|
Post by Soul Samurai on Mar 23, 2017 12:56:21 GMT
What the HELL is going on? Khador just got a Warjack armour buff spell, and it's on Strakhov? Mister "sneaky-sneaky hit and run"?
I just don't know what to believe anymore.
I honestly don't know what to make of this guy. He's so different from the original! Interesting that a lot of his stats have changed: his MAT has gone up to 8, his DEF and ARM have switched around, he has two knives now (or does he just swing the blade faster?) but they are both weaker than his old Trench Sword.
Strakhov himself seems like a much more effective infantry killer: Overtake with two melee initials at MAT 8 (plus Assault), but he sacrifices Reposition? Is this a trap, or do you rely on the Feat to keep you alive?
Interesting that he can buff SPD, DEF, ARM, and attack and damage rolls (and brings even more defensive tech like Tough), and that all those buffs can apply to himself (although casting Last Stand on your warcaster seems like the ultimate "last resort"... damn, I so desperately want to do that some day!). Oh, and he even brings his own cloud-wall (Smoke Bombs and Reposition on his flunkies)! I guess that makes him one of the most well-rounded casters we have?
Hey, what's the cheapest infantry we can cast Last Stand on? Kossites? Sounds like fun on Risen with Valachev: Alexia can keep crafting thralls or making boosted handcannon shots so she's fine, while Zephyr and just placing Risen forwards gives them plenty of threat range. I love Alexia, and the new Hoff might just be the best caster we have to run her!
The card is a little cut-off, but I assume he doesn't have Resourceful anymore? Unless he gets a lot of help with Focus, I guess he's not going to be running a ton of jacks.
BTW, the artwork on that card looks amazing. I hate to say it but... yeah, OK, I'm excited about this guy. Probably going to have to proxy my original Strakhov model though, unless the actual models end up looking a whole lot better than the 3D renders we've seen.
|
|
|
Post by Cryptix on Mar 23, 2017 13:13:42 GMT
Technically, he doesn't have to give up Repo, according to the card. And can't cast spells on Alexia unfortunately without doing the Valachev trick.
|
|
|
Post by HereComesTomorrow on Mar 23, 2017 13:16:27 GMT
Sorry for double post, but mind telling us his WJP so I can whip us a list. 22pts Save
|
|
|
Post by khadorjack on Mar 23, 2017 13:38:29 GMT
And what about assault commandos? No one here is speaking about them. With feat and inviolable resolve they are ARM 23 in feat, spd8 DEF14. They have assault, and return fire can be nice on flametrowers. Also, they are "cheap" enough to make a good use of last stand. COmbined with a unit of MoW you have a nice wall of steel to deal with. Add a gun carriage and you have more steel and more guns, also another nice target for return fire...
|
|
|
Post by Soul Samurai on Mar 23, 2017 13:39:52 GMT
Technically, he doesn't have to give up Repo, according to the card. And can't cast spells on Alexia unfortunately without doing the Valachev trick. Oh, I'm fine with the Valachev trick. Hell, I'm considering taking two units of Battle Mechanics or something equally cheap, just so I can have Beast 09 kill them all first turn with one Thresher for the corpse tokens. Unit moves forwards, Alexia moves out of command range, Strakhov casts Last Stand on them. Next turn I place 11 Risen 9 inches forwards of Valachev, Alexia rejoins the unit. When my Risen die from Last Stand, they will probably have killed an enemy model first, giving me the corpse tokens needed to replace them. Also, if I'm reading this right, I can make melee attacks with Risen models, then spend them for buying/boosting/crafting thralls with Alexia, thus mitigating the cost of Last Stand (you can at least spend two a turn on a double-boosted handcannon roll). Hell, if the time is right, you can charge the whole unit forwards, take all their attacks, then buy 20 double-boosted attacks from Alexia herself. Then of course she dies, but after spending all her Risen she wasn't very useful anymore (and probably would have died soon enough) anyway, plus she's probably just killed a colossal or something. Also, using Zephyr mid-activation (if you didn't charge of course) can help you cycle around your Risen to make sure everyone gets close enough to make an attack on something. Well, that's if your opponent lets you get close enough, but Risen tend to come in late-game unit anyway after everything else is dead, and if your opponent is spending his attacks killing your Risen instead of your other infantry then you're probably not going to be too sad about it.
|
|
|
Post by Soul Samurai on Mar 23, 2017 13:43:15 GMT
And what about assault commandos? No one here is speaking about them. With feat and inviolable resolve they are ARM 23 in feat, spd8 DEF14. They have assault, and return fire can be nice on flametrowers. Also, they are "cheap" enough to make a good use of last stand. COmbined with a unit of MoW you have a nice wall of steel to deal with. Add a gun carriage and you have more steel and more guns, also another nice target for return fire... Umm, are you giving them +2 ARM from Inviolable Resolve AND +2 SPD from Quicken at the same time? Those are both upkeeps. Also, those spells all just seem to work better on Shocktroopers.
|
|
|
Post by welshhoppo on Mar 23, 2017 13:50:47 GMT
You could say Strakhov is the weapon to surpass metal Gear.
I'd stick him with the Legion of Steel theme and throw last standed iron fangs at things. Black Dragons under mini feat and IR are ARM 23. Uhlans are spd 10 arm 22.
Just throw things at people, and bring Connie to shoot things.
|
|
|
Post by khadorjack on Mar 23, 2017 13:53:13 GMT
Can't you put 2 upkeeps on the same unit? However, that's the problem, shoockies are always better... they have also assault!
|
|
|
Post by sand20go on Mar 23, 2017 14:08:04 GMT
And what about assault commandos? No one here is speaking about them. With feat and inviolable resolve they are ARM 23 in feat, spd8 DEF14. They have assault, and return fire can be nice on flametrowers. Also, they are "cheap" enough to make a good use of last stand. COmbined with a unit of MoW you have a nice wall of steel to deal with. Add a gun carriage and you have more steel and more guns, also another nice target for return fire... Umm, are you giving them +2 ARM from Inviolable Resolve AND +2 SPD from Quicken at the same time? Those are both upkeeps. Also, those spells all just seem to work better on Shocktroopers. Yup. And lets be honest. They are likely also getting the buff from the Kovnik. So with QUicken you can walk 8 inches into shield wall (ARM 24; tough under feat) or charge 11 inches (13 threat)....or ...or....or..... One of the things that really makes him a VERY interesting caster (like worth playing him over and over again) and thematically consistent is how this spell list really encourages you think of him as a special ops guy - having lots of tools at his disposal to apply the very best one in the right situation. An interesting question with that observation is how you could build him as an "all comers" list - with models that might be "meh" on the surface but when buffed out by the spell list go "wow" So for example, perhaps Nyss+Valachev.....SO Speed 9 Nyss with Zepher.....or Nyss witih Last Stand rolling 5 dice on the charge....or even ARM 16 nyss on the feat swing with tough....or arm 14 nyss on the feat...but who are very difficult to shoot. What that is SO going to encourage is thinking a turn ahead. What do I think my opponent can do (and thus defensive buffs I want to apply) so next turn I can apply offensive buff X.
|
|
|
Post by smoothcriminal on Mar 23, 2017 14:31:47 GMT
Okay, how about ... Bombardiers? Bombardiers + quicken = 18" total threat, actually respectable. Bombardiers + return fire = Bombardiers that shoot back pow 14s that drift even if they don't hit Bombardiers + feat + quicken + return fire = hard to remove Bombardiers that shoot back. Critical shred + Last Stand = busted, people will tilt over this.
Aside from Bombardiers I want to note that you can play "the Sloan game" with him. Reinholdt, move forward, pop two boosted AP shots, dudes make clouds then you reposition back.
|
|
|
Post by sand20go on Mar 23, 2017 14:35:50 GMT
Okay, how about ... Bombardiers? Bombardiers + quicken = 18" total threat, actually respectable. Bombardiers + return fire = Bombardiers that shoot back pow 14s that drift even if they don't hit Bombardiers + feat + quicken + return fire = hard to remove Bombardiers that shoot back. Critical shred + Last Stand = busted, people will tilt over this. Aside from Bombardiers I want to note that you can play "the Sloan game" with him. Reinholdt, move forward, pop two boosted AP shots, dudes make clouds then you reposition back. Yes. As above - the great thing about him is that there are multiple answers. He is just a great "tool box" caster who has tools all over the game space. With focus 6 he can't do EVERYTHING but when he does put his spells out. Wow. And yeah - Critical shred+Last stand will have people yelling at PP. POW 14 with 5 dice on the charge is NO joke. Kill Stormwall right then and there.
|
|
|
Post by jisidro on Mar 23, 2017 14:37:23 GMT
Looks interesting. Seems to like IFP a lot more than Assault Commandoes which is a pity... The Khador page with them is what caught my eye when I was browsing MK2 books.
|
|
|
Post by Cryptix on Mar 23, 2017 14:39:10 GMT
Also, apparently if you hot-swap Last Stand on two Grolars, you have a 98 percent chance of killing Butcher3 on 6 focus, no charging.
|
|
|
Post by Cryptix on Mar 23, 2017 14:39:53 GMT
Can someone post some screenshots? Check Page 4.
|
|
|
Post by jisidro on Mar 23, 2017 14:47:29 GMT
Can someone post some screenshots? Check Page 4.
Yup, the damm no page button on the bottom confuses the hell out of me.
|
|