Miafan
Junior Strategist
Eater of Brains
Posts: 130
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Post by Miafan on Aug 5, 2022 11:41:29 GMT
Damn happy for you people, hope you will post some upclose unboxing pictures.
I decided to wait until 2023. Too much IRL troubles, too little time, also unsure how our community sinks or swims with MK4
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Post by michael on Aug 5, 2022 17:06:39 GMT
Damn happy for you people, hope you will post some upclose unboxing pictures. I decided to wait until 2023. Too much IRL troubles, too little time, also unsure how our community sinks or swims with MK4 I think it’ll be much more likely to swim if somebody — for example, like you — takes the plunge and has cool new stuff to show off. Get yourself two of the convention battlegroups and you’ll at least have enough to demo!
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Post by tybork on Aug 5, 2022 18:08:02 GMT
I want to buy new stuff but....i hate Cygnar and Khador because before the infernal and the apocalypse a lore existed. The new Orgoth for me are pretty "Meh". I don't have a choice i wait and don't buy anything.
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Post by Soul Samurai on Aug 6, 2022 7:16:44 GMT
Sorry, I didn't understand, did you not like the pre-Infernal lore for Khador and Cygnar, or do you not like the fact that lore EXISTED at all i.e. you want a fresh start, an army with no baggage?
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Post by tybork on Aug 6, 2022 8:29:08 GMT
Nope i hate Cygnar and Khador for their background, they were the enemy and remain so to me. I'm a Protectorate, LLaese and Legion player maybe i want a fourth army but not Cygnar or Khador.
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Post by Soul Samurai on Aug 6, 2022 12:11:07 GMT
I see.
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Post by ozvelpoon on Aug 7, 2022 4:10:53 GMT
Late to the party as I just heard about the new edition and have been trying to catch up.
Rules wise I think we will be fine. There are definitely some unusual changes for people who have been around the game for a while but speaking as someone who started in MK1 I think I can get used to the changes. I will miss model facing the most though, it made the game feel more tactical in positioning. Many of the rules changes make MK4 model placement feel loosey-goosey.
The one thing that I will be watching carefully though is what happens to older models rules. The "legacy" rules update has me a little worried; if it is a "1-and-done" rules update with no ongoing support then I think it is inevitable that old models will get left behind, and that does not feel good for anyone with an extensive collection like myself. As much as it makes sense from a company side to force out new sales, I don't think I have it in me to start over from scratch if PP isn't willing to respect the investment I already have given them in this game.
Looking forward to what MK4 offers, but trying to avoid worrying over things I can't change until we have more information.
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Post by mcdermott on Aug 9, 2022 2:12:44 GMT
The one thing that I will be watching carefully though is what happens to older models rules. The "legacy" rules update has me a little worried; if it is a "1-and-done" rules update with no ongoing support then I think it is inevitable that old models will get left behind, and that does not feel good for anyone with an extensive collection like myself. As much as it makes sense from a company side to force out new sales, I don't think I have it in me to start over from scratch if PP isn't willing to respect the investment I already have given them in this game. I think the smartest thing to do is treat mk4 as a whole new game, any old models that fit in as a bonus and consider the older "warmahordes" as a finished system. Didn't they come out and just say they weren't considering old models when developing new models? From the rules so far I expect all the new beasts and jacks will be superior to all but specific character beasts or jacks. Spell rack versatility likely means new warcasters will outperform most of the old as well. Even if they don't without regular attention the odds of the legacy format developing an abusive combination of models/abilities increases dramatically which will submarine the "open" format at some point.
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Post by Soul Samurai on Aug 9, 2022 8:27:31 GMT
I think the smartest thing to do is treat mk4 as a whole new game, any old models that fit in as a bonus and consider the older "warmahordes" as a finished system. Didn't they come out and just say they weren't considering old models when developing new models? From the rules so far I expect all the new beasts and jacks will be superior to all but specific character beasts or jacks. Spell rack versatility likely means new warcasters will outperform most of the old as well. Even if they don't without regular attention the odds of the legacy format developing an abusive combination of models/abilities increases dramatically which will submarine the "open" format at some point. MkIV certainly feels like a whole new game, and so far I'm getting the impression that not many old models will be part of "Prime"? Unfortunately I don't really see many people holding on to models that CAN'T be used in the this edition just so they can play the previous one. So yeah, they need to provide SOME support for (at least a large proportion of) old models, at least for a couple of years, or else most of us old players will not be happy.
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Post by asikari on Aug 9, 2022 16:24:30 GMT
::Grumble:: Here I was, hoping that with CoVid on the decline I could get back to getting in some Mark III games - if I could find a local store with a group. There are so many models/combos I wanted to try! I haven't even been able to take my Archons for a spin.
Since it looks like unit size of small bases will be a maximum of five (sans command and weapon attachments), and in the Primecast 6 there were noises of discontinuing metal models, I started looking at the catalogue for metal miniatures I will likely need to fill out. - two additional Temple Flameguard command attachments - one more Exemplar Errant command attachment (since, per beta cards, the EE have FA 3).
Monolith bearer needs to go on my list! I doubt Idrians will be more than FA 2.
And now I'm just rambling.
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Post by Havock on Aug 14, 2022 19:00:33 GMT
Yeah, if you don't have a "minifaction" you'll probably have to make the jump at some point.
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Post by asikari on Aug 15, 2022 17:38:21 GMT
I watched a Mark IV beta bat-rep on line this weekend. The players had concerns about the unit movement rules, especially giving they couldn't find any unit cohesion rules governing reposition movement.
However, I have begun a project to download and pdf all the existing Mark III cards from the privateer press database. Once Mark IV officially drops, it may be the only way of playing some models for a while in a casual setting.
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Post by michael on Aug 15, 2022 19:45:54 GMT
I think the people freaking out over unit movement rules just need to relax. One, because they’re not gonna change. This thing’s rules are getting locked down in like six weeks. No major changes are happening. (Congratulations, randos! Your huge megabrains did not, in fact, crack this thing wide open after like a week of “playtesting.”) Two, because this pattern is identical to so many cries of “Doom!” in the past. The first and most obvious is the reactions Hordes players had at the start of MK III, when Power Up had inevitably rendered Hordes and warbeasts obsolete and awful forever, perpetual second-class citizens in this new game of more than one warjack in any given non-gimmick list.Heck, it reminds me of long ago when Eiryss1 seemingly became commonplace overnight, and people were like “OMG OP borken!1!1!! (which to be fair, she was, but it was early MK I) until they learned to, you know, screen their casters so they don’t get assassinated on top of 2. So long story short: movement is way different now. People will adapt. Don’t try to screen like you did in previous editions and complain when it doesn’t work. It doesn’t work that way any more.
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Post by asikari on Aug 15, 2022 20:37:40 GMT
"Concerns" being different from "Doooooooom!"
The base movement rules are very similar to Star Wars Legion. It will take practice to adapt to what will effectively be charging around corners and vaulting obstacles. Since the charging model still must end its movement within melee range of its target, this could be more difficult than people assume. Adequate space for the model base will still be a thing.
TLDR: I'm at the wait and see state.
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Post by shiza on Aug 16, 2022 15:15:28 GMT
Yeah, if you don't have a "minifaction" you'll probably have to make the jump at some point.
but no one guarantee that minifactions stay playable=(
from one side i like their idea to "lock" armies (theme lists), that will be very easy and pleasant way to start to play.
but from other side - what i need to do with all models that i have before: skorne+minions, or trolls+minions, or pom+khador, etc..
as for me this seems absolutely as a new game where they allow for first time proxy with mk3 models, but there are no way to use that models later. (plus older models out of production, no reasons to support them)
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