Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on May 23, 2017 9:38:48 GMT
Hi folks. I recently attended the 7 round Welsh Masters event.
Here is part one of my write up.
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Robbe
Light Addition
Posts: 65
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Post by Robbe on May 23, 2017 10:14:43 GMT
Your Magnus2 opponent didn't play Kingmakers theme force? Otherwise he would have feign death...
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on May 23, 2017 12:25:23 GMT
Your Magnus2 opponent didn't play Kingmakers theme force? Otherwise he would have feign death... Nope he has Nyss Hunters. Damiano was in Kingmakers, but Mag2 was not.
Also I've just learned that Fennblades are immune to Cavalry infantry attacks. I didn't know at the time.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on May 23, 2017 13:20:12 GMT
I've just learned that Fennblades are immune to Cavalry infantry attacks. I didn't know at the time. Really?? Man... no damage from impact attacks or collateral damage. I had to go read them again. What a great start! Nice to have two top 2 assassinations in a row in a master's tournament!
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Post by grimgor on May 24, 2017 7:47:48 GMT
Would u still playing the same doomy 3 list in SR 2017 ? I play exactly the same list but i swap the storm troll for runeshapers, for some presence on scenario. I don't play the EDBT but a mauler, because implacability is doing the same thing that his animus.
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on May 24, 2017 8:00:03 GMT
It would depend. I'd play the list as is, and then make changes if I experience problems.
That said, I find SR2017 super dead in it's current form so scoring isn't a huge priority. Every model can contest and actually the doomy list is really good at scoring infantry zones thanks to whelps.
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on May 24, 2017 9:45:58 GMT
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Robbe
Light Addition
Posts: 65
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Post by Robbe on May 24, 2017 10:58:14 GMT
Thank you very much for your write up. Do you take notes during your games or do you write from memory?
I'm debating playing Doomy3 with MountainKing or with 5 heavies. Any advice? I wanna pair it with Flanzers Gunnbjörn list, which has a MtK
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on May 24, 2017 11:28:11 GMT
Thank you very much for your write up. Do you take notes during your games or do you write from memory? I'm debating playing Doomy3 with MountainKing or with 5 heavies. Any advice? I wanna pair it with Flanzers Gunnbjörn list, which has a MtK This is all written from memory. If the game vs Pat gets uploaded I'll be interested to see how accurate it is. Photos would have helped, but I get too distracted by the game.
The five heavies list is probably fine, but I struggled with the points I think you need the bomber for infantry clear and to offer ranged spot removal and I think you need the max stone so you can spread out more.
You're probably looking at:
Doomy3 - Mulg - Mauler - Mauler - Earthborn - Earthborn - Axer Max Stone + UA (Shaman) (Whelps) (Shaman or Janissa)
That's a list with zero ranged attacks and it's a list that struggles with infantry in my humble opinion. By the same token you're pairing it with:
Gunnbjorn - Mountain king - Dozer and Smig - Bomber - Earthborn Min Stone + UA Dhunian Knot (Shaman) (Shaman or Janissa) (Whelps)
What do you play into Ghost fleet or Strakhov2? Obviously it depends on your meta and maybe it can played around, but your list doesn't want to see infantry that can trivially kill a Mountain king and quite a bit of that exists in my current Meta.
This is basically the question I'm pondering at the moment. I'm trying to build a nice Gunnbjorn list without the MK, but it's proving tricky.
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Robbe
Light Addition
Posts: 65
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Post by Robbe on May 24, 2017 12:11:16 GMT
I think Gunnbjörn should handle Ghost fleet well enough. But maybe I'm wrong.
My biggest problem is: time management. I usually get only one day of gaming each month and that is a tournament most of the time. But if I run a too complex list, I get time issues. Lost 2 rounds of my last 6 games to clock. I played a very fun Grim2 list. I really like Grim2 but I think the Gunnbjörn list can be played faster. Second benefit is the idea of Trollock to present two similar lists, so you know which list your opponent will drop.
Due to money constraints there will be probably only one shaman
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on May 24, 2017 12:30:56 GMT
I think Gunnbjörn should handle Ghost fleet well enough. But maybe I'm wrong. The ranged RFP is nice, but be aware that they can make your MK arm 14 for a turn (including stone aura) and then shoot it with an army of Pow 10 guns.
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Post by Trollock on May 24, 2017 12:46:48 GMT
I think Gunnbjörn should handle Ghost fleet well enough. But maybe I'm wrong. The ranged RFP is nice, but be aware that they can make your MK arm 14 for a turn (including stone aura) and then shoot it with an army of Pow 10 guns. Takes quite a few shots to kill it still. An average of 3 damage per shot, and if it doesnt go down, you heal back an average of 2 damage per shot from whelps. Unless ofc your feat is up I have only played in to ghost fleet a couple of times, and it has been in the CID with Kriel Company, but Explosivo should be really neat. Stopping that recursion is a real boon, and Dozer is probably the guy to do it. He could theoretically get 2 unit leaders in the same turn even. I dont think we have many options better than Gunnbjorn. BoH with fennblades is nifty too, but they really suffer from the potential shooting of the list.
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Robbe
Light Addition
Posts: 65
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Post by Robbe on May 24, 2017 12:51:29 GMT
Tim Banky talks about Gunnbjörn und Grim2 to be our best options, followed by Band of Heroes.
I tought about cycling explosivo between Dozer and Grim or the Bomber to get more rfp against the fleet.
Last game i had a good clock advantage until the last turn, so that could swing in our favour, too.
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on May 24, 2017 12:51:41 GMT
The ranged RFP is nice, but be aware that they can make your MK arm 14 for a turn (including stone aura) and then shoot it with an army of Pow 10 guns. Takes quite a few shots to kill it still. An average of 3 damage per shot, and if it doesnt go down, you heal back an average of 2 damage per shot from whelps. Unless ofc your feat is up I have only played in to ghost fleet a couple of times, and it has been in the CID with Kriel Company, but Explosivo should be really neat. Stopping that recursion is a real boon, and Dozer is probably the guy to do it. He could theoretically get 2 unit leaders in the same turn even. I dont think we have many options better than Gunnbjorn. BoH with fennblades is nifty too, but they really suffer from the potential shooting of the list. That's the beauty of Gunnbjorn with BoH. In theory you can deny shooting on the approach turn.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on May 24, 2017 12:57:16 GMT
I'd say congrats are in order. Well done. You went above .500 in a masters tournament with an unusual strength of schedule against both great players and difficult lists for our faction to deal with.
Great job! Keep writing! ;-)
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