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Post by khadorific on Jun 16, 2017 0:02:35 GMT
Hey Y'all,
With our artillery kapitans finally coming out soon, I have a quick rules question. If you use two Artillerists in a list, can you stack their RAT -boosting ability for a +4 RAT shot?
Thanks
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Post by khadorific on May 28, 2017 16:52:31 GMT
Perfect. Thanks.
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Post by khadorific on May 24, 2017 14:31:41 GMT
When you cast broadsides with Montador, and the galleon hits and drags something in with the harpoon, do you still get to hot it once in melee? I know collosals can't move it out of activation, but they can make a melee attack? I'm guessing you can make one, single melee attack, but can't buy extras?
Thanks.
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Post by khadorific on Apr 26, 2017 22:44:58 GMT
Does anyone else have a Magnus 1 list they'd like to share?
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Post by khadorific on Apr 26, 2017 22:44:12 GMT
He's only missing out on one initial melee attack. That's awesome.
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Post by khadorific on Apr 25, 2017 20:42:45 GMT
Ahhhhhhhh. I see. Thanks!
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Post by khadorific on Apr 25, 2017 15:53:59 GMT
Are you counting on a renegade knocking down the harpoon target, or do you boost the harpoon shot? Magnus's knockdown spell is expensive, but if you really need to knock down a high-defense warpwolve, for example, I could see spending the four focus on that.
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Post by khadorific on Apr 25, 2017 15:49:27 GMT
Looks like a fun list though. Seems like Ragman is your answer to the armor heavy meta of mkiii. Good idea. I bet you start up a heavy most games after walking Ragman up, popping death shroud, then walking the galleon up and simply pulling some poor model in and punching it to death with two or three whacks.
I can't wait to try that.
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Post by khadorific on Apr 25, 2017 15:43:11 GMT
How do you threat 23" with the drag? Galleon walks up 5" and shoots the harpoon 14" with snipe. That's 19", right? Where's the extra 4"?
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Post by khadorific on Apr 25, 2017 0:45:38 GMT
Wow. Sounds like the galleon can get some work done.
Also seems like there are some cool synergies to be taken advantage of, as long as you bring enough armor cracking. When I finally get to run Magnus 1, I plan on bringing a galleon, nomad, renegade, and Nyss hunters. That sound like enough? Maybe I need another nomad?
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Post by khadorific on Apr 24, 2017 20:48:29 GMT
I'm a Khador player who's started dabbling in Mercs after realizing I already had a bunch of mercs upon finally painting up my Kayazy and Nyss. I then found a small Magnus 1 army at my local game store, with a galleon. What do people normally run with Magnus 1? He looks versatile. Also, can the galleon fire with all of its guns and still punch the harpoon target? Am I reading that right? Or can it simply shoot the harpoon?
Thanks.
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