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Post by Soul Samurai on Jul 25, 2020 13:10:21 GMT
The way international shipping is right now I don't expect my copy for another couple of months or so.
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Post by Charistoph on Jul 25, 2020 19:38:08 GMT
There are a lot of delivery, unboxing, and building pictures happening on the Facebook group right now, so I think the American backers have started to receive theirs.
Figure general inefficiencies that sometimes happens in package transport, travel times to more distant areas, and general issues with shipping between nations, and that would factor in to the delivery times for everyone else.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jul 25, 2020 20:17:20 GMT
The way international shipping is right now I don't expect my copy for another couple of months or so. [br I really hope this is rather going to be couple of weeks not months. I really want to start building! But at least some content production is going to happen now!
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Post by anoddman on Jul 26, 2020 2:00:51 GMT
What about the game itself? Has anyone received theirs yet? Any first-hand gameplay impressions ? They dropped the rules way back when, and the game is loads of fun. Aside from some slight tweaks to AC and the core rules, very little has changed. The game is very back and forth with you and your opponent gaining and giving ground repeatedly over the course of a single round. Stuff can be brutally effective or difficult to kill, but there are enough scoring elements that a single heavy duty piece isn't going to warp the game. Just the nature of resource management prevents that; e.g., a fully loaded heavy warjack can be a nightmare to remove depending on the loadout, but a 3 Focus investment means almost half of your opponent's resources are tied up in a single model. Victories can come from behind and out of nowhere. I don't mean in an RNG way, but that a couple of well-deployed squads late in a late pulse round can completely swing the game in your favor. The attrition mindset is kind of a Warmachine burden to shake off, which is definitely a breath of fresh air at times. I still love Warmachine, and Riot Quest is more my main game right now, but Warcaster feels vastly different in a way I really appreciate. You're rewarded a lot less for the way you stack buffs and much, much more for your overall strategy.
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Post by michael on Jul 29, 2020 22:59:41 GMT
Totally sweet render of the Razorbat! And even better, straight from Matt Wilson (but the emphasis is mine!):
(Note: the final flight stand will be transparent acrylic and we are currently designing a new 80 mm base for the light vehicles.) Hurrah!
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Post by Soul Samurai on Jul 30, 2020 3:03:47 GMT
I think it looks cool.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Jul 31, 2020 6:57:47 GMT
They're going to produce it in metal, right? I can't imagine that little stand has a sliver of hope to hold the model's weight up.
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Post by Soul Samurai on Jul 31, 2020 9:26:01 GMT
They're going to produce it in metal, right? I can't imagine that little stand has a sliver of hope to hold the model's weight up. They said they will be producing an acrylic flight stand. They might go for resin here specifically because of said weight issue? I have no clue.
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Post by michael on Jul 31, 2020 11:40:59 GMT
The larger Neo-Mechanika models will be resin or a metal-resin mix. They only produced the first few waves of models in metal due to expediency concerns. (It’s faster and easier for them to cast in metal.)
These vehicles are almost certainly going to have resin bodies and possibly metal drivers and/or weapons. There’s no way a flight stand could hold them, otherwise.
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Post by Soul Samurai on Aug 1, 2020 6:00:31 GMT
Available on the webstore right now I guess. I was trying to recall which saturday morning cartoon villian it reminded me of. Best I could come up with was this guy:
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Post by Charistoph on Aug 2, 2020 23:11:06 GMT
Available on the webstore right now I guess. I was trying to recall which saturday morning cartoon villian it reminded me of. Best I could come up with was this guy:
Hacker of The Centurions series?
My brother and I both had one of the good guys, but they were too big to play with GI Joe and Star Wars.
I don't see the connection at all.
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Post by Soul Samurai on Aug 3, 2020 4:57:13 GMT
Hacker of The Centurions series?
My brother and I both had one of the good guys, but they were too big to play with GI Joe and Star Wars.
I don't see the connection at all.
I think it's the exposed abdomen in the middle of all those cyborg parts that feels similar to me. Funnily enough while searching for a photo I stumbled onto a website that mentioned there were actually figures made in the same scale as GI Joe: ragingnerdgasm.blogspot.com/2012/01/centurions-ace-mccloud-flashlight-from.html
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Post by marxlives on Aug 13, 2020 15:59:09 GMT
Honestly? Looks pretty good from my quick peek. I'm going to read things more thoroughly when I get home but I am intrigued by what I've seen so far. The whole putting the math behind the dice instead of infront of the dice is great. And the idea of spending resource points to buy in reserves or dead non character solos, units, jacks is super cool. I hope this product takes off because I would like to see some version of it in a MkIV launch. The only diffence I would see, from Warcaster is still keep the Focus/Fury system but allow secured objectives to generate both resource and victory points. 1 that can be used to buy reserves back in and 1 as a win condition.
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Post by marxlives on Aug 13, 2020 16:03:35 GMT
In a way, if the rules are really good, (alternating activations, etc.) I would hope they change the Warmachine rules to match. I think the biggest problem with alternating activations in Warmachine would be figuring out how to resolve upkeep spells. I really hope they don't. What's the point of having 2 different games if they end up playing the same? Even if everything else stays the same, Warmachine with alternating activations will be a completely different game, and I would like that game (Warcaster) to actually stay a different game, so they can have something for everyone. Warcaster solves the upkeep stuff.
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Post by marxlives on Aug 13, 2020 16:13:06 GMT
Agreed. Warmachine's system allows for more combos and synergy. Although it bores the other player to death, it also gives an entirely different feel. The problem is warmachine's model and activation count has increased considerably since it's early days. Fair points, but I would not shed a tear if there was a Warmahordes Mk4 with changes based upon what they do in this new game. I started playing wargames with Star Fleet Battles back around 1984 and quickly expanded into Battletech when it first came out. Star Fleet Battles has a proportionate movement system and Battletech has alternating activations. While both games are slow due to them being overly detailed (a product of their times) I liked the fact that you weren't a spectator for half the game like GW games and Warmahordes. The alternating activations is one of the things that is really attracting me to the game. I could be wrong, I am probably wrong, but from what I saw on the video it seems like PP took a look at other games, heard people's complaints, took a hard look at the WM/H rules, and are going to tweak the WM/H rules *significantly* to make the NM rules. They are probably trying to place NM somewhere between Infinity and 40K while still retaining a lot of the cool concepts from WM/H. Warcaster is similiar to other games like Monsterpoc and RQ. I would like to see MkIV have a similiar system that puts the math behind the dice instead of infront of it. This would be great for new players (something Warmachine suffers from) but still keeps it competetive. It would also provide the benefit of allowing players to move between other PP games. A direct copy and past? No. I do like the chess factor of WM, I think the huge SKU could actually be a benefit if the strike system used in Warcaster, Monpoc, and RQ was used, I like the focus/fury mechanic, flavorful character generals rather than generics. All the things that make WM cool. But a strike system and using objectives to gain victory points AND resource points to buy back dead non-char models or bring in reserve models from your deployment zone makes the game more focused on assassination or scoring points rather than just destroying the opponents army. It also fits the narrative of the game. The games we play are not the entirety of the battle but a zoomed in focus on what is happening immediatly around the warcaster. Having reserves models come in from a bench as they cycle in and out gives the game the illusion of that battle happening.
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