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Post by MrHaystacks on Apr 21, 2017 16:29:45 GMT
Ditto, There are so many ways they could tinker with the berzerker/mad dog. I think the rager is in a good place so we can ignore it for the moment.
Berzerker: option 1: Gains aggressive, Chain attack, * attack ect with no cost change.
Option 2: Rework the unstable rule. This could be no power up focus, auto explode on crippled cortex or just a less likely chance to go kaput (explode on a +6, modified by 1 for each focus spent after the first. this would be slightly safer than currently)
option 3: reduce pts, reduce boxes and/or arm, increase dex/spd.
Mad Dog Option 1: Rework the unstable rule. This could be no power up focus, auto explode on crippled cortex or just a less likely chance to go kaput (explode on a +6, modified by 1 for each focus spent after the first. this would be slightly safer than currently)
option 2: reduce pts, reduce boxes and/or arm, increase dex/sp, keep fleet.
option 3 gain jury rig, stay at 9 points. may include cortex changes also.
Drago I have no idea. burn the card and start from scratch. Anything else would be a quick fix. Give him his old bond, a better cortex rule, make poltergeist always on, i dont know.
It doesnt really matter what is done. Just that something needs to be done. Right now they do very little. If they had aggressive they would see more use as marshaled jacks.
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Post by welshhoppo on Apr 21, 2017 16:53:41 GMT
Just get rid of unstable and leave the berserkers with 2 cortex boxes.
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