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Post by shroomvolcano on Feb 19, 2020 19:32:57 GMT
Riding the tail end of a hyped spoiler cast, PP launched a website with pictures of new models, some teased rules and extras. The game will make it's first appearance at Adepticon, and then be pushed through Kickstarter.
Each player acts as their force's Warcaster, controlling the battlefield via a link through a spaceship. You can see how a lot of the Warmachine "sub-games" played into the creation of Warcaster, each player will have a customizable deck of card called the "Rack," allowing the player to interact with the battlefield below. ARC (focus) can be used to deploy and re-deploy models each turn (alternating activation!), power up solos and units as well as fully customizable warjacks, as well as casting spells through models know as Weavers. Terrain rules are simplified, but it seems like there are rules for 3D terrain as well from the podcast. I'm hyped.
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Post by elricaltovilla on Feb 19, 2020 19:41:56 GMT
Honestly? Looks pretty good from my quick peek. I'm going to read things more thoroughly when I get home but I am intrigued by what I've seen so far.
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Feb 19, 2020 20:28:02 GMT
Sad that I just missed the cast. Would have been nice to hear about the game while looking at the models.
Not blown away by the models by any means at this point though. Hoping for more spicey offerings once the Kickstarter goes live. Still looking forward to the new system.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Feb 19, 2020 20:49:51 GMT
Kickstarter??? Waow... Looks/sounds like Infinity to me anyway
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Miafan
Junior Strategist
Eater of Brains
Posts: 130
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Post by Miafan on Feb 19, 2020 21:06:24 GMT
Malifaux knockoff with Grymkin was not enough apparently, say hello to Infinity knockoff.
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Post by michael on Feb 19, 2020 21:18:03 GMT
Looks pretty sweet!
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Post by michael on Feb 19, 2020 21:23:02 GMT
Malifaux knockoff with Grymkin was not enough apparently, say hello to Infinity knockoff. Yes, because we all know Malifaux originated the idea of dark fairy tale themes and Grymkin is certainly 100% the same as Malifaux. Sure some noob was all like “But Grymkin appeared in the D&D 3.5 books in like 2005” and I was all like “Shut up with your facts, noob!” And like the last time I played Grymkin I definitely used a deck of cards and only played with 5 models and sure my opponent stopped playing and packed up his things after like the fifth time I refused to roll my dice and instead played a card and was like “BAM! Your shot missed my dude!” and he was all like “What the hell is wrong with you?” but I think he was just being a poor sport. And don’t even get me started about how Infinity was the first game to put people shooting each other in a high-tech sci-fi setting!
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Post by beardmonk on Feb 19, 2020 21:47:08 GMT
I'll say here what iv said other places. Currently its a hard pass from me
Genuinely, I really like the concept and what we have heard about the game mechanics. Smaller games, customisation, more 3D terrain, alternating activations, the spells/abilities etc, I like what im hearing.
The models, I am currently aggressively neutral most of what we have seen so far. They are close to infinity which is a look that really turns me off. But as a painter I can see them looking good when painted in a “grimdark” style or by using lots of airbrush stencils on the big armour plates. But these seem to be the most “normal” factions so I will hold judgement.
What really puts me off and has made me think a lot less of PP as a company is the Kickstarter. Never will I ever support a games company like this to put out a product via kickstarter. And the fact that PP needs to put their new flagship product out via kickstarter should raise alarm bells in everyone head. Either the company genuinely doesn’t have the cash to make the make game, in which case we need to be concerned and PP needs to be doing other things to make itself more stable. OR they are swinging the lead and pushing the financial risk etc onto is player base, in which case, im sorry PP (and I say this with love), go %$£* yourself.
The Kickstarter thing for me trumps everything as getting products from companies via this method can be really hit and miss. Look at the example of Wyrd Miniatures "The Other Side" game. I love Malifaux but TOS was pretty much DOA because of it coming through Kickstarter, how late the products came, how little retail presence there was.
If NeoMechanica turns out to be a good game and it makes it to general retail here in the UK and there is a player base to justify me buying in, then I will very happily support the game and PP by buying the product. But NOT before.
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cain
Junior Strategist
Posts: 243
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Post by cain on Feb 19, 2020 21:53:28 GMT
Sadly not impressed so far.
The models look OKish, but i had hoped for a steampunk astetic. Now it looks like a B-version of Infinity models.
The game being kickstarter is a big downer.
Hopefully we will get more info on the game mechanics, which IMO has been PPs strongpoint compared to other games.
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bacon
Junior Strategist
Posts: 134
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Post by bacon on Feb 19, 2020 22:26:53 GMT
Contrary to most of the thread so far I'm hyped for it. I can see the resemblance to infinity but looking at the art they posted on the website there still are a lot of visual call backs to warmachine.
Also the only thing PP has put out in recent memory that I didn't like (or at least I think it should have been a lot better) was Company of Iron. I still have faith enough that PP will deliver a good game that kickstarter isn't that big of a deal to me.
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Post by mydnight on Feb 19, 2020 22:37:34 GMT
As someone who plans to continue playing warmachine I am glad they are kickstarting this, since if it tanks it won't bring the whole company down. But yes, it doesn't send a good signal but seriously guys we know PP has been skating over a thin layer of ice over the past two years. Kickstarting is the sensible choice for the company. Also it looks like it will be a relatively quick kickstarter, so basically it will be a pre-order system.
Game looks promising but 20-30 models per army to start off with sounds bad because that's basically warmachine size when it first started. We know that PP has a model count bloat/inflation fetish. Hopefully they have a heavy metal equivalent of tiny games so people can start off really small.
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thelat
Junior Strategist
Posts: 480
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Post by thelat on Feb 19, 2020 23:21:05 GMT
I'm pretty sure if he doesn't criticize everything Privateer Press does, he'll die.
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gupp
Junior Strategist
Posts: 134
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Post by gupp on Feb 20, 2020 4:07:17 GMT
I like it. For me, that fact that it isn’t steampunk is ok with me.
If it stays a faster, more skirmish based game, I could see it not competing too hard with war machine too much.
The game seems more like a gun game to me. You choose how to arm your warjacks, then choose how you want units to support. I also hope they release the gate maker faction.
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Post by Blargaliscious on Feb 20, 2020 4:41:25 GMT
I won't say that I am excited, but I will say that this new game looks very promising. I like the look, and what little about the rules they have teased sounds really good to me also.
In a way, if the rules are really good, (alternating activations, etc.) I would hope they change the Warmachine rules to match. I think the biggest problem with alternating activations in Warmachine would be figuring out how to resolve upkeep spells.
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gupp
Junior Strategist
Posts: 134
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Post by gupp on Feb 20, 2020 5:44:52 GMT
I want to say, before we get too negative ( or too positive), remember that this is a brand new game.
I do like that PP tries to branch out to things other than war machine.
Things like level 7, Monpoc, and the like are always well supported, even if they do end up only catering to a small group of players compared to war machine.
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