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Post by Havock on Sept 26, 2021 23:36:01 GMT
It's not unbound lists Michael, most people don't play that, especially those among us who have trouble getting in normal games :v
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Post by michael on Sept 27, 2021 3:37:52 GMT
It's not unbound lists Michael, most people don't play that, especially those among us who have trouble getting in normal games :v Oh, I know. That's why I was laughing so much. You're all like "Hey let's play a 75-point game" and then I'm all like "Sure" except I keep pulling stuff out of my bags and can't even fit all my models in my DZ, and we all have a good laugh about it.
Anyway, I was just being jocular. I can't meaningfully say "Here's what I'd drop" because I can't think like that anymore. :-P
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Post by Havock on Oct 22, 2021 23:50:37 GMT
The angriest wall.
Forgot the points drop on the dog though.
You have three near-perpetually ARM23 jacks who can't be shot at or magiced on the approach, can't be pushed or knocked down and two of them have enliven.
Why the Vigilant? Because Feora will be Danger Close; cover is good enough.
"but how does this kill things?"
Incite + battle says Devastators ROD for POW22 in base contact. 13 in the vicinity.
That's right, they explode roughly as hard as getting punched by our colossals and if you are a little away from them it's only as hard as getting stabbed by an iron fang pikeman.
The Kossites, when shooting the back of something on Incite range shoot at RAT8, POW12+3D6.
And then there's her character jack that has a huge spray and assault.
Good list? Probably not very. Fun? Do you like Explosions?
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Post by michael on Oct 24, 2021 22:55:29 GMT
Heck, Incite + Battle means Devastators are MAT 8 P+S 20. That is worth losing the ARM bonus for!
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Post by Havock on Oct 25, 2021 0:45:32 GMT
Yup! It's a pretty hilarious combination. The Choir as well: Devastators you can't shoot or spell are already super-annoying, and she dials them up to murderous balls of hate in melee.
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Post by The Snark Knight on Oct 25, 2021 1:56:53 GMT
Devastators you can't shoot or spell Hmm...
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Post by Havock on Nov 2, 2021 4:59:36 GMT
"Fun" maybe, but still, seeing as I play both sides I do feel like Crucible Guard is our Kryptonite. I look at my CG lists and take a step across the aisle and think "f me how do I deal with that?"
Ass Mountain shrugs off our ranged lists and can outfight plenty of our melee lists. Any random ass pew-pew list as so much debilitating firepower and can easily sprinkle a -2 ARM at whatever we field.
And we hate ARM debuffs.
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Post by michael on Nov 2, 2021 12:21:42 GMT
… Ass Mountain shrugs off our ranged lists and can outfight plenty of our melee lists. ... I can’t exactly google that and expect to get the correct result, so: what is that, exactly?
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Post by Havock on Nov 2, 2021 14:27:48 GMT
It's Gearhart with, as the basis, double max Failed Experiments and triple min assault troopers plus two Ascendant Mentalists. FXP's are ARM16 with Impervious Flesh (1d6 less to damage), can be SPD8 and have two attacks with Berserk starting at PS12. Assault Troopers are bog-standard PS12 Weaponmaster medium infantry with base ARM16... With Carapace.
You stack Gearhart's Deceleration with the Ascendant Mentalist Force Aura to make everything go up to ARM20+, the AM's themselves are still blast-immune.
Battlegroup is usually a Vindicator and a Supressor, I also run it with a Retaliator now that Alchemists are no longer a Req choice.
Icing on the cake is the two Deah Archons (though variations exist) that hang around giving living enemy models -2 on their damage rolls.
It's absolutely bonkers, completely trashed a pretty strong Kaelyssa list with this.
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Post by michael on Nov 2, 2021 16:06:33 GMT
It's Gearhart with, as the basis, double max Failed Experiments and triple min assault troopers plus two Ascendant Mentalists. FXP's are ARM16 with Impervious Flesh (1d6 less to damage), can be SPD8 and have two attacks with Berserk starting at PS12. Assault Troopers are bog-standard PS12 Weaponmaster medium infantry with base ARM16... With Carapace. You stack Gearhart's Deceleration with the Ascendant Mentalist Force Aura to make everything go up to ARM20+, the AM's themselves are still blast-immune. Battlegroup is usually a Vindicator and a Supressor, I also run it with a Retaliator now that Alchemists are no longer a Req choice. Icing on the cake is the two Deah Archons (though variations exist) that hang around giving living enemy models -2 on their damage rolls. It's absolutely bonkers, completely trashed a pretty strong Kaelyssa list with this. Oh yeah, that. I remember something like that coming up in that CID. I’m pretty sure I called out some of the doofballs asking for Carapace on ARM 16 multi-wound models in a faction with Decel for also being the same people who insisted Demo Corps with Carapace would permanently break the game and result in a “only Khador and Demo Corps forever” meta apocalypse. But yeah, I have no meaningful solutions to that list, off the top of my head.
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Post by Havock on Nov 2, 2021 20:51:22 GMT
Funnily enough that Feora3 list might pull it off; even with a Rust application they are still ARM21, the choir can make them unspellable so the other list, if it is Lukas, can't just TK them around.
The Weapon Masters are dangerous but, ROD isn't ranged so it's just dice off 3 and straight to kill for those in b2b.
Unless they are b2b with the AM (girded) in which case you can just remove it via slam. Because ARM11 is tragic.
Ie. Do janky shit?
Alternatively, Irusk1 can troll the entire list with Inhospitable Ground due to lack of Pathfinder.
The list isn't really a thing because of one single model; assault troopers are not that great on their own as the faction lacks the assload of support Khador has for its troops.
*edit* Dont forget Sorscha1.
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Post by michael on Nov 2, 2021 21:13:26 GMT
I admit that I thought the Failed Experiments had Relentless Charge or something. Was that something that was just in CID? I forget.
What would the rest of the army be, though? Irusk1 and…what? Heaven forbid, Iron Fangs? :-P
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Post by Havock on Nov 2, 2021 21:43:28 GMT
Don't Firetrucking trigger my PTSS from playing LOS into CG and Harby.
But errrr, MOW are decent in this, especially now that Alchemists are rare (ice cage bombs and sprays made AC sad as shit). As in, by virtue of Inhospitable Ground slowing it down and allowing battle lusted shocks from clawing through it. But the Death Archons have to die.
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Post by michael on Nov 2, 2021 21:44:37 GMT
Don't Firetrucking trigger my PTSS from playing LOS into CG and Harby. But errrr, MOW are decent in this, especially now that Alchemists are rare (ice cage bombs and sprays made AC sad as shit). As in, by virtue of Inhospitable Ground slowing it down and allowing battle lusted shocks from clawing through it. But the Death Archons have to die. I don’t remember that. What happened?
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Post by Havock on Nov 2, 2021 22:05:46 GMT
Well I almost won the game against Harby but against CG was like marching a medieval army into the Western Front during World War 1.
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