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Post by fragpalm on Jun 19, 2017 15:02:01 GMT
Hexeris1: 4-5 Hexeris2: 26-15 Makeda1: 39-25 Makeda2: 21-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Morghoul3: 1-1 Naaresh1: 28-13 Rasheth1: 34-27 Xekaar1: 9-7 Xerxis1: 40-21 Xerxis2: 12-13 Zaadesh2: 17-12 Zaal1 & Kovaas: 13-7 Zaal2: 21-16
I came in 2nd at a tourney this weekend with Xerxis1 and Xerxis2. Both casters performed exceptionally well, making me reconsider a possible move to my other factions while we wait for our other theme lists. (I hate the idea of a list dedicated to shooting with Skorne, so Winds is not for me, but that's a personal beef.)
Game 1: Xerxis1 vs Sturm&Drang. He had two meat threshers and rammed them in my face early, killing only one Cetrati solely because he had been bulldozed away from his shield wall. The rest of the game was me massacring his beasts with my army, while I steadied all KD effects he flung at me. I wiped virtually his whole army while losing just the one Cetrati and two Ferox. He conceded.
Game 2: Xerxis2 vs Kreoss2. This was a hard game, as he was packing multiple ways of harming heavies. I lost a lot on the way in to weaponmaster charges, but enough was left in my arsenal to open a lane for a Soldier to get an Enraged charge on his caster camping 2 focus.
Game 3: Xerxis2 vs Aiakos. My opponent had Skarre1 with an incorporeal spam as his pairing; I was lucky he dropped Aiakos. Just a warning to all of you, Brute Thralls with access to Scything Touch is not anything you want close to your heavies. My Titans were falling surprisingly quickly to this. Having at least two heavies Strangleheld every turn was also a pain. Ultimately, I whittled down his army, and won on scenario with Xerxis2 himself doing massive work throughout the game.
Game 4: Xerxis2 vs Grim2. Seeing Ragnor as his pairing, I considered dropping Xerxis1 to offset his feat, but figured I could just hold back on Ragnor's feat if I went with Xerxis2. Seeing Grim2 drop, I was very pleased, as my Xerxis2 list is practially immune to infantry shooting. Both lists are, come to think of it... Anyway, the game went very well for me, as I pinioned his Glacier King near his deployment with superior threat from two Sentries and a Soldier, while my Gladiator and another Sentry and Soldier bullied the other side of the table. A lot of dancing as I waited for him to slip up and put something tasty within my reach and accumulating points while weathering shooting like a champ, until finally a Soldier had a shot at his Mauler. Feat, send in the Soldier, crappy dice and left it alive. This didn't hurt the game too much, as I was 3 points ahead on scenario, but then didn't do the math on turn 7 and didn't realize he would tie me (totally preventable). His having killed a few heavies, and my not touching his GK meant I lost on army points.
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Post by sardonicartery on Jun 19, 2017 19:13:10 GMT
Hexeris1: 4-5 Hexeris2: 26-15 Makeda1: 39-25 Makeda2: 21-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Morghoul3: 1-1 Naaresh1: 28-13 Rasheth1: 34-27 Xekaar1: 9-7 Xerxis1: 40-21 Xerxis2: 12-13 Zaadesh2: 19-14 Zaal1 & Kovaas: 13-7 Zaal2: 21-16
Went to the 2017 Rocky Mountain Rumble pairing Zaadesh2 heavies and Rasheth + mammoth + reivers (not theme: BRMTs + Orin).
Haven't been playing much. It showed. My record was officially 3-1 when I dropped, but it was really 2-2 (my second-round opponent playing Haley2 Heavy Metal won, but had to drop unexpectedly, so he asked the TO to mark me as the winner). There's nothing really of interest here save the silly outfits:
Regardless, congrats to Matt Zelus (running Cryx OUT OF THEME) for taking first:
Given that SR2017 is a month away, it's officially off-season for me. We'll see if I return before the themes drop.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jun 19, 2017 21:00:00 GMT
it's important to keep playing, even if it's you against yourself or just moving your pieces across the board and seeing what they can do at what times. this is because knowing range and distances, how to position your pieces correctly to get the formations you want, and having all the rules memorized is vital to playing at the top of your game. There have been times that I've allowed my opponents to do things they were not suppose to be able to do, missed charge attacks because I didn't bring them in the correct order, and even forgot to use spells or abilities that could have won me the game. When playing in a competitive league it becomes even more important as they are doing all the actions so quickly that it's difficult to keep up; as is the death clock.
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Post by sardonicartery on Jun 20, 2017 16:59:08 GMT
Skorne SR2016 Review Aight, as we're essentially hitting the off-season before SR2017, let's look at how Skorne did in SR2016:
Overall, I must admit that Skorne overall has wound up being disappointing tournament-wise in SR2016. Little moved once the faction was redone: People still played Zaal2, Makeda2, Rasheth1, and all four ADR warlocks to good effect. Hexeris1, Morghoul2, and Xerxis2 got improved in the faction fix, yet both still have limited / losing records. Finally, I am surprised that Morghoul1, Zaal1, Makeda3, and Xekaar1 saw as much competitive play as they did (with winning records no less).
About the only one who moved the needle post-fix was Makeda1. She had a limited, losing record before (7-9), but went 32-16 since that time for 39-25 overall. Makeda2 still holds the strongest win percentage at 21-8, but sees less (reported) competitive play than I thought she would.
We’ll see if theme forces give Skorne an oomph starting two months into SR2017.
--
Hexeris1: 4-5 Hexeris2: 26-15 Makeda1: 39-25 Makeda2: 21-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Morghoul3: 1-1 Naaresh1: 28-13 Rasheth1: 34-27 Xekaar1: 9-7 Xerxis1: 40-21 Xerxis2: 12-13 Zaadesh2: 19-14 Zaal1 & Kovaas: 13-7 Zaal2: 21-16
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Post by fragpalm on Jun 20, 2017 18:28:46 GMT
Skorne SR2016 ReviewAight, as we're essentially hitting the off-season before SR2017, let's look at how Skorne did in SR2016: Overall, I must admit that Skorne overall has wound up being disappointing tournament-wise in SR2016. Little moved once the faction was redone: People still played Zaal2, Makeda2, Rasheth1, and all four ADR warlocks to good effect. Hexeris1, Morghoul2, and Xerxis2 got improved in the faction fix, yet both still have limited / losing records. Finally, I am surprised that Morghoul1, Zaal1, Makeda3, and Xekaar1 saw as much competitive play as they did (with winning records no less). About the only one who moved the needle post-fix was Makeda1. She had a limited, losing record before (7-9), but went 32-16 since that time for 39-25 overall. Makeda2 still holds the strongest win percentage at 21-8, but sees less (reported) competitive play than I thought she would. We’ll see if theme forces give Skorne an oomph starting two months into SR2017. -- Hexeris1: 4-5 Hexeris2: 26-15 Makeda1: 39-25 Makeda2: 21-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Morghoul3: 1-1 Naaresh1: 28-13 Rasheth1: 34-27 Xekaar1: 9-7 Xerxis1: 40-21 Xerxis2: 12-13 Zaadesh2: 19-14 Zaal1 & Kovaas: 13-7 Zaal2: 21-16 I'm surprised by Makeda2's record, to be honest. I tried her out a bit (about 20 games) with her usual list, in competitive settings as well as casual, and found the games difficult. With little armour cracking, it's a dangerous control game where boosted attacks and heavies with high numbers of attacks (or darn vent steam) can whittle away her fury and leave you in a bad spot. Particularly against opponents in the know, the trick of keeping things alive isn't great as they adapt and drain your fury as much as possible before aiming for the target they really want to remove. That said, I'm far from an expert with her, and she likely doesn't suit my playstyle very much. Also surprising is Hexy2's record. Don't get me wrong, he's a pretty amazing caster (been dabbling lately), but he isn't big on armour cracking, making DC1 (soon not a problem) situations scary. I'm still trying to figure out a list with him that compensates for his lack of damage buffs and incorporates useful arc nodes. Reassuring is Makeda1's record, as well as Xerxis1's. I find both warlocks supremely good. People scoffed at me for playing Xerxis1 after the errata, saying he wasn't as good without his Cataphract theme, but if one looks at the just the abilities and spells on paper he's just so well-rounded and strong. I think his only flaw would be a lack of accuracy buffs, but I've learned to use the Ferox to compensate for that rather well (3-attack die cav charges, back arcs). People also poo-pooed Lurch on a fury5 caster, and then swiftly died to a 14" threating Tiberion with Overtake... Baffling is Xerxis2's record. Both his attendance and win-loss ratio boggle my mind, since I think he's one of our best casters. Maybe it's a meta thing?
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jun 20, 2017 22:25:30 GMT
as far as Xerxis2, his outrageously large base makes him an easy target, especially when he craves expensive beasts that eat at his points. This makes him a great target for assassination. My stampede list with him, that is the one issue I'm having.
xerxis1 is a caster I've been playing since he came out and always enjoyed him. He's received many overhauls and this one I absolutely love. His ability to make skorne infantry crack armor is great and with a character jack like tibs at his side he can really pound the pavement. He, himself, is also an awesome assassination piece and annoying as hell to kill.
Hexy2's good record comes mainly from assassination runs. People forget that he can channel through beasts and has powerful enough spells to drop a caster in 1 turn or even clear a charging lane if it's necessary.
Mak2 has a bit of a learning curve and is one of the casters people are fearful of. where what she can do with the kitties is just ungodly, I see more experienced players falling prey to what else she brings along. An example of this would be bloodrunners, Molik Karn, titans, you get the idea. While they are staring down your kitties you hit them hard from the other side.
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Post by nextdooryeti on Jun 22, 2017 1:07:35 GMT
Hexeris1: 4-5 Hexeris2: 26-15 Makeda1: 39-25 Makeda2: 21-8 Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Morghoul3: 1-1 Naaresh1: 28-13 Rasheth1: 34-27 Xekaar1: 9-7 Xerxis1: 40-21 Xerxis2: 12-13 Zaadesh2: 19-14 Zaal1 & Kovaas: 14-9 Zaal2: 23-17
Played at The Rockie Mountain Rumble and went 3 - 3 Zaal2 wins against Sloan and Thyron, loss to Vlad2 (fed him my lock after totally misjudging a piece of terrain and mage sights impact on it). Zaal1 win against Aiakos 2, losses to Hayley 2 (top of 2 assassination by Hurricane and thunderhead, who knew that Safeguard could be a thing) and Fyanna 2 Oracles (played in awe inspiringly terrible efficiency by Brian Marino). Not to shabby for a first tournament showing. The players were all gracious and the location was a ton of fun.
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Post by illrede on Jul 6, 2017 16:02:08 GMT
Zaal1 & Kovaas: 14-9Zaal2: 23-17Played at The Rockie Mountain Rumble and went 3 - 3 Interested in your lists.
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Jul 10, 2017 5:22:05 GMT
Hexeris1: 4-5 Hexeris2: 26-15 Makeda1: 39-25 Makeda2: 23-8
Makeda3: 9-8 Mordikaar1: 36-21 Morghoul1: 17-15 Morghoul2: 5-6 Morghoul3: 1-1 Naaresh1: 28-13 Rasheth1: 34-27 Xekaar1: 9-7 Xerxis1: 40-21 Xerxis2: 12-13 Zaadesh2: 20-15
Zaal1 & Kovaas: 14-9 Zaal2: 23-17 Took 2nd in a local tournament only losing to the winner, 3 rounds. Then a rematch against the winner for funsies which I won. We used the latest CID SR2017 rules, so 6 CP's to win and Solos can control circle zones not flags. Supreme Archdomina Makeda - WB: +27
- Molik Karn - PC: 19 (Battlegroup Points Used: 19) - Basilisk Krea - PC: 7 (Battlegroup Points Used: 7) - Cyclops Brute - PC: 8 (Battlegroup Points Used: 1) Tyrant Rhadeim - PC: 9 Mortitheurge Willbreaker - PC: 4 Totem Hunter - PC: 6 Praetorian Ferox - Leader & 4 Grunts: 20 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Cataphract Cetrati - Leader & 5 Grunts: 18 - Tyrant Vorkesh - PC: 6 Lord Tyrant Zaadesh - WB: +28
- Titan Gladiator - PC: 15 (Battlegroup Points Used: 15) - Agonizer - PC: 6 (Battlegroup Points Used: 6) - Titan Sentry - PC: 15 (Battlegroup Points Used: 7) - Basilisk Krea - PC: 7 - Tiberion - PC: 22 Swamp Gobber Chef - PC: 1 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2 Cataphract Cetrati - Leader & 5 Grunts: 18 - Tyrant Vorkesh - PC: 6 Tyrant Commander & Standard Bearer - Tyrant & Bearer: 6 Round 1: Zaadesh v. Stryker2:I crawled up the board on this one while my opponent used his double Storm Lances to flank me from both sides. Unfortunately, my tanking was in the center of the board out of the zones, allowing him to get an early CP lead. By turn 5, he was up 3 - 1 and I had 7 minutes left on my clock. Turn 6, I had only 2 minutes left to his 10, and because of the 7-round rule (in addition to clock), I was in a forced position to assassinate, which I ran out of time to accomplish. I was ahead on army Points, 57 to 20, with more-than-solid control of the middle of the board. I just did it all too slowly. In hindsight, there was a way I could have initiated a CP leading position and flooded the zones on Turn 5 so that he could not contest me, nor could he score more, but didn't see it in time. He went on to win the whole thing. Round 2: Makeda2 v. Baldur2: (I was paired up! Helped my SoS)He brought Stormwrath, Megalith, 2-3 Wyrds, and a Gallows Grove other stuff too). This was my 3rd game every with Makeda2, and since the forum group-think insists she's strong into armor, I wanted to see it. Due to the scenario, I was able to jam him out with the Ferox and score, eventually pulling ahead for the CP victory with 30 seconds left on the clock. I did lose 4 models due to the Gallows Grove before I could kill it, which was unfortunate. But I learned something important: ARM 20 Cetrati are a PITA to deal with for many armies, let alone ARM 22 v Shooting. Those Wyrds didn't accomplish much of anything all game. Also, without the scenario, my opponent would have slowly won. I had no answer for Woldwrath, though I did eliminate Megalith. Round 3: Zaadesh2 v. Una2:This was unfortunate for him as he was a newer player and before saw Skorne, but I have seen Una2. Though his dice exploded early (he killed a Sentry under Gnawing Pain with 3 Griffons!), I controlled his assassination run by camping 5 and limiting landing spaces. 3 Griffons + HoF later (16 attacks), Zaadesh was alive with 1 transfer and 11 boxes. Una2 was camping nothing and staring down Vorkesh and 4 angry Cetrati. We called it there. Highlight of the game: Vorkesh 1-shotted a Griffon on feat turn. Then his Pureblood 1-shotted the Agonizer, doubly making another landing spot for a Griffon and upping the damage he could cause. Game 4: Makeda2 v. Stryker2:I wanted to play this out. Previously, his Stryker2 list has even blasted through Makeda1's feat turn, so I wanted to see how poorly Makeda2 would play into it. Once again, ARM 20 Cetrati are a PITA, but everything eventually fell, except Tyrant Rhadeim. Storm-Raged Pushed-to-the-Limit Puppet-Mastered Feated Tyrant Rhadiem then single handedly killed Stryker2. OMG POW 14 Armor Piercing with MAT 10 is so good! And I even was able to Puppet Master his first damage role of 1,1 into 4,5. NICE!
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Post by sardonicartery on Jul 20, 2017 22:01:01 GMT
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Post by Swampmist on Aug 15, 2017 22:15:54 GMT
Posting to remove sticky
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