Deller
Junior Strategist
I’m on a Boat
Posts: 605
|
Post by Deller on May 18, 2017 4:06:17 GMT
With the latest update I'm thinking about: conflictchamber.com/#b41b_-0B0W3c3ci2dWh-h_h-h_h-h_Cryx Army - 75 / 75 points [Theme] Dark Host (Terminus 1) Lich Lord Terminus [+26] - Desecrator [14] - Desecrator [14] Bane Lord Tartarus (CID) [0(6)] Bane Riders (max) [20] Bane Warriors (CID) (max) [16] - Bane Warrior Officer & Standard (CID) [0(5)] Bane Warriors (CID) (max) [16] - Bane Warrior Officer & Standard (CID) [0(5)] Bane Warriors (CID) (max) [16] - Bane Warrior Officer & Standard (CID) [5] Bane Warriors wreck anything that can possibly hurt Terminus & Stealth Sac Pawns are the best kinds of Sac Pawns. I do wonder if Including a unit of Knights over one of the Warrior units would be better, but I don't know if Terminus really needs them since he can simply face tank the low powered shooting that you'd want to be pawning off to the Knights.
|
|
|
Post by Gamingdevil on May 18, 2017 9:32:32 GMT
With the latest update I'm thinking about: conflictchamber.com/#b41b_-0B0W3c3ci2dWh-h_h-h_h-h_Cryx Army - 75 / 75 points [Theme] Dark Host (Terminus 1) Lich Lord Terminus [+26] - Desecrator [14] - Desecrator [14] Bane Lord Tartarus (CID) [0(6)] Bane Riders (max) [20] Bane Warriors (CID) (max) [16] - Bane Warrior Officer & Standard (CID) [0(5)] Bane Warriors (CID) (max) [16] - Bane Warrior Officer & Standard (CID) [0(5)] Bane Warriors (CID) (max) [16] - Bane Warrior Officer & Standard (CID) [5] Bane Warriors wreck anything that can possibly hurt Terminus & Stealth Sac Pawns are the best kinds of Sac Pawns. I do wonder if Including a unit of Knights over one of the Warrior units would be better, but I don't know if Terminus really needs them since he can simply face tank the low powered shooting that you'd want to be pawning off to the Knights. So change one unit to Knights, save 6 points, take 3 Machine Wraiths? Or instead of Knights, take a Wraith Engine, makes everything even better against shooting.
|
|
Kavrae
Junior Strategist
Posts: 182
|
Post by Kavrae on May 18, 2017 14:49:30 GMT
|
|
|
Bane CID
May 18, 2017 17:08:11 GMT
via mobile
Post by mekame on May 18, 2017 17:08:11 GMT
I will say those clouds plus relatively hard to reliably kill banes forced me to use 2 focus a turn for spotlights, then another 3 for calamity. Given how focus strapped Caine is anyway (6+2 with solos) that actually ate into his offensive power quite a bit even using really efficient jacks.
|
|
|
Post by jest on May 18, 2017 21:02:54 GMT
Eyeless Sight / Mage Sight can be so annoying because it doesn't come up all that often (at least in my meta) but when it does and plays into your defensive tech it's like your opponent hit the jackpot. I hate going up against Legion - eyeless sight + soulless.
|
|
|
Post by souleater on May 22, 2017 20:23:57 GMT
Let us hope that Grymkin don't take off too well...Hollowmen will be something of a paint - CRA, Eyeless Sight with their rifles.
|
|
|
Post by darkshroud on May 23, 2017 13:54:41 GMT
Let us hope that Grymkin don't take off too well...Hollowmen will be something of a paint - CRA, Eyeless Sight with their rifles. if cephalyx and CoC are any indication, probably not. even with that one awesome unit, itll outweigh the restriction of limited resources they have bc theyre a limited release faction and dont have all the tools they need. at game night at the store, absolutely youll see someone with them. but once you start to make people bring 2 lists and they find they cant really cover all their bases, theyll probably skip the tourney scene. but, this is all huge speculation. just going off how CoC and Ceph fair. Note: that doesnt mean people like jason watt wont exist and win major cons with said faction. just generally speaking.
|
|
Kavrae
Junior Strategist
Posts: 182
|
Post by Kavrae on May 23, 2017 15:18:24 GMT
Quick game update because I don't plan on doing my normal full writeups for this one (too late in the CID cycle):
Ran Asphyxious3 with Dark Host against Nemo 2. Used a Cankerworm, two Seethers, Wraith Engine, Max Bane Riders, and Min Bane Warriors. The idea was that the theme and WE would take care of empowering my units, while Asphyxious puts Cloak of Ash (for Stealth) on the Bane Riders then focused on his warjacks. New scenarios seem to favor a mixed approach now. Nemo went with a Storm Strider, couple Centurions, Reliant, Dynamo, and some support models in the Heavy Metal theme (in the end, he did NOT like this Nemo army at all).
The game was pretty lopsided when he misjudged distance (forgot about Death Ride) and allowed a Centurion to get taken over by a Machine Wraith. The Centurion was completely wrecked by a Cankerworm and Seether. Though Nemo got his revenge by making the Seether lose a turn (can't move while forced to run/charge... just sits there) and the Cankerworm + arc node can only walk.
Bane Riders didn't kill much, but their 15" threat range with Ghostly dictated my opponent's movement to avoid them. Even better with DW backing them up. This combination is noticeably more powerful against Hordes (Mortal Fear). I very much recommend taking the Riders now as a heavy threat that's hard to avoid or remove. Meanwhile the Soulhunters are better off as infantry destroyers or if you just need something consistently fast to engage immediately. (I'm happy to see them have different roles) Bane Warriors with a Wraith Engine and their UA are just so obnoxiously difficult to completely remove from the field, even if it is a horribly expensive combination. Nemo did get a lucky electro leap from the Strider that killed the Officer, which reduced their effectiveness .... They mostly held the side zone by force of damage threat and tough. Wraith Engine I can't say much about. It mostly just walked around providing its aura all game. I tried to go aggressive with it once, but didn't have a landing zone, which is a problem. This was my fault more than an issue with the model.
Ended up winning the game by Scenario. Asphyxious held the top zone by himself behind a wall (nearly unbreakable to anything that can hit DEF 19). Double Seethers running/charging and the Bane Rider threat kept my opponent back on their side of the field; unable to easily contest enough zones. Bane Warriors + WE held the left. Riders took the right due to the early mistake of losing the Centurion. Seether broke the enemy's objective for the last point. Had the first Centurion not died to a silly mistake, this would have been a much more difficult match.... but I'm convinced that Asphyxious3 can make for a solid Attrition/Scenario caster with the Dark Host theme.
I'm currently trying to decide who to run the theme with. Skarre1, Asphyxious2, or Asphyxious3. (Deneghra1 is busy running the ghost fleet)
|
|
|
Post by Morganstern on May 24, 2017 17:56:28 GMT
@ Kavrae what was your full list. I ask because I intend to run Dark Host with Gaspy3. At the moment I'm thinking of-
Asphyxious 3 & Voiciferon (-24) Desecrator (14) Inflictor (13) Seether (13) Cankerworm (9) Machine Wraith (0) Bane Lord Tarterus (0) Daragh Wrath (9) Max Bane Warriors (16) + UA (5) Max Bane riders (20)
|
|
Kavrae
Junior Strategist
Posts: 182
|
Post by Kavrae on May 24, 2017 18:16:58 GMT
Asphyxious the Hellbringer ----Vociferon ----Cankerworm ----Deathripper ----Seether ----Seether Wraith Engine Bane Lord Tartarus Darragh Wrathe Machine Wraith Machine Wraith Bane Warriors (Min Unit) ----Bane Warriors Officer and Standard Bane Riders (Max Unit)
For the differences: I had a hard time justifying the Desecrators when I could just use a Seether for that same focus efficiency while also getting better use of Unyielding and Mobility (it does more work once it gets into melee). I believe the Desecrators will be great in the theme, just not in this instance. Wraith Engine let me make the army that much harder to remove, but did result in me only getting a min unit of Bane Warriors and no Inflictor.
|
|
|
Post by misericord on May 26, 2017 11:30:53 GMT
Did they get Bane Warrior cost back to 15pts for a full unit?
Either that or conflict chamber is out of date.
|
|
Kavrae
Junior Strategist
Posts: 182
|
Post by Kavrae on May 30, 2017 15:51:48 GMT
Did they get Bane Warrior cost back to 15pts for a full unit? Either that or conflict chamber is out of date. Sorry, just now saw this message. It's down to 15pt for Knights and 16pt for Warriors as of the last CID update before it ended. While things CAN change between the end of the CID and official release, I doubt they will. It's a little annoying to have the point totals a little odd for the purpose of free models, but it's probably not worth changing them for that reason alone. It's also not as tight on points as the ghost fleet, which needs to be very careful with which models are taken. If everything stays as-is, I'm actually planning on running the following two armies> Deneghra1 Ghost Fleet 3 min units of Revenants with Rengrave, max Blackbanes, Pistol Wraith, Hellslinger, Machine Wraiths, and a Wraith Engine. Add in a couple arc nodes and an Inflictor to hit exact battlegroup points. Asphyxious2 Dark Host Haven't settled on the mix of banes, but it will have a Wraith Engine and an absurd number of clouds. Everything can hide except the WE which mostly makes the Banes absurdly hard to kill.
|
|
|
Post by DakRamsin on May 30, 2017 18:22:43 GMT
Maybe something like this?
Cryx Army - 75 / 75 points
[Theme] Dark Host
(Asphyxious 2) Lich Lord Asphyxious [+28]
- Defiler [8]
- Inflictor [13]
- Nightwretch [7]
Bane Lord Tartarus (CID) [0(6)]
Machine Wraith [2]
Machine Wraith [2]
Soul Trapper [1]
Bane Knights (CID) (max) [15]
Bane Riders (max) [20]
Bane Warriors (CID) (min) [10]
- Bane Warrior Officer & Standard (CID) [0(5)]
Bane Warriors (CID) (min) [10]
- Bane Warrior Officer & Standard (CID) [0(5)]
Wraith Engine [15]
You could also swap out the jacks for 2 Desecrators or 1 Desecrator and 2 Nightwretches.
|
|
Kavrae
Junior Strategist
Posts: 182
|
Post by Kavrae on May 30, 2017 20:08:57 GMT
Something like that, yeah. While I'd like to have Darragh Wrathe to help speed things up, he's not a requirement by any means.
|
|
|
Post by DakRamsin on May 30, 2017 20:52:20 GMT
Yeah I was puzzling over how to fit Darragh into the list as well to be honest. I'm not sure how much work the knights will actually do, so maybe drop them to pick up Darragh and upgrade one of the min units of Bane Warriors to a max unit?
|
|