demonic
Junior Strategist
Posts: 649
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Post by demonic on May 18, 2017 20:29:07 GMT
just a quicky on cleansers x.x; put something that's fire immune in front of them and charge them all up wrecklessly. even if you flop the the 13 damage roll, the fire stays as long as you hit. 10, 8 inch spray templates can cover a lot of ground. Use Feora 2 with HoJ to really polish the gem, as HoJ makes basic fire rolls go up to 14 and Feora2 makes it so that you cannot roll the fire out. Feora2s feat becomes viable during this as well, since you can remove fire from even your own units and reorganize them on the appropriate enemy models, including high defensive units, solos, and casters.
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Post by Scrub_of_Menoth on May 18, 2017 20:58:02 GMT
just a quicky on cleansers x.x; put something that's fire immune in front of them and charge them all up wrecklessly. even if you flop the the 13 damage roll, the fire stays as long as you hit. 10, 8 inch spray templates can cover a lot of ground. Use Feora 2 with HoJ to really polish the gem, as HoJ makes basic fire rolls go up to 14 and Feora2 makes it so that you cannot roll the fire out. Feora2s feat becomes viable during this as well, since you can remove fire from even your own units and reorganize them on the appropriate enemy models, including high defensive units, solos, and casters. I've been seeing Cleanser tech starting to develop recently. Might be a unit that nobody expects since they were never really played in Mk2.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 18, 2017 21:40:01 GMT
I'm pretty sure the issue is that the models that really make them fearsome tend to be the ones that aren't played very often. The only caster that really makes them pro that is played often is Sevvy1, which would generally choose eye of truth over HoJ
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Post by paradox on May 18, 2017 22:12:36 GMT
Cleansers are now MAT6 and 1" reach. The CA is MAT7 RAT6. Where Ashen Veil matters, they are DEF13. The blade is now PS10 too. Those are all nice buffs. The mini feat also lost the -2POW wording. Assault is essential to them, so the CA is pretty much required. But on balance they are great shock troops. A ver solid unit at a decent price. Sprays now also bypass shield guard, in addition to all the other stuff they ignored.
In faction, you can still Flare to help vs certain targets. Sevy1 is on obvious take, but Im excited about Feora3 too. RAT7 POW14 is really solid. You might work in HoJ for POW16. Malekus adds a die to damage on feat, which is baller, and he can Scourge targets down for sprays. In that vein, Kreoss1 is another obvious take. Feat and spray, plus DW takes well to them. HR can HoF these guys, and feat them back. Kreoss3 (and Sevy1) with Death Sentence mesh well with sprays. They take Death March well, and can power multiple Rez2's feat. Plus LOL Spellpiercer. ToM can play a shell game with Doors + Raise Dead. Thyra and Vindy both extend threat and offer good protection for delivery.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 18, 2017 22:25:51 GMT
mmm my trogdor list got a niiiiiiice buff then. 2 full units of cleansers with UA x.x; Currently, I'm switching between Feora1 and Feora2 to keep with the flame theme, but Sevy 1 has always been a huge buff for cleansers
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Post by paradox on May 18, 2017 22:30:31 GMT
Oh yeah, Feora1 makes them MAT7 RAT6 in CMD.
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Post by paradox on May 18, 2017 22:31:46 GMT
Basically, anyone telling cleansers arent that good hasnt actually played them in MKIII.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on May 19, 2017 2:01:06 GMT
I'm dandy with that. More worried about the Arcantrik Force Generator out of Ret. That sucker is scary. What ticks me off about that BE is it was actually fine but ret players whined about not being able to move AND shoot really high pow guns (that are extra die of damage now) while being all but invulnerable to ranged retaliation thanks to carapace. Oh and it went down a point... I swear that change just ticks me off. I'm gonna try to convince the ret player near me to take it and abuse the crap out of it tonight when we game (if I get to play him) But he also is convinced his jacks are over costed so.....don't know if he will help me prove my point. Well, I think a lot of his 'jacks are overcosted too. That's why you only see a handful of them.
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Post by Cryptix on May 19, 2017 2:17:16 GMT
What ticks me off about that BE is it was actually fine but ret players whined about not being able to move AND shoot really high pow guns (that are extra die of damage now) while being all but invulnerable to ranged retaliation thanks to carapace. Oh and it went down a point... I swear that change just ticks me off. I'm gonna try to convince the ret player near me to take it and abuse the crap out of it tonight when we game (if I get to play him) But he also is convinced his jacks are over costed so.....don't know if he will help me prove my point. Well, I think a lot of his 'jacks are overcosted too. That's why you only see a handful of them. Yeah man, totally not that Sentinels aren't broken and invalidate every other infantry in faction. I'm not salty.
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Post by Rowdy Dragon on May 19, 2017 2:53:52 GMT
Yeah man, totally not that Sentinels aren't broken and invalidate every other infantry in faction. As a non-ret player, Im wondering why its so. They are some of the most expensive infantry in the game. Is it because they have everything lumped into one thing so who cares about the cost?
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Post by Swampmist on May 19, 2017 2:57:20 GMT
Yeah man, totally not that Sentinels aren't broken and invalidate every other infantry in faction. As a non-ret player, Im wondering why its so. They are some of the most expensive infantry in the game. Is it because they have everything lumped into one thing so who cares about the cost? Actually, most other infantry in Ret see play, even without taking themes into account. Ret has some of the best internally balanced infantry choices in the game.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on May 19, 2017 6:22:40 GMT
Exactly that. Sentinels are good, but so are many other Ret options. I have not seen Sentinel spam lists since the beginning of Mk. III. In practice, they don't hold up well to armies like Protectorate, Khador, or Circle.
I think the only Ret infantry I'm still struggling to understand are the Mage Hunter Infiltrators. What are they supposed to excel at, again?
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Post by W0lfBane on May 19, 2017 11:38:07 GMT
Exactly that. Sentinels are good, but so are many other Ret options. I have not seen Sentinel spam lists since the beginning of Mk. III. In practice, they don't hold up well to armies like Protectorate, Khador, or Circle. I think the only Ret infantry I'm still struggling to understand are the Mage Hunter Infiltrators. What are they supposed to excel at, again? Infiltrating mage hunter units
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Post by Demeritus on May 19, 2017 12:51:40 GMT
Exactly that. Sentinels are good, but so are many other Ret options. I have not seen Sentinel spam lists since the beginning of Mk. III. In practice, they don't hold up well to armies like Protectorate, Khador, or Circle. I think the only Ret infantry I'm still struggling to understand are the Mage Hunter Infiltrators. What are they supposed to excel at, again? Infiltrating mage hunter units While this is very off topic from the BE discussion, I am one of the people who feel that the MHI do not have a strong role in the faction. The loss of Mage Killer was pretty brutal to them, now they are still a fast stealthy potentially (if you bring their UA which you will always bring) AD unit so they can get in there fast but they do seem to lack a place where they feel right and feel like the best choice for the job.
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Post by W0lfBane on May 19, 2017 14:43:15 GMT
My ret friends is of the opinion that their role is to be the cheapest way to get eiryss 3 in your army
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