the game on assassination Rnd 3: Hexy1 vs Skarre1, winning on attrition but Hexy was on no fury after needing to kill a wraith engine. Opponent can't get anything to Hexy except Skarre who is able to walk to the middle of the table and double boosted hellfires kill Hexy Rnd 4: Mak2 vs Malakov, jammed with kitties and win on scenario. Looks like Hexy1 saw decent play. You play into Ghost Fleet? How did he treat you and are you going to stick with him?
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Post by sardonicartery on May 8, 2017 18:44:31 GMT
Hexeris1: 4-5 Hexeris2: 26-12 Makeda1: 34-21 Makeda2: 19-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Naaresh1: 28-13 Rasheth1: 33-25 Xekaar1: 9-7 Xerxis1: 34-20 Xerxis2: 10-12 Zaadesh2: 15-11 Zaal1 & Kovaas: 12-7 Zaal2: 21-16
Paired Xerxis2 hydra and Hexeris2 fart theme a few weeks back:
Thought I’d play Xerxis2 three out of four games, but Hexeris2 was a better fit most of the time. Still not a huge fan of having a ranged theme—I suck with guns, hence why I sold Cygnar long ago—but the wall has way more perks than I initially gave credit. Getting to stand on the flag with cover is nice.
Game 1: Hexeris2 vs. Baldur1: The Pit:
Top player here; sucks to get him round one. He had the magic monkey, Loki, another heavy, and bloodtrackers. I fed him my brute to feat top of one; zapped the entire unit off the board. He feated, but with my gladiator out and my rushed mammoth able to charge in (at half speed), that magic monkey lost his sparkle and the game tilted heavy in my favor. Scenario win. 1-0.
Game 2: Hexeris2 vs. Vlad2: Recon:
My opponent has double iron fangs, the Great Bears, a cav character solo, a max melee cav unit, a couple of jacks, and the war dog. It’s theme, so the solos and the Bears get countercharge. Again my opponent wins first and runs towards me. I consider feating top of one, but wind up wiping out a lot of models (3 cav models, 9 iron fangs total) by mini-feating with the reivers. As a result, I actually have to whip fury off my beasts because Hexeris was empty (nothing could threaten him). In the end, scenario was looking good, but I didn’t realize Vlad2 has righteous vengeance. Thankfully, the agonizer was in the way and the assassination came up short, enabling another scenario win. 2-0.
Game 3: Xerxis2 vs. Harkevich: Incoming (I think—two circle zones):
Jack spam may be shifting elsewhere, but not in my meta. My opponent has Vlad1 + double conquest + Salt Wheeler (which I’m expecting as his colossals out-threat my hydra with feat) or Harkevich + 9 jacks (4 of them marauders). It’s theme, so two of the marauders are on the new Greylord forge seers. Cool solos, but really, why does Khador need more help running jack spam? Either way, this was Xerxis2’s drop. My opponent winds up feat-jamming six ARM 23 jacks into me. Even counter-feating, I barely get through two (technically three, as the BRMT shanks the jack marshal, making another inert). I had a chance to maybe get Tiberion into Harkevich with overtake (and maybe three fury if everything goes right), but at steady DEF 16/ARM 21, I focus on the jacks. It doesn’t pay off as Xerxis2 is killed next turn. I have no idea what to do against that many cheap, repositioning heavies with ARM 23… except lose. Seems stupid. 2-1.
Game 4: Hexeris2 vs. Elara2: Incursion:
My opponent has sentinels, halbadiers, Imperatus, 2x manticores + support. The game winds up being a comedy of crap dice rolls (my feat turn included). Thankfully it’s for both of us and keeps it fun. However, the mammoth does beat down Imperatus and it unlocks scoring on the left side of the board. In the end, I get to five points before my opponent. 3-1 on the day; got eeked out of third (my second round opponent dropped, tanking my SoS).
Three scenario wins with Skorne? What am I supposed to do come SR2017?
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 8, 2017 20:11:51 GMT
We actually had a discussion about smashing up Harkevich that still isn't completely settled, but it might give you a few clues. The huge issue with his jack spam is that you just can't go pound for pound without leaving an opening so I put a list of the most useful casters and units to play into a Khador heavy list without support so you can play a wide formation and still be effective. lormahordes.freeforums.net/thread/850/skorne-cracks-armor-harkevich
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