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Post by Rowdy Dragon on Mar 21, 2017 22:37:57 GMT
Skip ahead to around 11:59 and the TLDR version is:
Its mostly the same to the Winter Gaurd Battle Engine (Trampling Hoofs and Big Guns) but the hope is people buy it because your not allowed to take the regular Gun Carriage in the MOW theme.
Will even mentioned how a similarly designed Models like "Trencher mechanics" might be not very helpful in the rest of the game, but since they are not allowed in the Trencher theme force people would be forced to buy them (He mentioned them having Guns for instance....Cause that's what you want your mechanics doing)
This sounds awful. It's a "waste of space" design. Its going to continuously create models that have no purpose outside of theme lists that your forced to take.
So if you want to say make an Assault Kommandoes theme, you HAVE to take an Assault Kommandoes Battle Engine that does 95% the same thing but does fire damage or something.
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Post by welshhoppo on Mar 21, 2017 22:47:35 GMT
I wouldn't mind if you bought a multi kit Gun Carriage and you could outfit it three different ways.
But the way this sounds is just mneh, there is no point releasing a new model with near identical rules to an old one except for the fact it's wearing a new hat.
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Post by khadorjack on Mar 21, 2017 23:00:59 GMT
If it's true, it's very sad.
What the hell it will be? A Firetrucking red can with 2 big guns, towed by two drakoons?
Cmon PP...
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Post by Havock on Mar 21, 2017 23:01:16 GMT
Mixed bag, on one hand just giving it a minor 'palette swap' and slightly different rules keeps the model bloat to a minimum. "Yeah, Khador ha s acouple of gun carriages but they do roughly the same thing, take whichever you fancy or want for a theme."
The idea is not entirely unsound.
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wendan
Junior Strategist
Posts: 785
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Post by wendan on Mar 21, 2017 23:02:16 GMT
Doesn't sound that bad. We don't know enough about the rules yet!
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Post by The Snark Knight on Mar 22, 2017 0:17:47 GMT
I wouldn't mind if you bought a multi kit Gun Carriage and you could outfit it three different ways. That actually sounds awesome.
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Xarlaxas
Junior Strategist
Hoards models more than he plays.
Posts: 192
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Post by Xarlaxas on Mar 22, 2017 1:26:28 GMT
I wouldn't mind if you bought a multi kit Gun Carriage and you could outfit it three different ways. That actually sounds awesome. Ditto. If they announced "Hard Plastic Gun Carriage kit, comes in 2-3 flavours (WGI, MoW, AK, Greylord(?)) that would rock and would let us bring in our best friends: magnets!
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Post by Armchair Warrior on Mar 22, 2017 1:37:11 GMT
It's almost like...
They announced a 2nd colossal. It's another big stompy robot. With POW 23 fists. And a huge gun platform. And nipple blasters. And then you wondered why you needed to buy it, but then realized it came in a kit? :-)
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Mar 22, 2017 2:11:13 GMT
@armchairwarrior that would be crazy!
@welshhooppo excellent idea as usual!
I wonder if PP is ever going to come up with a transport/infantry carrier? In some ways I would be afraid of such a thing in some respects, that WMH might degenerate into another type of miniatures war game, but it would be cool!
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Post by Rowdy Dragon on Mar 22, 2017 3:16:32 GMT
I highly doubt that it's just a alternate selection kit. If it is, then that's OK I guess, but I just wonder how the Winter Gaurd thing can be changed as modularly as a warjack for instance.
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Post by killermuppet on Mar 22, 2017 3:32:23 GMT
Well with the loss of Anthology books and Theme books being the only way new equipment will see the light of day, I believe all Privateer at this point cares about is selling figures. While that is a good business model, as a community it sucks. We are losing story and plot lines. I remember wanting Wrath and Vengeance to come out to find out what happened next. Who would have thought the major realms would come together, let alone band together to kick Cryx's posterior out of the Thornwood. But not only that agree to back off and fight each other another day? Would you see something like that in a Flameguard/Trencher/Winter Guard theme book? I think not. I have a feeling story wise things are going to get slim and if a story arch comes up it will be to sell the next batch of models.
In my humble opinion, a sorry state of affairs.
My 2cp,
-Da Muppet
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Post by HereComesTomorrow on Mar 22, 2017 4:53:25 GMT
Firstly, the last time we discussed this the general consensus was that it would either be a big artillary gun or a chariot pulled by uhlan horses. Now it's both and you're complaining?
Khador isn't ever going to have anything crazy like electric spiders or magical crickets. It's not our style.
Secondly I don't understand the problem with model type specific battle engines. You know you can take it out of theme as well (probably)? Care to explain why it makes sense for a Winter Guard battle engine to be present in a MoW theme if you're so incensed by it?
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Post by Rowdy Dragon on Mar 22, 2017 5:36:39 GMT
Firstly, the last time we discussed this the general consensus was that it would either be a big artillary gun or a chariot pulled by uhlan horses. Now it's both and you're complaining? Because I hoped it would be something new and not just a redundant model. I was complaining that I hoped it would be something new from the beginning. But it could have had some gun that did something new or troop transport or a large variety of mechanical benefits that don't require weird model. But no. Its another goddam Pie Plate gun thats a skip and a hop away from all the other guns in the pile. Its not just BATTLE ENGINES. Its their new design directions. Its wasting model space by forcing only certain models into theme forces. So now there are going to be Trencher Long Gunners and Trencher Mechanics. That sorta can make sense that it would be only one model type for something like Winter Guard (Which are Baseline Soldiers) or The Storm Knights or MOW (which are thematic upgrades), but its stupid when a pretty specified type of soldier gets stapled onto every model type. Both are stupid sounding models that nobody would take (Even mentioned in the interview that people wouldn't) if It wasn't for theme forces. It turns theme into a stupid new direction. Wherein if you take a theme everything MUST follow that theme to a 100%. So let's say we have an Assault Kommando Theme force. Where not allowed to take the Regular Battle Mechanics. No. Only the Assault Kommando Battle Mechanics. Who are immune to Acid and Fire and Clouds but cost 2 Points more. Its one thing to have the MOW Battle Engine be the only one in a MOW theme. Its another if they intentionally slack off on their design intentions IE: Instead of making cool new rules for a model that could really work with MOW Army, instead they just slap on a lick of paint on an old one, and then you'r forced to take it because theme force.
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Post by khadorjack on Mar 22, 2017 7:44:42 GMT
I don't know, i was wondering a sort of steam-tank with an absurd main gun (like the tank of metalslug, for example), and a creazy Man-o-War on the top with a giant axe that screams "CHAAAAARRRGGGEEEEEE"
Just saying.
I want to say i'm a bit afraid about themes in this moment. I mean, WGI theme is really cool and fix some issue you have with some casters, and the winterguard is the core of the khador army, so ok.
But WMH it's always been a game about mixing different models in order to find the strongest combo of them all. Reducing the game to a fight against theme forces that allows less than a quarter of the actual playable models is a bit sad.
I mean, creating specific models for every kind of troops we have (like AK kovnik, or other support for the Man-O-Wars) would bring the players to create their own theme forces without any restriction. Like the new MoW boat, it's not a theme, but quite everyone will spend 25pts of models (usually plus 3 pts of mechs) to play them. That's the right direction IMO
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Post by HereComesTomorrow on Mar 22, 2017 8:14:29 GMT
Firstly, the last time we discussed this the general consensus was that it would either be a big artillary gun or a chariot pulled by uhlan horses. Now it's both and you're complaining? Because I hoped it would be something new and not just a redundant model. I was complaining that I hoped it would be something new from the beginning. But it could have had some gun that did something new or troop transport or a large variety of mechanical benefits that don't require weird model. But no. Its another goddam Pie Plate gun thats a skip and a hop away from all the other guns in the pile. Its not just BATTLE ENGINES. Its their new design directions. Its wasting model space by forcing only certain models into theme forces. So now there are going to be Trencher Long Gunners and Trencher Mechanics. That sorta can make sense that it would be only one model type for something like Winter Guard (Which are Baseline Soldiers) or The Storm Knights or MOW (which are thematic upgrades), but its stupid when a pretty specified type of soldier gets stapled onto every model type. Both are stupid sounding models that nobody would take (Even mentioned in the interview that people wouldn't) if It wasn't for theme forces. It turns theme into a stupid new direction. Wherein if you take a theme everything MUST follow that theme to a 100%. So let's say we have an Assault Kommando Theme force. Where not allowed to take the Regular Battle Mechanics. No. Only the Assault Kommando Battle Mechanics. Who are immune to Acid and Fire and Clouds but cost 2 Points more. Its one thing to have the MOW Battle Engine be the only one in a MOW theme. Its another if they intentionally slack off on their design intentions IE: Instead of making cool new rules for a model that could really work with MOW Army, instead they just slap on a lick of paint on an old one, and then you'r forced to take it because theme force. You're making a lot of assumtions. What if Assault Kommando mechanics repair d6 instead of d3 as well as being immune to fire and corrosion? What of the MoW battle engine is like a mini Victor mortar? I totally get why you'd be pessimistic about PPs new direction given their track record lately but the new battle engine will likely have a bunch of things to differentiate it.
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