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Post by Cryptix on Apr 27, 2017 20:21:20 GMT
Color code your units. Take Agathia. Pop feat to ignore terrain on turn 1 (for a lot of them, I don't think you can fit 90 in her control area). Run a full 14 inches regardless of all threat ranges (faster on the clock and you probably don't care anyway). Maybe use a yard stick to move entire rows at the same time. Never attack (takes too long). Swarm the field until you either win by scenario, win by clock, or lose by having a colossal thrown at your head. I do not consider this to be a good idea by any stretch of the imagination, but.... I still want to see someone do it. Someone did that in CID with dread rots, and now they're SPD 5 and FA:3
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Post by Morganstern on Apr 27, 2017 21:10:55 GMT
I'm liking what they have done so far. It's not quite there yet but close. I do feel that the theme is in need of a few more solo options and should include Deathjack and Malice. I also think bane riders need something extra, either rapid strike or dark shroud.
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Post by DakRamsin on Apr 27, 2017 21:47:00 GMT
I'm so happy I could cry. So much win.
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Bane CID
Apr 27, 2017 22:05:48 GMT
via mobile
Post by schostoppa1 on Apr 27, 2017 22:05:48 GMT
So far the big thing i dont like so far is the Bane Knights. Loosing vengence to gain wall kf steel without a point change seems to be a side steo rather than helping that unit. I do like everything else though. Kind of concerned about the prevailence of the wraith engine synergies in all 3 themes as well.
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Bane CID
Apr 27, 2017 22:32:12 GMT
via mobile
Post by mekame on Apr 27, 2017 22:32:12 GMT
Color code your units. Take Agathia. Pop feat to ignore terrain on turn 1 (for a lot of them, I don't think you can fit 90 in her control area). Run a full 14 inches regardless of all threat ranges (faster on the clock and you probably don't care anyway). Maybe use a yard stick to move entire rows at the same time. Never attack (takes too long). Swarm the field until you either win by scenario, win by clock, or lose by having a colossal thrown at your head. I do not consider this to be a good idea by any stretch of the imagination, but.... I still want to see someone do it. Someone did that in CID with dread rots, and now they're SPD 5 and FA:3 That or Maxwell Finn suddenly becomes an auto-include.
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Bane CID
Apr 27, 2017 23:46:58 GMT
via mobile
Post by 3xhume on Apr 27, 2017 23:46:58 GMT
This change will make bane warriors as a mandatory to take in every lists. Its very good for the point cost. Losing vengeance to bane knights will drag its value down. +2 arm is very small compared to +3 movement. I rather have the old knights than the cid version. And Bane Riders, i love vengeance change of the unit.
About mcthralls, very deserved change. At least I appreciate PP for fixing the damage they have done to cryx (nerfing too much) in mk3.
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Apr 27, 2017 23:59:46 GMT
So what do you think deller. Is it enough to save Banes? Personally I've thought Bane Warriors were alright before. Now being cheaper & getting prowl in theme they're amazing. The CA is still crap, but you might take it free in theme depending on your list. The Dark Host is probably insane. Armywide prowl is really really good, espically on Ghostly troops. Now Banes can actually take advantage of Ghostly without gimping their threat ranges. Bane Knights now have a niche in the fact they're the best defensive unit we've ever gotten. In theme with Scaverous it's possible to have Stealthed Bane Knights that are sitting at Armor 22 vs Ranged & Magic thanks to Death Ward, Wraith Engine, & Wall of Steel. That's really good. There's not a lot in the game that can remove that, especially if Scaverous has souls. Bane Riders I'm not sold on yet, but the ability to gain stealth with nonOccultation casters is huge. Stealth was one of the best buffs you could give them in Mark2. I don't know if their current form is any good, but I know I'm actually interested in giving them another chance, which is more than I could say about them last week. I'm still not putting Tartarus on the table out of theme, 6 points is a lot for a combat solo with 0 harassment capabilities. In theme he's an auto include, no other free model, except possibly the Skarlock, will help out the list as much as he will.
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Post by Cryptix on Apr 28, 2017 0:54:44 GMT
Some changes they are considering
- Darrage Wrathe gets in theme, but not free - Brutal Charge on knights in replaced with Set Defense/Defensive Line - Void Bringer is changed to bring back D3+1 models back. Unsure if standard restrictions.
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Bane CID
Apr 28, 2017 3:09:59 GMT
via mobile
Post by schostoppa1 on Apr 28, 2017 3:09:59 GMT
I believe it was discussed with the normal recur limitations. The benefit is that you dont have to rely on what your opponant brings in their list or what they decide to feed you. I think Soles said something about the average was 2-4 banes returned in internal playtesting and seemed positive towards the new voidbringer but made no commitments.
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Post by MiNDmaZing on Apr 28, 2017 19:57:53 GMT
I like the changes, except riders and knights, they need something more. And they totally forgot our bane witch!
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Grimolf
Junior Strategist
Posts: 246
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Post by Grimolf on Apr 28, 2017 23:30:07 GMT
Bane Knights getting some kind of reform move after combat, to get back into shield wall, would be nice and make them more of a defensive block. Soles also indicated being open either to replacing Relentless Charge with Set Defense, or giving Knights both of those and increasing their points by 1. Set Defense would also be a nice change, in my opinion.
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Post by Swampmist on Apr 28, 2017 23:39:22 GMT
Bane Knights getting some kind of reform move after combat, to get back into shield wall, would be nice and make them more of a defensive block. Soles also indicated being open either to replacing Relentless Charge with Set Defense, or giving Knights both of those and increasing their points by 1. Set Defense would also be a nice change, in my opinion. Firstly, they have Wall of Steel not Shield Wall. Secondly, Soles proposed that either A. they gain set defence and stay the same cost, or B. they gain set defense, lose brutal charge, and become a point cheaper.
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Bane CID
Apr 29, 2017 0:40:14 GMT
via mobile
Post by custardboy on Apr 29, 2017 0:40:14 GMT
Give them both and make them cheaper is the way to go I think. I'm certainly not using the CiD bane knights as it stands. Bane warriors hit harder and are tougher against unboosted pow 13s or boosted pow 10s assuming they have the (often free) UA. My bane knights are my only painted banes too :/
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Bane CID
Apr 29, 2017 2:07:38 GMT
via mobile
Post by schostoppa1 on Apr 29, 2017 2:07:38 GMT
Bane Knights getting some kind of reform move after combat, to get back into shield wall, would be nice and make them more of a defensive block. Soles also indicated being open either to replacing Relentless Charge with Set Defense, or giving Knights both of those and increasing their points by 1. Set Defense would also be a nice change, in my opinion. Firstly, they have Wall of Steel not Shield Wall. Secondly, Soles proposed that either A. they gain set defence and stay the same cost, or B. they gain set defense, lose brutal charge, and become a point cheaper. Unfortunatelty i hadnt logged in to put in my 2 cents before the thread closed. So will have to put out my vote after a battle report. I wouldnt mind having both and staying the same cost. although in perfect world id rather have repostion than set defense. but if i have to choose out of the options id rather have more abilites than a point decrease.
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Bane CID
Apr 30, 2017 15:56:58 GMT
via mobile
Post by jest on Apr 30, 2017 15:56:58 GMT
I think Warriors UA will be worth it at 5 points. A full unit of warriors are costed at 1.5 pts each. For five points you get two more, one with an extra attack, and at 1/3 tough rolls an expected outcome of 4 toughs, provided you can keep the leader safe (can be a big if sometimes).
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