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Post by welshhoppo on Mar 31, 2017 17:37:23 GMT
It's okay SS, I feel the same way when people complain that the conquest isn't reload 1 or ROF2.
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Post by Soul Samurai on Mar 31, 2017 18:23:15 GMT
It's okay SS, I feel the same way when people complain that the conquest isn't reload 1 or ROF2. One area where GW tends to be better than PP is that they have a more consistent "visual language" as I like to put it. When a GW model is holding a bolter, you know exactly what it does. If you see the muzzle of a flamer, the only question is what's the power and AP. When a PP model has a rifle, you have no idea what it does. I feel like there was originally an attempt to create a degree of consistency: multiple barrels means a random number of shots (either D3+X or Rapid Fire like MkII S2, where you have to keep hitting to keep getting shots), a cylinder (like the Decimator and Long Gunners) means a way of getting a second shot, etc; but over the edition changes the rules have changed too much and this has just been lost. But yes, the Conquest is one of the worst offenders as it was released with two barrels but no way of getting the second shot. Meanwhile Dynamo has only one gun that gets four shots...
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Post by auraco on Mar 31, 2017 19:38:41 GMT
To be fair to dynamo it's a lightning gun, the number of barrel isn't exactly representative of the amount of lightning it can shoot...
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Post by skathrex on Mar 31, 2017 19:50:47 GMT
Beware unpopular oppinion comming threw:
Spriggan shouldn't be Mat 7! Why? Consisting Design. Clamjack have Arm 19 and Mat 6, but no Knockdown. What I think he could use is a bit more POW and/or immunity to pushs like the other Clams.
A second shot for the Conquest via Reload would be nice.
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Post by welshhoppo on Mar 31, 2017 19:55:16 GMT
Beware unpopular oppinion comming threw: Spriggan shouldn't be Mat 7! Why? Consisting Design. Clamjack have Arm 19 and Mat 6, but no Knockdown. What I think he could use is a bit more POW and/or immunity to pushs like the other Clams. A second shot for the Conquest via Reload would be nice. Right, that's it. Fisticuffs at dawn!
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Post by skathrex on Mar 31, 2017 20:17:25 GMT
Beware unpopular oppinion comming threw: Spriggan shouldn't be Mat 7! Why? Consisting Design. Clamjack have Arm 19 and Mat 6, but no Knockdown. What I think he could use is a bit more POW and/or immunity to pushs like the other Clams. A second shot for the Conquest via Reload would be nice. Right, that's it. Fisticuffs at dawn! Well thats going to be awkward...my dawn is probably a diffrent one from yours....hmmm....but hey: Come at me, brah!
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Post by welshhoppo on Mar 31, 2017 21:11:39 GMT
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Post by auraco on Mar 31, 2017 23:01:04 GMT
Not that I want to interrupt that beautiful discussion about the spriggan, but did anyone else than Welsh and me try to run a conquest with Strakhov?
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Post by warriorofiron on Mar 31, 2017 23:28:31 GMT
I'll be trying it out tomorrow actually!
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Post by Blargaliscious on Mar 31, 2017 23:31:12 GMT
I did it a couple of times back in Mk2, it worked fine. I suggest you jam it in their face early and have it blast a path for your spear to go through. Meanwhile you have your Uhlans, Doomreavers, or whatever threatening flankers you have look menacing as they line up on the sides for the feat turn.
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Post by Netherby on Mar 31, 2017 23:39:43 GMT
Clams are all Mat 6 for some reason... I would have thought it was because they have shields for hands, which is not true of the Spriggan. So clearly it should be better at hitting stuff But with current rule set it needs to drop at least 2 points. I wish Viktor was a good option, but Conquest is way better and even it is only really playable in a couple of lists.
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Post by Rowdy Dragon on Apr 1, 2017 0:06:47 GMT
Im fine with Mat 6 Clams. They do stick out in the meta very much because of their AGGRESSIVE defense....But the Spriggain has not aged well as a result. He DOESN'T have aggressive defense. And other factions have had Arm 21s before.
I dunno what exactly to do with him but thinking about it I might not even really take him at 17 Points. It's all too situational the stuff he provides. Reach is good but its not that good anymore.
I am of the opinion that it shouldn't just be good in a few rare builds. It could really benefit from a rebuild like how Torch was.
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Post by Soul Samurai on Apr 1, 2017 5:11:16 GMT
Beware unpopular oppinion comming threw: Spriggan shouldn't be Mat 7! Why? Consisting Design. Clamjack have Arm 19 and Mat 6, but no Knockdown. What I think he could use is a bit more POW and/or immunity to pushs like the other Clams. A second shot for the Conquest via Reload would be nice. Fluff-wise, the Devastator was built to use lower-grade cortexes (cortices?), thus it was given a weapon that didn't require any sort of aim whatsoever. The Spriggan was built much later, and was designed TO BRING KHADOR VICTORY BY HITTING THINGS WITH A BIG SHARP STICK! Pretty sure the Mechanics Assembly would have used the best cortexes available in the jack that they had to present to the Empress to meet her demands. I don't remember if the MkII books actually list what grade cortex each jack actually has, I don't have my books right now? BTW the Devastator was originally ARM 17 base. Yes, I can appreciate the consistency of them having the same base stats and abilities, but fluff-wise there's reasons to have differences (despite the underlying shared chassis they were ultimately built in different ways for different jobs), and gameplay-wise there's also reasons to have differences (because, again, they do different jobs).
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Post by welshhoppo on Apr 1, 2017 12:40:15 GMT
All the new jacks use the same cortex. Except the Berserker chassis which use a more simpler model.
I just have this silly image of a badly trained Spriggan running along with his lance outstretched, before messing up and embedding it in the floor and flipping himself onto his back.
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wiking
Light Addition
Smoke me a slipper I will be back for breakfast
Posts: 67
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Post by wiking on Apr 1, 2017 17:32:28 GMT
I feel clamjacks should be jack marshalled and empowered if needed with a seer and normal jacks that need boosting with a warcaster
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